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Madden NFL 11 News Post



I recentely sat down for a talk with FBGRatings.com's Dan Berens to discuss his site's vision and what's going on over there today. The site is currently working on getting accurate ratings for every player using real hard data converted into the Madden ratings universe. Dan claims that when these numbers are plugged into the game, it plays much better and much closer to real life. Check out the interview below and also check out Dan's website to see what he's got going on!


Interview with Berens on the OS Radio Show on BlogTalkRadio

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Member Comments
# 641 DCEBB2001 @ 12/22/11 07:25 PM
Quote:
Originally Posted by Colts18
So you aren't uploading a roster with all of your changes?
There never was a plan for a roster update until Madden 13.
 
# 642 DCEBB2001 @ 03/03/12 12:31 PM
OK guys I posted another update late last night. Players have new attributes. The OVR ratings are the same, but those will be changing after the draft when I get about 2000 more rookies added to the site. In addition, there will be some content changes to the site to update some information. Before March 13th, all teams will have updated rosters and player movement in time for free agency. OVR ratings will also be calculated in the time leading to the draft. Enjoy!

http://www.fbgratings.com/members/
 
# 643 SonOfEd @ 03/04/12 01:26 AM
Looks like a great resource. Very impressive!
I'm excited to dive in under the hood.
 
# 644 DCEBB2001 @ 03/04/12 03:53 AM
Quote:
Originally Posted by SonOfEd
Looks like a great resource. Very impressive!
I'm excited to dive in under the hood.
Thanks. All of the attributes do not add up to the OVR ratings yet, but they will soon. Right now I am just updating some of the player movements since the last update. We have some 17000 players and will be getting 2000 more after the draft.
 
# 645 KingV2k3 @ 03/04/12 08:02 PM
Quote:
Originally Posted by DCEBB2001
There never was a plan for a roster update until Madden 13.
Howdy Dan!

Are you still planning on a downloadable PS3 version for M13?

M12 turned out to be a LOT better then expected, would have been even better still with these rosters implemented...

Thanks!
 
# 646 DCEBB2001 @ 03/04/12 08:11 PM
Quote:
Originally Posted by KingV2k3
Howdy Dan!

Are you still planning on a downloadable PS3 version for M13?

M12 turned out to be a LOT better then expected, would have been even better still with these rosters implemented...

Thanks!
I am not sure yet. I have to figure out how I can effectively get the rosters created and distributed. I am thinking about just posting the updates every month in the download section once I have some files. The issue right now is that so much time is dedicated to maintaining the database, that creating the rosters by myself is not going to be a possibility. I am thinking about bringing someone in to actually create the rosters. It used to be so much easier on the PC because of all the external editors. It would only take about an hour per team...but now I can imagine it takes much, much, longer in-game. Once i get it all squared away I will let you all know. So thanks for the question.
 
# 647 Streetfbmv @ 05/10/12 12:18 PM
Hey Dan, just checking in. Everything going smoothly at the good 'ol FBG?
 
# 648 DCEBB2001 @ 05/10/12 07:10 PM
Quote:
Originally Posted by Streetfbmv
Hey Dan, just checking in. Everything going smoothly at the good 'ol FBG?
So far, yes. My webmaster will be making some significant changes to the site, hopefully, this weekend. In addition, the depth charts, player positions, and rookies will all be added and ready to go. Once Training camps open, you can expect current OVR and attribute ratings. The next significant update will have ALL PLAYERS (except rookies) with attributes that correctly add up to the OVR ratings. So, big things are happening and the site will be fully ready to go for this season. It took a ton of hard work and patience, but it will offer some things that are rarely seen in the world of rating Madden players.
 
# 649 DCEBB2001 @ 05/12/12 05:51 PM
Well guys the updates are up. You will see that now ALL players (but rookies) have attributes that add up to the OVR ratings, appropriately. All of the rosters are updated as well with player movement through today. All jersey numbers are updated as well. Some players have not yet been assigned numbers, so those will be added during training camps. All rookies also have their raw attributes. Some are missing some attributes, however those will be posted during training camp as well. Enjoy!
 
# 650 xblake16x @ 05/12/12 06:41 PM
DCEBB what you do is awesome. And I have read pretty much all of this thread, but have you played a game with these ratings to see if it actually brings better gameplay or is the purpose of the rating changes just for realistic and hard data driven games?

Do you understand what I am attempting to ask?
 
# 651 mestevo @ 05/12/12 07:41 PM
That was almost 2 Maddens ago at this point (since none of this data was ready for 12, was there even a set of data available for 11?), I'm not sure how you can say ratings will always have the same effect game after game, as their value is tweaked to get the desired results or in the case of last year the ratings expanded and formulas reworked. I expect we'll see more of that this year because of all the defensive changes.

More than anything this is creating Madden-like ratings from scouting data, how it plays in the game more realistically is open for debate and the capabilities of the game and how it interprets those ratings.
 
# 652 mestevo @ 05/12/12 09:31 PM
Quote:
Originally Posted by Big FN Deal
I think I understand what you are getting at but unless EA/Tiburon's formula has changed for how ratings tie in with the game, what DCEBB is stating should still apply. Meaning that if in M11 or whenever he plugged in more realistic data driven ratings, the game played much better and closer to real life, that should still apply unless Madden 13 ratings are totally different.

Some where in this thread, I believe DECBB mentioned running it to a similar situation last year or the year before, that delayed his progress. So it seems to me, he's ratings are likely to scale according to how Madden's ratings a configured. Any adjustments would have to be made if Madden 13 ratings are somehow changed.

I hope what all that made sense and was relevant to what you were talking about. lol
Yeah we are talking about the same thing, the question I would ask then is how many sliders are the same year to year?

Player ratings are intended to achieve a level of performance in the engine, as that changes (and it had a bit the last few years, with things like locomotion) and those ratings stay the same I don't see how they would remain accurate.

What this effort is doing is mapping scouting and other data to a scale similar to Madden, how it actually plays remains to be seen I think.

Sent from my Galaxy Nexus using Tapatalk 2
 
# 653 DCEBB2001 @ 05/12/12 10:52 PM
Quote:
Originally Posted by xblake16x
DCEBB what you do is awesome. And I have read pretty much all of this thread, but have you played a game with these ratings to see if it actually brings better gameplay or is the purpose of the rating changes just for realistic and hard data driven games?

Do you understand what I am attempting to ask?
Everything I do is based on 2 things.

Real life NFL scouting data and in-game performance. There are several instances in this thread (and others) where individuals have given testimony to how the ratings work in game. Sliders, however, are very important and they vary individual to individual. All I can say, is that when I use them, they seem to work well. There are a few others who have written emails to me stating the same thing. Try searching this thread again for some testimony.
 
# 654 DCEBB2001 @ 05/12/12 10:55 PM
Quote:
Originally Posted by mestevo
That was almost 2 Maddens ago at this point (since none of this data was ready for 12, was there even a set of data available for 11?), I'm not sure how you can say ratings will always have the same effect game after game, as their value is tweaked to get the desired results or in the case of last year the ratings expanded and formulas reworked. I expect we'll see more of that this year because of all the defensive changes.

More than anything this is creating Madden-like ratings from scouting data, how it plays in the game more realistically is open for debate and the capabilities of the game and how it interprets those ratings.
The thing that always held me back was the fact that EA keeps changing the OVR calculation formulas. However, the attributes have not changed. Why? Because they are derived purely on data and statistical analysis. The point of FBG ratings is not to affect the gameplay directly, but to be able to analyze how players differ from one to another. The data is used to differentiate between PLAYERS. Players...not plays.
 
# 655 Hooe @ 05/12/12 10:56 PM
Out of curiosity, DCebb, how updated is the content on the site? Has your focus been on rookies, players changing teams, and other players needing to be added to your database, or has every player with ratings on the site been given a once-over, ok'd by you, and updated on the live website?

Just curious because I know it's been a bit of a rolling process for you getting this back in full swing (don't take that as a criticism or anything, just an observation on my part).
 
# 656 DCEBB2001 @ 05/12/12 10:58 PM
Quote:
Originally Posted by mestevo
Yeah we are talking about the same thing, the question I would ask then is how many sliders are the same year to year?

Player ratings are intended to achieve a level of performance in the engine, as that changes (and it had a bit the last few years, with things like locomotion) and those ratings stay the same I don't see how they would remain accurate.

What this effort is doing is mapping scouting and other data to a scale similar to Madden, how it actually plays remains to be seen I think.

Sent from my Galaxy Nexus using Tapatalk 2
In-game performance is always up for debate. When I first started, I wanted to see what using real data would do in the game. It worked out far better than I anticipated, so I used these techniques to rate the players. Had this not been discovered or realized (in my own humble opinion) I would have rated all of these players EXACTLY how EA does it. So LBs would have speed in the 90s for runnin 4.5s and WRs would have SPD attributes in the low 80s for only running a 4.45. Just seemed whack to me.

I do endorse you trying it out in-game and giving us a report. Your findings would be beneficial to the project.
 
# 657 DCEBB2001 @ 05/12/12 11:06 PM
Quote:
Originally Posted by CHooe
Out of curiosity, DCebb, how updated is the content on the site? Has your focus been on rookies, players changing teams, and other players needing to be added to your database, or has every player with ratings on the site been given a once-over, ok'd by you, and updated on the live website?

Just curious because I know it's been a bit of a rolling process for you getting this back in full swing (don't take that as a criticism or anything, just an observation on my part).
All of the content is current as of today in regards to:

1. Player profiles (hts/wts/colleges/DOB/attributes
2. Roster lists


Still to come are:
1. Accurate depth charts
2. Updated OVR ratings (the OVR ratings are from July 2011)
3. Updated attributes after training camps
4. Rookie attributes and ratings
5. Updated player profile pics


My focus has been on EVERYTHING. As you can see I got rid of some of the useless information left over by the previous establishment and basically started over. If you go to a player profile and see the OVR date and Attribute date you can see the last time that player was completely looked over. For all 18k+ players, that date is TODAY. Every player has thus been looked over, been updated to have the attributes match the overall, and had as much info added as possible. Thanks for the interest!
 
# 658 LHSLax_D24 @ 05/12/12 11:35 PM
Is it possible for someone to download these on a flashdrive? I don't really want to spend 2 weeks updated each player.
 
# 659 DCEBB2001 @ 05/12/12 11:36 PM
Quote:
Originally Posted by LHSLax_D24
Is it possible for someone to download these on a flashdrive? I don't really want to spend 2 weeks updated each player.
At this point...no.
 
# 660 LHSLax_D24 @ 05/12/12 11:49 PM
Quote:
Originally Posted by DCEBB2001
At this point...no.
http://www.operationsports.com/forum...360-users.html

...This shows us it is possible. So if somebody wants to update the roster and put a .zip file on OS, that would be great. I just don't have the time to update every player.
 


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