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NCAA Football 12 News Post


EA Sports has just posted the NCAA Football 12 title update #2 details. The patch is currently on schedule to release before the end of the month, no exact date, as of yet.

Before getting to the details of the update, I want to take a moment to thank you, the NCAA Football community, for all of your patience and assistance during the past couple of weeks. A great many of you share the same passion for this game as we do, and you did everything possible to help identify issues, and provide the necessary details - not just to help make a game better, but to make your game better. If you are reading this, you are a member of the most dedicated community in gaming, and for that we are truly grateful. Now, on to the details:

Week Advance Anywhere
  • As a token of our appreciation, we’re happy to announce that as of today “Week Advance Anywhere” on the web is now available for use, and that this feature will be FREE for everyone to use.
Custom Playbooks
  • With this Title Update the missing play issue that led to a number of problems when using Custom Playbooks has been fixed. Not only is the issue fixed, but you will not need to recreate your playbooks! Any existing playbook will have the fix applied, and you will be able to continue using that playbook without issue.
Tendencies
  • As with the Custom Playbooks resolution, the fix to the issue of edited player tendencies changing will not negate any previously edited roster file. The fix will be applied to both those existing files, as well as any new roster file that is created.
  • If you are in a Dynasty or Online Dynasty you will not need to restart as long as your Dynasty is still in year one and you have not advanced past “Training Results” in the off-season. If you are before this point, the update will be applied to your existing Dynasty/Online Dynasty and the tendencies will be correct for all players going forward. If you are in year two and beyond, the tendency issue impact will be less and less as the players graduate/are cut from the rosters.
  • In addition to the tendencies issue, we have also included both the ability to edit height and weight for players, as well as the option to edit the rosters of CPU controlled teams. In an Online Dynasty the commissioner will have the ability to edit the rosters for other human controlled teams. These were both big requests from you in the community.
  • Finally, a bug was fixed with the profanity filter that was preventing many common names from being entered. Now, any name can be entered, for offline use. A profanity filter is applied to Online Dynasty when the Dynasty is created. If you prefer to opt out of this filter, you can set the Dynasty to Private and the profanity check will not run.
Freezes/Crashes
  • A major focus for this Title Update was to address any freezes/crashes that were found. There were a number of these issues fixed in this Title Update including a crash that occurred when there were multiple TeamBuilder teams in an Online Dynasty, as well as a crash that occurred during the downloading of an Online Dynasty file.
Gameplay
  • Increased the acceleration of QB’s on Speed Option plays.
  • Improved WR blocking, especially on option plays
  • Fixed an issue where defenders assigned to play the curl to flat/buzz zone did not engage immediately when the QB scrambles past the LOS.
  • Fixed an issue where safeties with inside deep ¼ zone would drop back instead of read-and-react on run plays.
  • Fixed an issue in Nickel Cover 3 where the flat zone defender didn’t move as the QB was running at them.
  • Fixed an issue with Double Outs from 4-2-5 Normal where the RLB wasn’t blocked properly vs. certain formations.
Highlights
  • Fixed an issue that caused a blank photo to be uploaded leading to issues with other highlights being uploaded.
Dynasty
  • Fixed an issue in Online Dynasty where injured players did not remain injured when the week advanced.
  • Fixed an issue where a player’s injury time was only reduced by one week when going from Conference Championship week to Bowl Season. Players will now be back for their Bowl game if they should be off of the IR when their bowl game is played.
  • Fixed an issue where coaches that changed jobs could get stuck in a state where they were still listed as coaching at their old school on the Players Leaving screen, leading to a Transfer Failed issue.
  • Fixed an issue that occasionally prevented Dynasties from advancing to the post season.
  • Fixed an issue with the schedule that prevented entering the Virginia Tech vs. Boston College game (fixed for both Dynasty and RTG).
  • Fixed an issue where recruiting related trophies/achievements were not unlocked properly if you signed an extension in that season.
  • Fixed an issue with Program Stability where the grade would drop from A+ to D+ in one season.
  • Fixed an issue with the Unlock All Promises PDLC not unlocking properly on the Dynasty website.
  • When viewing an Online Dynasty invite, added information to show what type of job can be selected by default.
  • Fixed an issue when in the off-season where player stats did not match up between the web and console.
RTG
  • Fixed an issue where CB’s could not audible after earning the ability to do so through Coach Trust.
  • Fixed an issue where HB’s could not flip the play after earning the ability to do so through Coach Trust.
Online
  • Fixed an issue where player’s online stats were not displaying promptly on the Online Leaderboards.

Game: NCAA Football 12Reader Score: 7/10 - Vote Now
Platform: PS3 / Xbox 360Votes for game: 104 - View All
NCAA Football 12 Videos
Member Comments
# 201 booker21 @ 08/02/11 10:46 PM
Quote:
Originally Posted by Bumble14
Here's the difference:

Patches: Need approval from MS and Sony which can hold up the process for weeks. Because of this devs try to put as many BIG fixes into these as possible as quickly as possible. These issues are also more complicated than those dealing with core gameplay fixes (like the tendency and freezing issues).

Tuner Sets: Need NO approval from MS and Sony. Because of this devs can take their time on these, get the gameplay right without having to worry about their hard work getting delayed weeks by an approval process. This is why you will see the majority of gameplay fixes in tuner patches.

Trust me, EA is aware of the deep route issues, and other odd gameplay quirks. As I said, I am sure they will announce information on what the tuner fixes at a later date.
Ok, i`ll trust you because you have Staff Writer in your nickname so you may have some secret information.
 
# 202 Th3Rush22 @ 08/02/11 10:46 PM
Quote:
Originally Posted by ActLikeYouCrow
thats a real life rule intended to speed up the game. at some point either last two minutes or something the clock stops when you go out of bounds.
Ya I already made a thread on that. I didn't know it was actually a rule either and I currently play high school football
 
# 203 novadolla @ 08/02/11 10:46 PM
Quote:
Originally Posted by Knight9299
Please enlighten me to the intricacies of EA Sports NCAA Football 2012 football play. I'll be waiting.
Learn how to mix your coverages up using a combination of man and zone, and maybe you will have a lower chance of getting taken up top.
 
# 204 Bumble14 @ 08/02/11 10:49 PM
Quote:
Originally Posted by booker21
Ok, i`ll trust you because you have Staff Writer in your nickname so you may have some secret information.
LOL! You have no idea ;-)

I kid, I kid.
 
# 205 bkrich83 @ 08/02/11 10:52 PM
Quote:
Originally Posted by nonnel
Good thing they fixed the coach progression so that the coaching carousel and player progression isn't completely broken, making dynasties completely useless after 4-5 seasons...

Oh wait.
While I hate to wreck your use of hyperbole or your crusade to criticize all things EA football, last year progression was adjusted by tuners not patches.
 
# 206 novadolla @ 08/02/11 11:01 PM
Quote:
Originally Posted by booker21
really.... ¿¿¿¿ ?????

I`ll put it this way so you maybe can understand.

EA,

Could you please teach the CPU to play Defense? Because i can`t cause i`m not controlling their S so it`s impossible for me to explain them how to play defense.

Maybe you can interact with their Safety via a few code lines or something.

Thank you.
Booker21

The CPU tends to do that when they are being gashed by the run, safeties tend to creep up to help defending the run. Maybe they should just change the way the defense reacts to what the opponent has been doing so that it does not overreact.

I dont see that as being a "deep ball issue" though.
 
# 207 Tha_BlacKnight @ 08/02/11 11:02 PM
Quote:
Originally Posted by booker21
I can´t believe they are not doing anything to fix the Zone Cover 2. Safety plays awful on those. Deep pass will still be money!
Yeah the Cover (who?) I mean Cover 2 is a staple base D for me. But I get torched running it this year.
 
# 208 ODogg @ 08/02/11 11:06 PM
Quote:
Originally Posted by rudyjuly2
That's true but at the same time I think people should be able to voice their personal concerns over the issues without being told to shut up because there may or may not be a tuning file that may or may not fix it.

I think many people think LBs still knock down a few too many balls.
Yeah, I don't want people to think I"m telling them to shut up, I'm just saying I think they need to realize that we need a functional game first, in regards to bugs/glitches, before we start tuning it in how it plays.

BTW - I agree with the LB thing, although I think people exaggerate it a bit more than it occurs, but it def. should be corrected through a tuner set.
 
# 209 BallinVol @ 08/02/11 11:07 PM
Quote:
Originally Posted by novadolla
Learn how to mix your coverages up using a combination of man and zone, and maybe you will have a lower chance of getting taken up top.
I think you are still missing the point. The CPU, and I stress CPU, safety plays like he is parylyzed from the waist down until the reciever is already by him. Then he gets magic legs like forrest gump and tries to pursue the wr but its too late, he is burnt. Happens way too often!
 
# 210 MattUM2 @ 08/02/11 11:10 PM
So i can go back to editing rosters, and when the patch drops everyone will go back to their original tendancy
 
# 211 squadron supreme @ 08/02/11 11:25 PM
Hopefully the the gameplay issues such as safties can be fixex with a tuner patch. Here are the reasons safties are bad
1. Their awareness is terrible and they can't turn their hips fast enough to pick up the receiver blazing past them.
2. The over use of Cover 2. Over load one side of the field with receivers running deep down the field and that safety with bad awareness and cement for hips is screwed. This can be heple somewhat it the cpu played different deep coverages more often.
3. They play their initial zones to tight to the line of scrimmage. This once again exposes their poor running ability especially if their is a weak jam or no jam at the line.

These things happen on any skill level with any slider settings.
 
# 212 Spanky @ 08/02/11 11:25 PM
Quote:
Originally Posted by Vegas Vic
Yes, that pretty much slams the door on custom conferences. You can't move any teams around, unless you want to see stuff like this happen:

This really is a crying shame.

EA pounds their chests and pat themselves on the back for months about this great new custom conference feature, bragging about it in a blog, and they can't even get a basic thing like scheduling right.

Really, EA? Conference rivals playing a different number of conference games? How does that not completely destroy this feature?

And then the EA apologists wonder why there is so much vitriol on these threads.
 
# 213 K0ZZ @ 08/02/11 11:34 PM
I'm happy. Now I won't have 60 spd QB's taking off and ending CPU drives prematurely.

Deep routes are somewhat of an issue and I feel like EA exagarates the slow down between back pedalling and the turn to pursue too much. I wish they would also bring back the option to shade a shoulder. That, fix the Bull rush moves so it's not a 10 second long animation, and scale recruit ratings properly.

(3*'s being only in the 60-68 range, 3*'s should be 63-72 as some 3*'s are consistent starters early on. Not a lot but when again it's an issue of having to recruit higher than realistic levels to get an improved team.)

Hell even give us an option of ranges to put a ceiling and bottom on player ratings (next year obviously) would go a long way to peoples perceptions of where recruits should be.

None the less I'm excited. People are beating down the patch before it is even out. Overkill much?
 
# 214 SEMO15 @ 08/02/11 11:55 PM
Oh well, this game's going back to Gamestop tomorrow. The amount of glitches on this game is horrendous. $60 for 60 glitches. I'm definitely not waiting for an end of month patch. Game shouldn't need a patch, it should play correctly out-of-the-box. We beta tested it for them, so they could find messes through us.
 
# 215 roadman @ 08/03/11 12:03 AM
Quote:
Originally Posted by SEMO15
Oh well, this game's going back to Gamestop tomorrow. The amount of glitches on this game is horrendous. $60 for 60 glitches. I'm definitely not waiting for an end of month patch. Game shouldn't need a patch, it should play correctly out-of-the-box. We beta tested it for them, so they could find messes through us.
Most if not all yearly cycled sports game have patches. It's the status quo, currently.
 
# 216 canes21 @ 08/03/11 12:05 AM
Quote:
Originally Posted by SEMO15
Oh well, this game's going back to Gamestop tomorrow. The amount of glitches on this game is horrendous. $60 for 60 glitches. I'm definitely not waiting for an end of month patch. Game shouldn't need a patch, it should play correctly out-of-the-box. We beta tested it for them, so they could find messes through us.
At $60 for 60 glitches that's $1 for a glitch. A better deal than $60 for 30 glitches. I don't see why you're complaining really.
 
# 217 ODogg @ 08/03/11 12:05 AM
Quote:
Originally Posted by SEMO15
Oh well, this game's going back to Gamestop tomorrow. The amount of glitches on this game is horrendous. $60 for 60 glitches. I'm definitely not waiting for an end of month patch. Game shouldn't need a patch, it should play correctly out-of-the-box. We beta tested it for them, so they could find messes through us.
Welcome to 2011...
 
# 218 Reggie16 @ 08/03/11 12:12 AM
Quote:
Originally Posted by canes21
At $60 for 60 glitches that's $1 for a glitch. A better deal than $60 for 30 glitches. I don't see why you're complaining really.
LOL hahaha
 
# 219 SEMO15 @ 08/03/11 12:21 AM
I love college football and I look forward to NCAA each year. However, this year's game is just plain horrendous. I feel like I've been robbed honestly. If you bought ANYTHING else that had this many glitches and broken features (car, TV), you would be taking it right back and complaining. For some reason, video game developers get a pass on this.
 
# 220 SEMO15 @ 08/03/11 12:23 AM
Quote:
Originally Posted by roadman
Most if not all yearly cycled sports game have patches. It's the status quo, currently.
Just because it is the status quo doesn't mean it should be. I expect products I buy to work correctly out of the box. That should be the status quo.
 


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