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FBGRatings Seeks to Recalibrate Madden Ratings, Change Game

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Old 07-20-2014, 11:44 PM   #1273
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Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game

Quote:
Originally Posted by DCEBB2001
We have a lot of players in the database who are not currently in the NFL, but they are on the website, even if playing in other leagues. We simply list them as Free Agents.
Yeah your website is a fantastic resource for anyone looking to create players in Madden that play (or played) in other leagues.
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Old 07-21-2014, 08:01 PM   #1274
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Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game

Just curious as to why some players have different ratings in random categories, for example, why is Jake Long a 23 in Man coverage, but D'Brickashaw Ferguson a 25? Have you "analyzed" both in man coverage and come to that conclusion? My other problem with these ratings is this. Why are RB's for the most part way too strong, and OL way too weak? Arian Foster has a 90 for STR, Ray Rice has a 85 STR, something almost no OT's do. Most OT's are rated in the 70's and 80's, even the best ones. I thought you wanted accuracy across the board, not ratings weighted by positions? You were mad at madden for overrating the speed for players and overrating the STR for OL. So you just instead lowered the speed of RB's and the STR of OL, and went and gave the RB's abnormally high STR ratings? I just don't understand that. And also, how come Jamaal Charles, who ran a 4.38 at the combine, has 85 speed, whereas MJD, who ran a 4.39 at the combine, has 91 speed? What is the deal with that? And as of lately, MJD has looked nowhere near as fast as he used to a few years ago.
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Old 07-21-2014, 08:40 PM   #1275
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Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game

And also, since you are all about traits and not production, what reason is there for suspended players having such low ratings? They should keep their ratings, as they have those physical skills, players using the rosters should just not use them. It doesn't make sense to have Mathis as a 44, as players using these ratings wouldn't be able to use Mathis if they wanted to play a season.
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Old 07-21-2014, 11:04 PM   #1276
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Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game

Quote:
Originally Posted by michiganfan8620
Just curious as to why some players have different ratings in random categories, for example, why is Jake Long a 23 in Man coverage, but D'Brickashaw Ferguson a 25? Have you "analyzed" both in man coverage and come to that conclusion? My other problem with these ratings is this. Why are RB's for the most part way too strong, and OL way too weak? Arian Foster has a 90 for STR, Ray Rice has a 85 STR, something almost no OT's do. Most OT's are rated in the 70's and 80's, even the best ones. I thought you wanted accuracy across the board, not ratings weighted by positions? You were mad at madden for overrating the speed for players and overrating the STR for OL. So you just instead lowered the speed of RB's and the STR of OL, and went and gave the RB's abnormally high STR ratings? I just don't understand that. And also, how come Jamaal Charles, who ran a 4.38 at the combine, has 85 speed, whereas MJD, who ran a 4.39 at the combine, has 91 speed? What is the deal with that? And as of lately, MJD has looked nowhere near as fast as he used to a few years ago.
The "random" ratings you cite are based on correlative data. That means that there is a strong correlation between a graded trait and the probability that it matches to a particular value of an ungraded trait. You can guess what these are for certain positions.

STR is based on the 1-rep maxes for the three core lifts: Bench press, squat, and clean. The three are graded separately and then averaged. Those averages are then re-graded. What you find is that many OL are actually not as strong as what EA has led you to believe, and many non-OL are actually stronger than their OL counterparts.

Think about it this way. EA has a correlation of 93% between size and STR. That means, the bigger you are, the higher your STR rating. However, this isn't always true. Ever go to the gym and see that 400lb guy who can barely curl 25lbs? According to Madden his STR would be closer to 99 than to 1. How about the 175lb powerlifter who can bench press nearly three times his bodyweight? THAT is strong.

As you can see, in reality, STR has far less correlation to weight than what Madden has erroneously trained you to believe.

All of the players are rated using the same scales. Ray Rice is not stronger than an OT because he is a RB. He is stronger because HE IS STRONGER! I do nothing for the physical attributes based on position. All players, regardless of position, are rated using the same scale. If you would read our FAQ section, you would know this before posting.

As for SPD, you are, once again, ERRONEOUSLY, rating players based on the 40 times. 40 times are important, yes, but mostly for the split times. Using the split times, we can create a graph of time v. distance to see how the players covered that distance. We can then differentiate said graph to determine the velocity and acceleration the player ran with during any point of his run. In this case between MJD and Charles, MJD had a better top-end speed (which is how EA rates speed when you look at their mechanics), but Charles had a better initial velocity (how EA grades the ACC attribute). Some players start fast (Charles) but have less top-end speed, while others start slower but have a higher top-end speed (like MJD). The data tells us this. If you only use 40 times, you must ignore ACC because the velocity will be averaged. By incorporating the split times, we can also solve for ACC, which Madden also rates.
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Old 07-21-2014, 11:06 PM   #1277
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Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game

Quote:
Originally Posted by michiganfan8620
And also, since you are all about traits and not production, what reason is there for suspended players having such low ratings? They should keep their ratings, as they have those physical skills, players using the rosters should just not use them. It doesn't make sense to have Mathis as a 44, as players using these ratings wouldn't be able to use Mathis if they wanted to play a season.
His physical traits are the same. Since he is suspended, he isn't very useful. I am sure that once his suspension is lifted, he attributes will go back up to whatever the scouts deem is appropriate. Until then, this will deter anyone from plugging him in as-is.
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Old 07-21-2014, 11:18 PM   #1278
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Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game

Will they be doing it for Madden 15?
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Old 07-21-2014, 11:20 PM   #1279
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Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game

Quote:
Originally Posted by DCEBB2001
The "random" ratings you cite are based on correlative data. That means that there is a strong correlation between a graded trait and the probability that it matches to a particular value of an ungraded trait. You can guess what these are for certain positions.

STR is based on the 1-rep maxes for the three core lifts: Bench press, squat, and clean. The three are graded separately and then averaged. Those averages are then re-graded. What you find is that many OL are actually not as strong as what EA has led you to believe, and many non-OL are actually stronger than their OL counterparts.

Think about it this way. EA has a correlation of 93% between size and STR. That means, the bigger you are, the higher your STR rating. However, this isn't always true. Ever go to the gym and see that 400lb guy who can barely curl 25lbs? According to Madden his STR would be closer to 99 than to 1. How about the 175lb powerlifter who can bench press nearly three times his bodyweight? THAT is strong.

As you can see, in reality, STR has far less correlation to weight than what Madden has erroneously trained you to believe.

All of the players are rated using the same scales. Ray Rice is not stronger than an OT because he is a RB. He is stronger because HE IS STRONGER! I do nothing for the physical attributes based on position. All players, regardless of position, are rated using the same scale. If you would read our FAQ section, you would know this before posting.

As for SPD, you are, once again, ERRONEOUSLY, rating players based on the 40 times. 40 times are important, yes, but mostly for the split times. Using the split times, we can create a graph of time v. distance to see how the players covered that distance. We can then differentiate said graph to determine the velocity and acceleration the player ran with during any point of his run. In this case between MJD and Charles, MJD had a better top-end speed (which is how EA rates speed when you look at their mechanics), but Charles had a better initial velocity (how EA grades the ACC attribute). Some players start fast (Charles) but have less top-end speed, while others start slower but have a higher top-end speed (like MJD). The data tells us this. If you only use 40 times, you must ignore ACC because the velocity will be averaged. By incorporating the split times, we can also solve for ACC, which Madden also rates.
Yes, but we are also a few years away from the last time these guys ran officially timed 40s. Charles is faster now, MJD doesn't look like the same explosive player he used to be. The STR thing, there are still some issues. A guy like Mike Martin, DL for the Titans can squat 700 lbs. Then you have Arian Foster, who can squat 500. 200 lb difference equals 1 point difference? Not to mention the fact that Madden is referring to on-field strength, not weight-lifting numbers. Weight numbers usually correlate, but there are cases where they don't. The 6'7 OL has to go lower while squatting, push higher while benching, etc than the 5'8 RB. Thus resulting in similar numbers, even though the 6'7 guy could be stronger.
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Old 07-21-2014, 11:27 PM   #1280
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Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game

Quote:
Originally Posted by DCEBB2001
His physical traits are the same. Since he is suspended, he isn't very useful. I am sure that once his suspension is lifted, he attributes will go back up to whatever the scouts deem is appropriate. Until then, this will deter anyone from plugging him in as-is.
Well, because he is suspended, then he is incapable of doing a finesse move? It just doesn't make sense if FBG is only going by his player traits. His production won't be there the first 4 games, but he still has those same traits. The only players using your ratings are sim players, who wouldn't plug him in anyway. And if they did, why would it matter? IMO it would be better to rate him the way he should be without a suspension (something that will only affect his production, not his traits), and allow it to be up to the player to use him.
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