The MLB 2K11 demo is available now. Add it to your download queue right here.
Please play a few games and post your impressions here.
*UPDATE: PS3 demo is available now.
Quote:
"Begin your quest for perfection on the baseball diamond with the Major League Baseball 2K11 demo, available now for download. Play a three inning game with the San Francisco Giants and Texas Rangers at AT&T Park and get an early taste of 2K11’s Revamped Fielding System and improved Total Control Pitching & Hitting. Perfect YOUR game with Major League Baseball 2K11, in stores March 8!"
How do you change the profile to different difficulties? I'm a little lost here.
Go to your dashboard >> my xbox >> click on the second tab over that shows your avatar >> click profile >> game defaults >> general >> set difficulty to easy, normal, or hard.
Quote:
Originally Posted by Greene_Flash03
How do you attempt a pick off throw?
Hold the left trigger, then move the right stick towards the appropriate base.
its so nice to draw a 4 pitch walk. I can't tell you the last time I got one in a 2k series, maybe never. Glad the "if count is 3-0, must throw a strike" code is finally gone lol
It was like that in 2K10 as well, but I agree it's nice. The AI pitching is a strong point in this series.
Go to your dashboard >> my xbox >> click on the second tab over that shows your avatar >> click profile >> game defaults >> general >> set difficulty to easy, normal, or hard.
Hold the left trigger, then move the right stick towards the appropriate base.
i just hit a HR with Huff dead center however. their CF ran through the fence made the catch but it still counted as a HR. other wise the game plays good will be picking this up.
I just bumped my profile up to Hard, and wow it does indeed make a huge difference, as others have said. Much more challenging all around. There's virtually no fielder assist on contact, which is nice for those who want total control of the fielding. It's also nice to see the user pitching accuracy go way down, which shows that the pitching accuracy slider is definitely going to be effective, so that's good. Both these things seem to indicate that sliders should be very helpful this year in regards to tuning the gameplay to our individual tastes and skill levels.
Another general positive I noticed is that the AI will now occasionally throw balls out of the zone to opposing pitchers. In 2K10, when your pitcher came to the plate you'd never see anythng except strikes, so it's good to see yet another issue that has been fixed.
In terms of graphics, The only thing that bothers me is the jagged shadows. I know it doesn't affect gameplay, but I was really hoping they'd be gone this year. Hopefully the retail version is smoother in that department, but it's not a game killer IMO. Gameplay comes first for me.
Just to build on this after playing more on on Hard: it is extremely refreshing to pitch and not have your pitches always go exactly where you want them to. I love the challenge. I really liked the pitching mechanic last year, but quickly got burned out on the pitching in general because of the super accuracy. Now that I've seen what the difficulty adjustments can do for the pitching in a general way, I can tell that I'm going to really enjoy the pitching this year. Same goes for hitting, fielding, and baserunning. I'm looking forward to playing with the difficulty sliders and finding the right balance.
Here are my honest opinions of 1. What I think thus far of the demo and 2. What we can hopefully expect.
First and foremost, I have played the heck out of both the "other" baseball demo and 2k11. With both demo's, the same can be said for them both as far as visuals and little hiccups regarding framerate. I believe russell said thier game demo was from a december build which leaves me no doubt that this was the same case with 2k11. That said, the retail impressions from the "other" game are thufar VERY positive regarding the visuals and framerate hiccups so I believe the same will be said with 2k11's retail version.
1. Sliders, sliders, sliders... It seems to me this game is gonna be so much slider dependant to get what I want out of it. Luckily for us there are tons of slider adjustments for us to tinker with. The one I like the most is the USER pitch speed which I hope CPU pitch speed is offered. But from the mound perspective, the pitch is goin way to slow. If I could speed it up then a ton of realistic movements and speed perception improvements can be had.
2. Camera...I hate that they chose such poor camera options to show us their product this year. The default hitting camera is so bad. I know for a fact this can be changed so I am not worried about this aspect as to the one I use really brings out the pitcher/batter battle and its a realistic perception of incoming pitches. Similar to the shows catcher 3 or 4 camera. The pitcher camera is just the default cam so I think that the variable broadcast cams that are supposed to be implemented should bring this game out a bit. As it is the default camera really highlights everything I hated about 2k10. I really wish they would have taken an idea from the show and let us move the pitch meter around instead of having RIGHT IN THE WAY of the batter. Call me crazy but I liek to see the K in its entirety. The fielding cam is a bit erratic from the user side of the house. It seems like instead of panning out to a medium view to capture all the play, 2K tries to get a little closer which forces the camera to whip a bit. This is a bummer just because when this happens we as players miss a bit of the action and it kinda takes away fro the game IMO. The hitting camera (user) is neat, I do like the perspective on this. I just hope the retail version is cleaner than the demo.
3. hitting/pitching...love both aspects of this game. I love the hit variety and the new tailing and line shots in the game. Again I am gonna either have to change some settings or sliders to see if I can change up those "weak floater" hits. Its really not that big a deal though for me. The pitching is always good in this game and now with the K zone variable and the pitcher deifferentiation, it really makes it fun. I feel the difference between derek holland and brandon webb. Like I said earlier though, user pitch speed slider, movement, and camera settings are gonna be HUGE in making this worth anything. The demo really takes a crap on it as it is now.
4. Fielding...I ahve had some errors which is nice and some good plays here and there. I am really gonna have to play the retail version to see the end product as to this really didnt showcase a ton which in a demo that is what I expected, a little but not a lot.
5. Graphics...ok this is really to each their own kinda deal. FOr me its a big deal. The show has great graphics but just like anyone else they fail at certain areas and its no different here. Someone on here really complained about the sig style batting stances which is laughable to me simply becasue the "other" game actually used the Batting stance guy and a ton of his animations are still there! Even the ones they have redone are hit and misses for quite a few players...I mean josh ahmiltons stance isnt even close so really, in this department its all in the eye of the beholder. In my opinion, the sig syles in 2K are some of the best in the business. Now I will absolutley FURIOUS if adrian Beltre, alfonso soriano, and jorge cantu's stance are still the stupid generic stances instead fo having their actual sig i the game. THAT will absolutley have me in the modd for midget tossing. But I have faith. Some faces look great, while others....well...they look like my daughter drew them. (not THAT bad but you get the point) For the greater good though 2k did do a pretty good job this year with the faces and bodies. The manager glasses issue...look, if you dont have the glasses in the game, then just dont put crap on the manager faces!!!! I hate seeing Ron Wash in "shooter" glasses. Its like there is a firing range at the mound! No specs are better than what is there now. Ballparks look really good, hopefully the retail is ironed a bit to where the jaggies and grahpics mess is not there. I know the show had some glaring issues that werent present in the retail version so I am sure this is the same.
I think demo's are kind of a mess to begin with so I am not looking into the "state" of the game resting on this demo alone. I mean, when the other games demo hit, bad news was abundant for it fro awhile or at least until today when retail copies were being played and after the impressions on those, that game is all hyped up now so to put a ton of expectations on a demo...especially from 2k, and wanting it to be everything you hoped for is kinda ignorant. What we got was a small taste and if you look at the videos that a****uate the gameplay (playervsplayer) you already see a HUGE difference. I think whats really goin on is that people are on the fence about this game and whats worse is 2K REFUSES to interact with the community. Ronnie is literally peggy from that ******** credit card commercial and the quality of product that we have recieved from 2K is comparable only to KIA vehicles in the early 2001 to 2006. However JUST LIKE KIA, I believe they have turned it around this year and wil deliver. Will a ton of user adjustments have to be made to get the gameplay we want? Absolutley. As of right now this game looks like a winner and will be a day one purchase. (A ton of stinking player edits are gonna have to be done as player gear is all messed up as per 2K normality)
On Hard difficulty? Yeah, it's REALLY tricky on hard, lol...but pretty easy on Normal/Pro. When I get the game, I'll probably set the sliders somewhere in between for stealing.
On Hard difficulty? Yeah, it's REALLY tricky on hard, lol...but pretty easy on Normal/Pro. When I get the game, I'll probably set the sliders somewhere in between for stealing.
It's insanely hard. As soon as I feel the controller vibrate the CPU throws to the base I'm trying to steal. OMG it's crazy!
It's insanely hard. As soon as I feel the controller vibrate the CPU throws to the base I'm trying to steal. OMG it's crazy!
Same here, although I usually am able to get back to first instead of being picked off @ 2B. I am horrible at the timing of pressing and releasing the RT.
Same here, although I usually am able to get back to first instead of being picked off @ 2B. I am horrible at the timing of pressing and releasing the RT.
They need to make it a lot easier or something. Hopefully a slider well hope this issue.
They need to make it a lot easier or something. Hopefully a slider well hope this issue.
It will definitely help because it's really easy on the normal setting if you try switching it back from Hard, so there's gotta be a sweet spot in the middle with slider settings, or even All Star difficulty maybe.
I'm not sure if this has been mentioned but has anybody noticed the "skin" they out on the players? It's mostly noticeable around the neck area I first saw it on Jonathan Sanchez and you can tell they tried to make the skin wrinkle when they move, but they just end up looking like they're made out of the same stuff as Stretch Armstrong. Also the necks themselves seem to be too thin...and Hamilton looks like an alien.
OK. So I have put in a number of solid hours on the demo up to this point. Here are my impressions.
Graphics:
First stand out feature is the quality of the lighting and shadows. Colours are realistically rich and the balance of shadow and light is just about spot on.
Stadiums and general staging are great as usual(2K are always good at this).
The players are better than 2K10 but still have a plastic look. Having said that I have seen some great mo caps and facial expressions. Texture of uniforms still leave a bit to be desired.
General animation and movement is improved but what is a bit anoying is the intro presentation. I like a seemless game intro I can watch to ease myself into the atmosphere. But part way through this intro it unexpectedly cuts important stat screens after a few seconds. Grrr.
Gameplay:
I hope we can change the batting camera view cause it is an ugly, ugly sight on the demo.
Getting a base hit is a challenge, and one I welcome with open arms. Maybe I'm just crap but I have not got a Homer yet. Contact in the sweet spots seems to be of a much higher importance.
Base stealing is hard! It takes some pretty sweet timing with a close eye on the pitchers action to have a chance. Thank god for the sliders in the full game.
Pitching is a hard thing to master in 2K11...GOOD! I dont want to paint the corners every pitch and the variable strike zone is an exciting, and highly welcome frustration.
I tend to think the pitcher gets rattled too easily, even with a high composure rating. Sliders will save this as I tend to feel too many runs will be scored in the full game or worse, managers will take starters out too early.
The fielding mechanics are definately the highlight this year. Great modifications in the catching sphere and the throw metre seems to make perfect sense, flowing nicely with the rythm of the game overall.
Now for a few gripes...
...Firstly, I have to mentioned the poor batting camera and I cant remember if we have been told about alternate views? Its no big deal but just gets under my skin how ugly it looks. Secondly, I have experienced a number of buggy, odd instances. At one point I was pitching and a ball began floating behind my back like a damn ghost was copying my every move! I also experienced my catcher pushed 3 -4 yards towards the dugout by a struck out batter as if the catcher was on an imaginary skateboard, ughh! Finally, I had two of my outfielders run THROUGH each other before taking a catch deep. What the hell? No collision? Thats not cool, simply not cool at all.
Overall:
Love it! I am sure the technical glitches can be easily fixed and as long as the commentary is varied enough I might just play through an entire 162 game 'chise this time round. Well done 2K on a very decent demo.
Had another fun two games this morning. I actually didn't hit a HR in game two - first time ever (I think I hit at least one HR in my first 8 or 9 games)! The cpu still hasn't hit a HR off of me either. I think the contact swing may be more powerful but there is still too big a gap imo. I think my hitting sliders from last year will probably be close to what I have to do this year. Sliders will certainly be key as usual in almost any sports game.
One thing that I think will need a boost is OF speed. It's something I normally turn down in baseball video games but in this case I think they let too many balls go for hits in the OF. I do like the variety of animations in the infield and Beltre is great at 3rd base. I may just use the buttons for throwing to bases as I don't think there is any penalty for aiming poorly with the stick.
The AI is still rough in spots. The cpu took second base on me and my outfielder had a lazy animation throw to second. On hits to the right side of the infield a runner on third should normally go home but the cpu didn't send a guy at all. The cpu also tends to pull their closer too soon. As soon as he blows the save they would usually take him out of the game last year and the same thing. I was down one run and tied it up in the 3rd inning against Feliz after two hits and one out. They yanked him immediately which is a mistake imo.
I'm still loving the hitting though - even if it's too easy. It just feels SO much better this year. Bottom line is the game is a lot of fun. It still needs some polish but I'm excited for the full game on Tuesday.
P.S. For those that have the option to play on Hard on the 360, you have mentioned that you don't get a fielder assist at those levels. Will we have true difficulty levels this year or is it still a global slider system that is adjusted to provide difficulty levels? Is there a fielder assist option in the game that gets turned off?