The MLB 2K11 demo is available now. Add it to your download queue right here.
Please play a few games and post your impressions here.
*UPDATE: PS3 demo is available now.
Quote:
"Begin your quest for perfection on the baseball diamond with the Major League Baseball 2K11 demo, available now for download. Play a three inning game with the San Francisco Giants and Texas Rangers at AT&T Park and get an early taste of 2K11’s Revamped Fielding System and improved Total Control Pitching & Hitting. Perfect YOUR game with Major League Baseball 2K11, in stores March 8!"
I echo the mixed feelings others have mentioned after a few games last night. The game is overall fun, which is the most important thing. Random thoughts in no particular order:
- My pitcher made a very awkward, behind-the-back shovel catch on a routine infield fly because I nudged him over a bit trying to gauge where the ball was gonna land. Didn't like that so much.
- The game (demo) didn't seem to necessarily switch you to the fielder most in-position to make a play after the opposition hits the ball; I felt like the computer-controlled guys were always the ones with the best opportunity to make a play, which made it seem more like observing than playing.
- Graphics are meh, but that's okay if the rest of the game is fun
- The game seems really herky-jerky; nothing is smooth, the transitions between running/stopping, stopping/throwing, throwing/relaxing are really noticeable and seem very last-last-gen
- I like the pitching, but I don't like pitches where you have to make a half-circle or more...it just seems like too long of a motion to have to make to throw a pitch, and half the time it seems like I'm completing said motion after the ball has already left the pitcher's hand. I feel like every pitch should either be a up/down or down/up combo, side-side combo (insert Karate Kid joke here), or else quarter-circle at most (to simulate wrist rotation)....anything else just seems to me to be excessive motion just to throw a darn pitch.
- Can't settle on whether I like using the analog or face buttons for base throws....not sure about the throw meter either (whether it's a worthwhile addition or not)
- I can't hit water from a boat when batting...I wish the greyed-out "strike zone" in the batter's cam wasn't there - takes me away from focusing on the pitch for some reason. I assume that's something that can be turned off in the retail version (?)
- Can't get a feel for the fielding yet, but it's been a while since I played a lot of videogame (or real) baseball, so that will I'm sure just take some time
- Hit a hard liner up the middle and the pitcher flinched out of the way before it nailed him in the legs...he scrambled to his feet and made a play, just nipping me at first base. Cool.
- Struck out to end the game (?), but then it went into the fielding view and I realized the catcher dropped the ball, so I was hauling arse down the first-base line and actually beat out the throw to be safe at first. Really cool (provided it doesn't happen too much). Bad news? I struck out with the next batter at the plate, so the CPU got 4 strikeouts in an inning on me...
I think the game is pretty fun on the whole (caveat: based on the 3-inning demo); I'll still wait to see what people think a few weeks in, though. I don't really get into a baseball mood until spring anyway...
Why you salty with Pete, he is saying that we are posting this so 2K can see to fix it. The other guy was saying that it was already posted and what do we expect others to say.
It better be fixed because it was an issue 2 years ago as well
I see what you are saying, but I'm not salty with anyone here at OS. I just thought for a second that he meant that it was not our duty to say anything, but to let the devs simply see it for themselves and correct it (in which I wouldn't agree with).
I didn't mean to take a stab at him like that because that was not my intent. I would have written the same thing regardless of who wrote it. It was a simple misunderstanding, thats all.
But in that case, if it was an issue 2 years ago, there is absolutely no excuse for the them not to fix it.
Why you salty with Pete, he is saying that we are posting this so 2K can see to fix it. The other guy was saying that it was already posted and what do we expect others to say.
It better be fixed because it was an issue 2 years ago as well
You guys have rehashed it enough. Let's get back to the impressions please.
I played a three inning game last night and I'm just not feeling it this year.
I thought last year's game just needed these improvements. I supported it, bought it and basically only complained about pitching being too easy and the lack of extra base hits. Sure there were some things that didn't work out great like fielding and those ugly soft line drives to infielders, but I could stomach it for the most part.
I can't stomach it any longer. The soft line drives are still there and while it's a nice option in terms of hit variety, it's too frequent to be realistic. You just don't see that kind of contact in a real baseball game. It's nearly impossible for a ball to remain afloat that long low to the ground for that distance.
The pitching mechanic is still the best in the business, but I now find myself not caring for it as much. I just want to throw the darn pitch. And that's a problem for 2K with me because the best thing it has going for it is something I just don't want to do anymore. It's not because it's not amazing or anything. I just don't want to use it anymore.
I don't necessarily have a problem with the graphics on the PS3. I think they are fine enough for me. I can live with them. The jaggies on shadows are downright ugly, but it's not killing the game. However, despite all that, I just can't look at these batting stances anymore. They remind me of that guy that thinks he knows how to do everyone's batting stance and ESPN threw into our faces because he became an internet sensation. The guy is a joke. His batting stances are awful. Cartoonish. That's what I get from MLB 2K. The stances look like they should be right, but they are done so over the top. If a guy's bat wiggles, then he wiggles too much. If he crouches, then he crouches too much. It's excessive and looks like a kid attempted them.
The strength behind pitches, the hammer drop from arm up to follow through is still beautiful. I love the follow through on pitches. I wish more of the animations fit that same motion.
But everything in the game seems too big. Everything is larger than life. The graphics are over done. The flashes are too rapid, too frequent. The stances are extreme. The ball marker looks too big. The arrows displaying the ball's movement are too big. Everything is just too much in your face for me. I wish the game would just let me breathe a bit from the sensory overload.
I guess the thing that I didn't let bother me before are bothering me now. I'm happy the development team has made such huge strides because they really have. I can tell from contact that the gameplay is improved. There are still from random things like a 1B not tagging the baserunner on an errant throw despite being a foot away and instead attempting to step on the bag first - that just shouldn't happen. Guys have to know what's going on - but overall the game is much much improved.
The little things, however, are getting to me now. They are like that person you meet for the first time that everyone tells you is annoying. At first, you're like: "It's cool. They are a bit obnoxious but I can deal with it. That's just their personality." And then you hang out with them and little by little you start seeing more of these annoying habits. You start peeling away at the core and the things that are in your face become that thing which the person stands for in your opinion. And Finally, it's no longer about how nice the person talks to you, or what cool things they can do, but instead about the little annoying things that just crawl in your skin and begin to annoy you so much you can't deal with it anymore.
That's how I feel with MLB 2K now. I just can't do it anymore.
I played a three inning game last night and I'm just not feeling it this year.
I thought last year's game just needed these improvements. I supported it, bought it and basically only complained about pitching being too easy and the lack of extra base hits. Sure there were some things that didn't work out great like fielding and those ugly soft line drives to infielders, but I could stomach it for the most part.
I can't stomach it any longer. The soft line drives are still there and while it's a nice option in terms of hit variety, it's too frequent to be realistic. You just don't see that kind of contact in a real baseball game. It's nearly impossible for a ball to remain afloat that long low to the ground for that distance.
The pitching mechanic is still the best in the business, but I now find myself not caring for it as much. I just want to throw the darn pitch. And that's a problem for 2K with me because the best thing it has going for it is something I just don't want to do anymore. It's not because it's not amazing or anything. I just don't want to use it anymore.
I don't necessarily have a problem with the graphics on the PS3. I think they are fine enough for me. I can live with them. The jaggies on shadows are downright ugly, but it's not killing the game. However, despite all that, I just can't look at these batting stances anymore. They remind me of that guy that thinks he knows how to do everyone's batting stance and ESPN threw into our faces because he became an internet sensation. The guy is a joke. His batting stances are awful. Cartoonish. That's what I get from MLB 2K. The stances look like they should be right, but they are done so over the top. If a guy's bat wiggles, then he wiggles too much. If he crouches, then he crouches too much. It's excessive and looks like a kid attempted them.
The strength behind pitches, the hammer drop from arm up to follow through is still beautiful. I love the follow through on pitches. I wish more of the animations fit that same motion.
But everything in the game seems too big. Everything is larger than life. The graphics are over done. The flashes are too rapid, too frequent. The stances are extreme. The ball marker looks too big. The arrows displaying the ball's movement are too big. Everything is just too much in your face for me. I wish the game would just let me breathe a bit from the sensory overload.
I guess the thing that I didn't let bother me before are bothering me now. I'm happy the development team has made such huge strides because they really have. I can tell from contact that the gameplay is improved. There are still from random things like a 1B not tagging the baserunner on an errant throw despite being a foot away and instead attempting to step on the bag first - that just shouldn't happen. Guys have to know what's going on - but overall the game is much much improved.
The little things, however, are getting to me now. They are like that person you meet for the first time that everyone tells you is annoying. At first, you're like: "It's cool. They are a bit obnoxious but I can deal with it. That's just their personality." And then you hang out with them and little by little you start seeing more of these annoying habits. You start peeling away at the core and the things that are in your face become that thing which the person stands for in your opinion. And Finally, it's no longer about how nice the person talks to you, or what cool things they can do, but instead about the little annoying things that just crawl in your skin and begin to annoy you so much you can't deal with it anymore.
That's how I feel with MLB 2K now. I just can't do it anymore.
Man, you just summed things up much better than I've been able to. I was the same as you last year, and now that same as you this year.
I think Blzer is definitely wrong here. Two seamers are still breakpoint control imo. I had pitch movement cranked up in 2K10 last year to make it harder and the movement was definitely breakpoint last year as well. Blzer, if you still have 2K10, crank up that slider and you will see that two seamers are not pinpoint control.
I did man, all the time. Every time I popped in the game I forgot how the different fastball types didn't work like the other pitches. My sliders were jacked up as well. It surprised me how it always seemed to have pinpoint aiming as opposed to breakpoint.
Man, you just summed things up much better than I've been able to. I was the same as you last year, and now that same as you this year.
Oh well I guess.
I can see where they are going with the game. The presentation is looking great. The animations have the right goal in mind.
The execution, however, is lacking to me. It wants to make a large step to the right, but it's taking two steps to get there.
I hope they continue to pour their passion and commitment to the game. There's no doubt in my mind that MLB 2K11 is an example of the developers listening to the fans and non fans.
This demo didn't sell it for me this year. I know it's only one three inning game, but I tried to watch one inning of CPU vs. CPU this morning and it just didn't sit well for me.
I will now complain that 2K needs to work hard on the animations. I think that's their next step. The animations need a huge overhaul. Everything from movement to intention to execution. I'm sure it plays good baseball with some issues, but it needs to look like good baseball as well.
I played a three inning game last night and I'm just not feeling it this year.
I thought last year's game just needed these improvements. I supported it, bought it and basically only complained about pitching being too easy and the lack of extra base hits. Sure there were some things that didn't work out great like fielding and those ugly soft line drives to infielders, but I could stomach it for the most part.
I can't stomach it any longer. The soft line drives are still there and while it's a nice option in terms of hit variety, it's too frequent to be realistic. You just don't see that kind of contact in a real baseball game. It's nearly impossible for a ball to remain afloat that long low to the ground for that distance.
The pitching mechanic is still the best in the business, but I now find myself not caring for it as much. I just want to throw the darn pitch. And that's a problem for 2K with me because the best thing it has going for it is something I just don't want to do anymore. It's not because it's not amazing or anything. I just don't want to use it anymore.
I don't necessarily have a problem with the graphics on the PS3. I think they are fine enough for me. I can live with them. The jaggies on shadows are downright ugly, but it's not killing the game. However, despite all that, I just can't look at these batting stances anymore. They remind me of that guy that thinks he knows how to do everyone's batting stance and ESPN threw into our faces because he became an internet sensation. The guy is a joke. His batting stances are awful. Cartoonish. That's what I get from MLB 2K. The stances look like they should be right, but they are done so over the top. If a guy's bat wiggles, then he wiggles too much. If he crouches, then he crouches too much. It's excessive and looks like a kid attempted them.
The strength behind pitches, the hammer drop from arm up to follow through is still beautiful. I love the follow through on pitches. I wish more of the animations fit that same motion.
But everything in the game seems too big. Everything is larger than life. The graphics are over done. The flashes are too rapid, too frequent. The stances are extreme. The ball marker looks too big. The arrows displaying the ball's movement are too big. Everything is just too much in your face for me. I wish the game would just let me breathe a bit from the sensory overload.
I guess the thing that I didn't let bother me before are bothering me now. I'm happy the development team has made such huge strides because they really have. I can tell from contact that the gameplay is improved. There are still from random things like a 1B not tagging the baserunner on an errant throw despite being a foot away and instead attempting to step on the bag first - that just shouldn't happen. Guys have to know what's going on - but overall the game is much much improved.
The little things, however, are getting to me now. They are like that person you meet for the first time that everyone tells you is annoying. At first, you're like: "It's cool. They are a bit obnoxious but I can deal with it. That's just their personality." And then you hang out with them and little by little you start seeing more of these annoying habits. You start peeling away at the core and the things that are in your face become that thing which the person stands for in your opinion. And Finally, it's no longer about how nice the person talks to you, or what cool things they can do, but instead about the little annoying things that just crawl in your skin and begin to annoy you so much you can't deal with it anymore.
That's how I feel with MLB 2K now. I just can't do it anymore.
I can see where they are going with the game. The presentation is looking great. The animations have the right goal in mind.
The execution, however, is lacking to me. It wants to make a large step to the right, but it's taking two steps to get there.
I hope they continue to pour their passion and commitment to the game. There's no doubt in my mind that MLB 2K11 is an example of the developers listening to the fans and non fans.
This demo didn't sell it for me this year. I know it's only one three inning game, but I tried to watch one inning of CPU vs. CPU this morning and it just didn't sit well for me.
I will now complain that 2K needs to work hard on the animations. I think that's their next step. The animations need a huge overhaul. Everything from movement to intention to execution. I'm sure it plays good baseball with some issues, but it needs to look like good baseball as well.
Yup, absolutely. Animations, and overall graphical continuity between platforms. This will definitely be an interesting series to watching going forward. If they can get this thing on NBA 2K levels... watch out.
Yup, absolutely. Animations, and overall graphical continuity between platforms. This will definitely be an interesting series to watching going forward. If they can get this thing on NBA 2K levels... watch out.
And CMH, you hit the nail on the head. The difference is I was kind of aware of these things already. A lot of people on here said that "2K10 just needed to add errors and injuries and it would be a fine playing game." That's a bit true, but it's also an ugly playing game. There are just weird things behind the mechanics of 2K games that don't make a single bit of sense to me. It's that "rough around the edges" kind of atmosphere they always seem to plague baseball games with.
For starters, I really get and dig that people admire the hitting cam, I really do. But honestly, why oh why is this a default camera? I know that none of my friends ever touch any settings (maybe difficulty, but that's it), and it looks and plays like an eyesore out of the box. Strange unnecessary meters, very slow and floaty pitch speeds while the catcher snaps the ball back, and dreaded hitting camera angles. Again, some people like it... I despise it. With a passion, mind you. Can I see? Yeah, a little bit. Why is a third of the screen showing the dirt though? It's just an ugly looking camera is all, and it's the default. If it's a third option in the game, go for it and knock yourself out. But find something else that just seems more "standard" in the options. I don't know why this irks me, probably because I can't change it in the demo. Didn't help that last year I couldn't save my camera options though.
Secondly, things like walks, runners crossing home plate on home runs, and consistencies that won't change based on the situation. Why do they go from some animation and then start cutting corners and stopping on a dime and stuff? I know it's RTP, but can't they trigger the home run animation to have them just smoothly start going back to their bench afterward? It makes little sense to me.
And the thing you said about the batting stances is spot on. I could live with it if we have one hundred generic stances to choose from like SCEA finally put in last year, but we don't. The generic stances were always a head-scratcher, too... who on earth bats like 90% of these generic stances? Where do they come from? I just don't get it. They don't exist anywhere in the baseball world, and they wouldn't even fundamentally be natural or advantageous at the plate.
Then there's the sounds. I know they used to have bat explosions in the past, but somehow I kind of feel that's just still kind of there in a way. They go to baseball games, right? They watch them on TV? Why do some of these sounds exist? They've existed for as long as we've complained about them, that has not changed at all. As far as sounds go, what's up with the umpire? Do they just throw this stuff in to be funny? Again, it just doesn't sound good. I don't know where they come up with half of these things, and since I can't adjust audio levels in the demo it comes off as comical. And well, jumbotrons still have the issue of not filling up the black area. Uhh... just fill up the black area I guess? I'm really not sure how to put it, but for three years it's been like this and it's tough to look past.
Ugh, and then I only wish they had a more accessible hitting mechanic. I mean I dedicated a YouTube video to its problems. I know people say check swings are in the game, but honestly like defensive swinging they feel like premeditated controls you have to use. The classic controls don't help because 1) there's no ability to swing "normally" (it automatically suggests a swing type for you from the list, probably base on the player) and 2) there isn't any kind of aiming, just directing your hit. And last year was simply unplayable with hitting. I tell you, I've played baseball games for years. Everyone here has. And never ever in my life has there ever been such unresponsive swinging. No one else here claims that it existed in 2K10, but my goodness was it a fatal flaw. I'd pop in my disc every so often (which I still own), and say to myself "Hey, this game is fun!" And that's the absolute worst part about it... despite everything that troubles me in this game, it is a damn fun video game. There some fun factor I've always sought in the 2K series that I can't in any other baseball game, and I'm not just talking about The Show but games of the past as well. Sure they're fun, but they wouldn't grab me the same way if they had these nagging issues. So anyway, I tell myself that it's fun but then I get re-reminded that I can't hit the damn ball because my player swings half a second late! And again, remember... it's not TV lag, fellas, I've been gaming for years and playing another baseball game right beside it with completely normal response. 2K10 didn't have it, and it became unplayable that way.
And I could honestly forgive them of all these things, I really could... if they were just more involved with the community. This is the worst part about it. There are things in their own little 2K world where they feel most of these tactics are right and they've been around since 2K3, but they just boggle the game down hard. No sense of urgency on their end to mold their schedule, habits, or implementations around what the customer wants. Sure there are some things that work and I really appreciate them for doing it (small things like variable strike zones and zero-stitch commentary), but it's still completely on their end. There isn't really a tonal human entity we can feel from their lead designer, except when we read they called out SCEA for their right-stick pitching mechanic. Even EA had Ian Cummings on here for a while, I don't know. There are things in this game that, whether big or small, a sense of community and involvement would be terrific. I'm not even talking about OS, their main forum doesn't have it either. The best they have is Ronnie, and man oh man I don't know if I should blame him or not, but his posts and tweets are inaccurate 80% of the time.
And then there's that other bone I have to pick with them backhandedly admitting that their past games weren't worth their $60 price tags with all that was wrong with them, but oh now that they're corrected they are worth it... only to get another comparison the next year. I get it though, they are actually improving the game so I shouldn't really have an issue with this one. And it's not like this is the only game that has this kind of problem, so I guess this isn't the worst of the things. It's just that "developer/community" feedback, or lack thereof, that triggers this for me. I've seen developers admit to things that won't be in the game without being obligatory about it, but I just can't see this with 2K.
It's just become a chore working with 2K, and year after year I love to see what they have to offer but they really lack a sense of fine-tuning and correcting little things among the big things. They are good at going under-the-hood and you can see it in the most recent developer diary, but the visual and audio front we experience is very hard to look past that, behind the glamor, it is still a "2K baseball" game.
I say all of this, and yet I'm still playing the demo. Why? Because the game is fun. I popped it in all the time last year and to be honest, aside from being able to make contact with the ball (which is half of the game, no big deal) I would still play it. 2K10 (and 2K11 from the looks of things) certainly has that short-term appeal and I don't mind owning it if I play a game at a time, even if it's not franchise mode. But man, they really need to nab people for the long-haul. They want to turn things around and they're taking some of the right baby steps, but the bigger picture is the issue. No, I don't want them to can their game or switch developers. If it takes them two years to release the next game, so be it. I'm an avid fan of the games these guys put out, but they always irk me in some way that it just comes off as a chore to get to the reasons why you love the series. People are hailing it as the "one more year and it's golden" kind of series and I think VC would be capable of doing it better than any other company, but they just aren't. I really appreciate the upgrades they have made, but I think in the end all the blame goes on 2K for going through three different development teams before finally handing it off to VC.
Anyway, back to the demo. I'm having a blast with it despite the limitations, but man this game is just easy to pick on. I feel like I needed to actually write one of these out from the last few years of this game's releases.
EDIT: Wow, you know reading my post again I could only think of one thing... 2K is Brian and I am Quagmire.
And I think they will be able to pay a reasonable amount for a non-exclusive license and have more room in their budget to flesh the game out to NBA 2K11 levels.
After so many years of putting out a product many levels below the NBA 2k standard, do you think this team really has that type of talent?
And CMH, you hit the nail on the head. The difference is I was kind of aware of these things already. A lot of people on here said that "2K10 just needed to add errors and injuries and it would be a fine playing game." That's a bit true, but it's also an ugly playing game. There are just weird things behind the mechanics of 2K games that don't make a single bit of sense to me. It's that "rough around the edges" kind of atmosphere they always seem to plague baseball games with.
For starters, I really get and dig that people admire the hitting cam, I really do. But honestly, why oh why is this a default camera? I know that none of my friends ever touch any settings (maybe difficulty, but that's it), and it looks and plays like an eyesore out of the box. Strange unnecessary meters, very slow and floaty pitch speeds while the catcher snaps the ball back, and dreaded hitting camera angles. Again, some people like it... I despise it. With a passion, mind you. Can I see? Yeah, a little bit. Why is a third of the screen showing the dirt though? It's just an ugly looking camera is all, and it's the default. If it's a third option in the game, go for it and knock yourself out. But find something else that just seems more "standard" in the options. I don't know why this irks me, probably because I can't change it in the demo. Didn't help that last year I couldn't save my camera options though.
Secondly, things like walks, runners crossing home plate on home runs, and consistencies that won't change based on the situation. Why do they go from some animation and then start cutting corners and stopping on a dime and stuff? I know it's RTP, but can't they trigger the home run animation to have them just smoothly start going back to their bench afterward? It makes little sense to me.
And the thing you said about the batting stances is spot on. I could live with it if we have one hundred generic stances to choose from like SCEA finally put in last year, but we don't. The generic stances were always a head-scratcher, too... who on earth bats like 90% of these generic stances? Where do they come from? I just don't get it. They don't exist anywhere in the baseball world, and they wouldn't even fundamentally be natural or advantageous at the plate.
Then there's the sounds. I know they used to have bat explosions in the past, but somehow I kind of feel that's just still kind of there in a way. They go to baseball games, right? They watch them on TV? Why do some of these sounds exist? They've existed for as long as we've complained about them, that has not changed at all. As far as sounds go, what's up with the umpire? Do they just throw this stuff in to be funny? Again, it just doesn't sound good. I don't know where they come up with half of these things, and since I can't adjust audio levels in the demo it comes off as comical. And well, jumbotrons still have the issue of not filling up the black area. Uhh... just fill up the black area I guess? I'm really not sure how to put it, but for three years it's been like this and it's tough to look past.
Ugh, and then I only wish they had a more accessible hitting mechanic. I mean I dedicated a YouTube video to its problems. I know people say check swings are in the game, but honestly like defensive swinging they feel like premeditated controls you have to use. The classic controls don't help because 1) there's no ability to swing "normally" (it automatically suggests a swing type for you from the list, probably base on the player) and 2) there isn't any kind of aiming, just directing your hit. And last year was simply unplayable with hitting. I tell you, I've played baseball games for years. Everyone here has. And never ever in my life has there ever been such unresponsive swinging. No one else here claims that it existed in 2K10, but my goodness was it a fatal flaw. I'd pop in my disc every so often (which I still own), and say to myself "Hey, this game is fun!" And that's the absolute worst part about it... despite everything that troubles me in this game, it is a damn fun video game. There some fun factor I've always sought in the 2K series that I can't in any other baseball game, and I'm not just talking about The Show but games of the past as well. Sure they're fun, but they wouldn't grab me the same way if they had these nagging issues. So anyway, I tell myself that it's fun but then I get re-reminded that I can't hit the damn ball because my player swings half a second late! And again, remember... it's not TV lag, fellas, I've been gaming for years and playing another baseball game right beside it with completely normal response. 2K10 didn't have it, and it became unplayable that way.
And I could honestly forgive them of all these things, I really could... if they were just more involved with the community. This is the worst part about it. There are things in their own little 2K world where they feel most of these tactics are right and they've been around since 2K3, but they just boggle the game down hard. No sense of urgency on their end to mold their schedule, habits, or implementations around what the customer wants. Sure there are some things that work and I really appreciate them for doing it (small things like variable strike zones and zero-stitch commentary), but it's still completely on their end. There isn't really a tonal human entity we can feel from their lead designer, except when we read they called out SCEA for their right-stick pitching mechanic. Even EA had Ian Cummings on here for a while, I don't know. There are things in this game that, whether big or small, a sense of community and involvement would be terrific. I'm not even talking about OS, their main forum doesn't have it either. The best they have is Ronnie, and man oh man I don't know if I should blame him or not, but his posts and tweets are inaccurate 80% of the time.
And then there's that other bone I have to pick with them backhandedly admitting that their past games weren't worth their $60 price tags with all that was wrong with them, but oh now that they're corrected they are worth it... only to get another comparison the next year. I get it though, they are actually improving the game so I shouldn't really have an issue with this one. And it's not like this is the only game that has this kind of problem, so I guess this isn't the worst of the things. It's just that "developer/community" feedback, or lack thereof, that triggers this for me. I've seen developers admit to things that won't be in the game without being obligatory about it, but I just can't see this with 2K.
It's just become a chore working with 2K, and year after year I love to see what they have to offer but they really lack a sense of fine-tuning and correcting little things among the big things. They are good at going under-the-hood and you can see it in the most recent developer diary, but the visual and audio front we experience is very hard to look past that, behind the glamor, it is still a "2K baseball" game.
I say all of this, and yet I'm still playing the demo. Why? Because the game is fun. I popped it in all the time last year and to be honest, aside from being able to make contact with the ball (which is half of the game, no big deal) I would still play it. 2K10 (and 2K11 from the looks of things) certainly has that short-term appeal and I don't mind owning it if I play a game at a time, even if it's not franchise mode. But man, they really need to nab people for the long-haul. They want to turn things around and they're taking some of the right baby steps, but the bigger picture is the issue. No, I don't want them to can their game or switch developers. If it takes them two years to release the next game, so be it. I'm an avid fan of the games these guys put out, but they always irk me in some way that it just comes off as a chore to get to the reasons why you love the series. People are hailing it as the "one more year and it's golden" kind of series and I think VC would be capable of doing it better than any other company, but they just aren't. I really appreciate the upgrades they have made, but I think in the end all the blame goes on 2K for going through three different development teams before finally handing it off to VC.
Anyway, back to the demo. I'm having a blast with it despite the limitations, but man this game is just easy to pick on. I feel like I needed to actually write one of these out from the last few years of this game's releases.
I maybe be out of the norm, but I will take fun over anything else.
I don't need have a game that is deeper then life itself. I'm getting older and have no time to put in a deep, deep game anymore, I wanna pick and play and have FUN.
Any chance we can get a separate PS3 Demo impressions thread? Because it seems like that console has some issues that I don't see on the 360.
It seems 2K has once again chosen to do a cheap import of their game to the PS3 because they don't think they can justify the expense. regardless of why, how it runs on the PS3 is of no importance to most of the people that are considering the game. And if they are considering it for the PS3, they deserve to have a rundown of the issues found on the PS3.
There doesn't seem to be a very efficient separation of who is playing what in this impressions thread.
I think the PS3 version looks and runs ok enough...2k7, 2k10 and now 2k11 (demo) all look decent enough on Ps3. But I know from years past (IMO) 360 always looked much much better.
I maybe be out of the norm, but I will take fun over anything else.
I don't need have a game that is deeper then life itself. I'm getting older and have no time to put in a deep, deep game anymore, I wanna pick and play and have FUN.
You and I are in total agreement here. The game is just fun. 2K has always had that about them, they resort to the video game aspect of the game itself rather than the sport of it. This is completely fine with me. Though sometimes there are things that get in the way that make me say, "Man, I'm having fun with this, so why are you sticking your ugly head out right here in [name issue here]?" Like I said, I would have played 2K10 twenty times as much if I could actually swing at the ball in the allotted time I would input to swing, but it just didn't happen.
I will keep looking back to this game because it's a very easy fix to pop in here and there. I just don't know if I can justify spending $60 on this baseball title anymore though. I actually cringe doing that for any video game, but for this one it's an easy target for me to say that with. This is an excellent $30 title though, probably the best money can buy. I'm not saying this game is worth $30, but it gets that kind of fix from me.
I maybe be out of the norm, but I will take fun over anything else.
I don't need have a game that is deeper then life itself. I'm getting older and have no time to put in a deep, deep game anymore, I wanna pick and play and have FUN.
I think that is why 2k11 will appeal to many because it is baseball "lite"!
I think that is why 2k11 will appeal to many because it is baseball "lite"!
Potentially yes, I could see that. I'm not a huuuuuge baseball guy like some of the folks on here, but this game just doesn't cut it for me and I'm so happy the other option exists.
I really can't put my finger on it, but this game just feels awkward. Incredibly unresponsive in all aspects - I never feel like I'm fully in control.
I do like the lighting, stadium graphics and I also actually really like that batting view, but absolutely nothing else stood out to me as being good or polished in the slightest.
At the same time, it does seem to be extremely simple to pick up and play, which could help them sell copies, and hey, maybe that's what they were going for.
People who keep saying the User Pitching Camera makes the ball look floaty. That's been an issue when using the behind the Pitcher Camera for a while. If you use the behind the Hitter Pitching Camera, it's not an issue.
And to tell you the truth, it's not that bad in the DEMO.