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NCAA Football 12 Title Update #2 Details

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Old 08-03-2011, 09:54 AM   #281
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Re: patch update

i see they arent fixing the issue withRTG playcalling...example: my team punting on 2nd on 20 when down in the 4th quarter...or my team attempting 70+ yard field goals...its like they dont give a **** about that mode
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Old 08-03-2011, 10:18 AM   #282
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Re: NCAA Football 12 Title Update #2 Details

I must say I read some of the complaints on deep balls being completed to easy.

Now I use Matts Heisman sliders which are pretty difficult. Pass accuracy is really low so you need a high level QB to make longer throws. I have noticed ZERO issue on those sliders with deep ball %. In fact I have struggled extremely bad in this area. Going 13% in a test game of just going deep on different deep routes.

Then I thought maybe it was the sliders so I went to practice mode and went to default AA. I started running multiple different deep routes against a man cover two defense. One in 20+ passes would end up with the receiver coming down with it. But it was far far from happening to often.

I just completely don't see the deep issue you are talking about SECElite. I tried and tried last night for about 2 hours in practice mode to recreate it.
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Old 08-03-2011, 10:20 AM   #283
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Re: NCAA Football 12 Title Update #2 Details

Quote:
Originally Posted by Phobia
I must say I read some of the complaints on deep balls being completed to easy.

Now I use Matts Heisman sliders which are pretty difficult. Pass accuracy is really low so you need a high level QB to make longer throws. I have noticed ZERO issue on those sliders with deep ball %. In fact I have struggled extremely bad in this area. Going 13% in a test game of just going deep on different deep routes.

Then I thought maybe it was the sliders so I went to practice mode and went to default AA. I started running multiple different deep routes against a man cover two defense. One in 20+ passes would end up with the receiver coming down with it. But it was far far from happening to often.

I just completely don't see the deep issue you are talking about SECElite. I tried and tried last night for about 2 hours in practice mode to recreate it.

It's a slider/level issue, we all use different settings and thus our experiences differ. I had a set that made the streak near money if I pump faked, bumped up and now my experience is like yours.
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Old 08-03-2011, 10:22 AM   #284
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Re: NCAA Football 12 Title Update #2 Details

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Originally Posted by Bumble14
Have you ever taken the time to step back and realize the team over at Tiburon may have been a little bit busy working on the fixes to the tendency and freeze issues? These were major problems with the game that needed immediate attention--especially the freezing issue.

Now that they have this ironed out they can attack the gameplay quirks.

I know we want a dedicated tuner guy that updates the game daily--it's just not realistic. A tuner set releasing 4-6 weeks after the street release of the product is actually pretty quick (though I realize not quick enough for us at OS ). If the game is unplayable to you that's great, shelve it and pick it back up when the tuner releases. If you still don't like the game then get rid of it.

Contrary to popular belief, there are some issues with the game that annoy the living daylights out of me. Even so I realize that there is no point in me continuously harping on these negatives. It is far more beneficial to spend my energy working with our community to collect the facts of the issues and work to present this data to my contacts at EA as a professional--an extension of our community.

No one is saying you can't voice your opinion (I love the passion), it's just that we've heard you guys loud and clear for the past 3 weeks. And trust me, the team over at EA has heard you loud and clear as well. At least let EA post a formal blog on the tuner, and what it entails, before blasting them for not fixing a certain gameplay aspect, or not addressing it in a patch.

What you say is true, however, if you've endured the annual EA beta dance twice a year (NCAA/Madden) for as long as some of us, believe me it gets O-L-D.
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Old 08-03-2011, 10:29 AM   #285
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Re: NCAA Football 12 Title Update #2 Details

Quote:
Originally Posted by Phobia
I must say I read some of the complaints on deep balls being completed to easy.

Now I use Matts Heisman sliders which are pretty difficult. Pass accuracy is really low so you need a high level QB to make longer throws. I have noticed ZERO issue on those sliders with deep ball %. In fact I have struggled extremely bad in this area. Going 13% in a test game of just going deep on different deep routes.

Then I thought maybe it was the sliders so I went to practice mode and went to default AA. I started running multiple different deep routes against a man cover two defense. One in 20+ passes would end up with the receiver coming down with it. But it was far far from happening to often.

I just completely don't see the deep issue you are talking about SECElite. I tried and tried last night for about 2 hours in practice mode to recreate it.

If I run 4 verts I almost always have someone open, usually the slot WR on the strong side of the field. That is on AA with no sliders though.

When I cranked it up to Heisman, this was not an issue either (no sliders).

I'm offline dynasty only, so for me, I just made a house rule to not run 4 verts. Fair enough. But I can see where online this would be a pain in the A.
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Old 08-03-2011, 10:32 AM   #286
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Re: patch update

As an offline dynasty guy:

This thread is awesome

+ Better QB accel
+ Tendency fix
+ Edit CPU teams
+ Edit height/weight
+ Zone improvements

I have to wait for the patch to drop to advance to year 2 but it's no big deal.
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Old 08-03-2011, 10:35 AM   #287
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Re: patch update

Quote:
Originally Posted by NDAlum
As an offline dynasty guy:

This thread is awesome

+ Better QB accel
+ Tendency fix
+ Edit CPU teams
+ Edit height/weight
+ Zone improvements

I have to wait for the patch to drop to advance to year 2 but it's no big deal.
Did you do year 1 using named rosters or numbered? Im assuming the default numbered ones (so that tendencies aren't messed up)?
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Old 08-03-2011, 10:36 AM   #288
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Re: patch update

I used named rosters.

I did the "strength" trick to change the tendencies of QBs I play during the season.

When I played Indiana and their scrambling QB he actually took off on me. I edited his strength to a point where it labeled him "scrambling" on the roster screen.

I don't have the stats off the top of my head but I know he had a couple 10+ runs

I do know he had low accuracy and with my sliders he threw about 10 balls off target which was nice to see
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