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The Tiger Woods PGA TOUR 12: The Masters demo is available now for the Xbox 360.

UPDATE: The PS3 demo will not arrive until tomorrow at 6:00 PM EST.

UPDATE #2: Contrary to what the facebook page states, the demo is now available on the PS3. Enjoy.

Please post your impressions here.

Quote:
"The long awaited Augusta National Golf Club is now available in the Tiger Woods PGA TOUR® 12: The Masters demo on Xbox® 360 and PlayStation® 3! Approach the tee box of the famous closing hole during the tournament’s final round in your quest to become the Masters champion and don the Green Jacket. In the “Play Now” setting, live that **** moment and have the first opportunity to play Augusta National’s par-4 18th.

See the distinct Masters experience and hear the iconic voice of long-time Masters announcer, Jim Nantz, throughout the demo. Nantz sets the stage as Tiger Woods charges up the leaderboard in chase of his fifth Green Jacket. Take control of Tiger Woods on the final hole and attempt to be crowned Masters champion, while the all-new commentary team of Nantz, and the always entertaining David Feherty, call the action.

In “Road to the Masters” mode, play holes 1-5 at TPC San Antonio Oaks Course - an all-new course to the Tiger Woods PGA TOUR franchise. Complete the five holes in the demo and jumpstart your career in the full retail version* by bypassing the EA SPORTS™ Amateur Tour and proceeding straight to the Nationwide Tour.

The PlayStation 3 version of the demo will support the PlayStation Move controller to fully replicate an authentic golf swing. Looking for an even more immersive golf interaction? The demo can also be played in True View mode – a first-person vantage point that is new to the PlayStation 3 with the Move controller. Additional information about the Masters Tournament, the all-new career mode, Caddie/Course Mastery, new golfers and courses, and a host of other new features are detailed in the demo. Share the demo with friends to earn additional experience points (XP)."

Source - Tiger Woods PGA TOUR 12: The Masters Blog

Game: Tiger Woods PGA TOUR 12: The MastersReader Score: 7/10 - Vote Now
Platform: PS3 / Wii / Xbox 360Votes for game: 15 - View All
Tiger Woods PGA TOUR 12: The Masters Videos
Member Comments
# 161 Triggerfish @ 03/25/11 05:18 PM
it's sad cause people that say they hate the features will still buy it...EA wins!
 
# 162 yesrushdt @ 03/25/11 08:59 PM
Quote:
Originally Posted by Jayhawker
So you can disable the Caddy, but the caddy suggestions stay on the bottom of the screen, allowing you to bring them up anytime you want. And if you use them, they are almost fool-proof, even in Tournament mode.
I wasn't too pleased about this either. Truly hope they patch the game to include an option to turn off the shot suggestions (online and offline). I'll be blocking that small portion of the screen with old TW game boxes in the mean time lol.
 
# 163 DivotMaker @ 03/25/11 09:16 PM
Quote:
Originally Posted by Jayhawker
Well, the devs have been quoted as saying it can only be turned off as much as it is in the demo. And that is not off.
I have the PS3 retail version and it is the same as the demo, however, it is not difficult at all to ignore the caddy. That being said, like you and others, I wish you could disable it completely.....
 
# 164 Triggerfish @ 03/25/11 10:32 PM
u have the retail? is their at least a choice to block the idiot in the settings so we do not have to disable him at every shot?
 
# 165 Triggerfish @ 03/25/11 11:44 PM
Thanks! Appreciated
 
# 166 DivotMaker @ 03/26/11 12:54 AM
Quote:
Originally Posted by Triggerfish
u have the retail? is their at least a choice to block the idiot in the settings so we do not have to disable him at every shot?
Let me check on that because I do not recall turning Caddy off at the beginning of the round turns him off for the entire round.

1) Turn the Caddy comments to 0 in Options Menu

2) Hit the D-pad at every new shot and focus on your upcoming shot instead of whatever the caddy is recommending. Since it can't be turned off at this point in time, I am making the best of it and still enjoying the challenge of the game which is more challenging that TW11 was so far.
 
# 167 DivotMaker @ 03/26/11 12:55 AM
Quote:
Originally Posted by Seymour Scagnetti
You find it not difficult to ignore the caddie? His shotbox stares right at you in the middle of the screen.
Doesn't bother me. Do I wish it could be disabled? Yes. But I am still enjoying the challenge of the game so far and Career Mode is quite different than prior versions and much more what it should have been in years past.
 
# 168 DivotMaker @ 03/26/11 01:52 AM
Quote:
Originally Posted by Seymour Scagnetti
In what ways is it more challenging from last year?

And are you able to view the career mode PGA calender at the very beginning of career mode or do you have to wait until you get to the PGA tour to see it. I would just like to know what the rotating DLC courses are the 1st season of the PGA tour so if I get any DLC for this game I know what to get 1st.
Hitting fairways and hitting greens as well as putting, especially with the Move. Just played the first tournament in the Nationwide TOUR at TPC SA and shot a +1 in Tournament mode with the DS3 controller.

Avg Score: 75

FIR % is 40

GIR % is 50

Putts per hole 1.7, but only because I am doing alot of pitching and chipping. So IMO, the gameplay is much more challenging than 11.

You can only see one TOUR Calendar at a time. The Tiburon Classic is first unless you played enough of the demo to bypass on the AM Tour. Win one tournament in the AM Tour and you move up to the Nationwide. Win 2 in the Nationwide or 3 Top 5 or 5 Top 10 finishes moves you on to Q-School, then to the PGA TOUR. No DLC courses used in any of the tours prior to the PGA TOUR, so you likely won't need DLC courses for a little while.
 
# 169 DivotMaker @ 03/26/11 01:58 AM
Quote:
Originally Posted by Jayhawker
I can appreciate that you can enjoy the challenge of TW 12. The problem is, you have to jump through hoops to do so, and even then, you are still not given all the information the caddy is using to suggest shots for you.
Sorry, I could not disagree more. At least I am not jumping through any more "hoops" than I did playing TW11. If TW12 is not for you, fine. So far I like the challenge.
 
# 170 DivotMaker @ 03/26/11 01:59 AM
Quote:
Originally Posted by Seymour Scagnetti
In the demo if you pressed O (the far right button for XBox users) on the PS3 on the 1st hole then it was disabled the rest of the round. Should be the same (I hope) for the game.
It is. Confirmed it in my last round played. Pretty much eliminates the caddy from the camera view and the only thing left is one or 2 of his shot suggestions, but the key is that Custom Shot is the default shot with Caddy off.
 
# 171 Aggies7 @ 03/26/11 02:07 AM
Demo was too short for me to get a real feel for the game but will be buying this. Just don't know if ill get it release day or wait for a price drop.
 
# 172 ShivasIrons @ 03/26/11 08:35 AM
Quote:
Originally Posted by DivotMaker
I agree with you about 11 being different in the regard above and I agree that these adjustments should NOT be in Tournament mode for TW12. Just fired up TW11 in TrueAim and I see what you are saying, so I agree with your statement that 11 and 12 are different in TrueAim in those respects. I am going to ask the TW12 Devs to restore TrueAim to what it was in TW11 for TW12 with a patch. ...
Divot, .... Thanks for taking the time to fire up TW True Aim to see how the aiming is so different. The essence of True Aim in 11 was the aiming from the tee and having to make all adjustments (ex fade, draw, loft, etc) from the tee just like in real golf. I'm not trying to be inflammatory when I make statements like EA "just decimated" True Aim from TW11 but rather I really think they did with the zoomed aiming and zoomed shot adjustments that can be fine tuned while super-zoomed.

I thought True Aim in 11 was a real nice step forward in terms of being more realistic, but it wasn't perfect. You couldn't play it online. But, it was available in Live Tournaments with no putt meter. Like you mentioned, one could still aim, zoom out, zoom back in, adjust aim, select different club, zoom out again etc. The zooming wasn't nearly as accurate as the new super zoom cameras. Plus, putting draw, fade or loft on the shots was all done on the tee and had no effect when you zoomed out.

The game had improved so much with TW11 True Aim that I was hoping for improvements in 12. I think one improvement could have been to address what you mentioned. Instead of the zoom out camera being dependent on what club you choose or where you are aimed, it would be better if the zoom just let's you zoom to the same overhead view of a hole with all the gps info, no matter where you were aimed on the tee or what club you had selected. The D-pad functioned well in 11 to let you move the camera all around the hole once you had hit B to zoom out. This type of static, overhead view of a hole with all the gps info would have been realistic in that it's essentially what a gps device gives you in real golf.

The zoomed aiming in TW12 is the worst feature imho. Like you, I'd like to be able to completely get rid of the caddy recommendations. But, the zoomed aiming and zoomed adjustment of the shots (draw, fade, loft) was really disappointing, as it takes so much realism out of the game. It's really more of an arcade type feature. In real golf, one cannot zoom out to aim and to adjust shots in real time with their aiming area changing as they adjust. It just seems like a step backward, even though there are some steps forward (online play of this level, no putt meter, vertical random landing).

As you know, I'm still getting the game, and still look forward to playing it. But, the taking out of aiming truly is very disappointing.
 
# 173 OnlookerDelay @ 03/26/11 09:49 AM
Divot, have they treated the severe hooking problem that we wrist breakers were experiencing in the demo with Move? It was such an issue with me that it's a make or break decision for a PS3 version purchase. I could have the XBox 360 version as early as Monday, based on my Fedex tracking information, but if the Move controls have been straightened out, I'll be on it in a pair of seconds!
 
# 174 The Bimmer @ 03/26/11 11:37 AM
Quote:
Originally Posted by Jayhawker
I can appreciate that you can enjoy the challenge of TW 12. The problem is, you have to jump through hoops to do so, and even then, you are still not given all the information the caddy is using to suggest shots for you.

At this point, it is clear that TW 11 is just a better game for those of us that grew to really appreciate TrueAim. The question is, for how long will EA support TW 11 with online tourneys and Play With the Pros?
I have to disagree with you here man. Based on just the demo of course it looks like E.A. has weeded out the "Truearcade" players from TW11 eliminating all the arcady assists that they need.

TrueSim or TW12 is still arcady in that tournament mode still gives you the ability to zoom out. This should not be available in a Sim atmosphere. We should only be able to rely on the hole layout (in the caddie book) from the tee.

All these preshot adjustments and alginments from a zoomed out perspective will only be missed by arcade players. What man walks 280 -340yrds from the tee box(irl) to survey where he wants to hit his ball????

The hole flyby and hole layout ( granted this layout would need more info) is all that should be available at the tee and in the fairways in the hardest mode. Arcade players wont like this, but as Jack Nicholson says in a Few good Men " You can't handle a Truesim"

Tw12 is closer to a SIM game in tournament mode then Tw11 will ever be.
 
# 175 Flightwhite24 @ 03/26/11 12:12 PM
Quote:
Originally Posted by The Bimmer
I have to disagree with you here man. Based on just the demo of course it looks like E.A. has weeded out the "Truearcade" players from TW11 eliminating all the arcady assists that they need.

TrueSim or TW12 is still arcady in that tournament mode still gives you the ability to zoom out. This should not be available in a Sim atmosphere. We should only be able to rely on the hole layout (in the caddie book) from the tee.

All these preshot adjustments and alginments from a zoomed out perspective will only be missed by arcade players. What man walks 280 -340yrds from the tee box(irl) to survey where he wants to hit his ball????

The hole flyby and hole layout ( granted this layout would need more info) is all that should be available at the tee and in the fairways in the hardest mode. Arcade players wont like this, but as Jack Nicholson says in a Few good Men " You can't handle a Truesim"

Tw12 is closer to a SIM game in tournament mode then Tw11 will ever be.
Man I hope you are right
 
# 176 OnlookerDelay @ 03/26/11 12:21 PM
Has anyone else noticed that your golfer is decidedly further away from the swing camera this year? The Tiger '11 swing camera that I used last year was usually head to shoulder height, and about 4 feet behind the golfer. In the demo the same camera sets to shoulder to chest height, and about 6 feet behind the golfer.

The net effect of this is it makes the game feel less intimate. I'm not as connected to my golfer. It also results in some really bad angles for viewing putts when True Aim is in effect. You're further away from the golfer, and then dropped to the waist high camera at impact. You don't get to see the roll of the ball as the golfer would see it. I feel like I've been cheated out of a view I should have had. Yes, I realize I can go back and watch a replay, but it would be so much better if I could see what my golfer *should* be seeing "live".
 
# 177 DivotMaker @ 03/26/11 12:34 PM
Quote:
Originally Posted by OnlookerDelay
Divot, have they treated the severe hooking problem that we wrist breakers were experiencing in the demo with Move? It was such an issue with me that it's a make or break decision for a PS3 version purchase. I could have the XBox 360 version as early as Monday, based on my Fedex tracking information, but if the Move controls have been straightened out, I'll be on it in a pair of seconds!
Still working on building up my character, but in some early testing at the Practice Facility, it looks like they really spent some time on the Move functionality. The key hint I got from Handsward in the EA Tiger forums was to press on the T button when you have the Move pointed at a spot on the ground that is your "imaginary ball" and that will determine how well the Move impacts the ball. I have been playing with the DS3 in Amateur mode building my character because the challenges and events in the Career Mode are tough as heck this year. I got tired of getting beat on TOUR Pro and Tournament, so I backed it down to Amateur so I could go on and get my character up to speed. Will post more on the Move probably tomorrow AM when I start playing TW12 with it exclusively.
 
# 178 The Bimmer @ 03/26/11 03:07 PM
Quote:
Originally Posted by FLIGHTWHITE
Man I hope you are right
I am just giving my opinion based off the demo, I know alot of guys dont agree. I just feel it will play more like I am on the course this year. As Divotmaker has said the full game is pretty much the same as the demo. I will be real happy then.
 
# 179 OnlookerDelay @ 03/26/11 03:08 PM
Quote:
Originally Posted by DivotMaker
Still working on building up my character, but in some early testing at the Practice Facility, it looks like they really spent some time on the Move functionality. The key hint I got from Handsward in the EA Tiger forums was to press on the T button when you have the Move pointed at a spot on the ground that is your "imaginary ball" and that will determine how well the Move impacts the ball.
I'm glad to read that you've already seen some improvement at the practice facility with the Move. I saw Hands' tip at the forum... that's pretty much what I was already doing but I'm using a real golf ball as my targeting spot. I get too close to that spot on the green sometimes and accidentally tap the ball unintentionally.

Anyway, I'm looking forward to reading your updated Move impressions, once you've gotten into the game proper. First person view is so superior to the lower and more removed True-Aim view they're forcing us into this year that it will be worth extra effort for me to overcome my woes with the Move, even if they aren't fully remedied by the tuning that took place after the demo.
 
# 180 fishepa @ 03/26/11 08:12 PM
Quote:
Originally Posted by Triggerfish
it's sad cause people that say they hate the features will still buy it...EA wins!
The only reason I'm buying is because Amazon is giving me $25 in credit. EA wins either way I guess.
 


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