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NCAA Football 12 News Post


EA Sports has just posted the NCAA Football 12 title update #2 details. The patch is currently on schedule to release before the end of the month, no exact date, as of yet.

Before getting to the details of the update, I want to take a moment to thank you, the NCAA Football community, for all of your patience and assistance during the past couple of weeks. A great many of you share the same passion for this game as we do, and you did everything possible to help identify issues, and provide the necessary details - not just to help make a game better, but to make your game better. If you are reading this, you are a member of the most dedicated community in gaming, and for that we are truly grateful. Now, on to the details:

Week Advance Anywhere
  • As a token of our appreciation, we’re happy to announce that as of today “Week Advance Anywhere” on the web is now available for use, and that this feature will be FREE for everyone to use.
Custom Playbooks
  • With this Title Update the missing play issue that led to a number of problems when using Custom Playbooks has been fixed. Not only is the issue fixed, but you will not need to recreate your playbooks! Any existing playbook will have the fix applied, and you will be able to continue using that playbook without issue.
Tendencies
  • As with the Custom Playbooks resolution, the fix to the issue of edited player tendencies changing will not negate any previously edited roster file. The fix will be applied to both those existing files, as well as any new roster file that is created.
  • If you are in a Dynasty or Online Dynasty you will not need to restart as long as your Dynasty is still in year one and you have not advanced past “Training Results” in the off-season. If you are before this point, the update will be applied to your existing Dynasty/Online Dynasty and the tendencies will be correct for all players going forward. If you are in year two and beyond, the tendency issue impact will be less and less as the players graduate/are cut from the rosters.
  • In addition to the tendencies issue, we have also included both the ability to edit height and weight for players, as well as the option to edit the rosters of CPU controlled teams. In an Online Dynasty the commissioner will have the ability to edit the rosters for other human controlled teams. These were both big requests from you in the community.
  • Finally, a bug was fixed with the profanity filter that was preventing many common names from being entered. Now, any name can be entered, for offline use. A profanity filter is applied to Online Dynasty when the Dynasty is created. If you prefer to opt out of this filter, you can set the Dynasty to Private and the profanity check will not run.
Freezes/Crashes
  • A major focus for this Title Update was to address any freezes/crashes that were found. There were a number of these issues fixed in this Title Update including a crash that occurred when there were multiple TeamBuilder teams in an Online Dynasty, as well as a crash that occurred during the downloading of an Online Dynasty file.
Gameplay
  • Increased the acceleration of QB’s on Speed Option plays.
  • Improved WR blocking, especially on option plays
  • Fixed an issue where defenders assigned to play the curl to flat/buzz zone did not engage immediately when the QB scrambles past the LOS.
  • Fixed an issue where safeties with inside deep ¼ zone would drop back instead of read-and-react on run plays.
  • Fixed an issue in Nickel Cover 3 where the flat zone defender didn’t move as the QB was running at them.
  • Fixed an issue with Double Outs from 4-2-5 Normal where the RLB wasn’t blocked properly vs. certain formations.
Highlights
  • Fixed an issue that caused a blank photo to be uploaded leading to issues with other highlights being uploaded.
Dynasty
  • Fixed an issue in Online Dynasty where injured players did not remain injured when the week advanced.
  • Fixed an issue where a player’s injury time was only reduced by one week when going from Conference Championship week to Bowl Season. Players will now be back for their Bowl game if they should be off of the IR when their bowl game is played.
  • Fixed an issue where coaches that changed jobs could get stuck in a state where they were still listed as coaching at their old school on the Players Leaving screen, leading to a Transfer Failed issue.
  • Fixed an issue that occasionally prevented Dynasties from advancing to the post season.
  • Fixed an issue with the schedule that prevented entering the Virginia Tech vs. Boston College game (fixed for both Dynasty and RTG).
  • Fixed an issue where recruiting related trophies/achievements were not unlocked properly if you signed an extension in that season.
  • Fixed an issue with Program Stability where the grade would drop from A+ to D+ in one season.
  • Fixed an issue with the Unlock All Promises PDLC not unlocking properly on the Dynasty website.
  • When viewing an Online Dynasty invite, added information to show what type of job can be selected by default.
  • Fixed an issue when in the off-season where player stats did not match up between the web and console.
RTG
  • Fixed an issue where CB’s could not audible after earning the ability to do so through Coach Trust.
  • Fixed an issue where HB’s could not flip the play after earning the ability to do so through Coach Trust.
Online
  • Fixed an issue where player’s online stats were not displaying promptly on the Online Leaderboards.

Game: NCAA Football 12Reader Score: 7/10 - Vote Now
Platform: PS3 / Xbox 360Votes for game: 104 - View All
NCAA Football 12 Videos
Member Comments
# 341 uncballer11 @ 08/04/11 07:45 PM
Quote:
Originally Posted by ditchrider1
Don't think the patch goes in until later this month from what they said, so if this freezing issue is supposed to be fixed via the patch then it will continue until they release the patch.
Does anyone know if a regular online dynasty with no TB teams will run smoothly?
 
# 342 Araxen @ 08/04/11 08:39 PM
Just two RTG fixes? This part of the game is so broken atm.
 
# 343 jfsolo @ 08/04/11 08:45 PM
Quote:
Originally Posted by mbberry
how would everyone feel if ncaa 13 came out with no new features, no upgraded graphics or physics, no improvements of any kind but with updated rosters, uniforms, stadiums etc, AND ABSOLUTELY NO BUGS OR GLITCHES?
i honestly think i would be ok with that. just a thought.

edit: on august 4th i would probably be 5 years into my dynasty instead of waiting on year two

I wouldn't buy the game. For me, improvements in gameplay, A.I. and mode functionality, even small improvements, are exponentially more important than a bug/glitch free game.
 
# 344 bkrich83 @ 08/04/11 08:51 PM
Quote:
Originally Posted by N51_rob
I would be okay with 2 year dev cycles. Not what you were asking, but yes I would be okay with your above scenario as well.

Sent from RedskinNation.
I've been saying for years a 2 year dev cycle would be advantageous for us. It just will never happen, but one can dream.
 
# 345 Kingfish @ 08/04/11 09:34 PM
Quote:
Originally Posted by bkrich83
I've been saying for years a 2 year dev cycle would be advantageous for us. It just will never happen, but one can dream.
Only way it would work is if they go subscription based OR they could charge $119.90 so the 'suits' wouldn't think they were loosing money. Its all about the cash.
 
# 346 bkrich83 @ 08/04/11 09:38 PM
Quote:
Originally Posted by Kingfish
Only way it would work is if they go subscription based OR they could charge $119.90 so the 'suits' wouldn't think they were loosing money. Its all about the cash.
Which is exactly why I said it will never happen. Which imo, is unfortunate.
 
# 347 DJ @ 08/04/11 09:40 PM
Quote:
Originally Posted by bkrich83
I've been saying for years a 2 year dev cycle would be advantageous for us. It just will never happen, but one can dream.
Could they do something like Call of Duty and have 2 teams working on NCAA? That way, each team would be operating on a 2-year cycle but we would still get an annual release.
 
# 348 bluechip52 @ 08/04/11 09:41 PM
When you build on to the game to make it better and better every year you stand the chance of letting off just one time and watching it crash. The best example in video game history IMO is Front Page Sports. Us old timers remember this game as the best ever and it got better till one year the company rested and it all crashed. the advances in that game were incredible. if the company never lost steam the games today would be years from there they are now. one to remember that the hardware has not changed in years so it is difficult to write for an "old" system. the next gen systems will bring out the very best and make the games as lifelike as they are today with the antics of players owners and commentator as organic to real life.
 
# 349 nonnel @ 08/04/11 09:44 PM
Quote:
Originally Posted by jfsolo
I wouldn't buy the game. For me, improvements in gameplay, A.I. and mode functionality, even small improvements, are exponentially more important than a bug/glitch free game.
Well, fixing the bugs/glitches would be improvements in gameplay and A.I.
 
# 350 bkrich83 @ 08/04/11 09:47 PM
Quote:
Originally Posted by DJ
Could they do something like Call of Duty and have 2 teams working on NCAA? That way, each team would be operating on a 2-year cycle but we would still get an annual release.
Then you're doubling your development costs or at least the cost in man hours. I doubt EA is up for that.
 
# 351 phantomremix @ 08/04/11 10:09 PM
I am chill with everything, very happy that they got a lot of things i was just going to learn to live with fixed. Question, does anyone else see starting your dynasty in a lower conference and ending the season ranked in the top 15 but still only going to the Go Daddy.com bowl in your first season as a glitch or just something that you deal with knowing it gets better after season 1?
 
# 352 gamemaster-2005 @ 08/04/11 10:18 PM
Fixed an issue with Program Stability where the grade would drop from A+ to D+ in one season.


So they fixed the issue were when a coordinator tv games aren't counted?
 
# 353 northface28 @ 08/04/11 10:19 PM
Quote:
Originally Posted by Kingfish
Only way it would work is if they go subscription based OR they could charge $119.90 so the 'suits' wouldn't think they were loosing money. Its all about the cash.
Fine by me, id pay $119.99 for a fully functional game. No bugs or glitches? Hell, id pay more.
 
# 354 leo2k2ndc @ 08/04/11 10:41 PM
HuH... The three things that annoy me the worst didn't even get mentioned.... AWWWW Shucks
 
# 355 Tengo Juego @ 08/04/11 10:51 PM
This patch is going to come out at the worst possible time: When Madden comes out, and I don't care anymore.

Also disappointed to see no mention of them removing the blur effect in the menus.
 
# 356 MaddenFranchise10 @ 08/04/11 11:17 PM
A 2 year cycle would be great.

However, EA will only allow non-annual releases if the franchise can incorporate DLC addons to supplement the game's revenue. A good example of this is the Battlefield and Mass Effect franchises.


To be honest, I wouldn't even mind a continued adherence to their annual release cycle, if EA would make the investment to overhaul the game engine. If NCAA/Madden were built with a newer physics engine, I could better justify an annual $60 roster/presentation update. Annual updates will never fix a game that's fundamentally flawed.

It's not the devlopers/programmers fault, though. The bean-counters at EA know their games will sell more copies if they include some arbitrary new feature (Mascot Mashup, Band Locations, etc..) instead of fixing the game's actual problems.

But imo, the monopoly has had a harsher effect on the quality of NCAA/Madden than EA's annual release cycle.
 
# 357 northface28 @ 08/04/11 11:42 PM
Quote:
Originally Posted by SECElite3
If you think charging us more for the game would get us a better product, you are living in candy land bud. We would get the same product, at the same time, in the same shape. The issues we see with this game aren't going to be resolved by throwing money at them. There is a thought process here that needs changing. Someone has to come to a realization of the importance of thoroughly testing a product and making sure that the game doesn't get out the door with these types of problems no matter what.
Im aware of this, I was speaking under the assumption of 2 yr dev cycles, no bugs/glitches etc. But I agree with what you said.
 
# 358 Kingfish @ 08/05/11 12:09 AM
Quote:
Originally Posted by SECElite3
...Someone has to come to a realization of the importance of thoroughly testing a product and making sure that the game doesn't get out the door with these types of problems no matter what.
I have felt for years now that they don't want to release the 'perfect' game. Like the idea that the pharmaceutical companies don't want a cure for the ills of man, they only want to sell the treatment. If we'd waited until the 21st century to cure Polio, all we would have gotten is a pill to take daily!

But what I mean is a purely functional game would sell one copy and the HAPPY gamer would play it until the game company HAD to add such great features that they could lure the gamer to buy a new copy. Might take a couple of years or so and the companies don't want to do that. The model is better for them to cripple the games and patch one year into the next, year after year. You get a few new features and gimmicks and HOPE(key marketing tool) that the next years version will be better...but it won't live up to what the gamers want either.

I will point to the last version of College Hoops. It was released with bugs some that had been in the system for a couple of years. They released a patch early and still it had bugs and glitches. Then, the word came out that the game was cancelled and BOOM, the 2nd patch seemed to fix every single issue! It was a damn near perfect game!

Its my belief that wouldn't have happened if there was going to be a version the next year. They would have saved that 'patch' for the next title if we would have EVER had that kind of dedication to the game.

The money is there. They don't need to complete the game by the deadline, we will buy it. They don't need to fix the issues in this years game cause we have short attention spans and we will still buy next years game cause we HOPE the game will be better. There isn't money in testing or in a full dedication to fixing ALL the issues(or even the majority)...why? Cause we have proven we will still throw down our money based on nothing but HOPE.

We hope the game will be better...
 
# 359 DJ @ 08/05/11 12:13 AM
Quote:
Originally Posted by bkrich83
Then you're doubling your development costs or at least the cost in man hours. I doubt EA is up for that.
You are probably correct. I was throwing out a scenario that has proven success, although I am only going by sales figures as I don't play FPS games. But, I would think the gameplay must be good to produce the sales figures it does.
 
# 360 bkrich83 @ 08/05/11 01:03 AM
Quote:
Originally Posted by NDAlum
Sadly you'll be insulted because you don't join in the hate.
Unfortunately your prediction came true. This scenario continues to play out far too often around here.
 


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