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NCAA Football 12 News Post


EA Sports has just posted the NCAA Football 12 title update #2 details. The patch is currently on schedule to release before the end of the month, no exact date, as of yet.

Before getting to the details of the update, I want to take a moment to thank you, the NCAA Football community, for all of your patience and assistance during the past couple of weeks. A great many of you share the same passion for this game as we do, and you did everything possible to help identify issues, and provide the necessary details - not just to help make a game better, but to make your game better. If you are reading this, you are a member of the most dedicated community in gaming, and for that we are truly grateful. Now, on to the details:

Week Advance Anywhere
  • As a token of our appreciation, we’re happy to announce that as of today “Week Advance Anywhere” on the web is now available for use, and that this feature will be FREE for everyone to use.
Custom Playbooks
  • With this Title Update the missing play issue that led to a number of problems when using Custom Playbooks has been fixed. Not only is the issue fixed, but you will not need to recreate your playbooks! Any existing playbook will have the fix applied, and you will be able to continue using that playbook without issue.
Tendencies
  • As with the Custom Playbooks resolution, the fix to the issue of edited player tendencies changing will not negate any previously edited roster file. The fix will be applied to both those existing files, as well as any new roster file that is created.
  • If you are in a Dynasty or Online Dynasty you will not need to restart as long as your Dynasty is still in year one and you have not advanced past “Training Results” in the off-season. If you are before this point, the update will be applied to your existing Dynasty/Online Dynasty and the tendencies will be correct for all players going forward. If you are in year two and beyond, the tendency issue impact will be less and less as the players graduate/are cut from the rosters.
  • In addition to the tendencies issue, we have also included both the ability to edit height and weight for players, as well as the option to edit the rosters of CPU controlled teams. In an Online Dynasty the commissioner will have the ability to edit the rosters for other human controlled teams. These were both big requests from you in the community.
  • Finally, a bug was fixed with the profanity filter that was preventing many common names from being entered. Now, any name can be entered, for offline use. A profanity filter is applied to Online Dynasty when the Dynasty is created. If you prefer to opt out of this filter, you can set the Dynasty to Private and the profanity check will not run.
Freezes/Crashes
  • A major focus for this Title Update was to address any freezes/crashes that were found. There were a number of these issues fixed in this Title Update including a crash that occurred when there were multiple TeamBuilder teams in an Online Dynasty, as well as a crash that occurred during the downloading of an Online Dynasty file.
Gameplay
  • Increased the acceleration of QB’s on Speed Option plays.
  • Improved WR blocking, especially on option plays
  • Fixed an issue where defenders assigned to play the curl to flat/buzz zone did not engage immediately when the QB scrambles past the LOS.
  • Fixed an issue where safeties with inside deep ¼ zone would drop back instead of read-and-react on run plays.
  • Fixed an issue in Nickel Cover 3 where the flat zone defender didn’t move as the QB was running at them.
  • Fixed an issue with Double Outs from 4-2-5 Normal where the RLB wasn’t blocked properly vs. certain formations.
Highlights
  • Fixed an issue that caused a blank photo to be uploaded leading to issues with other highlights being uploaded.
Dynasty
  • Fixed an issue in Online Dynasty where injured players did not remain injured when the week advanced.
  • Fixed an issue where a player’s injury time was only reduced by one week when going from Conference Championship week to Bowl Season. Players will now be back for their Bowl game if they should be off of the IR when their bowl game is played.
  • Fixed an issue where coaches that changed jobs could get stuck in a state where they were still listed as coaching at their old school on the Players Leaving screen, leading to a Transfer Failed issue.
  • Fixed an issue that occasionally prevented Dynasties from advancing to the post season.
  • Fixed an issue with the schedule that prevented entering the Virginia Tech vs. Boston College game (fixed for both Dynasty and RTG).
  • Fixed an issue where recruiting related trophies/achievements were not unlocked properly if you signed an extension in that season.
  • Fixed an issue with Program Stability where the grade would drop from A+ to D+ in one season.
  • Fixed an issue with the Unlock All Promises PDLC not unlocking properly on the Dynasty website.
  • When viewing an Online Dynasty invite, added information to show what type of job can be selected by default.
  • Fixed an issue when in the off-season where player stats did not match up between the web and console.
RTG
  • Fixed an issue where CB’s could not audible after earning the ability to do so through Coach Trust.
  • Fixed an issue where HB’s could not flip the play after earning the ability to do so through Coach Trust.
Online
  • Fixed an issue where player’s online stats were not displaying promptly on the Online Leaderboards.

Game: NCAA Football 12Reader Score: 7/10 - Vote Now
Platform: PS3 / Xbox 360Votes for game: 104 - View All
NCAA Football 12 Videos
Member Comments
# 241 bkrich83 @ 08/03/11 02:41 AM
Quote:
Originally Posted by Ziza9Noles94
And just because my reading comprehension is a bit off today, am I reading it right that if I decide to press on with my existing dynasty (already in year 2) the tendencies issue will slowly fade away as the original players fade away? So by year 5 or whatever, it won't be a problem going forward? Thought that's what Ben was saying, just want to be clear.
That was the way I read it.
 
# 242 Ziza9Noles94 @ 08/03/11 02:59 AM
Thanks guys.
 
# 243 LionsFanNJ @ 08/03/11 03:08 AM
Ironically, i was fine playing my dynasty before i knew when the patch was gonna drop. Now that i know that the players tendencies will fix in year one, well, now i kinda don't want to play my ongoing ones. LOL. dammit man.
 
# 244 Td1984 @ 08/03/11 03:15 AM
I was kind of hoping they'd fix the issue with the hometown being wrong in RTG. Hopefully that's not all the fixes.
 
# 245 BaylorBearBryant @ 08/03/11 03:38 AM
Quote:
Originally Posted by DJ
Almost always on a Tuesday, yes. There have been some that have been on a Thursday or Friday, but yeah, usually Tuesday is patch day. We have a few weeks to wait before this one is released, though.
Ok, I'm guessing that the patch isn't released next week. I figure that'd be too soon for it to get certified and all that jazz. Perhaps two weeks from today, the 16th, but for some reason I doubt it. I'm looking at possibly August 23rd. If not then, it'd be that following Tuesday the 30th, and I think that's very possible because Ben said they think they'll get it out before the end of the month.

But here's for August 23rd!
 
# 246 sooner1 @ 08/03/11 04:49 AM
Hopefully the game won't be broken as far as gameplay online after the patch. EA is good at doing that.After the patch all of a sudden defenders wont play the flats correctly is something I see happening. Madden 11 was a disgrace to defensive football.
 
# 247 Bellsprout @ 08/03/11 04:51 AM
Quote:
Originally Posted by Gotmadskillzson
They didn't address the lack of punt blocks and FG blocks either. ROBO kicking needs to come to an end. I am tired of playing game after game and not have one punt blocked or FG blocked.

My punts and FGs NEVER get blocked. Special teams kicking way too automatic in this series. No blocks, no bad holds, no anything.

Everything is always perfect and automatic.
I blocked a kick for the first time ever in a video game a few days ago.

It's not impossible.
 
# 248 weeeeeeez @ 08/03/11 05:11 AM
Disappointed that the psychic defense and the atmosphere didn't get patched.
 
# 249 boritter @ 08/03/11 06:18 AM
I'm really, really, really mad (but not surprised) that they didn't fix psychic DBs or the deep ball issues.

And I'm sure I'll be disappointed when psychic DBs return for the 3rd straight year in NCAA 13.
 
# 250 kingkilla56 @ 08/03/11 07:23 AM
Ive never had a problem with the deep ball. That is greatly exaggerated unless the problem is on heisman. I dont do heisman.

My biggest issue with the game is that the CPU defense has better hands and receivers skills than my own receivers. But as I understand that is an issue for tuner sets.

Oh and I dont like the way Dlineman throw offensive linemen around like they are nothing. Oh and the famous complete ignoring of edge rushers by my tackles. Tune that please.
 
# 251 rudyjuly2 @ 08/03/11 07:25 AM
Quote:
Originally Posted by SECElite3
So.... if this is the case why the hell are we waiting on a patch to release before we get a tuner set? If issues such as safety awareness can be fixed via tuner, why doesn't EA just go ahead and release the tuner?
Exactly. Releasing tuning files at the same time as the patch makes no sense. The NCAA team really didn't use this feature well last year and it doesn't look like they are taking full advantage of it this year either.
 
# 252 strive @ 08/03/11 08:13 AM
Has Coaching Prestige been fixed> Or am I alone in noticing/having an obscene rate at which they gain A+ prestige, but not that it really matters since EA gave tons of coaches A+.
 
# 253 patsfan1993 @ 08/03/11 09:21 AM
Quote:
Originally Posted by strive
Has Coaching Prestige been fixed> Or am I alone in noticing/having an obscene rate at which they gain A+ prestige, but not that it really matters since EA gave tons of coaches A+.
No there is no listed change for coaching prestige. I agree. I think it takes place a little too rapidly for my taste
 
# 254 Bumble14 @ 08/03/11 09:34 AM
Quote:
Originally Posted by SECElite3
So.... if this is the case why the hell are we waiting on a patch to release before we get a tuner set? If issues such as safety awareness can be fixed via tuner, why doesn't EA just go ahead and release the tuner?
Have you ever taken the time to step back and realize the team over at Tiburon may have been a little bit busy working on the fixes to the tendency and freeze issues? These were major problems with the game that needed immediate attention--especially the freezing issue.

Now that they have this ironed out they can attack the gameplay quirks.

I know we want a dedicated tuner guy that updates the game daily--it's just not realistic. A tuner set releasing 4-6 weeks after the street release of the product is actually pretty quick (though I realize not quick enough for us at OS ). If the game is unplayable to you that's great, shelve it and pick it back up when the tuner releases. If you still don't like the game then get rid of it.

Contrary to popular belief, there are some issues with the game that annoy the living daylights out of me. Even so I realize that there is no point in me continuously harping on these negatives. It is far more beneficial to spend my energy working with our community to collect the facts of the issues and work to present this data to my contacts at EA as a professional--an extension of our community.

No one is saying you can't voice your opinion (I love the passion), it's just that we've heard you guys loud and clear for the past 3 weeks. And trust me, the team over at EA has heard you loud and clear as well. At least let EA post a formal blog on the tuner, and what it entails, before blasting them for not fixing a certain gameplay aspect, or not addressing it in a patch.
 
# 255 PLACT15 @ 08/03/11 09:50 AM
If we are given full capability to edit CPU rosters in dynasty, I might not ever have to buy another NCAA again. I can just edit recruits into thE real life Players
 
# 256 Mr Red Karpet @ 08/03/11 09:54 AM
i see they arent fixing the issue withRTG playcalling...example: my team punting on 2nd on 20 when down in the 4th quarter...or my team attempting 70+ yard field goals...its like they dont give a **** about that mode
 
# 257 Phobia @ 08/03/11 10:18 AM
I must say I read some of the complaints on deep balls being completed to easy.

Now I use Matts Heisman sliders which are pretty difficult. Pass accuracy is really low so you need a high level QB to make longer throws. I have noticed ZERO issue on those sliders with deep ball %. In fact I have struggled extremely bad in this area. Going 13% in a test game of just going deep on different deep routes.

Then I thought maybe it was the sliders so I went to practice mode and went to default AA. I started running multiple different deep routes against a man cover two defense. One in 20+ passes would end up with the receiver coming down with it. But it was far far from happening to often.

I just completely don't see the deep issue you are talking about SECElite. I tried and tried last night for about 2 hours in practice mode to recreate it.
 
# 258 chi_hawks @ 08/03/11 10:29 AM
Quote:
Originally Posted by Phobia
I must say I read some of the complaints on deep balls being completed to easy.

Now I use Matts Heisman sliders which are pretty difficult. Pass accuracy is really low so you need a high level QB to make longer throws. I have noticed ZERO issue on those sliders with deep ball %. In fact I have struggled extremely bad in this area. Going 13% in a test game of just going deep on different deep routes.

Then I thought maybe it was the sliders so I went to practice mode and went to default AA. I started running multiple different deep routes against a man cover two defense. One in 20+ passes would end up with the receiver coming down with it. But it was far far from happening to often.

I just completely don't see the deep issue you are talking about SECElite. I tried and tried last night for about 2 hours in practice mode to recreate it.

If I run 4 verts I almost always have someone open, usually the slot WR on the strong side of the field. That is on AA with no sliders though.

When I cranked it up to Heisman, this was not an issue either (no sliders).

I'm offline dynasty only, so for me, I just made a house rule to not run 4 verts. Fair enough. But I can see where online this would be a pain in the A.
 
# 259 NDAlum @ 08/03/11 10:32 AM
As an offline dynasty guy:

This thread is awesome

+ Better QB accel
+ Tendency fix
+ Edit CPU teams
+ Edit height/weight
+ Zone improvements

I have to wait for the patch to drop to advance to year 2 but it's no big deal.
 
# 260 chi_hawks @ 08/03/11 10:35 AM
Quote:
Originally Posted by NDAlum
As an offline dynasty guy:

This thread is awesome

+ Better QB accel
+ Tendency fix
+ Edit CPU teams
+ Edit height/weight
+ Zone improvements

I have to wait for the patch to drop to advance to year 2 but it's no big deal.
Did you do year 1 using named rosters or numbered? Im assuming the default numbered ones (so that tendencies aren't messed up)?
 


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