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NCAA Football 12 News Post


EA Sports has just posted the NCAA Football 12 title update #2 details. The patch is currently on schedule to release before the end of the month, no exact date, as of yet.

Before getting to the details of the update, I want to take a moment to thank you, the NCAA Football community, for all of your patience and assistance during the past couple of weeks. A great many of you share the same passion for this game as we do, and you did everything possible to help identify issues, and provide the necessary details - not just to help make a game better, but to make your game better. If you are reading this, you are a member of the most dedicated community in gaming, and for that we are truly grateful. Now, on to the details:

Week Advance Anywhere
  • As a token of our appreciation, we’re happy to announce that as of today “Week Advance Anywhere” on the web is now available for use, and that this feature will be FREE for everyone to use.
Custom Playbooks
  • With this Title Update the missing play issue that led to a number of problems when using Custom Playbooks has been fixed. Not only is the issue fixed, but you will not need to recreate your playbooks! Any existing playbook will have the fix applied, and you will be able to continue using that playbook without issue.
Tendencies
  • As with the Custom Playbooks resolution, the fix to the issue of edited player tendencies changing will not negate any previously edited roster file. The fix will be applied to both those existing files, as well as any new roster file that is created.
  • If you are in a Dynasty or Online Dynasty you will not need to restart as long as your Dynasty is still in year one and you have not advanced past “Training Results” in the off-season. If you are before this point, the update will be applied to your existing Dynasty/Online Dynasty and the tendencies will be correct for all players going forward. If you are in year two and beyond, the tendency issue impact will be less and less as the players graduate/are cut from the rosters.
  • In addition to the tendencies issue, we have also included both the ability to edit height and weight for players, as well as the option to edit the rosters of CPU controlled teams. In an Online Dynasty the commissioner will have the ability to edit the rosters for other human controlled teams. These were both big requests from you in the community.
  • Finally, a bug was fixed with the profanity filter that was preventing many common names from being entered. Now, any name can be entered, for offline use. A profanity filter is applied to Online Dynasty when the Dynasty is created. If you prefer to opt out of this filter, you can set the Dynasty to Private and the profanity check will not run.
Freezes/Crashes
  • A major focus for this Title Update was to address any freezes/crashes that were found. There were a number of these issues fixed in this Title Update including a crash that occurred when there were multiple TeamBuilder teams in an Online Dynasty, as well as a crash that occurred during the downloading of an Online Dynasty file.
Gameplay
  • Increased the acceleration of QB’s on Speed Option plays.
  • Improved WR blocking, especially on option plays
  • Fixed an issue where defenders assigned to play the curl to flat/buzz zone did not engage immediately when the QB scrambles past the LOS.
  • Fixed an issue where safeties with inside deep ¼ zone would drop back instead of read-and-react on run plays.
  • Fixed an issue in Nickel Cover 3 where the flat zone defender didn’t move as the QB was running at them.
  • Fixed an issue with Double Outs from 4-2-5 Normal where the RLB wasn’t blocked properly vs. certain formations.
Highlights
  • Fixed an issue that caused a blank photo to be uploaded leading to issues with other highlights being uploaded.
Dynasty
  • Fixed an issue in Online Dynasty where injured players did not remain injured when the week advanced.
  • Fixed an issue where a player’s injury time was only reduced by one week when going from Conference Championship week to Bowl Season. Players will now be back for their Bowl game if they should be off of the IR when their bowl game is played.
  • Fixed an issue where coaches that changed jobs could get stuck in a state where they were still listed as coaching at their old school on the Players Leaving screen, leading to a Transfer Failed issue.
  • Fixed an issue that occasionally prevented Dynasties from advancing to the post season.
  • Fixed an issue with the schedule that prevented entering the Virginia Tech vs. Boston College game (fixed for both Dynasty and RTG).
  • Fixed an issue where recruiting related trophies/achievements were not unlocked properly if you signed an extension in that season.
  • Fixed an issue with Program Stability where the grade would drop from A+ to D+ in one season.
  • Fixed an issue with the Unlock All Promises PDLC not unlocking properly on the Dynasty website.
  • When viewing an Online Dynasty invite, added information to show what type of job can be selected by default.
  • Fixed an issue when in the off-season where player stats did not match up between the web and console.
RTG
  • Fixed an issue where CB’s could not audible after earning the ability to do so through Coach Trust.
  • Fixed an issue where HB’s could not flip the play after earning the ability to do so through Coach Trust.
Online
  • Fixed an issue where player’s online stats were not displaying promptly on the Online Leaderboards.

Game: NCAA Football 12Reader Score: 7/10 - Vote Now
Platform: PS3 / Xbox 360Votes for game: 104 - View All
NCAA Football 12 Videos
Member Comments
# 421 Buckstopshere @ 08/06/11 11:00 PM
I'm happy with everything I see mentioned for the next patch.

Looking that stuff over, though, it just proves to me that this game wasn't ready to be streeted when it did and this patch will basically make it "complete" at least IMO.

The only thing after that list I'd like to see is a momentum slider or toggle because it's been my experience in this game that Robo/Super CPU is alive and well in this game. YMMV


Oh yeah, and I have yet to see a pass interference call of any kind, no matter what. I wonder how effective a number of the sliders are in this game.
 
# 422 DNMHIII @ 08/06/11 11:05 PM
Quote:
Originally Posted by Nakeja71
On my 1080p Samsung NCAA 11 does in every way
On my 2011 65" 1080P Sony NCAA 12 looks terrible. Its hard to imagine that anyone thats actually played this series for several years can't see the graphical issues with NCAA12.
 
# 423 Th3Rush22 @ 08/06/11 11:13 PM
All games ive seen look horrible on a screen that big
 
# 424 DNMHIII @ 08/06/11 11:26 PM
Quote:
Originally Posted by Th3Rush22
All games ive seen look horrible on a screen that big
NCAA 11 and NCAA 12 on my 65" Sony are worlds apart and thats whats so disapointing about 12. When the Demo for 12 hit I said WTF! the graphics where like PS2. I can't understand why there would be such a drastic regression graphically from 11 to 12. It doesn't have anything to do with screen size.
 
# 425 bkrich83 @ 08/07/11 12:03 AM
Edit: NVM I must not feed the troll.
 
# 426 Th3Rush22 @ 08/07/11 12:36 AM
Ok I think we can all agree the graphics are different BUT it is a matter of personal opinion on which looks better ok discussion over
 
# 427 DNMHIII @ 08/07/11 12:43 AM
Quote:
Originally Posted by Th3Rush22
Ok I think we can all agree the graphics are different BUT it is a matter of personal opinion on which looks better ok discussion over
I'm not talking about grass and logos, I'm talking about really bad jaggies in gameplay. Like I'v stated, 11 and 12 on the same TV and 11 is smooth graphically and looks much better than 12. I could careless about sparkles on helmets, I'm talking about 12 looking pretty darn close to PS2 in gameplay due to the Jaggies on everything.
 
# 428 chen_sc @ 08/07/11 05:18 AM
so....should I start my dynasty now and wait on year 2 untill the patch comes out?
do all the bugs appear on year 1 also?
 
# 429 Assassin @ 08/07/11 06:14 AM
Quick question when ever I would set up the Big 12 to have a conference championship there game would always been on the list with the bowl games.

Is that a glitch and if so has it been addressed?
 
# 430 ziggy27 @ 08/07/11 02:45 PM
Is there a fix for games that frezze at the game liading screen.i can pick my teams and when I push x to get the game started it just loads and nothing happens
 
# 431 ultralow36 @ 08/07/11 02:55 PM
Quote:
Originally Posted by DNMHIII
I'm not talking about grass and logos, I'm talking about really bad jaggies in gameplay. Like I'v stated, 11 and 12 on the same TV and 11 is smooth graphically and looks much better than 12. I could careless about sparkles on helmets, I'm talking about 12 looking pretty darn close to PS2 in gameplay due to the Jaggies on everything.
I understand there are jaggies but all due respect this game does not look like a ps2 game i dont care how many jaggs .....
 
# 432 realndn @ 08/07/11 04:31 PM
Finally! Sounds like this patch will resolve a lot of my issues with the game.
 
# 433 Th3Rush22 @ 08/07/11 05:22 PM
Is there a day for it yet
 
# 434 stoncold32 @ 08/07/11 06:20 PM
Quote:
Originally Posted by Rhudey
Third year in a row I had to wait almost two months before the game was playable with patches. Last year I didn't even finish the first year of the dynasty.....this was my last NCAA purchase, it's the same garbage every year with these guys.
Quote:
Originally Posted by Eagles72781
Gotta admit, I am in the camp that hates the new defenses. I am tired of the defense blanketing every receiver, and batting passes down when I have an open receiver. EA, if the "D" gonna be that fast, give the QB some more arm strength.

Also, enough already with the fumbles when the opponent puts "Strip Ball" on Aggressive. Just because he wants me to fumble REEEEALLLY bad doesn't mean I should put it on the ground 3 times a game. Nothing more unfair about gameplay than this.

The patch will need to be better than the improvement from last year's game to this year's...such a step backwards. Thanks for the extremely large drums when the team walks out though. Really disappointed.
Couldnt say anymore myself. This game is a severe step back from '11 and closer towards NCAA 10....yes, it's that bad to me on the field. The fact that last years game was pretty good before all the patches means that they should have had to only make tweaks to this years game. Instead, they went overboard on the defense being superhuman to the point that I might play a 17-14 game, but it's NOT FUN. IT'S CHEAP.

And I'm not putting my faith into this patch resolving any issues in terms of gameplay. Because to be frank, when has ANY patch EA released for this series, gameplay-wise, ever really worked?

3 months from now I still think I'm gonna have the feeling I wasted $60 on this game.
 
# 435 FrostyForeigner @ 08/08/11 03:11 AM
Oh yea, how about how all punts autosuck to the end zone. its practically impossible to down it in the 20 with out kicking it out of boundes...
 
# 436 Kefka @ 08/08/11 03:43 AM
I bought this game July 12. I have yet to start a dynasty mode because of obvious and terrible glitches that EA says they will fix. I don't expect to have them solved before the 22nd.

I want to give EA the benefit of the doubt here but.. this is the 2nd year in a row we as a community couldn't start our dynasties for almost 2 months. As much as I chide people for their complaining about stuff I consider small potatoes... this in of itself is very disheartening.
 
# 437 jyo4yo @ 08/08/11 08:06 AM
I WISH YOU COULD CREATE A PROSPECT IN A ONLINE DYNASTY!!!!!
 
# 438 Equinox831 @ 08/08/11 09:13 AM
Quote:
Originally Posted by jyo4yo
I WISH YOU COULD CREATE A PROSPECT IN A ONLINE DYNASTY!!!!!
Turn your caps lock off..

They don't allow that because people would fill up the recruiting pool with players that were all 99's and just make it easy.
 
# 439 patsfan1993 @ 08/08/11 10:46 AM
Quote:
Originally Posted by Equinox831
Turn your caps lock off..

They don't allow that because people would fill up the recruiting pool with players that were all 99's and just make it easy.
So? If I am not playing in the dynasty why should I care how somebody else wants to play the game? It should be up to the commish to create recruits. If you get an OD that isn't to your liking leave and find another one.

I would like to create a couple of recruits to fight over. What I would really like to do is create a couple of five star athletes with the ability to play several positions not just one or two.
 
# 440 SGMRock @ 08/08/11 11:04 AM
Quote:
Originally Posted by Kefka
I bought this game July 12. I have yet to start a dynasty mode because of obvious and terrible glitches that EA says they will fix. I don't expect to have them solved before the 22nd.

I want to give EA the benefit of the doubt here but.. this is the 2nd year in a row we as a community couldn't start our dynasties for almost 2 months. As much as I chide people for their complaining about stuff I consider small potatoes... this in of itself is very disheartening.

I lost interest in playing NCAA 11 last year before the last patch was released. So maybe I should play that instead of 12. :P It might seem like a better game at this point.
 


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