Home
NCAA Football 12 News Post


EA Sports has just posted the NCAA Football 12 title update #2 details. The patch is currently on schedule to release before the end of the month, no exact date, as of yet.

Before getting to the details of the update, I want to take a moment to thank you, the NCAA Football community, for all of your patience and assistance during the past couple of weeks. A great many of you share the same passion for this game as we do, and you did everything possible to help identify issues, and provide the necessary details - not just to help make a game better, but to make your game better. If you are reading this, you are a member of the most dedicated community in gaming, and for that we are truly grateful. Now, on to the details:

Week Advance Anywhere
  • As a token of our appreciation, we’re happy to announce that as of today “Week Advance Anywhere” on the web is now available for use, and that this feature will be FREE for everyone to use.
Custom Playbooks
  • With this Title Update the missing play issue that led to a number of problems when using Custom Playbooks has been fixed. Not only is the issue fixed, but you will not need to recreate your playbooks! Any existing playbook will have the fix applied, and you will be able to continue using that playbook without issue.
Tendencies
  • As with the Custom Playbooks resolution, the fix to the issue of edited player tendencies changing will not negate any previously edited roster file. The fix will be applied to both those existing files, as well as any new roster file that is created.
  • If you are in a Dynasty or Online Dynasty you will not need to restart as long as your Dynasty is still in year one and you have not advanced past “Training Results” in the off-season. If you are before this point, the update will be applied to your existing Dynasty/Online Dynasty and the tendencies will be correct for all players going forward. If you are in year two and beyond, the tendency issue impact will be less and less as the players graduate/are cut from the rosters.
  • In addition to the tendencies issue, we have also included both the ability to edit height and weight for players, as well as the option to edit the rosters of CPU controlled teams. In an Online Dynasty the commissioner will have the ability to edit the rosters for other human controlled teams. These were both big requests from you in the community.
  • Finally, a bug was fixed with the profanity filter that was preventing many common names from being entered. Now, any name can be entered, for offline use. A profanity filter is applied to Online Dynasty when the Dynasty is created. If you prefer to opt out of this filter, you can set the Dynasty to Private and the profanity check will not run.
Freezes/Crashes
  • A major focus for this Title Update was to address any freezes/crashes that were found. There were a number of these issues fixed in this Title Update including a crash that occurred when there were multiple TeamBuilder teams in an Online Dynasty, as well as a crash that occurred during the downloading of an Online Dynasty file.
Gameplay
  • Increased the acceleration of QB’s on Speed Option plays.
  • Improved WR blocking, especially on option plays
  • Fixed an issue where defenders assigned to play the curl to flat/buzz zone did not engage immediately when the QB scrambles past the LOS.
  • Fixed an issue where safeties with inside deep ¼ zone would drop back instead of read-and-react on run plays.
  • Fixed an issue in Nickel Cover 3 where the flat zone defender didn’t move as the QB was running at them.
  • Fixed an issue with Double Outs from 4-2-5 Normal where the RLB wasn’t blocked properly vs. certain formations.
Highlights
  • Fixed an issue that caused a blank photo to be uploaded leading to issues with other highlights being uploaded.
Dynasty
  • Fixed an issue in Online Dynasty where injured players did not remain injured when the week advanced.
  • Fixed an issue where a player’s injury time was only reduced by one week when going from Conference Championship week to Bowl Season. Players will now be back for their Bowl game if they should be off of the IR when their bowl game is played.
  • Fixed an issue where coaches that changed jobs could get stuck in a state where they were still listed as coaching at their old school on the Players Leaving screen, leading to a Transfer Failed issue.
  • Fixed an issue that occasionally prevented Dynasties from advancing to the post season.
  • Fixed an issue with the schedule that prevented entering the Virginia Tech vs. Boston College game (fixed for both Dynasty and RTG).
  • Fixed an issue where recruiting related trophies/achievements were not unlocked properly if you signed an extension in that season.
  • Fixed an issue with Program Stability where the grade would drop from A+ to D+ in one season.
  • Fixed an issue with the Unlock All Promises PDLC not unlocking properly on the Dynasty website.
  • When viewing an Online Dynasty invite, added information to show what type of job can be selected by default.
  • Fixed an issue when in the off-season where player stats did not match up between the web and console.
RTG
  • Fixed an issue where CB’s could not audible after earning the ability to do so through Coach Trust.
  • Fixed an issue where HB’s could not flip the play after earning the ability to do so through Coach Trust.
Online
  • Fixed an issue where player’s online stats were not displaying promptly on the Online Leaderboards.

Game: NCAA Football 12Reader Score: 7/10 - Vote Now
Platform: PS3 / Xbox 360Votes for game: 104 - View All
NCAA Football 12 Videos
Member Comments
# 381 hawkeye1328 @ 08/05/11 02:11 PM
Quote:
Originally Posted by Mobaby
What is this roster glitch?
From the article:
If you are in a Dynasty or Online Dynasty you will not need to restart as long as your Dynasty is still in year one and you have not advanced past “Training Results” in the off-season. If you are before this point, the update will be applied to your existing Dynasty/Online Dynasty and the tendencies will be correct for all players going forward. If you are in year two and beyond, the tendency issue impact will be less and less as the players graduate/are cut from the rosters.
 
# 382 Mobaby @ 08/05/11 02:35 PM
Quote:
Originally Posted by hawkeye1328
From the article:
If you are in a Dynasty or Online Dynasty you will not need to restart as long as your Dynasty is still in year one and you have not advanced past “Training Results” in the off-season. If you are before this point, the update will be applied to your existing Dynasty/Online Dynasty and the tendencies will be correct for all players going forward. If you are in year two and beyond, the tendency issue impact will be less and less as the players graduate/are cut from the rosters.
So I don't need to restart? Sweet.

What is the glitch though?
 
# 383 TDenverFan @ 08/05/11 02:44 PM
Quote:
Originally Posted by Mobaby
So I don't need to restart? Sweet.

What is the glitch though?
Player tendancies were screwed up with named rosters.
 
# 384 Mobaby @ 08/05/11 02:47 PM
Quote:
Originally Posted by TDenverFan
Player tendancies were screwed up with named rosters.
Tendencies? Care to elaborate?
 
# 385 rymike7 @ 08/05/11 03:24 PM
do you think that possibly there could be an update to allow for duplicate #'s and punctuation when editing a player?

i've been wanting this for years...i don't get why you can't have A.J. or Lewis-Moore, or Te'o...this should be something easy to add i would think...only three punctuation marks

and as for duplicate #'s, i would think that could be something easy to do as well

please if not in a patch, i would hope that by NCAA 13 this would be available
 
# 386 billysims @ 08/05/11 03:31 PM
Quote:
Originally Posted by Mobaby
Tendencies? Care to elaborate?
Its really more player attributes. The prime example I've seen in the OS threads are around the Michgan QB who has default ratings that would make him a scrambler. Apparently when you eidt a player, the raitngs change; in this case, the QB apparently goes to a Blanced QB and all his attribute ratings change: speed, acceleration, elusiveness, etc.
 
# 387 Marv_Levy @ 08/05/11 03:35 PM
Quote:
Originally Posted by Mobaby
So I don't need to restart? Sweet.

What is the glitch though?
 
# 388 TDenverFan @ 08/05/11 03:35 PM
Quote:
Originally Posted by billysims
Its really more player attributes. The prime example I've seen in the OS threads are around the Michgan QB who has default ratings that would make him a scrambler. Apparently when you eidt a player, the raitngs change; in this case, the QB apparently goes to a Blanced QB and all his attribute ratings change: speed, acceleration, elusiveness, etc.
His ratings do not change (Unless you edit him). His tendency simply changes so he will not scramble.
 
# 389 TDenverFan @ 08/05/11 03:37 PM
Quote:
Originally Posted by Mobaby
Tendencies? Care to elaborate?
If you edit a player's name:

Scrambling QBs stay in the pocket.
Small Speed HBs will try to power over D Line Men
Pocket Passing QBs scramble

Etc.
 
# 390 dochalladay32 @ 08/05/11 03:44 PM
Quote:
Originally Posted by TDenverFan
If you edit a player's name:

Scrambling QBs stay in the pocket.
Small Speed HBs will try to power over D Line Men
Pocket Passing QBs scramble

Etc.
Pocket passers are not affected; balanced QB's will try and scramble.
 
# 391 Mobaby @ 08/05/11 04:06 PM
So, that's mainly it? Do you guys think I could start my dynasty or should I wait? It doesn't seem to be THAAAAAAT big of a deal. Although annoying.
 
# 392 Gloves 82 @ 08/05/11 05:03 PM
Quote:
Originally Posted by Old School SD Fan
Absolutely my #1 beef, I'm being forced to play on Freshman level in my OD with CPU D sliders maxed out, because even Varsity with zeroed out CPU sliders is frustratingly unplayable for me. Between the super LB'ers and the psychic DB's you rarely have a receiver open. It's terrible play balancing, and there's no reason a level as low as Varsity should have the CPU D playing like its on Heisman level. CPU D player ratings are absolutely irrelevant on Varsity, I haven't wasted my time trying AA or Heisman.
Super LB's are worse? I thought they were worse last year although they're still pretty bad. I'm using SN's sliders btw.
 
# 393 kingcobra85 @ 08/05/11 05:10 PM
Hey does anybody have any idea as to when patch #2 will be released? I'm in an online dynasty and we're nearing training results and if it'll be released soon then we will probably wait, if not we will probably go on. Any thoughts/comments?
 
# 394 chi_hawks @ 08/05/11 05:36 PM
Quote:
Originally Posted by kingcobra85
Hey does anybody have any idea as to when patch #2 will be released? I'm in an online dynasty and we're nearing training results and if it'll be released soon then we will probably wait, if not we will probably go on. Any thoughts/comments?
End of the month, per EA.
 
# 395 GuitarJC13 @ 08/05/11 05:39 PM
So they haven't done away with the limit to the number of moves you can make in custom conferences?
 
# 396 mre @ 08/05/11 06:04 PM
Quote:
Originally Posted by GuitarJC13
So they haven't done away with the limit to the number of moves you can make in custom conferences?
Doesn't sound like it. Kind of a bummer. I don't really understand why it's capped at 255 moves. I'm assuming that in lieu of saving the conference organization itself to the file, they save the moves instead.

I imagine saving out the organization itself wouldn't take more than 1KB of space, but that's just a guess. Saving up 255 moves would take up 3 times as much space as that, as far as I know. Must be a different reason that's it capped at 2^8.

Don't get me wrong, though -- happy about everything else that's addressed in the patch.
 
# 397 volsman @ 08/05/11 06:20 PM
I know that this is not productive but dangit I wish they would hurry and release the patch so I could enjoy a couple of weeks before madden. And also have time to get all my draft classes ready
 
# 398 Chief_1893 @ 08/05/11 06:39 PM
Quote:
Originally Posted by volsman
I know that this is not productive but dangit I wish they would hurry and release the patch so I could enjoy a couple of weeks before madden. And also have time to get all my draft classes ready
Yeah I agree. I want to really enjoy the game before Madden come out.
 
# 399 northface28 @ 08/05/11 06:48 PM
Quote:
Originally Posted by Old School SD Fan
Absolutely my #1 beef, I'm being forced to play on Freshman level in my OD with CPU D sliders maxed out, because even Varsity with zeroed out CPU sliders is frustratingly unplayable for me. Between the super LB'ers and the psychic DB's you rarely have a receiver open. It's terrible play balancing, and there's no reason a level as low as Varsity should have the CPU D playing like its on Heisman level. CPU D player ratings are absolutely irrelevant on Varsity, I haven't wasted my time trying AA or Heisman.
This is interesting, what plays are you calling? Im on Heisman (using N51 Robs sliders) & I finished a season with 2700 yds passing, 26 TDs, 8 Ints, and 60% completion percentage with Zac Dysert (Miami of Ohio). I can count on both hands the amount of physhic DBs and go go gadget LBs I saw this past season. I believe you when you say its there, maybe im numb to it, but I dont see it anywhere near as much as some OS'ers.

My best guess? Tinker with the threshold slider.
 
# 400 Th3Rush22 @ 08/05/11 07:28 PM
Quote:
Originally Posted by Old School SD Fan
Absolutely my #1 beef, I'm being forced to play on Freshman level in my OD with CPU D sliders maxed out, because even Varsity with zeroed out CPU sliders is frustratingly unplayable for me. Between the super LB'ers and the psychic DB's you rarely have a receiver open. It's terrible play balancing, and there's no reason a level as low as Varsity should have the CPU D playing like its on Heisman level. CPU D player ratings are absolutely irrelevant on Varsity, I haven't wasted my time trying AA or Heisman.
Matt 10's heisman sliders help a lot
 


Post A Comment
Only OS members can post comments
Please login or register to post a comment.