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Madden 12 News Post


The Madden NFL 12 demo is available now. Please play a few games and post your impressions here. For now, just search under "M" in the demos section or games section. It weights in at 1.53 GB.

UPDATE: The PS3 demo is available now.

Game: Madden NFL 12Reader Score: 6.5/10 - Vote Now
Platform: PS3 / Wii / Xbox 360Votes for game: 44 - View All
Madden NFL 12 Videos
Member Comments
# 561 Ankido @ 08/10/11 05:34 AM
I've also noticed and if you're keeping notes for bug fixes and changes...

Example:
Matt Forte impacts Defensive backs Collins & Burnett splitting the defenders but instead of doing that, he stops dead in his tracks and falls back with a tackle. That has to be fixed and it's plagued Madden for years. If two defenders are coming from each side about to sandwich me, I expect him to break the tackles or have one guy tackle his legs. He stops, hugs the ball and expects a tackle to happen.
 
# 562 darknmild @ 08/10/11 06:02 AM
Quote:
Originally Posted by extremeskins04
Welp I played one game as GB on All-Pro. Not impressed.

1. The animations are horrible. When QB's throw the ball, as they wind up, the ball actually leaves their hands and ends up on their KNUCKLES, then back in their hand, then the ball is in mid-air before the forward motion completes. Explain to me how this gets by QA?

2. The game feels more arcadish than previous years.

3. I kicked a FG and it was good, but I didn't get 3 points, I got no points.

4. I threw a long pass to Jennings on a streak route, and he didn't even turn around to look for the ball. Not only that but the ball MORPH'd through his back and into his hands.

Thats enough for me to decide on my purchase. I understand Franchise mode got an overhaul this year, but if the gameplay and animations are bad then it kinda makes it pointless.
yeah right I don't believe that I played the demo about t20 times haven't seen snubbing that ridiculous. I think you guys over exaggerate somethings.
 
# 563 brza37 @ 08/10/11 07:15 AM
Quote:
Originally Posted by mccroix
has anyone else in Germany had problems downloading this?
Got home late yesterday and it took over 200minutes so I couldn't play because I had to get up early -.-
From the US store? It only took me like 10 minutes to download last night around 10:30 CET.
 
# 564 merchant1874 @ 08/10/11 07:16 AM
For people with both system demos is there a big difference in graphics like NCAA has?
 
# 565 weeeeeeez @ 08/10/11 07:22 AM
I have not gotten Madden in a few years but after playing the demo I think that might change. Presentation is the biggest thing for me for a sports game and in this game the graphics and presentation is awesome.
 
# 566 guaps @ 08/10/11 07:27 AM
I want to know what kind of penalties you are all seeing? So far I've seen less than one penalty per game, and I've only seen Holding, Encroachment, Clipping and one Roughing the Passer penalty.

I haven't seen any interferences penalties being called, despite numerous incidents - most noticeably on one play where Woodson hit Hester in the chest with his knee.
 
# 567 lionsheart @ 08/10/11 07:51 AM
Overall I think the game is pretty good, I like the graphics and play control. The only thing I wish they work on is a Pregame,halftime, and post game show that will show highlights from around the league.I know it can be done because remember way back in the day on madden 93 you had live look in on other games that were in overtime or a last minute fg. Of course ea has not caught up with 2k5 highlight show that was made in 2004. You have the espn and nfl network use it. Day 1 purchase for me.
 
# 568 mccroix @ 08/10/11 08:04 AM
Quote:
Originally Posted by brza37
From the US store? It only took me like 10 minutes to download last night around 10:30 CET.
weird, it was the same time for me. took ages so I let it download and turn itself off after completion.

I normally have a very fast internet connection..but sometimes it slows down

Anyway should be there now so I can't wait to get off work!
 
# 569 brza37 @ 08/10/11 08:20 AM
Quote:
Originally Posted by guaps
I want to know what kind of penalties you are all seeing? So far I've seen less than one penalty per game, and I've only seen Holding, Encroachment, Clipping and one Roughing the Passer penalty.

I haven't seen any interferences penalties being called, despite numerous incidents - most noticeably on one play where Woodson hit Hester in the chest with his knee.
I got a def. pass interference in the only game I played so far. It was actually a questionable call too. I used the hit stick with a deep safety on a WR as the ball sailed overhead.
 
# 570 Panicshade @ 08/10/11 08:56 AM
Quote:
Originally Posted by fearme504
Hot routing I know is in the demo I cant remeber what direction it is on the dpad but its there.

Sent from my PC36100 using Tapatalk
Hot Routes - UP on the D-Pad
 
# 571 guaps @ 08/10/11 09:03 AM
Quote:
Originally Posted by brza37
I got a def. pass interference in the only game I played so far. It was actually a questionable call too. I used the hit stick with a deep safety on a WR as the ball sailed overhead.
So the defensive pass interference was only due to user input? I've played around 12-13 games so far, but haven't seen any yet - think I've seen around 6 or 7 penalties in total.

Now I don't control defensive backs nor receivers, so I don't cause any interference penalties myself. And from what I've seen in the demo, the AI seems be incapable of getting called for an interference penalty
 
# 572 mm boost @ 08/10/11 09:16 AM
So i downloaded it last night, played one game as Packers on All Pro, 25 speed threshold was only thing I changed. I've got to say, outside of the little nuances and bugs that is expected with a demo, I was blown away. The graphics on my Sony Bravia had me in complete awe. I was going to instant replay every other play just to look at the graphics. This is the most gorgeous sports game I have ever seen. The little scuffs on the helmets, dirt getting on their arms, the grass stains, the 3d grass, the crowd, the colors, the reflections, the stadiums....oh and the crowd noise is fantastic. I cannot WAIT to get this game. I loved the gameplay as well, and I came back from being down 17-7 with 2:30 left in the game, and scored 2 tds to win 21-17. It was an intense, fun, realistic game. I am going tomorrow to pre-order this game. Thank you, EA.
 
# 573 Mtneer08 @ 08/10/11 09:22 AM
So the camera angle (especially on running plays) is futher back than NCAA? Im worried it will be too far back because NCAA had it perfect.
 
# 574 NDIrish98 @ 08/10/11 09:23 AM
Quote:
Originally Posted by ODogg
I dont think you can compare demo to game like that. I do think the madden demo is much better than the NCAA demo but we will see how the final games end up, my money is on NCAA just because IMO madden has never beat NCAA
Glad I'm not the only one that thinks that about ncaa and madden.

Sent from my DROIDX using Tapatalk
 
# 575 speedkills @ 08/10/11 09:23 AM
Something is off with the helmets or body proportion. It's more pronounced with Devin Hester who looks like a bobblehead doll. It looked really comical on a close up replay. His helmet is oversized and/or his shoulders too narrow and arms too short. I'll take a screen cap next time I play.

The broadcast view cam in between some plays is awkward.

The players' faces look more true to life. Jay Cutler, Aaron Rodgers et al. are immediately recognizable.

The graphics are gorgeous.

Gameplay still seems solid.

I didn't notice the signature throwing motions in the demo but I hope it's still in the retail version.
 
# 576 Vizen @ 08/10/11 09:23 AM
I have only played a handful of games so far, but I love the little details, such as the grass building up on helmets and the pylons getting knocked around when diving into the endzone. I also love the ability to set sliders so we can get a better feel for the game this year.
 
# 577 FBeaule04 @ 08/10/11 09:35 AM
I've played a game last night and I have to say that if the retail version is that good overall, there will be more football for me this year and less hockey.

The presentation, graphics, lighting and color work is pretty darn solid. It's to see guys like Jennings and Matthews face reaction that amazed me the most. EA did a great job in that matter.

As for the gameplay, well, I'm not a football game guru, so might not pick up all the little things that shouldn't be, but overall, I had a good time on pro, even if it was too easy (17-0).

Controls are easy to use, kicking is ok even if I'll have to get use to it, but I don't see it as a problem.

The only thing I saw that was odd, is some graphical miscues. Like a ball that moved on the ground back and forth from hand to shoulder of the player. Also, the ball standing on his nose while the other side is on the ground was special.

The funniest thing I saw was one of the Packers standing on the ground, hurt, and while Urlacher and Finley passed by, the guy slide 2 yards backward. When he got on the cart off the field, he had distorted elbows looking like claws.

Other than that, I'm really looking forward to this game.
 
# 578 guaps @ 08/10/11 09:37 AM
Quote:
Originally Posted by Giants4Natic
You must be new to madden. All my life there are barely ever if that pass into on either side.
Well, I am new to Madden in the sense that Madden 12 is supposedly a new game - or at least an upgrade of the previous versions

AI caused pass interference calls have been rare in previous Madden's and they apparently still are. I've seen many pass interference incidents in the Madden 12 demo that haven't been called, and I had hoped that Madden 12 would have been - how should I put it - more evolved than it's predecessors.

And while I still don't consider purchasing Madden 12, I like a lot better than the Madden 11 demo last year.
 
# 579 mjhyankees @ 08/10/11 09:42 AM
At this point it's almost useless to post on this thread....728 replies? Good luck finding a reply to one's own thread....oh well.....I'll follow the rules here:

Here are my impressions of M12:

1. The game feels different....can't say good or bad yet but it has a different feel from M10 and M11 (my only next gen maddens).

2. Gamespeed on very slow didn't feel that different than normal. I'll have to play with this more but I kept trying to slow the game down as it seemed too fast and even on very slow I found it fast. Have to play more I guess.

3. Big problem with tackling. There is some crazy animation or reaction by the tackler, in that as he gets close the ball carrier, he suddenly accelerates to 100 mph to make the hit. It was weird. Many times I'm turning the corner (or the cpu is) and all of a sudden the tackler bursts into warp speed and makes the play. didn't like this at all. You see it in the videos too.

4. Also in the videos and a problem in my opinion is that there are way too many big hits. Every other tackle is a "knock the guy out of his shoes, launch him in the air" type hit. REally folks they happen 2-3 times per game at most.

5. Played on all madden and the human run game seemed easy. Passing was feeling good. Good coverage by the cpu.

6. Cutler (cpu) threw some lame duck passes even when untouched. There was one pass on an out pattern that just lollipopped about 20 yards out of bounds. When he threw it I thought he must have been clobbered but no.....

7. As expected I didn't notice DPP at all. Admittedly I'll have to play alot more. If I notice it over 100 games and it's subtle, then hats off to the devs. They did it right then. I did notice Cutler was really streaky. He either was threading the needle or missing the water when he fell out of the boat. Need different players to really know.

8. Many controls weren't available (demo I guess or they changed the buttons) ie: hot routes, oline blocking etc. camera angle and regarding the latter:

9. Camera angle of depression was very high compared to last year. I felt like I was above them looking down. Hope I can get back to the normal angle we all know and love....also I'd like the wide screen option...I have a big tv for this reason. Hate when I cant' see the WR.

10. Didn't notice the cpu back breaking too many tackles (as in unrealistic). this felt good.

there are some other things that I can't think of right now. Overall I give the game a modest improvement over M11. It plays different...can't say that much better. yes there was no noticeable suctioning on blocks and tackles but instead you got the hyperspace drive accelerating to the tackle so to me that's a wash. Need to play more to be fair but I can say the devs have made the game at least a little better. Not talking graphics here which were good but I'm a gameplay guy. I don't care if I can't see Rodgers face as long as he plays like Rodgers.
If M11 was a C+, I give this a B- so far. A really good franchise mode will make this a B+.
 
# 580 guaps @ 08/10/11 10:10 AM
Quote:
Originally Posted by mjhyankees
3. Big problem with tackling. There is some crazy animation or reaction by the tackler, in that as he gets close the ball carrier, he suddenly accelerates to 100 mph to make the hit. It was weird. Many times I'm turning the corner (or the cpu is) and all of a sudden the tackler bursts into warp speed and makes the play. didn't like this at all. You see it in the videos too.

4. Also in the videos and a problem in my opinion is that there are way too many big hits. Every other tackle is a "knock the guy out of his shoes, launch him in the air" type hit. REally folks they happen 2-3 times per game at most.

5. Played on all madden and the human run game seemed easy. Passing was feeling good. Good coverage by the cpu.

6. Cutler (cpu) threw some lame duck passes even when untouched. There was one pass on an out pattern that just lollipopped about 20 yards out of bounds. When he threw it I thought he must have been clobbered but no...
Just to remark on a few of your points.

Ad 3) I noticed the same - I don't think it was that apparent in tackles, but it is very apparent in OL/DL interaction. Most of the suction might be gone, but warping is still very present.

Ad 4) True, there are a lot of big tackles in the M12 demo, but try using the warp-tackle button when playing defense instead of the hit stick (X on 360 and Square on PS3). Nothing you can do about CPU controlled tackles though.

Ad 5) Run game is way too easy in the M12 demo. The lack of dynamic OL/DL interaction (The DL aren't aggressive enough at getting to the ballcarrier and the OL is too powerful), the removal of suction and improved run blocking AI really underlines the fact that Tiburon desperately needs to work on implementing defensive gap control ASAP.

Ad 6) As I mentioned in my now forgotten post 40-50 pages back, I though the passing in Madden 12 was inaccurate in an unrealistic manner. I don't mind QBs being inaccurate, but don't make Cutler throw lame passes when he's not pressure and only has to deliver the ball to a receiver 10-12 yards.
 


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