I guess I'm in the minority, but I'm just not feeling it.I'm not seeing creativity..I'm not seeing the game I love to watch and I'm not seeing a beautiful game for sure
New D...fine I guess but the impact engine looks like Max Payne
I'm still seeing the same ways to the goal.. the same stuff year in year out
Unfortunately, FIFA isn't a series you can buy an old version unless you like outdated rosters and obsolete kits.
Been pre-ordered for months and now I honestly just don't know if I can plunk down 60 bucks on a game I have a gut feeling I'll chuck the length of my apartment in frustration before too long
After spending two days playing at least a dozen or so games, I have to say that I prefer trying the new tactical system over using the legacy controls. My best advice to people who don't like this system would be to be patient and use your own player to contain and when the player gets close let your cpu teammate do the rest.
This could be the future of defending to multitask on the field, instead of committing two guys to one player all the time with the legacy press system. It will take a bit to learn; however, this could be interesting with sliders.
Love the shot selection, the collisions and the ball physics seem more realistic. It is not perfect by any means, but it's a step in the right direction and feels like a new game.
I hope the crowd is more active in the full version. Seems really lame when goals are scored.
Maybe it is just the way I play, but it feels like I'm being switched to the wrong guy all the time, especially on defense.
Speaking of D- when I'm playing up field on offense and the opponent gets the ball and tries to break out, my defenders refuse to do anything. It's both my midfielders and defenders. The ball could be right in front of them, and they won't go after it.
I really want to like this game after the turd EA's laid so far in 2011. FIFA always seems to get the most life in my console out of any EA game. The demo plays more natural in my opinion, and I know that's what EA was shooting for with the new collision system. I just with my guys wouldn't stand around clueless.
I guess I'm in the minority, but I'm just not feeling it.I'm not seeing creativity..I'm not seeing the game I love to watch and I'm not seeing a beautiful game for sure
New D...fine I guess but the impact engine looks like Max Payne
I'm still seeing the same ways to the goal.. the same stuff year in year out
Unfortunately, FIFA isn't a series you can buy an old version unless you like outdated rosters and obsolete kits.
Been pre-ordered for months and now I honestly just don't know if I can plunk down 60 bucks on a game I have a gut feeling I'll chuck the length of my apartment in frustration before too long
Maybe it is just the way I play, but it feels like I'm being switched to the wrong guy all the time, especially on defense.
I always change auto switching from ON to Only Balls in the Air. It allows me to decide when to change my defender when they are passing the ball around me but still allows the game to give me the main defender during the cross. I feel as if it gives me more control of the game.
I'm still happy with the gameplay after several more games today. Someone mentioned the max Payne physics earlier. Right after I read that my striker was taken out by a defender and the rag doll physics were crazy. Limbs everywhere all contorted and everything. Hope they tone this down a bit.
Has anyone seen any injuries as a result of these collisions? Are they turned off in the demo?
I have seen one (yesterday).
The physics engine is pretty quirky though. It can look pretty good sometimes and then moments later.....just odd and ugly. Hopefully, they worked out some kinks with the retail copy.
This demo is growing on me each time I play it. I am just not that good.
The physics engine is pretty quirky though. It can look pretty good sometimes and then moments later.....just odd and ugly. Hopefully, they worked out some kinks with the retail copy.
This demo is growing on me each time I play it. I am just not that good.
Nice. I didn't know if injuries were in the demo.
The physics engine is the definition of inconsistent in the demo. When it works it looks great. Unfortunately there are a lot of over-the-top moments where you're just dumbfounded.
I love the idea of the tactical defending but I don't think they've implemented it well at all. As unrealistic as the prior FIFA's were with regards to pressure it seems as if they completely tuned it the other way. The key to playing good defense in FIFA is finding the medium of pressure/contain. In order for this happen you need your CPU teammates to help you out. Right now on the demo w/o sliders you're left to defend on an island. I love the tackle system but I need my CPU teammates to put themselves in better positions.
I love the idea of the tactical defending but I don't think they've implemented it well at all. As unrealistic as the prior FIFA's were with regards to pressure it seems as if they completely tuned it the other way. The key to playing good defense in FIFA is finding the medium of pressure/contain. In order for this happen you need your CPU teammates to help you out. Right now on the demo w/o sliders you're left to defend on an island. I love the tackle system but I need my CPU teammates to put themselves in better positions.
Right, getting absolutely no help from your teammates is frustrating. Not to mention it makes playing a counter-attacking style of football useless. It's nearly impossible to steal the ball in the middle third of the field.
Sliders might be able to fix this, but they shouldn't have to.
I made a quick comparison video here. It should illustrate what I"m talking about. notice the stop and start in the first video, and see how the defensive pressure casues this despite having a low defensive line by Brazil. It took real creativity to somewhat break them down.
Second video is FIFA, look how much space the receiver gets, still has time to dribble without going backwards. It's too easy to pass into the lanes, the defenders don't cover well enough - and this is against Man City.
Notice the speed of the matches as well, the ball is not glued to players IRL, in FIFA it's a thread from ball to man.
It's the little things that EA needs to look at, there has to be a sense of nervousness when someone a player is dribbling, because any wrong touch could mean a mishap - that's how it is for even the professionals; same goes with the passing. It needs to stop being so mindless passing - there needs to be strategy.
Why EA can't figure this out is beyond me, it took me 2 mins to find a clip that represents the game IRL, what is hard about matching it?
I love FIFA though, I always will. I think it's the right direction, I look forward to using sliders - and I hope that saves the game for me. Till then, it's just not matching the real life counterpart.
Almost forgot something... Can we please keep this to FIFA impressions, please? I know the discussion is quite civil and we appreciate that, but let's do our best to stick with the topic.
For those who want to talk PES, I know a great place to do that...
Not to derail this thread, of course, but where exactly do we do discussions of PES vs FIFA? Not the fanboys "My game is better!" but rather the civilized comparisons, such as the ones seen in this thread.
There are only subforums for each game and every time comparisons come up, we're told to take it elsewhere. Where exactly is elsewhere?
I just downloaded the demo late last night and played 3 games (been out of town this week). I guess I'm suprised at some of the nit-picking on here as I honestly found the game to be a nice improvement from 11, a pretty good representation of the sport, and a lot of fun to play.
I'm 36 and I've played soccer all my life so I'm certainly not a newb to the sport or to console gaming (been playing video games all my life too).
I'm loving the new defense. It makes you think about what you're doing instead of just jockeying and stabbing all day long. I took me until my second game to realize that I have to control my player a bit differently. In 11 if I was defending someone and I was running along with them (say down the touch line) and they stopped I would have to basically push the stick back in the opposite direction to get stopped. In this year's game I can simply let off the stick - this will take some getting used to but overal I like it.
I like how the computer AI actually passes the ball around, and more specifically how they will now pass the ball back and reset. It doesn't feel like they are just constantly pushing forward anymore.
Yes - the computer dribbling skills are maybe a touch TOO good at times but I hope sliders will help address this.
I found that higher levels of play (such as World Class) seem MUCH more difficult than in past games. Not a big deal - just need to recalibrate myself.
Commentary and crowd audio is fantastic and right on queue (especially crowd reactions).
Goal keepers seem much more realistic this year although I'm hoping to find a better balance in toning down AI striking skills (I got lit up in my first game).
Even on slow, the game feels a touch too fast. I'll try "very slow" if that option is available (haven't checked yet).
The graphics and presentation are beautiful to me. This is always a very personal thing to assess so I won't bother questioning why others compain about things that seem petty and immaterial to me - my view on these things is no more or less important than their view, it's just a matter of personal taste I suppose.
Overal - I believe that this is a continued big step in the right direction for this franchise. I'll be buying it on or near release day... very solid game in my opinion.
I sometimes think that the user community puts too high of expectations on these games for the simple fact that they have gotten so good that they are dangerously close to perfection and this makes people seek that perfection with a passion. So if i were EA I'd take the harsh criticism as a bit of a compliment (although an annoying compliment!).
Has anyone seen any injuries as a result of these collisions? Are they turned off in the demo?
They are turned on in the options, but who knows how they are tuned. At least they provided sliders for frequency and severity for offline play.
Quote:
Originally Posted by Bahnzo
Right, getting absolutely no help from your teammates is frustrating. Not to mention it makes playing a counter-attacking style of football useless. It's nearly impossible to steal the ball in the middle third of the field.
Sliders might be able to fix this, but they shouldn't have to.
I'm assuming/guessing/hoping this is something they consciously overdid in the demo to say, "Hey look! No more crazy pressure! We did it!", and to start shifting the mindset of people from pressure to contain.
Or maybe I'm giving them entirely too much credit.
Quote:
Originally Posted by PeruvianPlaya954
Not to derail this thread, of course, but where exactly do we do discussions of PES vs FIFA? Not the fanboys "My game is better!" but rather the civilized comparisons, such as the ones seen in this thread.
There are only subforums for each game and every time comparisons come up, we're told to take it elsewhere. Where exactly is elsewhere?
My comment you construed as "take it elsewhere" referred to the PES impressions thread since there were many posts that were much more, if not entirely, about PES rather than FIFA in here. I believe I made a similar post in the PES demo thread and if I didn't, I meant to but was distracted.
As for comparing specific aspects of the games, I understand they are inevitable and I'm not against it, provided it is used for constructive purposes. Citing a well-executed aspect of one game as a way for the other to improve the same or similar part isn't really an issue. The trouble is when it goes beyond that and devolves into rhetoric without specific purpose other than claims of supremacy.
In general, we'd like to see the impressions threads devoid of talk about other games as much as possible. The idea is people are reading/posting in these threads to gain insight about that specific game. If we're in a thread about FIFA career mode and there is civil discussion which refers to strong points of ML as a way to improve, well, there's more leeway to be had.
Capiche?
Quote:
Originally Posted by jb12780
Yeah. A couple of days ago I was Arsenal and Nasri broke his ankle due from the result of a slide tackle.
After playing the game for a few days two things keep coming to mind.....
2. Sliders and CTT HAVE to be implemented properly to "fix" some of the marking issues in the game. Maybe, it's an older build and they've already been addressed, but I'm not counting on it.