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MLB 11 The Show News Post


The MLB 11 The Show demo is available now. It weighs in at roughly 3 GB and features the Texas Rangers vs. the San Francisco Giants, in a 4 inning World Series rematch.

Please post your impressions here.

DO NOT post that you are downloading the demo, what % the download is at, the fact that you are starting to install it, etc.

IMPRESSIONS ONLY please.

Game: MLB 11 The ShowReader Score: 8.5/10 - Vote Now
Platform: PS3Votes for game: 57 - View All
MLB 11 The Show Videos
Member Comments
# 581 Sco291 @ 02/25/11 02:11 PM
Oh...then one thing I HATE still about this game, and probably the ONLY thing I dislike about the game, is that when there's a passed ball, or the ball somehow gets to the backstop, the catcher runs to go get it and then slides to pick it up. The sliding animation sloooows that play down as to where it takes longer to pick the ball up. It's so annoying. I wish they didn't slide everytime they went to go get the ball near the backstop. Really wished they took that out, doesn't make a lot of sense...
 
# 582 Pared @ 02/25/11 02:17 PM
Quote:
Originally Posted by nunogomes
Of course i played the demo! Thatīs EXACTLY why i said what i said!

The interface of MLB PowerPros was excellent! Being able to move the left stick PRECISELY where the ball is headed itīs, in my opinion, the best interface possible for batting in a baseball game!

The analog hitting in the Show 11 itīs a nice addition to the series, but (again, in my opinion) the PCI idea itīs much better implemented in MLB Powerpros...

anyway... sorry if my post annoyed you in some way that i canīt understand (why you doubted i played the demo is beyond me...)

EDIT: Sorry i forgot to quote! This is a response of Paredīs post, 1 post above the previous...
Thank you for elaborating instead of simply making a random statement with no explanation as to why.
 
# 583 PVarck31 @ 02/25/11 02:18 PM
I just wanted to say that the analog pitching is pure genius. The way its implemented mimics the mechanics of a real life pitcher. To be consistent and successful as a pitcher in this game, you have to be able to repeat your delivery just like in real baseball. This is honestly, imo, the best pitching interface ever used in a baseball game.

I just can't believe the most realistic sports game got even more realistic this year. Fantastic job SCEA.
 
# 584 nunogomes @ 02/25/11 02:30 PM
Quote:
Originally Posted by Pared
Thank you for elaborating instead of simply making a random statement with no explanation as to why.
oh i see your point... it wasnīt a random statement in my head but i can see how it could be interpreted that way. You are right, sorry about that!

Quote:
Originally Posted by 31
I just wanted to say that the analog pitching is pure genius. The way its implemented mimics the mechanics of a real life pitcher. To be consistent and successful as a pitcher in this game, you have to be able to repeat your delivery just like in real baseball. This is honestly, imo, the best pitching interface ever used in a baseball game.
I just can't believe the most realistic sports game got even more realistic this year. Fantastic job SCEA.
Yes, the analog pitching is fantastic! You just feel more "immersed" in the gameplay with this interface, AND the same can be said about analog fielding too! Nothing is easy now... and thatīs great!
 
# 585 Heroesandvillains @ 02/25/11 02:48 PM
Swaldo,

I may tend to agree with you on not being punished enough for hangers (on AS)...but it's really tough to say right now. Especialy after giving up a walk-off 3 run dinger to Posey on a REALLY well executed pitch! LOL

Since the demo only allows us to roll with the respective number ones, I wonder, if my results were worse, if I would consider analog pitching too unrealistic.

With Lincecum, I can't complain whatsoever. It's great to use a default setting this year, and still be able to mow guys down with one of the best strikeout artists in the league.

With Wilson, however, I've been getting out of jams a tad easily, but the Giants aren't exactly a powerhouse, .270 hitting team either. And in some games, they do light me up from time to time.

Ramone said, in so many words, to just wait and see the difference with 3, 4, and 5 guys. At this point, I don't see any reason to doubt that. I'm walking quite a few batters as it as, and considering I'll be using the Yankees this year...

Let's just say I really do believe that I will have my work cut out for me. Even on default AS.

Oh, and it's nice to see you back on the Show boards Swaldo.
 
# 586 Heroesandvillains @ 02/25/11 03:43 PM
Quote:
Originally Posted by 31
I just wanted to say that the analog pitching is pure genius. The way its implemented mimics the mechanics of a real life pitcher. To be consistent and successful as a pitcher in this game, you have to be able to repeat your delivery just like in real baseball. This is honestly, imo, the best pitching interface ever used in a baseball game.

I just can't believe the most realistic sports game got even more realistic this year. Fantastic job SCEA.
I said something similar to this in my first impression, and still after hours and hours and hours more with the new analog pitching mechanic, I could not agree with this more.

In my opinion, analog pitching is the single greatest mechanic I have ever seen in a baseball game. It feels real...like actually throwing a ball. It's not too easy to paint...but when you do, it's lovely, and it's fun.

Great post 31.
 
# 587 C_Bailey24 @ 02/25/11 03:45 PM
The "and the runner is going to try to steal home (when i never sent him)" glitch is still in the game... or should i say demo. Hopefully this is not in the final build.
 
# 588 Raskal @ 02/25/11 04:51 PM
Quote:
Originally Posted by C_Bailey24
The "and the runner is going to try to steal home (when i never sent him)" glitch is still in the game... or should i say demo. Hopefully this is not in the final build.
I don't believe this is a glitch. Holding left on the Left Analog Stick + pressing X will send him home. It's basically a feature designed to let you early steal, but it rarely(never?) works against the CPU.

Basically, don't practice swing while you're moving the Left Analog Stick or you could potentially make your guy steal.
 
# 589 C_Bailey24 @ 02/25/11 05:06 PM
Quote:
Originally Posted by Raskal
I don't believe this is a glitch. Holding left on the Left Analog Stick + pressing X will send him home. It's basically a feature designed to let you early steal, but it rarely(never?) works against the CPU.

Basically, don't practice swing while you're moving the Left Analog Stick or you could potentially make your guy steal.
You must have missed the part in parentheses where i said i didn't send him. I know i didn't. My thumb was on the right analog and my left hand didn't touch anything. It's happened twice today and used to happen in '10.
 
# 590 stealyerface @ 02/25/11 05:52 PM
I have never, ever had a runner take off without my telling him to do so.

C-Bailey, do you play with Guess pitch/ Guess location on or off?

~syf
 
# 591 PsychoBulk @ 02/25/11 06:12 PM
Quote:
Originally Posted by stealyerface
I have never, ever had a runner take off without my telling him to do so.
Nor have i, in all the years with this game.

Bailey may have accidentally caught L2 (which will send ALL runners) with his left hand, i know i have done that before by accident.
 
# 592 mjb2124 @ 02/25/11 06:21 PM
Quote:
Originally Posted by PsychoBulk
Bailey may have accidentally caught L2 (which will send ALL runners) with his left hand, i know i have done that before by accident.
I've done this as well. Now I make a conscious effort to keep my finger away from the L2 button.
 
# 593 swaldo @ 02/25/11 06:22 PM
Quote:
Originally Posted by heroesandvillians
Swaldo,

I may tend to agree with you on not being punished enough for hangers (on AS)...but it's really tough to say right now. Especialy after giving up a walk-off 3 run dinger to Posey on a REALLY well executed pitch! LOL

Since the demo only allows us to roll with the respective number ones, I wonder, if my results were worse, if I would consider analog pitching too unrealistic.

Oh, and it's nice to see you back on the Show boards Swaldo.
Thanks man. Every time I say I'm done with the demo a little voice pops in my head that says things like "Go give analog pitching another try" LOL. And I'm starting to like it and perhaps that's what I'll go with in the retail version. I do want to play one game and throw nothing but meatballs just to see what happens.

Also, someone else said they are using auto fielding with manual throwing so I tried it. That's definately the way to go for me and am starting to get into fielding now. At first I thought it was too complex or something but I'm getting a feel for it. Pro Yakyuu has a really neat fielding practice mode where you can tell the CPU to hit the ball to specific or random locations. You can also put men on base to replicate tight situations. I spent hours setting up trajectory, power & direction then diving at balls off the wall. I think something like that would be really great for this game to learn the nuances of defense.

Also, I wish I could "auto field" the infielders and "manual field" with outfielders. For example, on one play the CPU swung and bounced one right in front of the plate and I thought the pitcher was going to field it so I jammed the stick down. However the catcher ended up fielding it so he ended up running backwards Now I'm aware when balls are in between like that you want the catcher to take care of business; but in my mind I thought the momentum of the ball would carry to the pitcher. I have a good handle on working the outfield, but those "right in between" plays in the infield are tough because you have to operate fast.
 
# 594 Heroesandvillains @ 02/25/11 06:33 PM
http://www.operationsports.com/forum...-fielding.html

I just made a similar post in this thread about wishing for a non-RTTS fielding practice.

Seriously, in the field, I have like the reflexes of my 80 year old grandmother. Auto field/Manual throw for me.

Now, if I had the option to spend some serious time practicing it outside of a game time situation, I would love to be able to shake some of the 'sucky' out. Until then, I've got some hitting practice to do. Uh, a lot of it.
 
# 595 swaldo @ 02/25/11 06:42 PM
Here's a picture of Beltre fielding a ball that was hit right down the 3rd base line. He sprinted over, backhanded it, twisted his body around while jumping in the air and momentum carrying him backwards. Amazingly, he somehow made this play for the out. (His feet were about 3-4 feet off the ground which you can't see in this image.)

I carefully estimated the distance of his throw:

3rd base to 1st base = 127.28 ft
Betre's arm was 29 ft from the 3rd base bag
The first baseman's glove was 7.4 feet from the 1st base bag.

Total distance of throw = 150 ft
Time of throw from Beltre's hand to 1st basemens glove: 1.6 seconds

Add all this up and he threw that ball 64 MPH with perfect accuracy (but the ball did bounce once.) And that's not counting the 18 MPH wind in his face. EDIT: Actually it was approximately 75 mph due to muzzle velocity - see my post on next page.

And I'm not complaining or trying to be nit-picky, I'm just curious what you guys think. Is this possible? Do you think arm power & accuracy should be tweaked after seeing this? Any physics experts in the house?

Attachment 30543
 
# 596 nemesis04 @ 02/25/11 06:46 PM
^^^Its a hell of a play but I have also seen that man make some amazing plays in real life too!
 
# 597 Dodgersnlakers109 @ 02/25/11 06:48 PM
I was Wondering if anyone else felt like every year When the Demo Comes out it has a different feel to it then the retail version. for me its shows in hitting for some reason in the Demo i just can not pick up the ball all that well but when the retail version comes out its more fluid more smooth and i Rake even on Legend. Is this just me or anyone else feel this way?
 
# 598 Chef Matt @ 02/25/11 06:49 PM
Quote:
Originally Posted by swaldo
Here's a picture of Beltre fielding a ball that was hit right down the 3rd base line. He sprinted over, backhanded it, twisted his body around while jumping in the air and momentum carrying him backwards. Amazingly, he somehow made this play for the out. (His feet were about 3-4 feet off the ground which you can't see in this image.)

I carefully estimated the distance of his throw:

3rd base to 1st base = 127.28 ft
Betre's arm was 29 ft from the 3rd base bag
The first baseman's glove was 7.4 feet from the 1st base bag.

Total distance of throw = 150 ft
Time of throw from Beltre's hand to 1st basemens glove: 1.6 seconds

Add all this up and he threw that ball 64 MPH with perfect accuracy (but the ball did bounce once.) And that's not counting the 18 MPH wind in his face.

And I'm not trying to be nit-picky, I'm just curious what you guys think. Is this possible? Do you think arm power & accuracy should be tweaked after seeing this?

Attachment 30543
Wow, now that's in depth analysis. I have no opinion on the matter just amazed at the formula. lol.
 
# 599 swaldo @ 02/25/11 06:55 PM
Quote:
Originally Posted by chefdad
Wow, now that's in depth analysis. I have no opinion on the matter just amazed at the formula. lol.
LOL, it was pretty easy because he's right in line over the 3rd base bag. If he were in some random spot I wouldn't even bother trying to estimate distance.
 
# 600 Heroesandvillains @ 02/25/11 07:04 PM
I don't find anything too suspect in your conclusion, Swaldo...that is, unless Sandoval was running!

Speaking of Sandoval, and in all fairness to the improvements, I hit a really weak ball to him last night. He was chugging along, and came nowhere close to it...as the ball crawled right past him into LF.

Last year, there is no way he doesn't field that ball cleanly.

Though the system may not be perfect, the improvements to fielder ratings are incredible this time around.

And Nemesis makes a great point on Beltre. He's no slouch at third. That play MAY be another story, but all in all, I'm satisfied with 11's improvements this far.
 


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