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MLB 2K11 News Post


The MLB 2K11 demo is available now. Add it to your download queue right here.

Please play a few games and post your impressions here.

*UPDATE: PS3 demo is available now.

Quote:
"Begin your quest for perfection on the baseball diamond with the Major League Baseball 2K11 demo, available now for download. Play a three inning game with the San Francisco Giants and Texas Rangers at AT&T Park and get an early taste of 2K11’s Revamped Fielding System and improved Total Control Pitching & Hitting. Perfect YOUR game with Major League Baseball 2K11, in stores March 8!"

Game: Major League Baseball 2K11Reader Score: 5.5/10 - Vote Now
Platform: NDS / PC / PS2 / PS3 / PSP / Wii / Xbox 360Votes for game: 17 - View All
Major League Baseball 2K11 Videos
Member Comments
# 341 Jetsfan44 @ 03/02/11 02:28 PM
Can you change settings other than Total Control Batting and Pitching?

Also, why does it tell you what pitch the CPU is throwing? Can it be turned off and how?

Also, can human baserunning be changed to auto on the Retail version?

I have the PS3 version

Thx
 
# 342 tvman @ 03/02/11 02:33 PM
Quote:
Originally Posted by Jetsfan44
Can you change settings other than Total Control Batting and Pitching?

Also, why does it tell you what pitch the CPU is throwing? Can it be turned off and how?

Also, can human baserunning be changed to auto on the Retail version?

I have the PS3 version

Thx
Yes you can change that stuff. Press start, then i think it's the R stick that lets you go to options, there you'll see what you can and can't change.
 
# 343 Blzer @ 03/02/11 02:34 PM
Quote:
Originally Posted by tvman
Yes you can change that stuff. Press start, then i think it's the R stick that lets you go to options, there you'll see what you can and can't change.
The demo doesn't allow you to change any options except for your control type.
 
# 344 tvman @ 03/02/11 02:37 PM
Quote:
Originally Posted by Blzer
The demo doesn't allow you to change any options except for your control type.
Your right, i misread his question.

He can turn off batters eye though!
 
# 345 Picci @ 03/02/11 02:49 PM
Impressions on PS3:

Game graphics are not as bad as what I've been reading. It does have the "jaggies" but not a game breaker. I definitely saw much more improvements from last year's version that others have said and identified. However, there's also still those nagging issues that others brought up which I saw is prevalent from years past. This unfortunately is a "red flag".

I actually enjoyed it, but there's one last area that still needs to be identified from the final product and that's the franchise Sim stats. Last year's game had a plethora of sim stat errors that were just not realistic, whether it was starting pitching or closer stat results. If this area shows improvements, or shows somewhat realistic, then I will definitely purchase.
 
# 346 Jetsfan44 @ 03/02/11 02:51 PM
Quote:
Originally Posted by Blzer
The demo doesn't allow you to change any options except for your control type.
In the Retail version, is there an option for Auto Baserunning?

Thx!
 
# 347 Blzer @ 03/02/11 02:53 PM
Quote:
Originally Posted by Jayhawker
They haven't gotten it right enough, because fans of their frakkin' game continue to "keep an eye on" 2K, and have "high hopes" because "competition is good". In the mean time, some of us would rather talk about the game itself, and not how it stacks up.

We don't need little reminders about the other game. Believe me, it has a presence at OS that makes it impossible to ignore. It wouldn't bother me if guys just talked about how the demo didn't measure up for them and move on. But the conversation just keep going on and on and leading right here. And that's what it was always about.

The fact is, my opinion of that game is of no interest to fans of that game, and I don't post in their forums about it.
When I said "certain companies" I wasn't referring to SCEA at all, in fact I wasn't even talking about video games. I was just talking about technology itself, and how some things just stay behind the curve as time goes on. Sorry if that sounded like I was making a backhanded comment. I'll address companies by their names; saying "that other game" doesn't change the fact that you're still actually talking about that other game.

I'm careful not to make comparisons here, so yeah I definitely wasn't referring to SCEA.
 
# 348 DirtyJerz32 @ 03/02/11 03:24 PM
Is this still the impressions thread on the 2k11 demo or is this a what 2k should do thread? Just curios...
 
# 349 bigfnjoe96 @ 03/02/11 03:24 PM
Quote:
Originally Posted by sroz39

SCEA gives us new and old options, 2K forces new options on us without giving us the option to go back. Listening to the fans did not mean having to completely blow up what 2K8 was. That was a decision they made.

You can't tell me listening to your consumers is a bad thing. You'll never convince me of that. Madden on these consoles made its biggest jump forward when they made a bigger effort to interact with their community. Its tried and true and is often a criticism of all 2K games, including the genre-defining NBA 2K series.

Sent from my MB300 using Tapatalk
What NEW Options has 2k forced on people, while taking old ones out? Also what makes people think 2K doesn't listen to the criticism they get from the gaming community? Just because they don't interact with the community like other developer's do.

We've seen/heard Sean Bailey say they have listened to the community & this will be reflected in this years game.

And from everything we've seen/heard from previews this is true..
 
# 350 jeffy777 @ 03/02/11 03:34 PM
Back to impressions.....

I'm still enjoying the demo. They seem to have fixed the problems I had with 2K10, so I think I'm going to be pretty happy this year. The graphics aren't perfect, and the shadow jaggies would be my biggest complaint. However, the gameplay is good, and that's what I'm the most concerned about.

For those saying the AI is too aggressive at the plate, I have to disagree. The AI takes plenty of strikes, and yet they will chase as well. Seems like a good balance.

Pasta padre made a game play video of the demo, and though it's only one inning you can clearly see that the AI is not overly aggressive:
http://www.youtube.com/watch?v=42tj5ZAY5OY
 
# 351 sroz39 @ 03/02/11 03:36 PM
Quote:
Originally Posted by bigfnjoe96
What NEW Options has 2k forced on people, while taking old ones out? Also what makes people think 2K doesn't listen to the criticism they get from the gaming community? Just because they don't interact with the community like other developer's do.

We've seen/heard Sean Bailey say they have listened to the community & this will be reflected in this years game.

And from everything we've seen/heard from previews this is true..
The ones that Jayhawker talked about in his post, where they went from 3 step pitching to the easier two step mechanic, along with the step mattering in the hitting to it not mattering now. What I was saying is, if they wanted to keep everyone happy, they should have kept the 3 step pitching in while offering the easier two step pitching as well etc. like SCEA is doing by adding in analog controls all the while keeping the old controls as well as tuning the old controls as well.

Edit: will try to keep on topic going forward, especially since as I play this demo more, I'm enjoying it more with each game.
 
# 352 Trevytrev11 @ 03/02/11 03:38 PM
Quote:
Originally Posted by bigfnjoe96
What NEW Options has 2k forced on people, while taking old ones out? Also what makes people think 2K doesn't listen to the criticism they get from the gaming community? Just because they don't interact with the community like other developer's do.

We've seen/heard Sean Bailey say they have listened to the community & this will be reflected in this years game.

And from everything we've seen/heard from previews this is true..
To answer #1, I think it's fair to say that they removed three-step pitching and two-step hitting and "forced" us to "down-grade" to a dumbed down version of both. They also removed "zone" (cursor) hitting as well as the the R-Stick throwing from 2K8 in which the user controlled the direction of the missed throw as well as the height. (I know R-stick throwing is still there, but it's not as immersive as it was).

I guess you can call these modifications, but the bottom line is that what many think were great systems are no longer available whether it's due to modifications or removal is really just a technicality.

I do think they monitor these boards for our ideas as well as complaints, but without interaction, you're not really getting into the head and hearing the details of many of these ideas...they get a basic idea and then after that it is up to them to interpret what the user was really invisioning or trying to portray.

A two way conversation is always going to be more productive than a one-way conversation and without them asking questions about our ideas, they are left to fill in the blanks based on whatever criteria they are using.

Edit...also sorry to derail the impression, this discussion is probably suited for another thread.
 
# 353 StormJH1 @ 03/02/11 03:45 PM
Need to play some more, but:

(1) The lower camera angle after batted balls is AWESOME. Such a simple fix that makes you appreciate the trajectory of the ball. Too bad they couldn't get a rid of the "ping pong paddle" bat sound effect.

(2) I think fielding has to be better in this version than 2k10...at least there is a GAME there. There seem to be tons of new animations, though I wonder if some of them are overused or will feel repetitive. Even the possibility of errors and the chance of an overcharged throw gives you something to think about. The question will just be if it's poorly implemented.

The visuals have their limitations, but ultimately that doesn't bother me. One thing that did annoy me was some of the framerate hiccups as you'd switch from one view to the next. This is analgous to the Madden 11 thing where you hear the ball hiked, but nobody moves for a second.
 
# 354 idrisguitar @ 03/02/11 03:49 PM
after loving the show demo, i expected to play this and pretty much have no funa nd turn it off and delete it within five minutes.

but i seriously enjoyed it. the pitching is great, and the main thing i HATED from 2k10 (the fielding) now really feels nice and smooth. executed a double play and it felt great.

the batting is good too. overall there is much to complain about, add in better commentary annd proper training modes to get used to the game and i can imagine this being a great fun game for the year (why i will get it on pc for sure)

moving out soon and wont have ps3, so im very happy this has provided and fun and playable alternative to the show at least until i can afford to get it later down the line. plus pc mods and rosters and sliders and edits etc. should all add to more a realistic experience if the 2k devs cant get it themselves.

definitely up there with MVP now, if it wasn't for the perfection that the show is everyone would be much more excited about this game. much better than i was expecting
 
# 355 Pared @ 03/02/11 03:54 PM
Quote:
Originally Posted by DirtyJerz32
Is this still the impressions thread on the 2k11 demo or is this a what 2k should do thread? Just curios...
Yes it is and the back and forth needs to be taken to PM. It's completely out of hand.

Last warning.
 
# 356 bigfnjoe96 @ 03/02/11 04:05 PM
Quote:
Originally Posted by sroz39
The ones that Jayhawker talked about in his post, where they went from 3 step pitching to the easier two step mechanic, along with the step mattering in the hitting to it not mattering now. What I was saying is, if they wanted to keep everyone happy, they should have kept the 3 step pitching in while offering the easier two step pitching as well etc. like SCEA is doing by adding in analog controls all the while keeping the old controls as well as tuning the old controls as well.
But did they really remove the 3-step pitching process? I totally get what people are talking about because 2k8 was all analog in the 3 step-process.

Right now the Pitching Mechanic is STILL a 3 step process, what VC did was remove that 1st analog motion (pitch selection) & replaced it with the face button.

As for the Analog Hitting Process, the reality is the Step-Influence wasn't done very well even with a slider for it. To the point as Jayhawker said people would 0 the slider out.

You can say VC has tried to appeal to a broader audience & I will agree with that. I also will say they may have scrapped stuff that was already in place to try & re-do the whole series & put their personal stamp on the title.

I agree that some of the things that were in the series before VC took over should have stayed & been refined. But we also should consider stuff may have needed to be taken out due to code, when they decided to take over.

EDIT: Sorry Pared just saw your message after posting this.
 
# 357 Artman22 @ 03/02/11 04:05 PM
Quote:
Originally Posted by emath
Last year. In fact, I didn't buy the game, but just played a friends. Almost bought the game just for the graphics though. Secretly though the stadiums looked more realistic than The Shows (couldn't say that to some of my friends though ). Glad I didn't though, because after I played it a few more times all of the bugs came to the surface.

This years graphics look horrible to me. Biggest turn off so far.
I don't know if you downloaded the same demo we all did, but the graphics look a lot better this year. Better color saturation, less jaggies and better player models. I'm playing it on the 360. When I get home tonight I'm going to download the ps3 version to see the difference.
 
# 358 SuperDave21 @ 03/02/11 04:06 PM
I absolutely loved the demo. I am a huge The Show fan and haven't looked back since The Show 06 (PS2 I think?), but 2K11 has made me take another look at the 2K series. I love sports games that are realistic, but at times I just want to sit down for 30 minutes and play a baseball game for the fun of it. I don't care about stats or anything at that point. I just want something I can enjoy and relax with. MLB 2K5 was the last 2K baseball game that allowed me to do that. It was unrealistic in a ton of ways, but at the same time, provided me with a quick baseball fix. 2K11 has brought me back to those memories.

-The pitching is really solid this year. There's nothing sweeter than throwing a pitch right by a guy as he swings and misses. It's satisfying.

-Batting has definitely improved. I feel like I can see the pitch coming out of the pitcher's hand and can react to it effectively. The games I played were mixed score-wise. Some games I would blow out the opposing team, sometimes they would beat me by one run. It all just depended on what I could do at the plate.

-Fielding feels way better. There are times when I think, "There's no way he gets to that ball," but then I realize it doesn't matter because I'm enjoying myself. Fun in a game? What a concept! Throwing feels better too. I like the fact that if I really screw up then I pay for it.

-Overall, I enjoyed it. There were a few bugs I ran into (it's a demo so I'm not surprised) but I think I may end up buying both games this year on day 1. The Show 11 didn't feel right to me for some reason. It felt overly complicated to anything. 2K11 seems to have simplified the game a bit and I can respect that.
 
# 359 phillyfan23 @ 03/02/11 04:17 PM
does the game have zone hitting ??
 
# 360 ssryry29 @ 03/02/11 04:24 PM
I noticed that the 360 demo ran smoother than the ps3 demo. Anybody else noticing this?
 


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