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NCAA Football 12 News Post


Check out the latest NCAA Football 12 blog, featuring the recently announced Dynasty feature called, Coach Carousel.

Quote:
"Hi NCAA Football fans, NCAA Football 12 designer Jordan Peterson here, and it is my privilege to provide you with a more in-depth view of one of the new features in Dynasty, Coach Carousel. Coach Carousel has been one of the top requested features each year from the community and the new addition of coaches, and contracts, will add even more depth to Dynasty.

When starting an Online, or Offline Dynasty, you will be able to create a new coach or use an existing coach. There are three coach positions available: Head Coach, Offensive Coordinator and Defensive Coordinator. As the Head Coach, you will be in control of the entire team and held accountable for completing contract goals both on and off the field. Coordinators, however, are only responsible for their side of the ball, and the CPU coaches will run the other half. Only controlling one side of the ball creates additional drama to your Dynasty games as you watch each play of your CPU controlled offense attempting to march down the field for a game-winning drive. This can keep you on the edge of your seat, cheering your team to pull out the victory."

Game: NCAA Football 12Reader Score: 7/10 - Vote Now
Platform: PS3 / Xbox 360Votes for game: 104 - View All
NCAA Football 12 Videos
Member Comments
# 81 canes21 @ 05/24/11 08:11 PM
Quote:
Originally Posted by DR_Drake_Ramore
OK. I get your point, it's just your opinion. Newsflash, your opinion is wrong, which is a fact backed up by the Blog updates which detail all the various ways that the CC is implemented. Take off your 'Coach rating' blinders and you'll be much happier with this NCAA 12 CC feature.
I am happy we finally have a foundation for a CC don't get me wrong. But I am disappointed in what we have this year. This may be very well because my expectations were to high, but I have the right to be upset about the feature I find most important in Dynasty mode.

And what "facts" am I wronf about? Right now we know the Coach Prestige affects the progression of players and the one pitch in recruiting. How much exactly? We don't know. It is pure speculation right now. In my opinion ,though, I feel with what we have now that the only major difference we will notice in Dynasty is the changing of playbooks over time. I don't think much else will change with the CC we have now.
 
# 82 goalieump413 @ 05/24/11 08:11 PM
Quote:
Originally Posted by DorianDonP
I'm very interested in seeing how the CPU controlled CC will play out over the course of multiple years in Dynasty. I'm concerned that the good teams in 2011 will be the same good teams in 2021. I'm hoping for bad coaching hires so that the landscape of the super powers will change every so often. Texas doesn't stay on top forever. Bama doesn't. Florida doesn't, etc, and Oregon will rise, Boise will rise, and West Virginia will rise, etc.

I'm also hoping that in 2020, there won't by 70 teams running the triple option or something like that. Hopefully the the generated coaches in the game don't get random coaching styles, but they stay in proportion to the coaching styles of the coaches in real life. The majority of the teams should have pro-style/spread offenses.
Let's hope this was fully tested. There's an upward spiral effect present when top programs ALWAYS get the best recruits, and this year, coaches.

If I were building this game, I'd make sure to include some sort of random event generator (Ohio State/Jim Tressel) that knocks down top programs for violations and random coaching departures. If not, coaching philosophy pyramid structures develop that, as you mention, install clone offenses throughout large blocks of schools.

On the other hand, it IS realistic in the sense that Bill Walsh created this effect with his West Coast Offense. Look how many NFL teams now run it.
 
# 83 DorianDonP @ 05/24/11 08:14 PM
Quote:
Originally Posted by sniperhare
So if you're playing as an OC you don't control your players? All you do is call plays?
No. You will have total control of the offense (calling the plays and running the plays).
 
# 84 volstopfan14 @ 05/24/11 08:15 PM
Quote:
Originally Posted by sniperhare
So if you're playing as an OC you don't control your players? All you do is call plays?
If you are a coordinator you only control and call plays for your side of the ball. So an OC would controll the offense but not the defense.
 
# 85 canes21 @ 05/24/11 08:16 PM
Quote:
Originally Posted by Gosens6
Even so, the comparisons are getting a bit ridiculous. 2K sports made CH2K8, not EA Sports.

EA Sports obviously didn't copy exactly how 2K did it and why should they? It's their first year putting this feature in and they want to do it their way. So the comparisons to a game that was put out in 2007, by a different company, who obviously had a different vision just need to stop and stop now.
The reason I compare it to 2k8 is the same reason people compare Madden with 2k5. They are both prime examples in what people are asking for. 2k8 has the best Coach Carousel out there, so I am obviously going to compare EA's to the best because I want EA's to become the best.

You can say they're two different companies with two different visions, but they're both trying to replicate something that happens in real life. In real life coaches have areas(ratings) they are good, bad, or average in. HC's also don't personally hire their coordinators or assistants, but they pretty much make the decision.

So, though they are from two different dev teams, they're both trying to replicate the same thing.
 
# 86 Gosens6 @ 05/24/11 08:22 PM
Quote:
Originally Posted by canes21
The reason I compare it to 2k8 is the same reason people compare Madden with 2k5. They are both prime examples in what people are asking for. 2k8 has the best Coach Carousel out there, so I am obviously going to compare EA's to the best because I want EA's to become the best.

You can say they're two different companies with two different visions, but they're both trying to replicate something that happens in real life. In real life coaches have areas(ratings) they are good, bad, or average in. HC's also don't personally hire their coordinators or assistants, but they pretty much make the decision.

So, though they are from two different dev teams, they're both trying to replicate the same thing.
Well like I said, each team had a different vision on how to replicate real life; And just because the EA Sports team isn't doing it exactly how CH2K8 did it, doesn't mean it's wrong or any worse.

Once you stop the comparisons, then maybe you'll see all the work that went into this feature. It's great that you enjoyed CH2K8, i'm sure all of us did, but we're also going to enjoy NCAA12 knowing that the C.C. isn't a completely useless feature like you're trying to tell us it is
 
# 87 HoundsOfHowl @ 05/24/11 08:27 PM
I am almost 100% positive that I'm not the only one that feels this way :

NCAA 12's CC is actually great! You can't just come out and put in a new feature the way that everyone is expecting. Did 2k come out of the gate with the greatest CC ever? No. Sure you could fire and hire assitants, but ok you couldn't start out as an assistant. This is probably the beginning of what will be an awesome CC in the next 2 years. The only way to go now is up for EA. They will take all of our advice and add it in as they have done the past few years, it may be slowly but surely it will get in. I can see that in 2013 being able to hire and fire and coach ratings (besides prestige), and by 2014 possibly getting in position coaches.

Alot of the haters are not happy and will never be happy no matter what they get, there will always be someone who says "This game sucks" well ya know what? You suck! I am not saying I don't have complaints, but I overlook them and look at the big difference in gameplay and added features. Just like the whole thing of people complaining about paying 7 bucks for being able to do OD from the PC. Big deal, pay for it or not, whats 7 bucks if you can go out and drop 65 dollars on a game? If you don't like that they make you pay, play OD just like last year. Anything else I am missing?
 
# 88 hurricanefootball4 @ 05/24/11 08:27 PM
Quote:
Originally Posted by Gosens6
i'm sure all of us did, but we're also going to enjoy NCAA12
I def. agree on this one, I think CC in NCAA Football 12 will definitely add length to the amount of time that we'll all be playing it. Personally, I can't wait
 
# 89 canes21 @ 05/24/11 08:31 PM
Quote:
Originally Posted by Gosens6
Well like I said, each team had a different vision on how to replicate real life; And just because the EA Sports team isn't doing it exactly how CH2K8 did it, doesn't mean it's wrong or any worse.

Once you stop the comparisons, then maybe you'll see all the work that went into this feature. It's great that you enjoyed CH2K8, i'm sure all of us did, but we're also going to enjoy NCAA12 knowing that the C.C. isn't a completely useless feature like you're trying to tell us it is
But when comparing 2k8's CC and NCAA 12's CC in depth you will see NCAA 12 is worse. I hate to be like that because I honestly think they're trying hard to please us all, but that is how it is.

NCAA allows you to be coordinators and includes a Coach Prestige Rating. That is all it does better than 2k8. 2k8 allows you to hire/fire your assistans, it has ratings, has your assistants and sometimes players follow you to your new jobs, etc. It just has a lot more depth. Thats probably due to it being several years worth of work.

I think you all think I hate EA and their idea of a CC and that is wrong. I am looking forward to NCAA 12, but I am also expressing my opinion towards their CC. To me it is very lacking even if it is year one. Hopefully in NCAA 13 they improve it and shut me up for your all's sake.
 
# 90 canes21 @ 05/24/11 08:45 PM
Quote:
Originally Posted by DR_Drake_Ramore
Incorrect AGAIN! They are not trying to replicate the same thing. 2k8 was trying to replicate the effects that college BASKETBALL coaches have on their players and the movement of coaches between programs.

While NCAA 12 is trying to replicate the effects that college FOOTBALL coaches and coordinators have on their players and game results and the movement of these coordinators and coaches between programs.

Different CCs, went about in different ways. EA obviously felt, unliek you, that the 2k8 model was not the the way they wanted to implement their CC. So, get over the comparison please.
This is where I thinl you are incorrect and stretching it.

Coaches in basketball and football can make or break programs In footbal you have guys like Beamer who have are great teachers and he gets his players to play above their potentials all the time. Then you have guys that are like Kiffin who can persuade anyone to come to his program to play, but he may not be the best X's and O's coach. Ratings would reflect that.

Coaches don't magically change when going from basketball to football. They impact teams in both sports in the same ways. Football coaches, like basketball coaches have areas they are better at than other coaches. Not every football coach is either an A, B, C, etc. in every single category which is what NCAA 12's CC represents.

Sorry for any mistakes. On my phone...
 
# 91 Gosens6 @ 05/24/11 08:53 PM
Quote:
Originally Posted by canes21
This is where I thinl you are incorrect and stretching it.

Coaches in basketball and football can make or break programs In footbal you have guys like Beamer who have are great teachers and he gets his players to play above their potentials all the time. Then you have guys that are like Kiffin who can persuade anyone to come to his program to play, but he may not be the best X's and O's coach. Ratings would reflect that.

Coaches don't magically change when going from basketball to football. They impact teams in both sports in the same ways. Football coaches, like basketball coaches have areas they are better at than other coaches. Not every football coach is either an A, B, C, etc. in every single category which is what NCAA 12's CC represents.

Sorry for any mistakes. On my phone...
This is somewhat represented in NCAA12 though, while not a perfect system, better coaches impact on how fast players on their teams progress.

A guy like Jim Tressel will see his guys progress much faster than say the coach from EMU.

If you put a guy like Tressel as the coach of the same EMU team, with his coach prestige rating, it's possible he could start bringing in much better recruits after a few seasons, while at the same time having his players progress faster, in turn, making EMU a better team over time.

So while no "ratings" are displayed, the coach prestige level has a bigger effect on the team being coached more than you think
 
# 92 poopoop @ 05/24/11 09:02 PM
Quote:
Originally Posted by MrRudy
I don't think it's that people will never be satisfied in this case, I think it's that people have seen this feature already implemented in a prior game (granted from a different company) and apparently it's flat out amazing. So when it's announced that it's coming to a game as immense as NCAA12... it's natural to get really hyped up.
It doesn't mean people won't buy or give the game the praise it deserves... it's more that they didn't meet the expectations for a new feature that has existed before (in a different game) and people have a right to be annoyed.
Basically.

You put a coaching carousel in a college video game, it's going to get compared to the only other CC we know. When it passes Choops 2k8's version of it there won't be as much complaining. Maybe it'll happen this year (by what I've seen so far I doubt it) maybe it'll be next year or the year after. We'll see.
 
# 93 cts @ 05/24/11 09:06 PM
All I'm starting to hear when I read this thread is Charlie Brown's mom.

Sent from my Droid using Tapatalk
 
# 94 PVarck31 @ 05/24/11 09:17 PM
Drop the 2k8 talk. This isn't the forum for it. If you want to compare the two then make a thread in the "other football games" or "other basketball games" forums. Even then, its still somewhat comparing apples to oranges since its two different sports.
 
# 95 poopoop @ 05/24/11 09:22 PM
In that case let's compare to real life.

Look at NCAA 11.

Compare EMU's coach to Bama's. They have offensive playbooks that are very similar, both use one back schemes that contain a lot of the same formations. They have very nearly the exact same offensive philosophies (run/pass ratio, aggressiveness, etc.)

Applying NCAA 12's CC to these coaches, the only difference between the two would be presitge. So, the only difference would be recruiting pitches, and how much the players advance. On the field, in-game they are nearly exactly the same.

That's a problem. There needs to be ratings to further differentiate these two coaches. And if not ratings, the playbooks should be more unique and/or they need more in depth philosophy sliders.
 
# 96 tyler289 @ 05/24/11 09:25 PM
Very excited about this.
 
# 97 RM938 @ 05/24/11 09:35 PM
I'm not sure why there is so much bashing about the Coaching Carousel. It is the first time they are implementing it. No feature is ever perfected the first time. Look at RTG for example. They used to not have H.S playoffs....Hard to imagine I know. Now about 3-4 years after they added H.S to the game they are adding full length season and allowing us to import teambuilder teams.

With that being said, give Coaching Carousel a chance before you start bashing it, a perfected Coaching Carousel won't be out until NCAA 13 or 14 so relax and enjoy what we have. We are all very fortunate to be able to afford video games and consoles, so relax and enjoy the game.
 
# 98 Bullet Sponge @ 05/24/11 09:39 PM
Quote:
Originally Posted by poopoop
In that case let's compare to real life.

Look at NCAA 11.

Compare EMU's coach to Bama's. They have offensive playbooks that are very similar, both use one back schemes that contain a lot of the same formations. They have very nearly the exact same offensive philosophies (run/pass ratio, aggressiveness, etc.)

Applying NCAA 12's CC to these coaches, the only difference between the two would be presitge. So, the only difference would be recruiting pitches, and how much the players advance. On the field, in-game they are nearly exactly the same.

That's a problem. There needs to be ratings to further differentiate these two coaches. And if not ratings, the playbooks should be more unique and/or they need more in depth philosophy sliders.
The difference between Alabama and EMU is mostly the quality of players. Stick Nick Saban at EMU this year and Ron English at Bama and see how they do. The main influence of the coaches is in recruiting and playcalling, and those are both covered in the game. I could see perhaps some awareness bump based on OC, DC, and HC stats, but it's hardly a game breaker IMO.
 
# 99 poopoop @ 05/24/11 09:45 PM
Quote:
Originally Posted by Bullet Sponge
The difference between Alabama and EMU is mostly the quality of players. Stick Nick Saban at EMU this year and Ron English at Bama and see how they do. The main influence of the coaches is in recruiting and playcalling, and those are both covered in the game. I could see perhaps some awareness bump based on OC, DC, and HC stats, but it's hardly a game breaker IMO.
I disagree that playcalling is covered. Like I pointed out, they basically have the same playbooks and have the same offensive philosophies in NCAA 11 so they essentially had the same playcalling. It's even more apparent if you look at defenses where there's only 3-4 playbooks. Maybe something has changed this year, point it out if so because I'd be happy if that were the case. If there's a substantial in game difference between playing against a poor coach and a good one then I have no issues with this.

It's not a gamebreaker you're right. Anyone who says it is is wrong. Just disappointed that EA seems to have made a coaching carousel first, then will establish why coaches matter second. To me it should be the other way around.
 
# 100 Dbrentonbuck @ 05/24/11 09:54 PM
Quote:
Originally Posted by poopoop
I disagree that playcalling is covered. Like I pointed out, they basically have the same playbooks and have the same offensive philosophies in NCAA 11 so they essentially had the same playcalling. It's even more apparent if you look at defenses where there's only 3-4 playbooks. Maybe something has changed this year, point it out if so because I'd be happy if that were the case. If there's a substantial in game difference between playing against a poor coach and a good one then I have no issues with this.

It's not a gamebreaker you're right. Anyone who says it is is wrong. Just disappointed that EA seems to have made a coaching carousel first, then will establish why coaches matter second. To me it should be the other way around.
Right. I think the only way we are going to be able to make the coaches seem different is to mess with the coaching philosophies and I don't know how well that will even work.
 


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