Home
Madden NFL 11 News Post



I recentely sat down for a talk with FBGRatings.com's Dan Berens to discuss his site's vision and what's going on over there today. The site is currently working on getting accurate ratings for every player using real hard data converted into the Madden ratings universe. Dan claims that when these numbers are plugged into the game, it plays much better and much closer to real life. Check out the interview below and also check out Dan's website to see what he's got going on!


Interview with Berens on the OS Radio Show on BlogTalkRadio

Game: Madden NFL 11Reader Score: 6/10 - Vote Now
Platform: PS3 / Xbox 360Votes for game: 96 - View All
Madden NFL 11 Videos
Member Comments
# 601 DCEBB2001 @ 10/23/11 04:41 AM
Quote:
Originally Posted by garret2
are you still on schedule for the big update next weekend (week 8)? thanks!
It is looking like the only thing that will be updated is another set of raw attribute updates. I was working with shagrugg on getting the OVR calculations down, but apparently they are too complicated to get perfectly at this point. That is mostly due to EA not releasing a spreadsheet with all attributes listed as they did for M11. I believe he started a topic but didn't get many responses for help. As a result, he was unable to calculate the OVR equations perfectly. He has the basic formulas, but it is unknown as to what % of error they present as opposed to the precise calculation.

The other thing missing is the inclusion of new scouting data. I have been unable to procure the new data for week 8 at this point due to several factors outside of my control. So as for now it looks like week 8 will simply be another raw attribute update. It won't change much yet.

Once the new scouting data is procured, I will do an update immediately. There is no timetable for this.

Once I am informed that the formulas for M12 OVR calculations have been figured out, I will then begin to update all of the OVR's as well. There is also no timetable for this part as well.
 
# 602 shagrugg @ 10/23/11 09:29 AM
Quote:
Originally Posted by DCEBB2001
It is looking like the only thing that will be updated is another set of raw attribute updates. I was working with shagrugg on getting the OVR calculations down, but apparently they are too complicated to get perfectly at this point. That is mostly due to EA not releasing a spreadsheet with all attributes listed as they did for M11. I believe he started a topic but didn't get many responses for help. As a result, he was unable to calculate the OVR equations perfectly. He has the basic formulas, but it is unknown as to what % of error they present as opposed to the precise calculation.

The other thing missing is the inclusion of new scouting data. I have been unable to procure the new data for week 8 at this point due to several factors outside of my control. So as for now it looks like week 8 will simply be another raw attribute update. It won't change much yet.

Once the new scouting data is procured, I will do an update immediately. There is no timetable for this.

Once I am informed that the formulas for M12 OVR calculations have been figured out, I will then begin to update all of the OVR's as well. There is also no timetable for this part as well.
The issue is that the "formula" for calculating OVR is a bit of a myth. The formula of attribute values contributes to calculating a rawOVR value which varies by position. The value then falls within a range that correlates to an actual OVR value between 12-99.

In order to get OVR calculations to come out EXACTLY as the CAP screen you'll need to program the correlation table of RawOVR ranges to actual OVR values, which you'd need a full population or more of players in order to determine what specific OVR values the rawOVR ranges correlate to. Without that you'll always be stuck with values that could be off by 1 or 2 given the difference between the lowest and largest subtractor values (if using a subtractor). Even after examining a full population of player attributes I have a feeling this will still be the case.

Using a subtractor value is a good method for creating "close enough" OVR values, but it is not a good method for creating "exact" OVR values as can be found on the CAP screen. Dan's decision as to whether or not this is a show stopper for FBG. If it is... without help putting together the data and programming the correlation of rawOVR to actual OVR this process is going to take a long time.

In any case I'm posting the ratings here as I type them in from the game using EAs week 5 roster release.

https://docs.google.com/spreadsheet/...hl=en_US#gid=0

Assistance getting the data plugged in would help move the process along to data analysis on my end, but thus far I've only had one person offer to assist and haven't heard anything back from him. It takes several hours to get all the complete ratings for one team entered... family and work commitments take priority, so this is something I can do in my "free time". That being said I've completed 3 teams worth of attribute data in nearly 3 weeks. Doing the math that puts me on course to complete collecting data 29 weeks from now. Then I can begin analyzing it, not sure how long that will take but it 3-4 weeks should be enough. If you can/would like to assist with entering the attribute data for a team please pm me.
 
# 603 shagrugg @ 10/23/11 10:43 AM
Here are the multipliers for the rawOVR values for each contributing attribute with a contributing attribute count by position.

https://docs.google.com/spreadsheet/...VfYVE&hl=en_US

Highlighted yellow cells indicate that the value also contributes to the positional type.

Highlighted green cells indicate that the value contributes to the positional type but not the OVR calculation.

Highlighted light blue cells indicate that the value contributes to a calculated value for another attribute (highlighted blue).
 
# 604 DCEBB2001 @ 10/23/11 04:53 PM
Quote:
Originally Posted by shagrugg
Here are the multipliers for the rawOVR values for each contributing attribute with a contributing attribute count by position.

https://docs.google.com/spreadsheet/...VfYVE&hl=en_US

Highlighted yellow cells indicate that the value also contributes to the positional type.

Highlighted green cells indicate that the value contributes to the positional type but not the OVR calculation.

Highlighted light blue cells indicate that the value contributes to a calculated value for another attribute (highlighted blue).
Thanks for posting the multipliers. I guess we may be better served to use this for now and see how accurate we can get it. Now all I need are the subtractor values. I suppose using an average subtractor value may yield the best results? Thoughts?
 
# 605 shagrugg @ 10/23/11 10:27 PM
Quote:
Originally Posted by DCEBB2001
Thanks for posting the multipliers. I guess we may be better served to use this for now and see how accurate we can get it. Now all I need are the subtractor values. I suppose using an average subtractor value may yield the best results? Thoughts?
To produce a good average subtractor I need to analyze a good sample size... i.e. a full roster population.

I've added in a subtractor column at the end, however this is based on a default CAP player screen for each position (where 65 is the default value for all attributes).
 
# 606 garret2 @ 10/29/11 11:21 PM
will there still be a large raw attribute update this weekend? even though they arent complete, its still interesting to see the ratings!
 
# 607 DCEBB2001 @ 10/29/11 11:39 PM
Quote:
Originally Posted by garret2
will there still be a large raw attribute update this weekend? even though they arent complete, its still interesting to see the ratings!
It is not looking like it. It is taking forever to get them cleaned up for a release.
 
# 608 RebelBuckeye @ 11/10/11 01:56 AM
Quote:
Originally Posted by DCEBB2001
It is not looking like it. It is taking forever to get them cleaned up for a release.

...Sorry to hear that.
I was psyched for this to happen.
I was actually one of your paying site members back in the day.

Your site was the ONLY one giving that depth of info at the time. I used your info for the NFL draft, video games, and football betting (legally here in Vega$, of course!)

Good luck with this, keep us updated! Thanks!
 
# 609 DCEBB2001 @ 11/10/11 08:53 PM
Quote:
Originally Posted by RebelBuckeye
...Sorry to hear that.
I was psyched for this to happen.
I was actually one of your paying site members back in the day.

Your site was the ONLY one giving that depth of info at the time. I used your info for the NFL draft, video games, and football betting (legally here in Vega$, of course!)

Good luck with this, keep us updated! Thanks!
Glad to hear you are a fan. Right now I am just processing some new data and will be getting all the OVR calculations ready to go. No timetable, but all 17000 players should be done by the end of the season.
 
# 610 garret2 @ 11/19/11 02:02 PM
we probably shouldn't get our hopes up until after the season, right?
 
# 611 DCEBB2001 @ 11/20/11 01:48 AM
Quote:
Originally Posted by garret2
we probably shouldn't get our hopes up until after the season, right?
I wouldn't know about your hopes. All I can say is that I am updating the data. Whether that is done according to your hopes or schedule is up to you.

If you would like the process expedited, simply sponsor me financially. I require a base salary at a minimum of 75k per year. In exchange, you are guaranteed my work for 12+ hours a day and major updates every month.

Until that happens and I can give up my current job to strictly do Madden ratings, we are all stuck with minimal updates as I try to pull it all together after Madden opened up the ratings range.
 
# 612 mestevo @ 11/20/11 09:17 PM
Seemed like a reasonable question to me... You seem to have taken the hope and expectations you yourself have built up over he course of this thread either to your head or for granted. If you'd started a thread in the roster forum and maintained a status in the OP rather than stringing this one along maybe you wouldn't be bothered by what you apparently deem meaningless and facetious questions.
 
# 613 DCEBB2001 @ 11/21/11 08:53 PM
Quote:
Originally Posted by mestevo
Seemed like a reasonable question to me... You seem to have taken the hope and expectations you yourself have built up over he course of this thread either to your head or for granted. If you'd started a thread in the roster forum and maintained a status in the OP rather than stringing this one along maybe you wouldn't be bothered by what you apparently deem meaningless and facetious questions.
The issue arose when EA changed the attribute range minimum from 12 to 0. I had no choice but to re-do all of the data. I worked as hard as I could to get a week 8 release. That was all I could do. The site would have been updated several times over had that change not occurred. Consider it an element out of my control. Had I not had to go back and re-do just about every attribute for every player, the target date would have been met.

This thread seemed to be the logical place to answer questions and give updates. Why have another thread bearing the same information outside of one that was centralized many months ago?
 
# 614 luisffsilva @ 11/23/11 09:10 PM
First, congratulation about the job.

This ratings work in madden 12 ?


I see your last update and Osi Umenyiora rating 65 ?!?! This is correct ?!?
 
# 615 mestevo @ 11/23/11 11:24 PM
Quote:
Originally Posted by luisffsilva
First, congratulation about the job.

This ratings work in madden 12 ?


I see your last update and Osi Umenyiora rating 65 ?!?! This is correct ?!?
This has been discussed before and was why I suggested he make a thread in the roster forum (while not a roster, this is a potential resource for that crowd, who would ask more relevant questions) for this effort and maintain a FAQ in the OP a few months ago, your answer lies in part here, injuries are taken into account, which has been said 'a million times' in this thread:

http://www.operationsports.com/forum...post2042677244

The thread has doubled in size since then, but I am guessing DCEBB2001 still would prefer you read all 600+ posts before asking any questions?

This reply and response is interesting too considering how the Madden 12 release impacted this project - http://www.operationsports.com/forum...post2042674358
 
# 616 luisffsilva @ 11/24/11 07:31 PM
I think the idea is good, but is not well done, not even close for me. I think there is another variants to consider, how a player is a "playmaker", what the player do in the past, consider the actual stats like tackles, receiving yard, running and etc. I agree the players are over rated by EA and week by week rating update is not necessary, the player have to play like 3/4 games good to receive a upgrade or not.

EXAMPLES:

Toddy Heap is the third best TE ?!? in what world !??

Osi Umenyiora rating 65 ?!? Andy Dalton 62 ?!?

Adrian Peterson is behind Jones Drew and Steve Jackson ?!?

Colston is better than Nicks, Austin, Wayne and others like this calibers players ?!?


C' MON MAN !!!!
 
# 617 Culture Rot @ 11/26/11 03:48 AM
64 pages and no roster download?
 
# 618 ukredskin @ 11/26/11 07:24 AM
end of the season it should be done he said,not sure about a download tho.
 
# 619 Culture Rot @ 11/26/11 05:36 PM
Why would I want a rerated roster when the football season ends?
 
# 620 at23steelers @ 11/26/11 06:40 PM
Quote:
Originally Posted by xlatinoheatx
Why would I want a rerated roster when the football season ends?
then don't, but thank you for sharing??!!
 


Post A Comment
Only OS members can post comments
Please login or register to post a comment.