"It looks like everything we had been hearing over the last year and half has turned out to be true as word is now coming out that Take-Two Interactive, the parent company of 2K Sports, has approached the NFL about a licensing deal for the 2013 NFL season. It was rumored last month that the NFLPA, the official association representing players of the National Football League, were already in preliminary talks.
While nothing solid has been worked out, all the pieces are falling into place. Take-Two has sold of several major assets - including their mega-distributor JOAG in Cincinnati, Ohio in order to raise capital. We'll keep you updated as the details emerge."
As i say before, 2k should keep going the all pro series, to have the knowledge to make a football game in the next gen consoles...... so if ever 2k had a shoot in the NFL license they would bring the most amazing game ever.
I just keep thinking of NFL Today and how awesome that would be... We have yet to see great commentary in a football game and 2k can def deliver when it comes to presentation.
This thread has some of the worst spelling and grammar I have ever seen on the Internet.
Why all the hate to EA though, it is the NFL you should be mad at. As some random guy once said" dont hate the player, hate the game"
You've got to admit it's pretty entertaining, though. I can't help but laugh every time I read that post sent via phone.
The second I know 2k football is back is the second I turn on APF and get my game up. I can only pray for that opportunity. I'm not religious... but maybe I have to start if 2k football returns and my prayers are answered.
To me, it's six straight years of disappointment. At first, I would purchase the next-gen versions of Madden, every year, only to end up trading the next-gen version in for the current gen version. In 2007 I traded it in for 2k8, but I also got rid of my regular xbox. I simply got tired of current gen,or last gen, Madden.
I had more fun with Head Coach 09 than Madden 09. I didn't really play it, at all, and I ended up,ironically,re-purchasing APF. For the past three years I've been forcing myself to play the new Madden; then I get tired of it, realize it's crap, and go back to APF.
The exclusive deal must end.
That was years ago. I think they've learned a thing or two about a thing or two.
I feel the same way. It's not because it's Madden either. I'm not a fan of Madden, but more than it being because it's Madden, it's because football plays such a large role in sports gaming. Having only one developer making a game is very one dimensional. We are being given one choice to decide from and that has left me rather flat.
I don't look at a possible 2K game being THE answer to football gaming, but I think it definitely adds a positive layer to the mix.
It is sad that it is even up for discussion. The Madden teams ought to apologize for this fact. They are just now getting into the realm of 2k5's presentation. And the half time and weekly shows are jokes.
Halftime show and presentation?.(lmaoooooooo)...there is no sports game plays sweeter in my palns with a controller than k5..just stop it...GAMEPLAY..madden doesn't have that no matter how they try.11.2050 madden just don't get it.casual kids luv madden.
How can u end a childish grudge...when u took away redlobster and gave us mcdonalds and said it was the same thing lol!!............their pissing down your back and telling u its raining my fren..........they took away your million dollers gave u a five bill and told u your rich now.!!!(to self) $ucker
Seriously though, Madden 11 may have better game play than 2k5. I'm not really sure as I haven't played 2k5 this season and have only played Madden a few times. I did enjoy Madden this year, NCAA too. But no football has better gameplay than 2k8. I still play that and in doing so I have a hard time going back to Madden and NCAA. 2k8 has everything you could want except franchise mode. 2k8 has better gameplay and presentation than either Madden 11 or NCAA 11. But if 2k football was to come out, we would have presentation on the same level as MLB 2k10 at least, but probably on the level of NBA 2k11, which embarasses any attempt EA has had at presentation in any of their games.
Yep, APF puts all previous football games to shame in terms of gameplay. It isn't even close in my book. I can't wait to hear the 2k13 news one day and fire up APF again!
I hope they make a game even if they dont get the license.
Look at what happened with Winning Eleven (PES). With all the customization that was possible with the game, it really got a huge following over the years and got where it is today. I remember buying/burning so many "custom patches" of a single version (WE10).. I had a DVD for the Brazilian League, Champions League, old 70's leagues.. that was one cool game on the PS2.
The gameplay is there. If 2K releases a fully customizable game, I'm sure the community would back it up and create thousands of "add-ons" for the game. I think we've discussed this a lot of times, but it's never enough until a game comes out
I hope they make a game even if they dont get the license.
Look at what happened with Winning Eleven (PES). With all the customization that was possible with the game, it really got a huge following over the years and got where it is today. I remember buying/burning so many "custom patches" of a single version (WE10).. I had a DVD for the Brazilian League, Champions League, old 70's leagues.. that was one cool game on the PS2.
The gameplay is there. If 2K releases a fully customizable game, I'm sure the community would back it up and create thousands of "add-ons" for the game. I think we've discussed this a lot of times, but it's never enough until a game comes out
Totally agree with what you're saying, but the issue is that they need to find that happy medium between making a good football game with feature sets that the hardcore community will appreciate, and making a game that your average NFL fan/casual videogame player will want to actually buy.
APF 2k8 is the prime example of this...really, the core gameplay there was great. I wouldn't say it was perfect (there's some weird things going on with relative speed there and drops seemed pretty prevalent with the generic players). But you could just feel with the way they marketed it that they got about halfway in and were like "Wait, why are people going to want to BUY this?" So they went door-to-door wasting money on NFL vets, which is great because your average 13 year old videogame player is really going to remember the glory days of watching O.J. Simpson and Jack Lambert when they played the game. They were so beholden to marketing themselves as a "classic players" Madden alternative, that the game went to market with really no reason for you to do anything other than play online, or play one-off exhibition games. Even worse, the odd decision to take ratings out of the game (reportedly so as not to offend the veteran players) meant that there wasn't even an infrastructure for a FlyingFinn-type mod to really work.
Backbreaker was a whole different story because there was all this build-up to it, and then they released a game that thought it would have wide appeal, but really is decidedly hardcore. The decision to lock you in this first person camera is not only visually difficult, but also requires you to understand the specific roles of individual players on the field, rather than just play the game and follow the ball like you are watching TV (in Madden). What's worse, the selling point of that game was supposed to be the physics engine, but Euphoria annoys as many people as it attracts. Heck, I threw in a copy of NFL 2k5 on B/C 360 yesterday, and I still think the physics in that game make more sense than Backbreaker or even current gen Madden.
My point is that they could make an ideal 2k football game, even one without a license (which, I'm sad to say, is more likely going to be the case), and only about 300,000 to 500,000 people would buy it unless they find some way to explain on the front of the box to kids and parents why this game deserves your money. People forget that as great as 2k5 was, Madden never even viewed it as a real threat until 2k forced the issue with the $19.99 price drop.
People have loyalty to the Madden brand the way that new smartphone users are loyal to iPhones..."I've heard about them, my friends all have them, this must be what I want". They don't actually know (or care) if iPhone has the best operating system, battery life, processor, whatever...the marketing drives the purchase.
Totally agree with what you're saying, but the issue is that they need to find that happy medium between making a good football game with feature sets that the hardcore community will appreciate, and making a game that your average NFL fan/casual videogame player will want to actually buy.
APF 2k8 is the prime example of this...really, the core gameplay there was great. I wouldn't say it was perfect (there's some weird things going on with relative speed there and drops seemed pretty prevalent with the generic players). But you could just feel with the way they marketed it that they got about halfway in and were like "Wait, why are people going to want to BUY this?" So they went door-to-door wasting money on NFL vets, which is great because your average 13 year old videogame player is really going to remember the glory days of watching O.J. Simpson and Jack Lambert when they played the game. They were so beholden to marketing themselves as a "classic players" Madden alternative, that the game went to market with really no reason for you to do anything other than play online, or play one-off exhibition games. Even worse, the odd decision to take ratings out of the game (reportedly so as not to offend the veteran players) meant that there wasn't even an infrastructure for a FlyingFinn-type mod to really work.
Backbreaker was a whole different story because there was all this build-up to it, and then they released a game that thought it would have wide appeal, but really is decidedly hardcore. The decision to lock you in this first person camera is not only visually difficult, but also requires you to understand the specific roles of individual players on the field, rather than just play the game and follow the ball like you are watching TV (in Madden). What's worse, the selling point of that game was supposed to be the physics engine, but Euphoria annoys as many people as it attracts. Heck, I threw in a copy of NFL 2k5 on B/C 360 yesterday, and I still think the physics in that game make more sense than Backbreaker or even current gen Madden.
My point is that they could make an ideal 2k football game, even one without a license (which, I'm sad to say, is more likely going to be the case), and only about 300,000 to 500,000 people would buy it unless they find some way to explain on the front of the box to kids and parents why this game deserves your money. People forget that as great as 2k5 was, Madden never even viewed it as a real threat until 2k forced the issue with the $19.99 price drop.
People have loyalty to the Madden brand the way that new smartphone users are loyal to iPhones..."I've heard about them, my friends all have them, this must be what I want". They don't actually know (or care) if iPhone has the best operating system, battery life, processor, whatever...the marketing drives the purchase.
APF2k8 has no replay value. Seriously, it was fun to set up a team or two and play. But the season ended and what did you do?
I live in Brazil and online was never an option. I know the game is for US players and I don't dispute that, but a franchise mode with FULLY customizable league (players, teams, stadiums?), with the option to not drag the legends to the league, would make a lot of sense. 2k drop the bucket when they didnt include offline replayability to the game. Customization+draft+franchise = win.
Marketing a game with no license would be more of a effort of saying 'hey, here's this great game of football. It feels like football, its sim, you can play it online and have a deep franchise mode offline. It is totally customizable, you can add and edit 'anything' in the game. Edit team colors, helmet, stadiums, rosters. Edit each player. Edit future draft classes/draft tendencies. Here are some videos, enjoy'. And keep doing that for some time while you create a buzz for the game. Im not in the marketing business but someone close is and talking to him yesterday about this stuff, he said that would make sense. We've got great ways to promote products these days that wont cost a lot of money and would certainly gather attention. Youtube?
The reason to buy the game would float around two things -- gameplay and customization. I don't think the WE series was a success with only hardcore fans. With the ease of sharing knowledge these days, it would not be a hassle to distribute patches, rosters, etc. I strongly believe that giving the community the tools for it to improve your game is a great factor for a game's success.
I've been a researcher and a tester for the Championship Manager/Football Manager series, I've had a few websites on the topic and it's amazing how customization allows a game to become better solely based on customization. For instance, play FM from the box. Now get a nice skin, an updated roster and download player photos, pitch art and team/league badges. It's another game.
About the price.. PSN/XBL could actually help that, no?
APF2k8 has no replay value. Seriously, it was fun to set up a team or two and play. But the season ended and what did you do?
I live in Brazil and online was never an option. I know the game is for US players and I don't dispute that, but a franchise mode with FULLY customizable league (players, teams, stadiums?), with the option to not drag the legends to the league, would make a lot of sense. 2k drop the bucket when they didnt include offline replayability to the game. Customization+draft+franchise = win.
No, I totally agree about 2k8 having no replay value. I basically bought my 360 in anticipation of THAT game...people forget how excited a lot of people were about the return of 2k football, even if it wasn't in an NFL format.
It was the use of the legendary players that became an excuse not to have a full franchise mode. What would be the point...the game already had no basis in time/reality to begin with, so how would you make a league with drafting/trades/FA's that pretended like it was real.
That game was set up to fail from the start. There never was going to be a sequel with that concept (what would it offer, MORE old players?). NBA 2k11 is the perfect example of what they could have and should have done with APF 2k8. The level of thought and detail they put into creating Jordan (and the players around him) at different points in his career is brilliant. But on top of that, they had an improved version of 2k10, and my bet is that people play the Jordan stuff first, but end up spending most of their replay time doing regular franchises and just playing the game, assuming they like it.
If you want to let me play as Barry Sanders, that's cool. But don't just create his likeness in some vanilla season mode, and then depict him talking trash at the coin toss and doing the Dirty Bird after he scores a TD. That's not Barry Sanders. And give me an actual GAME to play underneath the novelty of playing with those legends, because I would've loved playing a true franchise game with generics using that football engine.