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FBGRatings Seeks to Recalibrate Madden Ratings, Change Game

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Old 08-05-2014, 12:57 PM   #1529
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Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game

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Originally Posted by SiNsinNatti
Y'all still talking about me huh... No homer sugar honey ice tea at all I just pointed out a flaw in the rating system using a team I'm familiar with... From that assessment I predict that there are other flaws within the other 31 teams too. Basing your ratings off practice is also a flawed theory. Where you get different levels of effort from players who are on the bubble versus someone who knows they are a starter. Like I said before I like what you're attempting I just see flaws in it. Maybe it's only good for play now mode. I think about it from a CFM when all the incoming rookies are going to be rated higher than the vets. Anyway when you see Brewer and you're tweaking his ratings just think of how right "the homer" was.

Why do you think Dan is coming up with it? He is only taking the info from scouts. So it would be the scout that's "wrong"
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Old 08-05-2014, 01:07 PM   #1530
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Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game

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Originally Posted by DNMHIII
I think the elephant in the room is how much do attributes actually matter.

How much differential in attributes is needed to really make a Madden player preform to any noticeable difference than another. Does a player with 75 blockshed really preform better than an 80 blockshed? What ratings actually even matter and to what positions?

Does the minutia of ratings really matter in Madden?


we'll I do know EA admitted to the pass blocking footwork and run blocking footwork don't even matter in 15 so those are useless ratings so don't even know why ea added those in.


and they way fbg has the players rated atleast for qb's makes the ratings matter I've played quite a few games and I think highest I've seen as far as qb cmp ratings is way lower then a default madden ones are.


default madden ratings for qb's is anywhere from 80-90 cmp ratings... with these the highest I've seen for qb's is 75%.


now same can be said for the rb's least in games I've played yet again with these I think I've only broken the 100 yard mark maybe once or twice with the default ones Donny gives out I can have a 100+ yards with 3 carries.


only thing I have noticed about these ones are there tends to be a lot of injuries in games... which in a normal game they hardely ever seem to happen unless o course u sack the qb then u normally lose your de or dt to a injury.
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Old 08-05-2014, 01:23 PM   #1531
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Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game

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Originally Posted by azdawgpound
we'll I do know EA admitted to the pass blocking footwork and run blocking footwork don't even matter in 15 so those are useless ratings so don't even know why ea added those in.
Per Ian Cummings in 2008, they definitely used to matter. Based on the ratings spreadsheets that have been released thus far for Madden 15, PBS/PBF/RBS/RBF may not even be in the game anymore, however. A change in design necessitated a change in implementation, I suppose.
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Old 08-05-2014, 01:47 PM   #1532
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Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game

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Originally Posted by azdawgpound
we'll I do know EA admitted to the pass blocking footwork and run blocking footwork don't even matter in 15 so those are useless ratings so don't even know why ea added those in.


and they way fbg has the players rated atleast for qb's makes the ratings matter I've played quite a few games and I think highest I've seen as far as qb cmp ratings is way lower then a default madden ones are.


default madden ratings for qb's is anywhere from 80-90 cmp ratings... with these the highest I've seen for qb's is 75%.


now same can be said for the rb's least in games I've played yet again with these I think I've only broken the 100 yard mark maybe once or twice with the default ones Donny gives out I can have a 100+ yards with 3 carries.


only thing I have noticed about these ones are there tends to be a lot of injuries in games... which in a normal game they hardely ever seem to happen unless o course u sack the qb then u normally lose your de or dt to a injury.
The real question I have though is, are Madden ratings relative to gameplay truly 1-100 or is it 1-10? Does the differential of 10 attribute points make a player better or worse? Does the minutia really matter at all?

I love what's being done here with these ratings because it's a passion for some people and I can appreciate that and I'm the same way. It's just that after testing attributes and sliders extensively myself, I've noticed that a lot of attributes don't seem to be as affected if lowered or raised and I've also noticed that the gap in which is needed between raising or lowering attributes to see any noticeable change in the players movements/performance is broader than 5-10 IMO.
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Old 08-05-2014, 01:54 PM   #1533
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Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game

ok I have a question? working on these rosters for 25 im on the dolphins and I get to nate garner on the roster im using the person had him at LG... but u have him listed as LT... so I switched his postion.


I put in the ratings and his overall comes out at 12 instead of the listed 60 on your site.
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Old 08-05-2014, 05:07 PM   #1534
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Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game

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Originally Posted by azdawgpound
ok I have a question? working on these rosters for 25 im on the dolphins and I get to nate garner on the roster im using the person had him at LG... but u have him listed as LT... so I switched his postion.


I put in the ratings and his overall comes out at 12 instead of the listed 60 on your site.
I have no idea what happened there. Could be a glitch. Nothing in his attributes screams "Should be a 12 OVR" though, so that's the only thing I can think of that happened.
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Old 08-05-2014, 05:11 PM   #1535
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Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game

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Originally Posted by CM Hooe
Per Ian Cummings in 2008, they definitely used to matter. Based on the ratings spreadsheets that have been released thus far for Madden 15, PBS/PBF/RBS/RBF may not even be in the game anymore, however. A change in design necessitated a change in implementation, I suppose.
Have we already forgotten that last year's "pre-release-ratings-release" spreadsheets were missing the ACC attribute? Those were still in the game.

I will hate it if they take those out because I have some awesome scouting data that actually grades OL in categories that correlate to those ratings. Would be a step backward, IMO, even though they didn't contribute to the OVR calculations (erroneously) last year.
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Old 08-05-2014, 05:14 PM   #1536
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Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game

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Originally Posted by DNMHIII
The real question I have though is, are Madden ratings relative to gameplay truly 1-100 or is it 1-10? Does the differential of 10 attribute points make a player better or worse? Does the minutia really matter at all?

I love what's being done here with these ratings because it's a passion for some people and I can appreciate that and I'm the same way. It's just that after testing attributes and sliders extensively myself, I've noticed that a lot of attributes don't seem to be as affected if lowered or raised and I've also noticed that the gap in which is needed between raising or lowering attributes to see any noticeable change in the players movements/performance is broader than 5-10 IMO.
Good question. There have been some people around here who have worked on that. Playmakers comes to mind. Keep in mind the original intention of the project: offering a hypothetical space for which Madden SHOULD be rating players on the scale of 0-99. What we cannot control is how the code, if poorly written, is affected. In that sense, I guess we are merely polishing a turd. However, it has been documented by those who have tested rosters and game-play with these ratings, that the players feel more fluid and seem to play more "true to life" than the hyper-inflated EA ratings.

Regardless, this is all opinion and conjecture, and the only real way to find out, is to try it out for yourself and add to the discussion with your findings.
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