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Madden 12 News Post


Ian, Donny and Josh discuss the future of Madden, mostly talking about Franchise mode, but also touch on quite a few other things.

What did you like/dislike about the latest podcast?

Here are a couple of links.

Game: Madden NFL 12Reader Score: 6.5/10 - Vote Now
Platform: PS3 / Wii / Xbox 360Votes for game: 44 - View All
Madden NFL 12 Videos
Member Comments
# 61 green94 @ 12/11/10 12:54 PM
Quote:
Originally Posted by mvb34
2K is working with same code as last gen. That makes a huge difference..
I'm sure it does, and candidly I didn't know that, it's just frustrating hearing the same story year after year. This was the first year I didn't pick up Madden (in 20 f'ing years!) and frankly it sucks not having the game.
 
# 62 illwill10 @ 12/11/10 01:10 PM
I feel for the last few years their main focus, outside of gameplay, was trying to add and fix online features besides fixing offline first. There are alot people who either don't like online, or don't play online, or who dont have online. I dont care for MUT and OTP.
People who say take off Superstar mode, it would not make too much sense. Almost every sports game has a type of Be a Pro mode that are playable. The Show, MLB, NBA, Fifa, NCAA NHL, even Elite had one, Fight Night. Maddens SS just boring to say the least, they didnt touch it in years. Taking it off wont just make Franchise better, they dont have a lot of people on the team. So they are forced to work on priorities first, and give little to any time to others. It seems as if they work on one thing one year they skip it the next, instead of refing it every year .
 
# 63 xylocaine @ 12/11/10 01:35 PM
No excuses of not enough time, last developers put us behind. Screw that, you are the cash cow of EA and the only NFL game on the market, hire more people or get more efficient but it's time to get off you *** and actually make changes we can see from year to year.
 
# 64 Keenan G. @ 12/11/10 02:09 PM
Quote:
Originally Posted by frankrizzo380
man im just clueless after listening to this guys, i mean this game is named after John Madden, this man IS football, im pretty sure that he dosent want a watered down product with his name on it on the shelves, im just lost right now.
I don't think John Madden cares nor does the NFL so long that EA keeps paying them money every month. Heck, if EA used my name on the title I won't care how crappy the game is so long as they kept writing me checks.

Anywayz...looks like M12's franchise is going to suck. More excuses about time. Probably be the samething as M11.
 
# 65 splff3000 @ 12/11/10 02:26 PM
Well looking at the posts in this thread, I guess I might as well not waste my time listening to this podcast. I know one thing though, something had better been done to franchise for 12 or this will turn into a bad bad place. Especially since their excuse for not doing anything to franchise in 11 was that they are working on making franchise for 12 great. We'll see though.
 
# 66 adembroski @ 12/11/10 02:33 PM
Quote:
In my personal opinion, MUT is a waste of time, resources, and space. You guys need to let Josh free from the MUT chains, and let him focus on F-Mode. Especially progression/regression, making it occur at least every 4 weeks (weekly would even be better), and have it more dynamic so that a poor performance could carry on to the following week (creating hot/cold streaks). And either dump the potential rating, or at least have it editable (on a 1-99 scale) for existing players. A functional IR, and expanded rosters would also be nice.
Wow... selfish.

You aren't into MUT. Fine. Neither am I, for the most part. That doesn't make it a waste. It's successful... extremely successful. You don't like it and think it's a waste. Grow up.
 
# 67 tjizzle @ 12/11/10 03:12 PM
Some one on the 8th page questioned whether or not Madden was being developed for consumers or for marketing. Modern economics and the basic foundation of capitalism dictates that the game is being made to attract the largest number of sponsors. This is the reason why the game is so broad, EA is attempting to appeal to the lowest common denominator among the masses, in order to diversify their potential advertising agreements to increase revenue.

One thing that is wrong however is the fact that the development crew takes a lot of heat for things they have no power over, this is unfortunate. I Actually like Madden 11 and enjoy playing online and with my friends, but for those who do not, its been said many times the best way to initiate change is to do so with your purchasing power as a consumer.

With the exclusivity EA has with Madden this has become extremely difficult, however at the current moment alternatives to this method of protest do not exist. Good luck.
 
# 68 roadman @ 12/11/10 03:52 PM
Quote:
Originally Posted by PhillipR24
Try not to be so offended about an opinion shared by many. You don't like that someone else doesn't like MUT?
Doesn't matter if it's a majority or minority opinion, if it's a money maker, it isn't going away.

Similar to telling your boss that even though it's a money maker for your company, it's time to abandon it because some people on a message board thinks it's a bad idea to spend time on it.

Job or no job?
 
# 69 kjcheezhead @ 12/11/10 04:45 PM
Quote:
Originally Posted by adembroski
Wow... selfish.

You aren't into MUT. Fine. Neither am I, for the most part. That doesn't make it a waste. It's successful... extremely successful. You don't like it and think it's a waste. Grow up.
MUT isn't a waste to the company, but it's a big reason franchise is in the state it's in and sort of a slap in the face to long time fans. It's wrong of EA to put their franchise guy in charge of a niche mode designed to nickel and dime kids.

When every core mode of any sports game is as barebones as Madden's are and they are putting their best soldiers in charge of MUT and Facebook apps, it just reeks of greed proctected by exclusivity and fans have a right to be angry about it.
 
# 70 roadman @ 12/11/10 06:06 PM
Quote:
Originally Posted by kjcheezhead
MUT isn't a waste to the company, but it's a big reason franchise is in the state it's in and sort of a slap in the face to long time fans. It's wrong of EA to put their franchise guy in charge of a niche mode designed to nickel and dime kids.

When every core mode of any sports game is as barebones as Madden's are and they are putting their best soldiers in charge of MUT and Facebook apps, it just reeks of greed proctected by exclusivity and fans have a right to be angry about it.
What's there to be angry at, though? We aren't privy to how much Josh works on MUT, are we? The foundation for MUT is probably already laid down, don't you agree? So, what if it was 20% MUT, 80% FM?

From a business standpoint, if I'm a manager or owner, I'm not going to pull my best soldier off a great seller and put that soldier on a different project until it's well established and doesn't need that soldier anymore.

Anyone who thought all the code from HC could be ported over to Madden in one big swoop or business cycle was dreaming. It took three years to make HC alone.
 
# 71 marshallfever @ 12/11/10 06:39 PM
Humm...i didn't listen to the podcast yet, but there are a lot of sad comments coming in this thread. I understand it takes "TIME" to implement modes into an already existent game....but when is enough enough. This is going to be the 7th Madden game on this generation of consoles. Why didn't this thinking happen several years ago?

I didn't buy Madden this year because i didn't see a big enough change from 10, i owned 06, 07,09 and 10. I thought skipping this year would guarantee me an awesome Madden 12.....but could i be wrong? Only "TIME" can tell right guys.

But for right now i'm going to give EA the benefit of the doubt. Step one in providing a good game experience is admitting where your downfalls are. For them speak freely about the lackluster franchise mode they've had for the last 6 years is a good start. It means they recognize the problem, now lets hope it doesn't take them 6 more years to give us a good franchise.

I didn't play Head Coach and still don't care for it. If they know they can't streamline the information from Head Coach then they should just move on and try to do this a different way. It's not like we're asking for the world here, just some attention to a franchise mode. The last two years, they didn't touch Super Star mode or Franchise. They tweaked some game-play features which is a good thing but its about time they looked at some of the game modes.
 
# 72 kjcheezhead @ 12/11/10 07:54 PM
Quote:
Originally Posted by roadman
What's there to be angry at, though? We aren't privy to how much Josh works on MUT, are we? The foundation for MUT is probably already laid down, don't you agree? So, what if it was 20% MUT, 80% FM?

From a business standpoint, if I'm a manager or owner, I'm not going to pull my best soldier off a great seller and put that soldier on a different project until it's well established and doesn't need that soldier anymore.

Anyone who thought all the code from HC could be ported over to Madden in one big swoop or business cycle was dreaming. It took three years to make HC alone.

First bold part: He's the franchise guy, but basically nothing has changed in franchise mode since he came over from the ps2 team. I have to assume from the product I've played that it's 98% MUT and 2% Franchise.

From a business standpoint concentrating all your efforts on MUT, Facebook apps and getting people to pay for Madden Moments makes sense. From a fan standpoint, watching those modes get 98% of the attention and being asking to fork over more cash while franchise, superstar and the other core modes go untouched is unacceptable.

Second bold point: What they've done is pour all their efforts into making this game a golden goose and forgot that people want to play the game. It's gonna take 3-4 years from this point to fix franchise because they did nothing to the core modes from madden 06-11. Every longtime madden fan should be angry about that. Hell, I'm pissed about it.
 
# 73 Ian_Cummings @ 12/11/10 09:05 PM
Quote:
Originally Posted by frankrizzo380
man im just clueless after listening to this guys, i mean this game is named after John Madden, this man IS football, im pretty sure that he dosent want a watered down product with his name on it on the shelves, im just lost right now.
I really don't understand what you are talking about here...can you provide some more info?
 
# 74 Ian_Cummings @ 12/11/10 09:11 PM
Some responses / questions...

- WE CAN'T TALK ABOUT SPECIFIC FEATURES FOR MADDEN 12. You hopefully know that by now. Quotes like "Taken together, however, I see them very carefully attempting to set expectations." are just wrong. IT IS DECEMBER, WE HAVE TO BE CRYPTIC. If you are the type of guy that is going to get fired up about not enough talk about specific improvements, then I suggest you don't listen to the podcast.

- Nowhere in the podcast are we saying it's going to take multiple years for you to see any improvements, or that 12 won't have any. See point above, and I can say we have been working on Franchise improvements for some time now.

- "And as far as that "cant make drastic improvements in one cycle" BS....". Where did we ever say that? I 100% believe that drastic improvements can be made in one cycle.

- "I guess after these podcasts, it just looks to me like Madden isn't gonna be a game I'm gonna ever like on these consoles." Does that statement seem a little ridiculous to anyone else? After a podcast that discusses ZERO REAL FEATURE ADDITIONS you aren't going to like Madden, EVER? I always hoped that this forum would eventually be a great place for feedback and ways to improve the game, not the sensationalist extremism that it can quickly descends into.

- There is nothing more frustrating to me than people not actually listening to the podcast but jumping on the opinion bandwagon of another. Please guys, we are spending the time planning and recording these SPECIFICALLY for the Madden community...you could at least give us the respect of listening to it and forming an opinion of your own.

Maybe we should just stop doing these for a while if too many people aren't able to cope with the lack of real information and turn that into a negative thing. That's not what we want out of these at all...we just want to give people a behind the scenes look at the development process and decision making. Thoughts?
 
# 75 BlueNGold @ 12/11/10 09:19 PM
Quote:
Originally Posted by Ian_Cummings_EA
Some responses / questions...

- WE CAN'T TALK ABOUT SPECIFIC FEATURES FOR MADDEN 12. You hopefully know that by now. Quotes like "Taken together, however, I see them very carefully attempting to set expectations." are just wrong. IT IS DECEMBER, WE HAVE TO BE CRYPTIC. If you are the type of guy that is going to get fired up about not enough talk about specific improvements, then I suggest you don't listen to the podcast.

- Nowhere in the podcast are we saying it's going to take multiple years for you to see any improvements, or that 12 won't have any. See point above, and I can say we have been working on Franchise improvements for some time now.

- "And as far as that "cant make drastic improvements in one cycle" BS....". Where did we ever say that? I 100% believe that drastic improvements can be made in one cycle.

- "I guess after these podcasts, it just looks to me like Madden isn't gonna be a game I'm gonna ever like on these consoles." Does that statement seem a little ridiculous to anyone else? After a podcast that discusses ZERO REAL FEATURE ADDITIONS you aren't going to like Madden, EVER? I always hoped that this forum would eventually be a great place for feedback and ways to improve the game, not the sensationalist extremism that it can quickly descends into.

- There is nothing more frustrating to me than people not actually listening to the podcast but jumping on the opinion bandwagon of another. Please guys, we are spending the time planning and recording these SPECIFICALLY for the Madden community...you could at least give us the respect of listening to it and forming an opinion of your own.

Maybe we should just stop doing these for a while if too many people aren't able to cope with the lack of real information and turn that into a negative thing. That's not what we want out of these at all...we just want to give people a behind the scenes look at the development process and decision making. Thoughts?
You must have really been missing this place, huh?

IMO you guys should continue to do the podcast. Your intent is in the right place. Yes, there are people that can't appreciate things like these and their voices always seem to be the loudest ones, but there are still plenty of people that do appreciate stuff like this. It would be unfair to take that away from those people.

Now I'm not saying a lot of the people that post in this specific forum don't have the right intent either, because (for the most part) they do as well. They just want the best football game possible, but maybe some people don't express that in the best way.

Anyways, if I have any say at all in this, my vote is to continue doing these podcasts.
 
# 76 rooney8 @ 12/11/10 09:43 PM
Quote:
Originally Posted by Ian_Cummings_EA
Some responses / questions...

- WE CAN'T TALK ABOUT SPECIFIC FEATURES FOR MADDEN 12. You hopefully know that by now. Quotes like "Taken together, however, I see them very carefully attempting to set expectations." are just wrong. IT IS DECEMBER, WE HAVE TO BE CRYPTIC. If you are the type of guy that is going to get fired up about not enough talk about specific improvements, then I suggest you don't listen to the podcast.

- Nowhere in the podcast are we saying it's going to take multiple years for you to see any improvements, or that 12 won't have any. See point above, and I can say we have been working on Franchise improvements for some time now.

- "And as far as that "cant make drastic improvements in one cycle" BS....". Where did we ever say that? I 100% believe that drastic improvements can be made in one cycle.

- "I guess after these podcasts, it just looks to me like Madden isn't gonna be a game I'm gonna ever like on these consoles." Does that statement seem a little ridiculous to anyone else? After a podcast that discusses ZERO REAL FEATURE ADDITIONS you aren't going to like Madden, EVER? I always hoped that this forum would eventually be a great place for feedback and ways to improve the game, not the sensationalist extremism that it can quickly descends into.

- There is nothing more frustrating to me than people not actually listening to the podcast but jumping on the opinion bandwagon of another. Please guys, we are spending the time planning and recording these SPECIFICALLY for the Madden community...you could at least give us the respect of listening to it and forming an opinion of your own.

Maybe we should just stop doing these for a while if too many people aren't able to cope with the lack of real information and turn that into a negative thing. That's not what we want out of these at all...we just want to give people a behind the scenes look at the development process and decision making. Thoughts?
When it comes to franchise mode people only want to hear how it will be fixed and when. Six years with "frankenstein franchise mode" has worn peoples patients and alot that was said in the podcast about franchise mode was said two years ago.
I think the fact you can't give out any definate information at this stage is only going to leave us guessing from the impressions we get from the podcasts. Which will probably have us guessing wrong but it's gonna happen.
 
# 77 Ian_Cummings @ 12/11/10 09:51 PM
Quote:
Originally Posted by Flamehead
As another poster said, instead of telling us what the "challenges" are, why not tell us what you can do? But there again, you have to be cryptic, can't commit, etc. (unless it's MUT apparently).

It goes both ways. I'm sorry you're discouraged regarding some of the responses here, but in many regards, this podcast wasn't very encouraging either when looking at the sum of the statements.

I'm sure you guys mean well, but surely you can understand where some of the disappointment is coming from.
Fair enough then, we'll stop the podcasts, since we can't tell you what we can do.
 
# 78 rooney8 @ 12/11/10 09:54 PM
Quote:
Originally Posted by Flamehead
I made that comment. With all due respect I stand by it.

We've been through enough cycles to know that you have to be cryptic in December. It's a given. I certainly wasn't expecting anything specific.

But again, taking all those comments together, I hear EA staff emphasizing time...lots of it. Conversely, I don't hear any talk of committing to much of anything. And I'm not talking about specifics like you are above, I'm talking even about generalities.

I respectfully submit you appear to want it both ways. You want the luxury of not committing to anything (even in general) because certain things may not make it in, you have to be cryptic this time of year, etc., but then you seemingly get discouraged when you see responses where people are less then enthused with all the "time" talk repeatedly thrown out there (especially in this podcast alone). This repeated use of "time" along with the history of using that time for other features nobody asked for is just wearing thin.

I for one and not "fired up"--I'm more or less somewhat tired. Again, with all due respect, this podcast had lots of talking, but not much was said. As another poster said, instead of telling us what the "challenges" are, why not tell us what you can do? But there again, you have to be cryptic, can't commit, etc. (unless it's MUT apparently).

It goes both ways. I'm sorry you're discouraged regarding some of the responses here, but in many regards, this podcast wasn't very encouraging either when looking at the sum of the statements.

I'm sure you guys mean well, but surely you can understand where some of the disappointment is coming from.
It was actually quite a negative podcast.
If I can remember time constraints were mentioned alot. It takes 3 times as long to add some things now as it used to. The code left by the previous team is making it difficult for some things. I got the impression the team isn't as big as it used to be. Not the things I wanted to hear.
 
# 79 Jono078 @ 12/11/10 09:57 PM
Quote:
Originally Posted by Ian_Cummings_EA
Fair enough then, we'll stop the podcasts, since we can't tell you what we can do.
No no no lol..

I quite like listening to your guys visions and then watching it all unfold in due time.

I've said it the whole time, I believe in you and your team to get Madden right. Can be frustrating at times, for both us and you guys I imagine.

But by all means keep up the podcasts, I like listening about anything involving developing Madden / games really.
 
# 80 BlueNGold @ 12/11/10 10:19 PM
Pretty sure Ian is a Giants fan, not a Cowboys fan.
 


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