Home
Madden NFL 11 News Post



I recentely sat down for a talk with FBGRatings.com's Dan Berens to discuss his site's vision and what's going on over there today. The site is currently working on getting accurate ratings for every player using real hard data converted into the Madden ratings universe. Dan claims that when these numbers are plugged into the game, it plays much better and much closer to real life. Check out the interview below and also check out Dan's website to see what he's got going on!


Interview with Berens on the OS Radio Show on BlogTalkRadio

Game: Madden NFL 11Reader Score: 6/10 - Vote Now
Platform: PS3 / Xbox 360Votes for game: 96 - View All
Madden NFL 11 Videos
Member Comments
# 1441 DCEBB2001 @ 08/05/14 05:07 PM
Quote:
Originally Posted by azdawgpound
ok I have a question? working on these rosters for 25 im on the dolphins and I get to nate garner on the roster im using the person had him at LG... but u have him listed as LT... so I switched his postion.


I put in the ratings and his overall comes out at 12 instead of the listed 60 on your site.
I have no idea what happened there. Could be a glitch. Nothing in his attributes screams "Should be a 12 OVR" though, so that's the only thing I can think of that happened.
 
# 1442 DCEBB2001 @ 08/05/14 05:11 PM
Quote:
Originally Posted by CM Hooe
Per Ian Cummings in 2008, they definitely used to matter. Based on the ratings spreadsheets that have been released thus far for Madden 15, PBS/PBF/RBS/RBF may not even be in the game anymore, however. A change in design necessitated a change in implementation, I suppose.
Have we already forgotten that last year's "pre-release-ratings-release" spreadsheets were missing the ACC attribute? Those were still in the game.

I will hate it if they take those out because I have some awesome scouting data that actually grades OL in categories that correlate to those ratings. Would be a step backward, IMO, even though they didn't contribute to the OVR calculations (erroneously) last year.
 
# 1443 DCEBB2001 @ 08/05/14 05:14 PM
Quote:
Originally Posted by DNMHIII
The real question I have though is, are Madden ratings relative to gameplay truly 1-100 or is it 1-10? Does the differential of 10 attribute points make a player better or worse? Does the minutia really matter at all?

I love what's being done here with these ratings because it's a passion for some people and I can appreciate that and I'm the same way. It's just that after testing attributes and sliders extensively myself, I've noticed that a lot of attributes don't seem to be as affected if lowered or raised and I've also noticed that the gap in which is needed between raising or lowering attributes to see any noticeable change in the players movements/performance is broader than 5-10 IMO.
Good question. There have been some people around here who have worked on that. Playmakers comes to mind. Keep in mind the original intention of the project: offering a hypothetical space for which Madden SHOULD be rating players on the scale of 0-99. What we cannot control is how the code, if poorly written, is affected. In that sense, I guess we are merely polishing a turd. However, it has been documented by those who have tested rosters and game-play with these ratings, that the players feel more fluid and seem to play more "true to life" than the hyper-inflated EA ratings.

Regardless, this is all opinion and conjecture, and the only real way to find out, is to try it out for yourself and add to the discussion with your findings.
 
# 1444 DNMHIII @ 08/05/14 05:38 PM
Quote:
Originally Posted by DCEBB2001
Good question. There have been some people around here who have worked on that. Playmakers comes to mind. Keep in mind the original intention of the project: offering a hypothetical space for which Madden SHOULD be rating players on the scale of 0-99. What we cannot control is how the code, if poorly written, is affected. In that sense, I guess we are merely polishing a turd. However, it has been documented by those who have tested rosters and game-play with these ratings, that the players feel more fluid and seem to play more "true to life" than the hyper-inflated EA ratings.

Regardless, this is all opinion and conjecture, and the only real way to find out, is to try it out for yourself and add to the discussion with your findings.
I'm gonna wait until 15 is live and then test these out.

I'm pretty sure that lowering the acceleration will help with making the game look less jittery and from what you've done with lowering the physical attributes according to your scouting info I'm sure it plays smoother because I tested that out a few years back and it helped with that.
 
# 1445 DCEBB2001 @ 08/05/14 05:41 PM
Quote:
Originally Posted by DNMHIII
I'm gonna wait until 15 is live and then test these out.

I'm pretty sure that lowering the acceleration will help with making the game look less jittery and from what you've done with lowering the physical attributes according to your scouting info I'm sure it plays smoother because I tested that out a few years back and it helped with that.
Good deal man. Let us know what you find.
 
# 1446 Hooe @ 08/05/14 05:48 PM
Quote:
Originally Posted by DCEBB2001
Have we already forgotten that last year's "pre-release-ratings-release" spreadsheets were missing the ACC attribute? Those were still in the game.
Yes, actually. :-P

It does seem like a step backwards to me too to remove those ratings. That said, not much we can do about it if so.
 
# 1447 Playmakers @ 08/05/14 06:45 PM
Quote:
Originally Posted by CM Hooe
Per Ian Cummings in 2008, they definitely used to matter. Based on the ratings spreadsheets that have been released thus far for Madden 15, PBS/PBF/RBS/RBF may not even be in the game anymore, however. A change in design necessitated a change in implementation, I suppose.
This is getting real old quickly with EA...

The best seperation between Offensive Linemen was directly tied into those ratings....

You could actually edit a guy to be a top notch pass blocker yet struggle in run blocking by simply tweaking those ratings that EA is removing now...

It's one thing to keep taking away sliders from the game...it's another thing for them to keep reducing the ratings.

Now they are headed back the stone age where Blockers had just pass, run block and strength ratings but those 3 ratings really didn't seperate the players at all or give them any type of identity on the field.

If this is true that EA is removing those ratings that's a shame because I think if they only knew how to utilize their own ratings we would have seen terrific OL vs DL interaction over the years....
 
# 1448 SiNsinNatti @ 08/05/14 07:04 PM
Quote:
Originally Posted by Playmakers
This is getting real old quickly with EA...

The best seperation between Offensive Linemen was directly tied into those ratings....

You could actually edit a guy to be a top notch pass blocker yet struggle in run blocking by simply tweaking those ratings that EA is removing now...

It's one thing to keep taking away sliders from the game...it's another thing for them to keep reducing the ratings.

Now they are headed back the stone age where Blockers had just pass, run block and strength ratings but those 3 ratings really didn't seperate the players at all or give them any type of identity on the field.

If this is true that EA is removing those ratings that's a shame because I think if they only knew how to utilize their own ratings we would have seen terrific OL vs DL interaction over the years....
I hope they don't go back to where you can subtitute your OL for QBs and kickers and have them protect to perfection.
 
# 1449 ggsimmonds @ 08/06/14 12:26 AM
I am pretty sure the OL footwork ratings are removed. If I recall correctly, the last couple of releases they were in they had no effect on gameplay and only impacted the simulation engine like THA does.

And it sucks that they did take it out as it allowed for greater differences between players. I loved the layer of strategic planning it allowed for as well. Matchups were much more important
 
# 1450 azdawgpound @ 08/06/14 01:26 PM
another glitch with another player pats RT Sebastian Vollmer rated a 66 on your site put ratings in his overall is a 39.


those 2 players are only ones so far that the overall are way off on.
 
# 1451 DCEBB2001 @ 08/06/14 05:27 PM
Quote:
Originally Posted by azdawgpound
another glitch with another player pats RT Sebastian Vollmer rated a 66 on your site put ratings in his overall is a 39.


those 2 players are only ones so far that the overall are way off on.
It must be a glitch in the game itself because all of the other RTs are adding up. They add up externally as well, so I know that it isn't the OVR calculation either.
 
# 1452 azdawgpound @ 08/08/14 01:07 PM
another glitch Bronco's RT Chris Clark rated a 66 on your site comes out a 35.
 
# 1453 DCEBB2001 @ 08/08/14 04:58 PM
Quote:
Originally Posted by azdawgpound
another glitch Bronco's RT Chris Clark rated a 66 on your site comes out a 35.
OK. I get there is a glitch when you change a player to a RT. That is an issue in Madden. No need to post the glitches you find in the thread. Thank you.
 
# 1454 azdawgpound @ 08/08/14 05:10 PM
Quote:
Originally Posted by DCEBB2001
OK. I get there is a glitch when you change a player to a RT. That is an issue in Madden. No need to post the glitches you find in the thread. Thank you.


I didn't change this one though and there few other players on broncos who are at there normal postion's that the overall are way off.
 
# 1455 DCEBB2001 @ 08/08/14 05:13 PM
Quote:
Originally Posted by azdawgpound
I didn't change this one though and there few other players on broncos who are at there normal postion's that the overall are way off.
Then just send me an email or PM.
 
# 1456 SiNsinNatti @ 08/08/14 10:16 PM
Dan. You got Kendall Gaskin listed at FB. He's a RB. Just giving you a heads up. Keep up the good work.
 
# 1457 DCEBB2001 @ 08/08/14 10:42 PM
Quote:
Originally Posted by SiNsinNatti
Dan. You got Kendall Gaskin listed at FB. He's a RB. Just giving you a heads up. Keep up the good work.
http://www.ourlads.com/nfldepthcharts/depthchart/NYG

I use Ourlads to stay consistent. He was listed at FB as of 8/6/2014 at 6:43PM.
 
# 1458 DCEBB2001 @ 08/09/14 10:01 PM
Hey Charter04 - can you please post the reply that you deleted today because it was "not worth it"? I think that it actually has some merit in regards to the topic. It may actually be beneficial as it illustrates what I am trying to do.

Thanks.
 
# 1459 mr_dukes @ 08/09/14 10:39 PM
Can anyone tell me Are the FBGRATINGS better than the madden ratings that Donny Moore does and if so can you please explain how? I may go with these this year
 
# 1460 crenk @ 08/09/14 10:49 PM
How do these FBG ratings work in conjunction with rookies that begin to come into the league after year one?
I remember on the old PS2 madden spending a boatload of time recalibrating players by lowering their ratings (unscientifically) and then forgetting that rookies were coming in inflated in comparison to how I rated them.
 


Post A Comment
Only OS members can post comments
Please login or register to post a comment.