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Madden NFL 11 News Post



I recentely sat down for a talk with FBGRatings.com's Dan Berens to discuss his site's vision and what's going on over there today. The site is currently working on getting accurate ratings for every player using real hard data converted into the Madden ratings universe. Dan claims that when these numbers are plugged into the game, it plays much better and much closer to real life. Check out the interview below and also check out Dan's website to see what he's got going on!


Interview with Berens on the OS Radio Show on BlogTalkRadio

Game: Madden NFL 11Reader Score: 6/10 - Vote Now
Platform: PS3 / Xbox 360Votes for game: 96 - View All
Madden NFL 11 Videos
Member Comments
# 1181 Streetfbmv @ 07/14/14 03:49 PM
I haven't been able to test as much as I have wanted to recently, but I was able to get a game in last night. The ratings I used are from the previous update before the 7/9/14, 7/11/14 updates. As a Giants fan I am a little impatient in waiting for Eli to heal so his rating will go back to where it should be, so I used the ratings I had on my FBG rated roster from my 360. Sorry, I just can't get myself to use Painter or Nassib

Like CM Hooe, I have a lot of the same views as he does from his impressions. Madden is Madden, there is only so much we can change within the game. I did take williamsa9 advice and I adjusted the QBA and Pass Reaction Time for both HUM/CPU sliders.

I don't have many impressions to give this time around, other then the fact that these ratings help the game so much. Each player feels more like themselves, and you really need to game plan because match ups are key.

I played New York Giants (Me) vs Cleveland Browns (Cpu)
It was on All Pro with both HUM/CPU QBA sliders at 15 with the PRT at 75. (I got some more inaccurate throws, but the pass reaction time was what really stood out).
8min qts with accelerated clock at 20secs. (I'm not looking for sim stats in the amount of plays right now. I just want to see how the ratings play out)

New York Giants at Cleveland Browns
Jul 14, 20141ST2ND3RD4THSCORE
New York Giants ()776323
Cleveland Browns ()3106019
Team Stats Comparison
NYGCLE
Total Offense268273
Rushing Yards7252
Passing Yards196221
First Downs1511
Punt Return Yards
Kick Return Yards
Total Yards
Turnovers22
3rd Down Converstion
4th Down Conversion
2-Point Conversion
Red Zone Touchdowns/Field Goals
Penalties
Posession Time18:5513:05
Scoring Summary
FIRST QUARTER SCORINGNYGCLE
5:40(NYG) S.Brown, returned interception 49 Yds(J.Brown Kick)70
4:27(CLE) B.Cundiff, 51 Yd FG73
SECOND QUARTER SCORINGNYGCLE
7:24(NYG) R.Jennings, 1 Yd run(J.Brown Kick)143
4:30(CLE) B.Cundiff, 41 Yd FG146
0:29(CLE) A.Hawkins 19 Yd pass from J.Manziel(B.Cundiff Kick)1413
THIRD QUARTER SCORINGNYGCLE
5:22(NYG) B.Tate, 12 Yd run(two-point conversion failed)1419
0:07(CLE) A.Robison 12 Yd pass from E.Manning(two-point conversion failed)2019
FOURTH QUARTER SCORINGNYGCLE
2:50(NYG) J.Brown, 32 Yd FG2319
New York Giants
PASSINGC/AYDSTDINT
E.Manning16/2720112
RUSHINGATTYDSAVGTD
R.Jennings16613.81
D.Wilson273.50
A.Williams144.00
R.Randle144.00
E.Manning2-4-2.00
RECEIVINGRECYDSAVGTD
O.Beckham Jr55110.20
V.Cruz34816.00
R.Jennings24020.00
A.Robinson22412.01
K.Davis11414.00
J.Jerningan166.00
J.Connor144.00
R.Randle11414.00
DEFENSETACKSACKINTTD
D.Rodgers-Cromartie9000
J.Beason4000
P.Amukamara4000
J. Williams3000
J.Pierre-Paul2000
KICKINGFGXPPTSLONG
J.Brown1/22/2
Cleveland Browns
PASSINGC/AYDSTDINT
J.Manziel23/3322112
RUSHINGATTYDSAVGTD
B.Tate8526.51
RECEIVINGRECYDSAVGTD
A.Hawkins69515.81
N.Burleson4338.20
B.Tate3258.30
J.Cameron3165.30
J.Gordon22211.00
M.Austin2168.00
C.Ogbonnaya122.00
T.West166.00
J.Dray166.00
DEFENSETACKSACKINTTD
D.Whitner8000
C.Robertson6000
A****bin4100
P.Kruger4000
T.Gipson4000
KICKINGFGXPPTSLONG
B.Cundiff2/31/1


I got some video of a few plays that caught my attention. I did it quick so you'll have to put up with the phone quality.

This first video is the Stevie Brown INT return. Manziel goes to throw it to the flats on his left, but by the time he throws it, Brown is already full steam ahead to cut it off.
Spoiler


In this play, Hawkins was in the middle of the bunch formation to the right. Rolle is lined up against him, and Hawkins quickness is obviously too much. He leaves Rolle in the dust while catching a wide open pass, and is able to turn up field to gain a few more yards. I also liked how he hurdled the first attempt of a tackle.
Spoiler


In this play you can see Eli uses a play action pass while Jennings goes on a wheel route. Mingo bites HARD, leaving Jennings wide open.
Spoiler


The rookie corner got me on this one. I tried leading a pass to the sidelines where only ODB could attempt to catch it, but Gilbert clearly made an amazing play ruining my red zone opportunity.
Spoiler


In past games I have had major issues with having a lot of injures, but this game wasn't that bad. I also would really like to see the auto subs work a little better :/ .

Edit: If anyone wants me to upload my rosters I can. They need the newest attribute tweaks, but the Giants, Ravens, and Browns are done with rookies.
 
# 1182 DCEBB2001 @ 07/14/14 09:43 PM
Quote:
Originally Posted by Streetfbmv
I haven't been able to test as much as I have wanted to recently, but I was able to get a game in last night. The ratings I used are from the previous update before the 7/9/14, 7/11/14 updates. As a Giants fan I am a little impatient in waiting for Eli to heal so his rating will go back to where it should be, so I used the ratings I had on my FBG rated roster from my 360. Sorry, I just can't get myself to use Painter or Nassib

Like CM Hooe, I have a lot of the same views as he does from his impressions. Madden is Madden, there is only so much we can change within the game. I did take williamsa9 advice and I adjusted the QBA and Pass Reaction Time for both HUM/CPU sliders.

I don't have many impressions to give this time around, other then the fact that these ratings help the game so much. Each player feels more like themselves, and you really need to game plan because match ups are key.

I played New York Giants (Me) vs Cleveland Browns (Cpu)
It was on All Pro with both HUM/CPU QBA sliders at 15 with the PRT at 75. (I got some more inaccurate throws, but the pass reaction time was what really stood out).
8min qts with accelerated clock at 20secs. (I'm not looking for sim stats in the amount of plays right now. I just want to see how the ratings play out)

New York Giants at Cleveland Browns
Jul 14, 20141ST2ND3RD4THSCORE
New York Giants ()776323
Cleveland Browns ()3106019
Team Stats Comparison

NYGCLE
Total Offense268273
Rushing Yards7252
Passing Yards196221
First Downs1511
Punt Return Yards

Kick Return Yards

Total Yards

Turnovers22
3rd Down Converstion

4th Down Conversion

2-Point Conversion

Red Zone Touchdowns/Field Goals

Penalties

Posession Time18:5513:05
Scoring Summary
FIRST QUARTER SCORINGNYGCLE
5:40(NYG) S.Brown, returned interception 49 Yds(J.Brown Kick)70
4:27(CLE) B.Cundiff, 51 Yd FG73
SECOND QUARTER SCORINGNYGCLE
7:24(NYG) R.Jennings, 1 Yd run(J.Brown Kick)143
4:30(CLE) B.Cundiff, 41 Yd FG146
0:29(CLE) A.Hawkins 19 Yd pass from J.Manziel(B.Cundiff Kick)1413
THIRD QUARTER SCORINGNYGCLE
5:22(NYG) B.Tate, 12 Yd run(two-point conversion failed)1419
0:07(CLE) A.Robison 12 Yd pass from E.Manning(two-point conversion failed)2019
FOURTH QUARTER SCORINGNYGCLE
2:50(NYG) J.Brown, 32 Yd FG2319
New York Giants
PASSINGC/AYDSTDINT
E.Manning16/2720112
RUSHINGATTYDSAVGTD
R.Jennings16613.81
D.Wilson273.50
A.Williams144.00
R.Randle144.00
E.Manning2-4-2.00
RECEIVINGRECYDSAVGTD
O.Beckham Jr55110.20
V.Cruz34816.00
R.Jennings24020.00
A.Robinson22412.01
K.Davis11414.00
J.Jerningan166.00
J.Connor144.00
R.Randle11414.00
DEFENSETACKSACKINTTD
D.Rodgers-Cromartie9000
J.Beason4000
P.Amukamara4000
J. Williams3000
J.Pierre-Paul2000
KICKINGFGXPPTSLONG
J.Brown1/22/2

Cleveland Browns
PASSINGC/AYDSTDINT
J.Manziel23/3322112
RUSHINGATTYDSAVGTD
B.Tate8526.51
RECEIVINGRECYDSAVGTD
A.Hawkins69515.81
N.Burleson4338.20
B.Tate3258.30
J.Cameron3165.30
J.Gordon22211.00
M.Austin2168.00
C.Ogbonnaya122.00
T.West166.00
J.Dray166.00
DEFENSETACKSACKINTTD
D.Whitner8000
C.Robertson6000
A****bin4100
P.Kruger4000
T.Gipson4000
KICKINGFGXPPTSLONG
B.Cundiff2/31/1



I got some video of a few plays that caught my attention. I did it quick so you'll have to put up with the phone quality.

This first video is the Stevie Brown INT return. Manziel goes to throw it to the flats on his left, but by the time he throws it, Brown is already full steam ahead to cut it off.
Spoiler


In this play, Hawkins was in the middle of the bunch formation to the right. Rolle is lined up against him, and Hawkins quickness is obviously too much. He leaves Rolle in the dust while catching a wide open pass, and is able to turn up field to gain a few more yards. I also liked how he hurdled the first attempt of a tackle.
Spoiler


In this play you can see Eli uses a play action pass while Jennings goes on a wheel route. Mingo bites HARD, leaving Jennings wide open.
Spoiler


The rookie corner got me on this one. I tried leading a pass to the sidelines where only ODB could attempt to catch it, but Gilbert clearly made an amazing play ruining my red zone opportunity.
Spoiler


In past games I have had major issues with having a lot of injures, but this game wasn't that bad. I also would really like to see the auto subs work a little better :/ .

Edit: If anyone wants me to upload my rosters I can. They need the newest attribute tweaks, but the Giants, Ravens, and Browns are done with rookies.

I am really glad you uploaded those videos. Let me ask you, what affect, if any, did the ratings have on the gameplay itself, the player movement, etc. Could you go into some detail about that as well like CM Hope was doing?
 
# 1183 Streetfbmv @ 07/14/14 10:32 PM
Sure thing. I felt the game play was a healthy dose of both slider adjustments and ratings. With the slider adjustments the ratings were really able to show more. I want to give you more of a detailed report, but I'm going to need to play some more games and hopefully re-rate a few more teams so I can get a different feel for how they play out with the different players. I am enjoying these games so much more with the FBG ratings though.

In that first video, I'm not sure how much the ratings effected the play or if the adjusted pass reaction slider did most of the work. I'm use to having a corner bite down on a flat route, but having a saftey come down like that, that fast is more of a rarity to me. Stevie Brown (spd 80, acc 88, awr 84, play rec 80) has the speed and awareness to get to the ball, but I am probably going to give the edge to the sliders on that play. The ratings still played a major part though.

The second video, I focused more on Andrew Hawkins who was located in the middle of the bunch right. With Hawkins (spd 91, acc 86, route run 86) who is pretty quick off the line and a good route runner, really just was too quick for Rolle (spd 85, acc 82, man cov 89). Rolle jumped inside just a step, but that was enough to have Hawkins create his separation. It wasn't just this play, Hawkins abused me all game with those sudden short routes. So I feel Hawkins sudden quickness, compared to my DBs, was a huge asset because of his ratings.

Eli's PA fake was by far my favorite play. I feel this play really shows the ratings. The main thing to focus on is the LB coming on the left side of the screen. I don't think I have ever seen a LB get that turned around on a PA pass like that. I can't really tell who the LB is (Mingo?), but he might want to get those ankles checked out.

Now granted, I really shouldn't have thrown the ball into double coverage like that in the last video, but at the moment I felt I would have been able to lead the pass to the sideline. This play felt like a healthy mixture of both sliders and ratings. Because of the pass reaction slider, Gilbert was quicker to diagnose the play, and with his ratings, he just seemed more fluid on making that diving int.
 
# 1184 K_GUN @ 07/19/14 05:47 PM
Certainly an interesting thread...sure wish the rhetoric wasn't so venomous....


Sent from my iPhone using Tapatalk
 
# 1185 DCEBB2001 @ 07/19/14 06:15 PM
Quote:
Originally Posted by K_GUN
sure wish the rhetoric wasn't so venomous
Not quite sure how that statement adds to the discussion, but constantly being challenged makes one want to speak a little more "loudly". Albeit heated at times, the thread has offered some great insight and discussion, both of which I greatly appreciate from my fellow OS contributors.
 
# 1186 K_GUN @ 07/19/14 06:19 PM
Quote:
Originally Posted by DCEBB2001
Not quite sure how that statement adds to the discussion, but constantly being challenged makes one want to speak a little more "loudly". Albeit heated at times, the thread has offered some great insight and discussion, both of which I greatly appreciate from my fellow OS contributors.

It doesnt...but...being a forum where opinions are encouraged....i shared mine

Is that ok?


Sent from my iPhone using Tapatalk
 
# 1187 DCEBB2001 @ 07/19/14 06:27 PM
Quote:
Originally Posted by K_GUN
It doesnt...but...being a forum where opinions are encouraged....i shared mine

Is that ok?


Sent from my iPhone using Tapatalk
I couldn't tell you one way or another. I guess a moderator would have to decide if that comment was pertinent to the discussion and thus "on topic". Seems like an attempt to flame/troll from my angle, which isn't necessary.

Just my opinion.
 
# 1188 K_GUN @ 07/19/14 06:40 PM
Quote:
Originally Posted by DCEBB2001
I couldn't tell you one way or another. I guess a moderator would have to decide if that comment was pertinent to the discussion and thus "on topic". Seems like an attempt to flame/troll from my angle, which isn't necessary.

Just my opinion.

Well....u seem jaded that u didnt land the EA gig as every 3rd word flames EAs rating system ...maybe lose the hatred toward EA?

But yes....your right, i could care less about your rating system....so....i'll let u be

Enjoy the game!😉👍

Sent from my iPhone using Tapatalk
 
# 1189 DCEBB2001 @ 07/19/14 06:56 PM
Quote:
Originally Posted by K_GUN
Well....u seem jaded that u didnt land the EA gig as every 3rd word flames EAs rating system ...maybe lose the hatred toward EA?
My criticism of EA's ratings system isn't a flame, but it is constructively negative. I provide evidence for that, within the guidelines of the forum rules (being constructively negative) as I often offer analysis and a differing approach. There are probably several pages of posts on the OS forums, in various topics, to illustrate this.

Truth be told, I haven't cared for EA since they bungled the NextGen of Madden games going back to 2006. Before that, I actually LOVED EA's Madden series, even far more than the NFL2K series of games. It was only after spending some time on OS and playing NFL2K long after its release that I came around to it. The interview I had, however, was in 2011, long after I took over rating players on the website and long after I started to become skeptical of EA's Madden series. I applied for the position at the request of an EA employee who found my site and recommended me to the brass at EA-Tiburon in Orlando. It was my hope that I could help change things for the better in regards to providing real data for rating Madden players.

What I found out in the interview was unexpected, and I left the conversation with the developers with more of a feeling of hopelessness. Hopelessness for an improved, realistic, true-to-life, Madden-gaming experience that mimics the NFL and lives up to EA's catchy slogan. What I found instead was utter disappointment. If EA asked me to join the team today and rate players with no restrictions and threat of amendment, I would take the job in a heartbeat. Not for my own personal goals (my current day job probably pays more than EA would offer), but for the sake of the community that desperately wants a game that represents real life.

So I wouldn't have call my position toward EA "jaded". Rather, I would have called it "disappointed".
 
# 1190 K_GUN @ 07/19/14 07:02 PM
I was once a 2k fanboy....go look up my posts from 2004....thanks for sharing your backstory....it all makes sense now.....thanks again😉👍


Sent from my iPhone using Tapatalk
 
# 1191 DCEBB2001 @ 07/19/14 07:12 PM
Quote:
Originally Posted by K_GUN
I was once a 2k fanboy....go look up my posts from 2004....thanks for sharing your backstory....it all makes sense now.....thanks again😉👍
I remember a day in early August of 2004 that my best friend brought NFL2K5 over to play. I was like, "WTH is this!?. Look at Al Harris! His SPD is only 82!? That's not realistic! What a crappy game! Let's play last year's Madden instead."

Oh the error of my ways at the ripe age of 19.
 
# 1192 DCEBB2001 @ 07/19/14 08:08 PM
***UPDATE***

Some players have ratings changes as of 7/17/2014 added to the site. Most of these are QBs that had a small glitch with their CTH ratings. This has been corrected. For those making rosters, please double check your QB ratings.

Thank you!
 
# 1193 Argooos @ 07/20/14 09:26 PM
I just want to let you know, a couple of days ago there was an issue (must have been a glitch) with a bunch of the players I looked up on the site. Several had a rating of 0 on acceleration, awareness and catching. and surprisingly high numbers on deep and medium throw accuracy (these were mostly RBs and WRs I was looking up). The ratings now appear to be correct, but I just wanted to point it out in case you weren't aware of it.

It might be a factor, but the players I looked up are not currently in the NFL (Curtis Steele, Terrell Sinkfield and Chad Owens were three of the players I looked up - I'm creating the CFL's Toronto Argonauts in Madden).
 
# 1194 DCEBB2001 @ 07/20/14 10:31 PM
Quote:
Originally Posted by Argooos
I just want to let you know, a couple of days ago there was an issue (must have been a glitch) with a bunch of the players I looked up on the site. Several had a rating of 0 on acceleration, awareness and catching. and surprisingly high numbers on deep and medium throw accuracy (these were mostly RBs and WRs I was looking up). The ratings now appear to be correct, but I just wanted to point it out in case you weren't aware of it.

It might be a factor, but the players I looked up are not currently in the NFL (Curtis Steele, Terrell Sinkfield and Chad Owens were three of the players I looked up - I'm creating the CFL's Toronto Argonauts in Madden).
I was aware of it thanks to CM Hope, who sent me a PM that day. I had a huge update and 5 of the columns didn't transfer over. It was fixed later that day.

We have a lot of players in the database who are not currently in the NFL, but they are on the website, even if playing in other leagues. We simply list them as Free Agents.
 
# 1195 Argooos @ 07/20/14 11:44 PM
Quote:
Originally Posted by DCEBB2001
We have a lot of players in the database who are not currently in the NFL, but they are on the website, even if playing in other leagues. We simply list them as Free Agents.
Yeah your website is a fantastic resource for anyone looking to create players in Madden that play (or played) in other leagues.
 
# 1196 michiganfan8620 @ 07/21/14 08:01 PM
Just curious as to why some players have different ratings in random categories, for example, why is Jake Long a 23 in Man coverage, but D'Brickashaw Ferguson a 25? Have you "analyzed" both in man coverage and come to that conclusion? My other problem with these ratings is this. Why are RB's for the most part way too strong, and OL way too weak? Arian Foster has a 90 for STR, Ray Rice has a 85 STR, something almost no OT's do. Most OT's are rated in the 70's and 80's, even the best ones. I thought you wanted accuracy across the board, not ratings weighted by positions? You were mad at madden for overrating the speed for players and overrating the STR for OL. So you just instead lowered the speed of RB's and the STR of OL, and went and gave the RB's abnormally high STR ratings? I just don't understand that. And also, how come Jamaal Charles, who ran a 4.38 at the combine, has 85 speed, whereas MJD, who ran a 4.39 at the combine, has 91 speed? What is the deal with that? And as of lately, MJD has looked nowhere near as fast as he used to a few years ago.
 
# 1197 michiganfan8620 @ 07/21/14 08:40 PM
And also, since you are all about traits and not production, what reason is there for suspended players having such low ratings? They should keep their ratings, as they have those physical skills, players using the rosters should just not use them. It doesn't make sense to have Mathis as a 44, as players using these ratings wouldn't be able to use Mathis if they wanted to play a season.
 
# 1198 DCEBB2001 @ 07/21/14 11:04 PM
Quote:
Originally Posted by michiganfan8620
Just curious as to why some players have different ratings in random categories, for example, why is Jake Long a 23 in Man coverage, but D'Brickashaw Ferguson a 25? Have you "analyzed" both in man coverage and come to that conclusion? My other problem with these ratings is this. Why are RB's for the most part way too strong, and OL way too weak? Arian Foster has a 90 for STR, Ray Rice has a 85 STR, something almost no OT's do. Most OT's are rated in the 70's and 80's, even the best ones. I thought you wanted accuracy across the board, not ratings weighted by positions? You were mad at madden for overrating the speed for players and overrating the STR for OL. So you just instead lowered the speed of RB's and the STR of OL, and went and gave the RB's abnormally high STR ratings? I just don't understand that. And also, how come Jamaal Charles, who ran a 4.38 at the combine, has 85 speed, whereas MJD, who ran a 4.39 at the combine, has 91 speed? What is the deal with that? And as of lately, MJD has looked nowhere near as fast as he used to a few years ago.
The "random" ratings you cite are based on correlative data. That means that there is a strong correlation between a graded trait and the probability that it matches to a particular value of an ungraded trait. You can guess what these are for certain positions.

STR is based on the 1-rep maxes for the three core lifts: Bench press, squat, and clean. The three are graded separately and then averaged. Those averages are then re-graded. What you find is that many OL are actually not as strong as what EA has led you to believe, and many non-OL are actually stronger than their OL counterparts.

Think about it this way. EA has a correlation of 93% between size and STR. That means, the bigger you are, the higher your STR rating. However, this isn't always true. Ever go to the gym and see that 400lb guy who can barely curl 25lbs? According to Madden his STR would be closer to 99 than to 1. How about the 175lb powerlifter who can bench press nearly three times his bodyweight? THAT is strong.

As you can see, in reality, STR has far less correlation to weight than what Madden has erroneously trained you to believe.

All of the players are rated using the same scales. Ray Rice is not stronger than an OT because he is a RB. He is stronger because HE IS STRONGER! I do nothing for the physical attributes based on position. All players, regardless of position, are rated using the same scale. If you would read our FAQ section, you would know this before posting.

As for SPD, you are, once again, ERRONEOUSLY, rating players based on the 40 times. 40 times are important, yes, but mostly for the split times. Using the split times, we can create a graph of time v. distance to see how the players covered that distance. We can then differentiate said graph to determine the velocity and acceleration the player ran with during any point of his run. In this case between MJD and Charles, MJD had a better top-end speed (which is how EA rates speed when you look at their mechanics), but Charles had a better initial velocity (how EA grades the ACC attribute). Some players start fast (Charles) but have less top-end speed, while others start slower but have a higher top-end speed (like MJD). The data tells us this. If you only use 40 times, you must ignore ACC because the velocity will be averaged. By incorporating the split times, we can also solve for ACC, which Madden also rates.
 
# 1199 DCEBB2001 @ 07/21/14 11:06 PM
Quote:
Originally Posted by michiganfan8620
And also, since you are all about traits and not production, what reason is there for suspended players having such low ratings? They should keep their ratings, as they have those physical skills, players using the rosters should just not use them. It doesn't make sense to have Mathis as a 44, as players using these ratings wouldn't be able to use Mathis if they wanted to play a season.
His physical traits are the same. Since he is suspended, he isn't very useful. I am sure that once his suspension is lifted, he attributes will go back up to whatever the scouts deem is appropriate. Until then, this will deter anyone from plugging him in as-is.
 
# 1200 Cowboy008 @ 07/21/14 11:18 PM
Will they be doing it for Madden 15?
 


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