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Madden 12 News Post


Ian, Donny and Josh discuss the future of Madden, mostly talking about Franchise mode, but also touch on quite a few other things.

What did you like/dislike about the latest podcast?

Here are a couple of links.

Game: Madden NFL 12Reader Score: 6.5/10 - Vote Now
Platform: PS3 / Wii / Xbox 360Votes for game: 44 - View All
Madden NFL 12 Videos
Member Comments
# 41 PVarck31 @ 12/10/10 07:55 PM
I wish they would stop talking about what they can't do, and start talking about what they can do.

All this "we don't have time" stuff is just excuses. I realize you only have so much time, that is a fact. However, we as a community need to hear these guys being more positive and proactive. Tell us about what you can do. Do something innovative. Give us a reason to buy Madden. Don't keep telling us we don't have time to get the things we want in the game.

I hate to bring this up because its been beaten to death, but until this stuff is in its still a valid point. We still don't have in-game saves, and still don't have a working IR. The community has been begging for these two things for years now. Yet we always get the same responses. "We don't have time" or "Its to hard". We don't care if its to hard, and its been years. More than enough time.
 
# 42 green94 @ 12/10/10 08:31 PM
Quote:
Originally Posted by 31
I wish they would stop talking about what they can't do, and start talking about what they can do.
This. NBA2k11 set the bar of what can be done in "One" cycle.
 
# 43 kjcheezhead @ 12/10/10 09:06 PM
Finally got a chance to actually listen to the podcast and my reaction is the same.

1. A lot of time talking about MUT, which I have never tried and care nothing about.

2. Time talking about how it takes time to get features from ps2 to current systems. Madden 06, 07, 08, 09, 10 and 11....and there hasn't been enough time??

3. Online franchise looks like it's getting virtually ignored. They discussed how they had other priorities set for madden 11 and now have the priorites in place for 12 so it doesn't look good short term. This is the biggest headscratcher of all to me. If you have a good online franchise, it kills 2 birds with one stone because most offline guys are still connected and could use it by themselves. Also, this was supposedly set up so that additions and fixes could be done "from the server side" so going with that statement it should be the easiest mode to add to.

I guess after these podcasts, it just looks to me like Madden isn't gonna be a game I'm gonna ever like on these consoles.
 
# 44 PantherBeast_OS @ 12/10/10 09:35 PM
Quote:
Originally Posted by kjcheezhead
Finally got a chance to actually listen to the podcast and my reaction is the same.

1. A lot of time talking about MUT, which I have never tried and care nothing about.

2. Time talking about how it takes time to get features from ps2 to current systems. Madden 06, 07, 08, 09, 10 and 11....and there hasn't been enough time??

3. Online franchise looks like it's getting virtually ignored. They discussed how they had other priorities set for madden 11 and now have the priorites in place for 12 so it doesn't look good short term. This is the biggest headscratcher of all to me. If you have a good online franchise, it kills 2 birds with one stone because most offline guys are still connected and could use it by themselves. Also, this was supposedly set up so that additions and fixes could be done "from the server side" so going with that statement it should be the easiest mode to add to.

I guess after these podcasts, it just looks to me like Madden isn't gonna be a game I'm gonna ever like on these consoles.
I understand some people like love the online franchise part of the game. But I feel the love should go to offline franchise mode more then anything first off. Most people love to play offline franchise instead of online. Online franchise is so hard to keep going when people can't play all the time. But anyway I understand Ian and crew can't add everything from HC 09 into madden 12. But please add some good things that is worth using in franchise mode. Like a working IR where once a player goes onto IR it will open a roster space so you can hire a FA without having to releasing another player. Things like that.
 
# 45 kjcheezhead @ 12/10/10 09:42 PM
Quote:
Originally Posted by Legend Killer
I understand some people like love the online franchise part of the game. But I feel the love should go to offline franchise mode more then anything first off. Most people love to play offline franchise instead of online. Online franchise is so hard to keep going when people can't play all the time. But anyway I understand Ian and crew can't add everything from HC 09 into madden 12. But please add some good things that is worth using in franchise mode. Like a working IR where once a player goes onto IR it will open a roster space so you can hire a FA without having to releasing another player. Things like that.
If online was really good, you could play it just like it was offline. It would be the same thing, and you wouldn't have to have other people join your franchise if you don't want anyone else in the league.
 
# 46 roadman @ 12/10/10 09:45 PM
Sounds like people want to know what going into the game for 12 and it's only December. SB and beyond is when the new will start to trickle out.

11 is still in a selling mode.
 
# 47 khaliib @ 12/10/10 10:36 PM
Quote:
Originally Posted by roadman
Sounds like people want to know what going into the game for 12 and it's only December. SB and beyond is when the new will start to trickle out.

11 is still in a selling mode.
I believe this is the issue in regards to the "Heat" released in gamer's feedback.

Many are turning into Rent first gamers because of their history with prior Madden purchases.
EA is not in place were they can follow the same format of old, especially in today's finacial climate.

As far as 11 still selling. I see many trade-in copies sitting on Game Stop/Blockbuster shelves.
That's not good to see so much dissatifaction on the shelves at the cost of $63 a wop.

That's why I believe you here so much pressing about information at this time.

"Empty Wallets" tend to force you to say things when there is little satisfaction!!!
 
# 48 Senator Palmer @ 12/10/10 10:47 PM
Someone needs to sell the suits on pushing the release date back in the name of releasing a truly complete game if we are going to stay on the yearly cycle, because as it is now, the past few years we have not been getting a really polished product until all of the patches are released. I know I'm dreaming, as I don't see them costing themselves a chunk of a fiscal quarter, or the ability to pump the interest during the season, but I could stand waiting for a holiday rollout of a finely tuned game that maybe only needs a roster update or two, and a live tuning update.
 
# 49 goatriderhorde @ 12/10/10 10:49 PM
I'd be happy just to have the random generated draft classes back. These pre-made ones have killed the replayability for me.
 
# 50 SouthernBrick @ 12/11/10 12:53 AM
Quote:
Originally Posted by DickDalewood
Lol, didn't they say this year they didn't touch Franchise so that 12 would have an awesome mode?? Man it gets old hearing "we don't have time". MAKE time dammit. Look how much 2K11 added in one year...
Exactly!

Couldn't have said it better myself.
 
# 51 roadman @ 12/11/10 01:19 AM
Quote:
Originally Posted by khaliib
I believe this is the issue in regards to the "Heat" released in gamer's feedback.

Many are turning into Rent first gamers because of their history with prior Madden purchases.
EA is not in place were they can follow the same format of old, especially in today's finacial climate.

As far as 11 still selling. I see many trade-in copies sitting on Game Stop/Blockbuster shelves.
That's not good to see so much dissatifaction on the shelves at the cost of $63 a wop.

That's why I believe you here so much pressing about information at this time.

"Empty Wallets" tend to force you to say things when there is little satisfaction!!!
I agree, if people aren't sure about a game, they should rent it first. That's always been my best barometer.

I saw a lot of people buying Madden on Black Friday and I'm sure mom and dads will pick it up for their little ones if they ask for it for the holidays.

These podcast are something that is new, but a good idea. And people can press all they want for info, but they don't start giving out real info until the SB and bits and pieces after that.

I was going to trade mine in because I haven't touched it in awhile. I was caught off guard with the announcement of title update 5 arriving this coming Tuesday with defensive improvements.

Glad I hung onto it to find out if these defensive improvements are noteworthy.
 
# 52 Dazraz @ 12/11/10 04:38 AM
Prior to the release of Madden 11, EA stated that they didn't have enough time to do anything much with the Franchise Mode but that it was their intention to address this in Madden 12. From the comments that were made it seems EA are once again laying down the foundations for the old 'lack of time' excuse for Madden 12's Franchise already.
 
# 53 ryan36 @ 12/11/10 04:47 AM
Quote:
Originally Posted by khaliib
I believe this is the issue in regards to the "Heat" released in gamer's feedback.

Many are turning into Rent first gamers because of their history with prior Madden purchases.
EA is not in place were they can follow the same format of old, especially in today's finacial climate.

As far as 11 still selling. I see many trade-in copies sitting on Game Stop/Blockbuster shelves.
That's not good to see so much dissatifaction on the shelves at the cost of $63 a wop.

That's why I believe you here so much pressing about information at this time.

"Empty Wallets" tend to force you to say things when there is little satisfaction!!!
This is very true. The WORST thing that can happen to any sports title EVER is "rent first gamers." They'll be looking for problems. Sales down= fix the damn game. It really IS that simple. Make stuff the people want.


All that being said, I found this podcast encouraging. I didn't take any def. improvements for any mode of the game...in fact it seems they tried to avoid it.

So I'm still neutral. I know the guys at top have brains, I just think they need more manpower
 
# 54 rooney8 @ 12/11/10 09:54 AM
Quote:
Originally Posted by ryan36
This is very true. The WORST thing that can happen to any sports title EVER is "rent first gamers." They'll be looking for problems. Sales down= fix the damn game. It really IS that simple. Make stuff the people want.


All that being said, I found this podcast encouraging. I didn't take any def. improvements for any mode of the game...in fact it seems they tried to avoid it.

So I'm still neutral. I know the guys at top have brains, I just think they need more manpower
Agree 100%. Josh Looman is the franchise guy and has been there two years yet nothing really has been done. Talent isn't the problem, manpower and budget is.
 
# 55 mvb34 @ 12/11/10 10:42 AM
Quote:
Originally Posted by green94
This. NBA2k11 set the bar of what can be done in "One" cycle.
2K is working with same code as last gen. That makes a huge difference..
 
# 56 roadman @ 12/11/10 10:42 AM
Quote:
Originally Posted by Flamehead
The other variable in all of this is their marketing department. It's been implied that dept. plays a significant role in the planning of new features. There was a quick reference to marketing in this podcast as well.

If true, that is VERY disappointing. It begs the question: are they making the game for their marketing department or the consumer/Madden fan?

Are they basing design decisions to make someone's job in marketing a little easier, i.e., "hey guys, give us something we can use! We gotta put SOMETHING on the back of the box!"?

I raise this point because it's all about priorities. You MAKE time for what's important to you. Is franchise mode more important than a marketing idea that they want developed instead or vice-versa?
You raise a very good point.

The only thing I add is that I feel the developers are making a game for the consumer/customers, but must work within the framework of their company structure.
 
# 57 guaps @ 12/11/10 10:53 AM
From the podcast I sensed that the direction is really that they want to go in all directions in an attempt to satisfy both the designer's as well as the top management's agenda.

As someone mentioned in this forum a while ago it seems like Tiburon doesn't know what it wants Madden to be. A card (Ultimate Team) game, a facebook game, a smartphone game, a football game, a manager game, an online game or something completely different.

Regarding franchise mode in the podcast, I was a bit disappointed in hearing that the developers believe they might have a great franchise mode 3 or 5 years from now if they find the time. Personally I just want a simple streamlined franchise mode as Ian mentioned, because I've played soccer managerial games for years and in the most recent once you can easily spend a couple of hours on your team and not even have played a single match yet.

While Donny and Josh's overall goal was to create an immersive franchise mode, I am a bit in the opposite ditch. A brand new and fantastic franchise mode would be worth little to me if the gameplay isn't immersive. Immersive gameplay makes me want to spend hours playing a game (Red Dead Redemption, FIFA, NHL, Call of Duty etc.), but Madden hasn't had immersive gameplay since last-gen, IMO. Putting too much emphasis on franchise mode without making strides in gameplay would only be a quick fix.
 
# 58 rooney8 @ 12/11/10 12:13 PM
Quote:
Originally Posted by Flamehead
The other variable in all of this is their marketing department. It's been implied that dept. plays a significant role in the planning of new features. There was a quick reference to marketing in this podcast as well.

If true, that is VERY disappointing. It begs the question: are they making the game for their marketing department or the consumer/Madden fan?

Are they basing design decisions to make someone's job in marketing a little easier, i.e., "hey guys, give us something we can use! We gotta put SOMETHING on the back of the box!"?

I raise this point because it's all about priorities. You MAKE time for what's important to you. Is franchise mode more important than a marketing idea that they want developed instead or vice-versa?
This year marketing went with cutting game time in half. So we got gameflow. We also got a broken game clock that speeded up the game and a lack of defense which speeded it up even more. I think the game is made to fit the slogan rather than coming up with a slogan to fit the game.
Ian kind of let it slip in that podcast that gameflow was purely to make things easier for casual gamers.
Quote:
I just think if that (HC09) was to drop into Madden it would need a little bit of a growth area. I think most of the people would figure it out but you would probably need some way to get people kind of, what is a restricted free agent? Alot of people have trouble learning those things. I don't think you need to go to crazy. You don't need a gameflow but you do need something there to help people with their football terminology.
 
# 59 Reejer @ 12/11/10 12:36 PM
Too many statements regarding time restraints, an too much info, and questions taken on MUT and online, not enough info on F&SS-modes. I know that you can't go into specifics, but I have the same feeling in my gut about M-12's Offline modes, that I have had ever since Madden went next-gen.

Ever since I found out what "streamlining" a mode really meant (when they stripped all of the fun out of Madden 09' Superstar Mode). So it makes me cringe when the Development team states that any portion of Madden 12' will be "streamlined". It reminds me of the bad-ol'-times that Ortiz used to say that progression/regression was "fixed", and it would be more craptastic each year.

In my personal opinion, MUT is a waste of time, resources, and space. You guys need to let Josh free from the MUT chains, and let him focus on F-Mode. Especially progression/regression, making it occur at least every 4 weeks (weekly would even be better), and have it more dynamic so that a poor performance could carry on to the following week (creating hot/cold streaks). And either dump the potential rating, or at least have it editable (on a 1-99 scale) for existing players. A functional IR, and expanded rosters would also be nice.
 
# 60 roadman @ 12/11/10 12:54 PM
Quote:
Originally Posted by Reejer
Too many statements regarding time restraints, an too much info, and questions taken on MUT and online, not enough info on F&SS-modes. I know that you can't go into specifics, but I have the same feeling in my gut about M-12's Offline modes, that I have had ever since Madden went next-gen.

Ever since I found out what "streamlining" a mode really meant (when they stripped all of the fun out of Madden 09' Superstar Mode). So it makes me cringe when the Development team states that any portion of Madden 12' will be "streamlined". It reminds me of the bad-ol'-times that Ortiz used to say that progression/regression was "fixed", and it would be more craptastic each year.

In my personal opinion, MUT is a waste of time, resources, and space. You guys need to let Josh free from the MUT chains, and let him focus on F-Mode. Especially progression/regression, making it occur at least every 4 weeks (weekly would even be better), and have it more dynamic so that a poor performance could carry on to the following week (creating hot/cold streaks). And either dump the potential rating, or at least have it editable (on a 1-99 scale) for existing players. A functional IR, and expanded rosters would also be nice.
I agree with you on MUT, it doesn't mean a hill of beans to me; however, they said it was a big hit and they are going to stick with moneymakers.
 


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