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NBA 2K12 Patch 1.04 Available Now - Post Impressions Here (PS3, 360)

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Old 12-16-2011, 10:57 AM   #625
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I wonder if you temporarily swapped user control to the other team and assigned double teams to a player, if it would work when you switched back to your original team or if they would revert back to default strategy. Would still suck but now I'm curious...and still 6 more hours of work, damn.
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Old 12-16-2011, 11:50 AM   #626
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How did they compress the 360 patch to such a small size?
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Old 12-16-2011, 12:36 PM   #627
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Re: NBA 2K12 Patch 1.04 Available Now - Post Impressions Here (PS3, 360)

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Originally Posted by draztikrhymez
How did they compress the 360 patch to such a small size?
If you noticed with previous 2k games like 2k11, etc.. the patches always come in smaller sizes. How? No Clue, but it does.
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Old 12-16-2011, 12:59 PM   #628
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Re: NBA 2K12 Patch 1.04 Available Now - Post Impressions Here (PS3, 360)

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Originally Posted by bakan723
I wouldn't care if a game had exhibition mode only, if the gameplay was really good.

They should do that. Strip down all these fancy modes and just concentrate on making the game play more fluid and realistic. Something about the slow/long animations and the feeling of total loss of control is just not right. It's kinda hard to explain, It feels like the game is playing itself, compared to the old school sega days, say, when you had that feeling of 'total control'. Maddens these days is even worse in this regard.

I guess technology just isn't advanced enough yet, for us to have great looking AND playing sports games, with good AI. MLB is the best, imo, because there's so much less going on out there on the field, so it's easier for them to make it. (and not screw up the AI)

They got the pitching and hitting down pretty good, but look, the fielding is BY FAR the worst part of the game. Why ? The long/canned animations, and total loss of player control, which makes you feel like your not even playing the game half the time. - Due to the cpu overriding your player. (even on 'manual' defense)
Dude I totally agree. I miss the days where when I knew what would manifest on the screen once I pressed a button. Now when I simply press a direction on the analog my player does several movements. Basketball shouldn't be this complex.
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Old 12-16-2011, 01:04 PM   #629
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Originally Posted by OGKing
If you noticed with previous 2k games like 2k11, etc.. the patches always come in smaller sizes. How? No Clue, but it does.
True, just crazy that ps3 got a 47mb patch, I wonder if Microsoft has some crazy compression tech they are holding back haha.
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Old 12-16-2011, 02:00 PM   #630
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Re: NBA 2K12 Patch 1.04 Available Now - Post Impressions Here (PS3, 360)

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Originally Posted by Court_vision
No double teams is unbelievable. Beluba and co...what happened?????????? That's unacceptable. Seriously fellas, that's EA basketball 2004 style. For 2K to screw that up so badly in 2011 / 12 is just unbelievable.

Whilst I appreciate your passing on the comments Dzar, there's absolutely no way the 2K team didn't already know this. It's obviously a code problem they can't fix or else they would have done so already.

It's basically meant I can't use a team with a star post player.....as they never get doubled.

I am probably going to play with Golden State to avoid the problem as they have no post players worth a double anyway. If you want to use the Spurs, Magic, Bulls, Heat, Mavs etc and post guys like Duncan Boozer Bosh Howard Dirk etc then the game is basically ruined as you can post all game without getting doubled.

Unacceptable. I can't believe they've become so complacent at 2K.

Simballer? Beluba? How'd this happen?
This is the biggest issue for me and in just unacceptable. 2K11 threw doubles sometimes as soon as your PG crossed the court forcing you immediately to change your plan of attack. Bigs down low got double teamed. Now we have nothing. Maybe 2K thought the CBA was going to introduce some new no double team rule or something, who knows. Either way at the end this cripples the game for because of how important the double is.

2K, you have no excuse for excluding this and not being able to add it through so many patches. What's next, you going to take out walks out of MLB 2K12?

As someone else mentioned, this game took 4 steps forward and 3 steps backward. Worry less about the legends and DLC 2K and get your hoops fundamentals down next time.
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Old 12-16-2011, 02:17 PM   #631
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Re: NBA 2K12 Patch 1.04 Available Now - Post Impressions Here (PS3, 360)

Well damn...

I have to say I'm not seeing the non double team issue as much as others. I played a game the other day with the Spurs and was going off with Manu and he got double teamed a few times. Also had Steve Blake of all people get doubled in a game I played. Are they less prevalent than in other years? Yes. But I do see guys come over to help when I'm in the post, and attempt to steal. Maybe it's b.c of some slider tweaks I made, but I only had help D strength at 55 so I dunno...

I understand the frustration and hopefully there will be another patch to iron out this issue. But is it a gamebreaker? For me, no. The bigger issue for me remains the CPU fastbreaking at will and incessant forcing of the ball to the paint.
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Old 12-16-2011, 02:27 PM   #632
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Re: NBA 2K12 Patch 1.04 Available Now - Post Impressions Here (PS3, 360)

hmm.. is the patch 3mb big? because besides that one i didn't get any patch... maybe because i'm from europe?
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