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EA Sports MMA News Post


The EA Sports MMA demo is now available for the 360. Download it now or queue it up right here.

Please download it and post your impressions here.

UPDATE: It is now available for PS3 users.

Quote:
"EA SPORTS MMA brings the authenticity of the world’s most intense combat sport home like never before. Go on the offensive with a dynamic control system for strikes, elbows, knees and kicks and strategically manage advances and counters with an intuitive submission system. Battle it out in the Strikeforce cage or deliver vicious soccer kicks and head stomps in a ring in Japan. Are you ready? Let’s get it on!"

Game: EA Sports MMAReader Score: 8/10 - Vote Now
Platform: PS3 / Xbox 360Votes for game: 5 - View All
EA Sports MMA Videos
Member Comments
# 241 jugganott @ 09/29/10 09:10 PM
Quote:
Originally Posted by Nines
Trolls aside... would you guys say EA's MMA is a better take on the sport than Undisputed? I'm trying to get into the genre, but UFC's overly convoluted take on the sport has kept me away. I can't download it atm is why I'm asking.
If the controls of UFC are complex to you then YES. MMA does have better controls. I guess some sim guys want MORE control but I'm fine with having ONE button to execute me doing something simple as getting off the mat. I'm okay with ONE BUTTON to say I don't want to get took to the floor. I'm also okay with one button to submit or to get a better position. I pre ordered it today because I like the direction that they are going and I want to give it a chance. It was fun, the controls were smooth to me for what I was trying to do.
 
# 242 Bronk_Bonin @ 09/29/10 09:15 PM
Quote:
Originally Posted by Gotmadskillzson
I will just come out and say it.....Biizz you are suspect. Something tells me you are banned user with a new account. Looking at your account, it is only a few days old. You say had the same discussion on Elite, but with this account, the ONLY forum you posted on was this one.

And I have noticed out of all the posts on this thread, you are the only one that always so happen to mention EA's name in your discussions. So it seems to me you just have an agenda with EA.

I mean the 1st post you made on this website you said this game had N64 graphics. Not only that, but from the get go you said, EA should stop trying to make simulation games and all of their games are arcadey.

All of them ? Really ?

You not even a fan of MMA because in your own words you don't even understand grappling or the concept of MMA. All you know is to mash buttons try to play the game as though it is a boxing game.

So tell me really, who you trying to fool ? It isn't the demo you are concerned with, or the actual sport of MMA, you just concerned with the fact it is made by EA.

Because all of your posts end up going back to EA.
I was just about to post something similar to this.
 
# 243 jugganott @ 09/29/10 09:16 PM
Quote:
Originally Posted by ManiacMatt1782
if thats the case you write that review once, you dont retort everytime some posts a positve about said form of entertainment that you didnt like. you say your peace and leave it at that. reacting to every positve post about the game makes it seem like you have an agenda of some sorts.
Yes--a hidden agenda. I'm just saying--the graphics look like throwback graphics? Seriously? C'mon. What's that all about.
 
# 244 ManiacMatt1782 @ 09/29/10 09:21 PM
Quote:
Originally Posted by Biizz
I didn't do that. I retorted every time someone quoted one of my posts and disagreed with me. If people don't want to have a conversation/debate on the subject then they shouldn't be addressing dissenting opinions.
and you very well may be just doing that, im just elling you how you come off to a good portion of the community.
 
# 245 btrapp @ 09/29/10 09:23 PM
Quote:
Originally Posted by Nines
Trolls aside... would you guys say EA's MMA is a better take on the sport than Undisputed? I'm trying to get into the genre, but UFC's overly convoluted take on the sport has kept me away. I can't download it atm is why I'm asking.

Honestly, this is a very fun game, but undisputed does a lot of things better than ea sports mma. After the playing demo, It's kinda clear that undisputed is the more deep, well rounded and polished game. The good thing is that because i'm a big mma fan, i can still enjoy this game for the things it does right. I'll definetly get this when it comes out.
 
# 246 EarvGotti @ 09/29/10 09:24 PM
Quote:
Originally Posted by Biizz
Everything out of my mouth is negative because this is a poor attempt at an MMA simulation. I don't see a single redeeming quality in this game. I see all of these people saying that this terribly flawed demo is better than Undisputed and I think it's just a bold faced lie. I don't even like Undisputed, I rented it and sent it back within a week. I think it's a completely unrealistic pile of crap.

That said, it's put together better than the demo and every EA MMA gameplay vid i've seen. At least in that game when you set the AI to the highest difficulty you can't go in and KO the CPU in 10 seconds with a wrestler.

Maybe they can do better in the future, (I doubt it), but for right now this game looks horrible and I feel like it's my duty to let fellow gamers who might be reading this thread know that it is being highly overrated. I know personally I feel cheated when I get my hands on a bad game with good reviews.

I wouldn't have even put this demo out, they should have just released it and gotten their money from anyone willing to buy it.

Whether or not you believe me I don't really care, but this is in fact my first and only account on this website.

1) Give me a reason why you doubt it?

2) Are u gonna sit there and honestly say that UFC has better graphics than this game?

3) Have you tried user vs user gameplay yet?

4) I agree that the CPU is too easy to beat once you get the mount....but how do you know it will still be like this in the retail version?

I expect answers please.
 
# 247 ManiacMatt1782 @ 09/29/10 09:34 PM
and many of the guys you are arguing with are guys that trashed madden. noone disputes that the demo has some ai deficiencies, but many of us feel when it comes to head to head it will be a different story. the ai doesnt parry well in the demo, one of the main reasons it is easy to sprwl and bumrush them. if they parry, you lose stamina and cant bumrush, so against a human that strategy wont work unless you are playing an idiot who refuses to adapt. everything in this game has a defense, and looks to be one of the most balance games out there.
 
# 248 DaveDQ @ 09/29/10 09:53 PM
We need to keep the discussion on the demo and Biizz you need to stop instigating things by making ridiculous comments. Now you are saying the graphics are Gamecube. Let it go. If you don't like the game, fine. Finding various ways to say it gets annoying and just poisons the conversation.
 
# 249 Rpommier @ 09/29/10 10:07 PM
Quote:
Originally Posted by jugganott
If the controls of UFC are complex to you then YES. MMA does have better controls. I guess some sim guys want MORE control but I'm fine with having ONE button to execute me doing something simple as getting off the mat. I'm okay with ONE BUTTON to say I don't want to get took to the floor. I'm also okay with one button to submit or to get a better position. I pre ordered it today because I like the direction that they are going and I want to give it a chance. It was fun, the controls were smooth to me for what I was trying to do.
I am totally with you on that! I thought UFC 2009 was awesome, but in retrospect, I never really knew what I was doing in that game. I never got used to the "Shine" mechanic, and avoiding takedowns was problematic. So I got UFC 2010 thinking maybe that would simplify it for normal people, and it seems they made it more complicated.

I have pre-ordered MMA and can't wait to play. The graphics are very nice and I actually have a sense of what I am trying to accomplish during a match

Rod
 
# 250 jugganott @ 09/29/10 10:22 PM
Quote:
Originally Posted by Rpommier
I am totally with you on that! I thought UFC 2009 was awesome, but in retrospect, I never really knew what I was doing in that game. I never got used to the "Shine" mechanic, and avoiding takedowns was problematic. So I got UFC 2010 thinking maybe that would simplify it for normal people, and it seems they made it more complicated.

I have pre-ordered MMA and can't wait to play. The graphics are very nice and I actually have a sense of what I am trying to accomplish during a match

Rod
That's how it was with me too. Just too many variables. Trying to catch punches, defend against take downs and doing none of them effectively. On the mat I couldn't do much but just survive, and forget about a submission. With the EA MMA Controls I don't feel handcuffed. I just scratched the surface. Last night I grabbed a guys hands as he was trying to pound me and I got him in a submission. It felt great. I didn't get the submission but after he broke it I went to the special moves to try and understand how I caught the punch. Also I can prevent guys from punching me while on the ground without just getting covering up peek a boo style.
 
# 251 DaveDQ @ 09/29/10 10:31 PM
Tonight I worked on my combos while standing. i used Miller because he has the spinning back punch. I got in some nice 3 hit combos with the jab leading. The only thing I need to work on is quickly sprawling because the CPU will attempt the takedown while I'm setting up punches.
 
# 252 Mossfan8480 @ 09/29/10 11:10 PM
The newer builds might have a better way of handling takedowns.

If you watch this video from Gamespot, you'll see at the 26:08 mark, Scott Smith stops a takedown by Frank Shamrock and merely shoves him away. One might say that's because Scott Smith doesn't have the special move to knee an opponent out of the takedown... But if you go to the 26:27 mark in the video, you will see Frank Shamrock shoot for a takedown and Scott Smith defend against it with a knee that sends Shamrock crashing to the mat.




One of my biggest problems with the demo is the tedium and repetitiveness of constantly ending up in the sprawl position because your opponent shoots over and over for a takedown. If what we are seeing in this video is indicative of the final build, then this game just got a lot better.
 
# 253 Gotmadskillzson @ 09/29/10 11:47 PM
Wow the game in that video appears to be more polished then this July build demo. CPU wasn't looking for the takedown and was actually swaying and standing up in that Scott Smith & Frank Shamrock fight.

That was cool to see. Players didn't appear to move as fast either like it does in the demo.
 
# 254 jugganott @ 09/30/10 12:39 AM
That was a nice vid.
 
# 255 PVarck31 @ 09/30/10 01:01 AM
Lets get back to the impressions, and stop the back and forth personal attacks. Make your points/counter-points, and move on.

Leave other games out of this. This is the MMA forum. There is no reason to be talking about Madden. This is the EA MMA demo impressions thread, Madden, or any other EA game should not even figure into this.
 
# 256 Sandbox @ 09/30/10 03:29 AM
The A.I. in this game is poor.
Playing all fights on legend, and still winning 85% of the time, all by TKO/KO.
It's far too easy to land strikes, just keep punching and the CPU backs away(and blocks) but I keep connecting because my fighter just auto-step/slides in to punch the opponent. And this isn't good especially since I'm consistently beating Overeem with Lasley's "dominant" striking. Mount is also easy to attain and then win from, the CPU just lays there and takes punches until knocked out.

Anim8or stated that this game would be a simulation(or) a simulator, I think he may have been a little disingenuous, I typically have an 80% connection percentage(or higher) while using Lashley on Legend.

This game is very simplistic, in Undisputed you can choose exactly how you want to transition and where your punches land while on the ground, which isn't the case for EA MMA, though to be fair Undisputed isn't that good either.
Also their's quite a few bugs which I expect will have been ironed out before production.

With that being said perhaps the game will be fun with friends, though I do expect online to turn cheesy.

A couple positives: Submissions are done pretty well, this is the only part of the game that is challenging for me, well the chokes anyways.
Graphics, one thing that EA does well is graphics and they're outstanding in this game.

EA MMA reminds me alot of another EA game, Def Jam Icon, graphics looked great but the game was severely lacking in depth.


Memo to EA: gamers aren't totally idiotic, they can enjoy a game with some complexity and even some difficulty. Stop making games for the lowest common denominator.
Or at least have an option within the game, Arcade or Simulation, Supersmash Bros or MMA game.\jk


Questions for a dev:
  1. I know the game won't magically become realistic at retail, though will the A.I. be any smarter, or challenging?
  2. Asked this question over a week ago(no response), will there be any sliders?

side note: lets see if I get any accusations of having an agenda, to hate EA or something or another.
 
# 257 ManiacMatt1782 @ 09/30/10 05:45 AM
i think the biggest problem is ai, as of right now they dont strike to set up the takedown, you can just sit on the takedown thats attempted from way out of range. i said before the tools in this game give you a chance to do or defend everything. h2h looks like its gonna be great, and so far the only thing that looks exploitable is your opponents predictability.
 
# 258 SgtDillznick @ 09/30/10 08:28 AM
Quote:
Originally Posted by Mossfan8480
The newer builds might have a better way of handling takedowns.

If you watch this video from Gamespot, you'll see at the 26:08 mark, Scott Smith stops a takedown by Frank Shamrock and merely shoves him away. One might say that's because Scott Smith doesn't have the special move to knee an opponent out of the takedown... But if you go to the 26:27 mark in the video, you will see Frank Shamrock shoot for a takedown and Scott Smith defend against it with a knee that sends Shamrock crashing to the mat.




One of my biggest problems with the demo is the tedium and repetitiveness of constantly ending up in the sprawl position because your opponent shoots over and over for a takedown. If what we are seeing in this video is indicative of the final build, then this game just got a lot better.
That video is very interesting.

The one thing that kind of had me perturbed with the demo was the takedown defense. It seemed to me that they needed to add a fourth outcome to the whole takedown equation. There needed to be that stalemate, where you could defend a takedown and shove the offender off of you. It shouldn't always go into a sprawl and brawl situation.

It should be like this:

Press "B" to defend.
Bad timing/no timing = defender gets taken down.
Good timing = stalemate, defender blocks take down, back to standing.
Better timing = sprawl and brawl.
Perfect timing = Big ol' knee to the face.

And obviously, the fighters takedown defense would vary the certain timing windows on the button press.

Look ma, I'm a video game designer!
 
# 259 Phobia @ 09/30/10 10:05 AM
Played another 10 or so fights last night. I HONESTLY don't see all the issues you are stating are there biizz. I went in LOOKING for the issues which is something I don't like to do to begin with. But I wanted to see if I could identify what you are saying.

I will run through my thought process while viewing the action.

All fights were on Legend difficulty
My first fight I used Jake Shields vs Miller. I wanted to see how a good ground fighter would fair against a jack of all trades and a excellent choke specialist(Miller choke rating is a 99).

We come out, miller throws a few punches and shoots for the take down. I stuff the take down and quickly throw a high head kick landing flush which stumbles Miller backwards. I charge in and land a 3 punch combo. Jab, straight, hook. Miller then looks to shoot again. I stuff the take down again.

Striking = Looks good to me. It is quick and does what you want to do when you do the correct motion (I use TPC). Striking looks fine to me

I then want to put Miller on his back and do some GnP. I clinch Miller and we get tied up in a battle for position in the clinch. I then land a successful judo throw on Miller and land in half guard. I start landing some knee and strikes to the head at a decent pace but not looking at burning myself out in case the fight goes 4 more rounds.

I notice Miller has a cut over his left eye where the head kick landed. So I start peppering the area with short punches. I was happy at staying in half guard but decided to try and pass to side control. After 3 or 4 unsuccessful attempts and Miller doing a good job defending the pass. I go for a major pass to full mount. Miller then reverses me and he ends up in my half guard.

He starts landing his own ground and pound and I am parrying his strikes looking to wear him down so I can get off the ground. Round 1 ends.

Ground and Pound = Strikes need a little work on the ground. They seem to stop the moment they touch the face. Instead of having the look of the hand driving through the punch some. So the punches then look weak and somewhat unnatural. But I find the damage done by the GnP to be good and balanced.

Round 2 starts and I did not wait. I went straight for the double leg and take Miller down. I then choose to posture up and start raining down heavy blows from Millers full guard. Blood now is all over one side of Millers face, down his shoulder and some on his torso(Blood is done so well).

I then fully posture up and stand up in Millers guard. He is managing to parry a few strikes but still has taking good damage. He then manages to kick me off.

Round 2 is more of the same with a little striking and battling going both ways on the ground.

Skip ahead to round 4. Both of us are getting tired. We are standing toe to toe and Miller is no longer going for the take down. He is looking to strike and keeps chasing me throwing combos. I eat a few shots and manage to deflect a few by blocking. He then works me where my back is against the cage. Thinking he was going to clinch me against the cage I am looking for the defend. But Miller just stands at strike range and starts unloading. I eat some heavy blows and I see my head meter appear and it is really low. I am about to eat the cavas.

I then go into slip mode. I slip 2 of his punches and throw a hook. It lands clean on Millers jaw as he was in the middle of a punch. This completely stuns him. He starts back peddling with his hands up. I rush in and start just unloading. Landing a great combo. Putting Miller to the mat and finishing him on the ground for the TKO.

It was a exciting fight and feature all aspects of the game. Everything from ground game, reversals, throws, clinch work, super man punch, spinning back fist, back and forth striking, etc etc.

Shields(me) wins TKO Rd 4

I then go on to lose 4 in a row to Miller on the ground and 1 standing(20 secs into fight). 3 submissions by Miller by choke, 1 by GnP, and 1 by TKO.

So I won, 1 out of 5. Should of been a little more than that but I think Legend needs some tweaking in the submission AI area. The CPU is AMAZING at submissions on legend.

Submissions = CPU on legend is insane good. Little color wheel just stays blue with the CPU staying in the zone basically at will. So it is incredible tough to prevent the sub on legend. As far as the submissions them selves. I LOVE the submission system.

Presentation = Presentation needs some work. It is a bit dry without commentary. The punch sounds are kinda of funky

Graphics = Saying this game looks like a N64 or a Gamecube game is a agenda. The graphics are amazing. They have a little cartoon look to them, but that is a 3d model & texture area of how the players were built and rendered. The look to me looks fantastic.



Compared to Gamecube and N64

Legends of wrestling Gamecube



N64 WCO vs NWO wrestling



EA MMA Demo is a excellent representation of MMA in my opinion. It is far from perfect and I don't walk around with blinders on. I am not fan boy of any genre, developer, or game. I am a honest gamer who wants to enjoy gaming.

EA MMA is FUN as hell and makes a complicated sport easy enough for noobs to the sport and still offers the intricate details for the hardcores for a first time effort.

Will we see EA MMA get better through out the next iterations???? Well of course. The potential for the franchise is through the roof.

EA MMA Demo score = 8
 
# 260 DaveDQ @ 09/30/10 10:12 AM
I know many have commented on the hitting scheme and how it feels unresponsive, but after playing for a good bit last night, I think it's right on target with what they were trying to accomplish with this game. The over all theme is that you should not panic and go into throwing punch after punch or franticly trying to mount or reverse. At first I found myself hitting the stick multiple times and only seeing two punches. Jabs work faster but there's a slight delay in consecutive punches. So I started throwing combinations. Stomach kick, right hook and then head kick. It looks great to me. It's forcing me to think about what I'm going to do, rather than continuously hitting the button to land shots.

Now, the CPU has a defense problem. This makes it extremely easy to land punches. I understand that. I'm hoping this is tied to the demo and not the retail version. I'm not going to abuse it but in the back of my head I know I can jab away with no defense on the CPU end. I'm aware of that.

Right now I think the game is going to be very competitive online. I know for some that's not good enough. It isn't for me either. I had plans for the offline part of this game, but again, the retail version may differ. If you play this game enough though, I think it is obvious the online is going to be a heck of a challenge.
 


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