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NBA 2K12 Patch 1.04 Available Now - Post Impressions Here (PS3, 360)

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Old 12-16-2011, 08:37 AM   #617
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Re: NBA 2K12 Patch 1.04 Available Now - Post Impressions Here (PS3, 360)

2K needs to fix the CPU dibbling above the 3pt line milking the clock down to 5 seconds( on almost every posession) then jacking up a 3..

I played the Clippers last night and they took over 30 three's
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Old 12-16-2011, 08:50 AM   #618
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Re: NBA 2K12 Patch 1.04 Available Now - Post Impressions Here (PS3, 360)

Hey has anyone's NBA Today menu/home screen menu updated to the current 66 sheduled games? Mines still is showing the scheduled games for the old 82 season. I thought after the patch that NBA Today would be updated, I thought the current preseason games would be popping up on the menu screen?
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Old 12-16-2011, 08:55 AM   #619
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Re: NBA 2K12 Patch 1.04 Available Now - Post Impressions Here (PS3, 360)

Is it easier to get passed a slower defenders....lets say andre miller....with d-rose after the patch ?
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Old 12-16-2011, 09:01 AM   #620
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Re: NBA 2K12 Patch 1.04 Available Now - Post Impressions Here (PS3, 360)

Quote:
Originally Posted by OGKing
Can't wait for EA to bring out their basketball game next year.

Not to start trouble at all, i'm still going to buy 2k, but i want 2k to have some competition so they can put their 110% effort into a game.
Where didn't they put the 110% effort into this year's game? They could've easily mailed it in this year given the situation with no competition, the looming lockout, having delivered a stellar 2K11 - but they didn't. Many things people cried about wanting last year they delivered on: I read many "how cool would it be to have a complete legend team roster" posts. They attempted to improve much of the gameplay. Attempted to offer new online AND offline offerings. Yes, crew or whatever the hell the mode is called was removed. But last year I read people complaining incessantly about how people were abusing it. From what it appeared to me, 2K attempted to leverage some of the problems by nerfing what people could do in My Player offline - which caused people to complain, when I'd assume they were doing it to somehow maintain the integrity of the mode online. I guess they should've done nothing, then people would've complained about that. Or removed the mode online outright, for people to complain. What it seems people expected was... the perfect solution. Football/baseball/hockey fans would kill to be able to play against the Steel Curtain, 85 Bears, great Red Sox/Yankees teams, etc. Here 2K delivers and gets criticized for it. I'm not even going to touch on the job 2K did with presentation.

Even with features gimped, nerfed, removed, etc... what other game offers nearly as much core content?

When Live was around no one even expected it to have all of the players' free throw or shooting routines. And I'm sure that'll be the case next year. Let alone whatever else the game will be missing. Give me a break with this "they need competition so they'll put 110% into their game" crap. Some of you are so short-sighted it's ridiculous - and I'm not even a huge basketball fan. Some people are so focused on what they got wrong that they can't see the overwhelming amount of things they got right. How successful they were at accomplishing what they set out to do can be debated. But I don't see how anyone could question their effort.
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Old 12-16-2011, 09:59 AM   #621
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Re: NBA 2K12 Patch 1.04 Available Now - Post Impressions Here (PS3, 360)

Quote:
Originally Posted by keshunleon

The game is more fluid and but the game still chooses bad shot animations to make it a contested shot.
this. one of my big problems with 2k12 is the bad layup animations...when i have an open lane to the hoop my player should just go right to the rim with a smooth one-legged layup animation, but in 2k12 he often stops and plants both feet and then does some weird floater that's too far from the hoop...this exposes you and allows defenders to come in a affect the shot...even though my player could've just smoothly sailed right to the rim and got an easy layup off the glass. these "stopping two-footed floater" layup animations kill so many easy inside opportunities for me...the joy of driving to the hoop has been somewhat killed in 2k12 due to these animations. it feels like 2k wanted to make inside shots more "contested" so it seems like if there is a defender near you, the game will force you into one of these bad layup animations that forces you closer to the defender rather than just going straight to the rim.

another example - i was driving to the hoop along the right baseline...i had a wide open layup opportunity, but instead of just putting up a simple layup, my player tried to do some crazy double clutch reverse layup and continued to the other side of the rim, where defenders were waiting for him...all he had to do was a quick off-the-glass layup (there were no defenders on the right side of the rim) yet he chose a long layup animation that brought him into the defenders on the left side of the rim.

2k needs to implement some kind of "layup awareness" so that your player will do the best layup animation for the situation, depending on where the defenders are. for now, just simplifying the layup animations would be a good start - there are too many overly-long layup animations when most of the time all you need is a really quick, simple layup.


overall, i'm still liking the patch. the game is much more playable now. passing is much faster and more responsive. driving to the hoop and beating defenders with quick players is easier now too - just feels more like basketball. however, even after the patch this game still doesn't feel as good as 2k11 to me. some things were improved in 2k12, but 2k11 just had more responsive control and more appropriate animations for a lot of situations.

Last edited by blues rocker; 12-16-2011 at 11:26 AM.
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Old 12-16-2011, 10:09 AM   #622
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Re: NBA 2K12 Patch 1.04 Available Now - Post Impressions Here (PS3, 360)

I love the game and the patch has improved it to some degree. I actually don't notice much of a difference. I used the Heat and played the Clips last night and they were definitely double teaming me. I play on Pro default with 12 minute quarters. My biggest gripe with the game is that the CPU make some crazy buzzer beaters. I had them hit a full court shot from under the basket to tie the game the other night. The game is great though.
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Old 12-16-2011, 10:40 AM   #623
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Quote:
Originally Posted by blues rocker
this. one of my big problems with 2k12 is the bad layup animations...when i have an open lane to the hoop my player should just go right to the rim with a smooth one-legged layup animation, but in 2k12 he often stops and plants both feet and then does some weird floater that's too far from the hoop...this exposes you and allows defenders to come in a affect the shot...even though my player could've just smoothly sailed right to the rim and got an easy layup off the glass. these "stopping two-footed floater" layup animations kill so many easy inside opportunities for me...the joy of driving to the hoop has been somewhat killed in 2k12 due to these animations. it feels like 2k wanted to make inside shots more "contested" so it seems like if there is a defender near you, the game will force you into one of these bad layup animations that forces you closer to the defender rather than just going straight to the rim.

another example - i was driving to the hoop along the right baseline...i had a wide open layup opportunity, but instead of just putting up a simple layup, my player tried to do some crazy double clutch reverse layup and continued to the other side of the rim, where defenders were waiting for him...all he had to do was a quick off-the-glass layup (there were no defenders on the right side of the rim) yet he chose a long layup animation that brought him into the defenders on the left side of the rim.

2k needs to implement some kind of "layup awareness" so that your player will do the best layup animation for the situation, depending on where the defenders are. for now, just simplifying the layup animations would be a good start - there are too many overly-long layup animations when most of the time all you need is a really quick, simple layup.


overall, i'm still liking the patch. the game is much more playable now. passing is much faster and more responsive. driving to the hoop and beating defenders with quick players is easier now too - just feels more like basketball.
Your explanation of your problem was so similar to mine that I thought it was my own post. Here's something that might help:

I think you're accidentally activating the reverse layup animation on baseline drives. If you push the shot stick somewhat towards the baseline, you'll get a double clutch reverse, and this year it seems to get blocked when executed at the wrong time. Try pushing the shot stick directly at the basket, not the baseline. It should execute a simpler layup, though I don't know how effective it is. It seems to execute a double handed layin instead of a simple one with the protected hand often-- but it's better than the double clutch reverse. Try it out in practice. That helped me avoid the double clutches-- now to try it in game.
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Old 12-16-2011, 10:52 AM   #624
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Quote:
Originally Posted by Da_Czar
Lyvean double teams are an isssue but it may not be a game breaker for everyone as it appears to be for you. If everyone is entitled to their opinion it can cause un-needed strife to appear to judge another persons opinion or infer that they are inferior because they happen to like the game fam.

Also depends on play style. Some who naturally spread the ball around or don't have a strong post game may not have even noticed the lack of double teams.

Play-style can have an effect on game enjoyment in my opinion. Guys you will do one single thing all game and want to be forced into something else might find this to be a gamebreaker. For others it could just be a simple annoyance.

At some level everyone has things they are willing to accept in order to enjoy a game. This is a natural result of the fact that no game is perfect.

Those without that ability are continually in see you next year mode.
It's funny that I didn't even notice this since I play the warriors and we don't have great post players. I end up with somewhat when distribution of shooting by the guards, but I absolutely miss being able to swing to the open man and having the court open up for my other players when a star draws a double team. So I'm lucky. But I can totally see how lack of double teams are a game breaker for any team with good post scoring or a super star scorer-- which is going to be the teams played the most. Few people will stick to a scrubby team like my warriors, who just happen to have no post. I would also say this is a must fix-- not just one of those flaws we need to accept because no game is perfect-- especially when it's worked beautifully in the past games. Now flaws that require new systems, I can totally understand. I think the game needs real foot planting to be truly realistic, but I'm not going to demand it in 2k12 patches, and can only hope for it as a longshot in 2k13 or 14. But something that's a major part of basketball that worked great and is now broken-- probably because of some bit of errant code when they updated the logic for it-- that can and should be fixed for this year's release.
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