The EA Sports MMA demo is now available for the 360. Download it now or queue it up right here.
Please download it and post your impressions here.
UPDATE: It is now available for PS3 users.
Quote:
"EA SPORTS MMA brings the authenticity of the world’s most intense combat sport home like never before. Go on the offensive with a dynamic control system for strikes, elbows, knees and kicks and strategically manage advances and counters with an intuitive submission system. Battle it out in the Strikeforce cage or deliver vicious soccer kicks and head stomps in a ring in Japan. Are you ready? Let’s get it on!"
Parries are so useful off your back. When you parry punches it drains their stamina so you can parry 3 or 4 strikes and then succeed in kicking them off.
To parry, hold RT, then flick the right stick left or right. You want to flick the stick AWAY from the strike.
Ex. If they are raining down shots from your guard and throwing alot of right hands(left side of your face). You want to flick the stick to YOUR right. AWAY from the strike. You flick it right after they throw the punch. You have a good bit of time to parry.
Wow that is great to know. Would be great if the cpu used it. I really cant wait for a user vs user match.
Quote:
Originally Posted by Sakuraba19
Looks like you played too much Street Fighter 4 bro.
This looks like Frye vs the Japanesse dude...usually in a MMA fight you don't spam punch after punch after punch... But oh well go play UFC, dominate the fuight and get flash Ko by a stupid Jab.
Look he may be going about this in an annoying way, but I was KOing the CPU on legend 30 seconds into the fight even when I didnt want to. They would take me down, get reversed even though all I wanted to do was block, and I would have mount. Once in mount the AI is completely helpless. So i kept ending the fight. This game isnt "broken" or anything like that, but there are some issues that need to be addressed to bring everyone the best game possible.
Wow that is great to know. Would be great if the cpu used it. I really cant wait for a user vs user match.
Look he may be going about this in an annoying way, but I was KOing the CPU on legend 30 seconds into the fight even when I didnt want to. They would take me down, get reversed even though all I wanted to do was block, and I would have mount. Once in mount the AI is completely helpless. So i kept ending the fight. This game isnt "broken" or anything like that, but there are some issues that need to be addressed to bring everyone the best game possible.
They use them vs me in my demo. See I don't see everything else some of you guys are seeing. They parry more of my punches than what gets through.
There is a bug I noticed with the parry system.
If you are in full guard postered UP and they parry a punch. The game stops and kind of pauses for the animation to finish. A REALLY long animation.
Another issue is the ground and pound. The KO blows on ground and pound just look nasty. They are clunky and jerky. I hope this has to do with the early build of the demo and they cleaned it up in retail version.
I like it, it's a fun game, but I don't think I'm going to end up getting it any longer.
Still feels like button mashing, not sure what it is, but the ground game got very boring for me. Went a 5 round fight with the middleweights, seemed like the entire fight was on the ground. I'd get on top, he'd get on top. I just sat there pressing A and B trying to get an advantage. (This is on Hard BTW). I got subbed with a minute to go in the 5th round.
I was tired and a little bored by the end of the game.
Now it's hands down better than both UFC games, I do like the controls (Even though at first they felt unresponsive to me, but after playing with them they became better to me). I just don't see myself giving it enough time to really make the purchase worth it as I got frustrated with both UFC games very quickly. Adding to my bordem from one fight tells me it's not for me.
I like it, it's a fun game, but I don't think I'm going to end up getting it any longer.
Still feels like button mashing, not sure what it is, but the ground game got very boring for me. Went a 5 round fight with the middleweights, seemed like the entire fight was on the ground. I'd get on top, he'd get on top. I just sat there pressing A and B trying to get an advantage. (This is on Hard BTW). I got subbed with a minute to go in the 5th round.
I was tired and a little bored by the end of the game.
Now it's hands down better than both UFC games, I do like the controls (Even though at first they felt unresponsive to me, but after playing with them they became better to me). I just don't see myself giving it enough time to really make the purchase worth it as I got frustrated with both UFC games very quickly. Adding to my bordem from one fight tells me it's not for me.
I kind of felt this way to EG my first few fights. After 5 to 10 fights I started seeing how all the mechanics work such as sprawl, pass, defend, parry, etc. Once I started realizing it is FAR from a button masher and you play much better and have a much better chance when you remain calm and cool on the sticks.
For example: If the fight is standing. I am going to throw a few jabs but always be ready to hit B if they go for the take down. Once you start trying to throw 3 to 4 punch combos is when you will see them go for the take down when you open your hands to much. So you want to pace yourself and pop out the jab, hit a straight or to, defend the take down and you will see the CPU start opening with its hands more. Then you can land that big hook or spinning back fist. Remember these are a full 5 min rounds so you want to play more like the real fights go. You might see guys circling each other for 2:00min in a real fight just feeling each other out, them bam they hook and someone gets taken down. Very similar to EA MMA. Keeping a realistic pace is what I focus on and it has made almost all my games against the CPU feel real.
On the ground is same thing. You want to land a punch or two to distract them and look for the minor pass. Parry a few of their shots to drain their stamina and just really lay off mashing. You want to be cool and calm on the ground.
I also play the game in a realistic MMA fighting manner and I get realistic results. That is why I am confused by some of the comments. I clearly see the game is far from perfect. But like you said, it is head and shoulders over the UFC games.
There's definitely an issue with the CPU not blocking when you start draining his head meter. Lashley will just take jab after jab until you knock him down and can attack to finish him off. I don't know if that's something that will be addressed or if it has already but no doubt you can easily knock a guy out by spamming the jabs.
How that will translate online I don't know. I won't just stand there and take it. i'll try to defend.
I only got to play it for about 5 minutes before work, bu I was very unimpressed. Actually I was a bit disappointed. The strikes seem very sluggish. I don't mean response time, but the animations take forever to complete. Also, there was some stuttering during takedowns and on the ground. I hope to spend more time with it this evening. I hope I begin liking it because I like the roster of fighters.
By the way, did anybody unlock Couture yet? If so, how does he look in the game? I have to find 4 more people to invite before I have him unlocked.
Well I had faith THQ would fix the issues. I stated that I thought for sure THQ would fix the small issues because WHY would they screw up something so good ala UFC 09. Who would of guessed they never attempted to fix any of the gameplay issues.
Well you convinced me that it would help the GnP and it did. We werent thinking about what it did to reversals at the time tho. Thats when it became an issue. I agree I cant believe they never even acknowledged it.
Now I have played about 50 or so fights in EA MMA and I am very comfortable with the controls now. I don't struggle doing UFC controls any longer. With that said, maybe I suck at the game but I find the CPU AI tough on legend and hard.
Well depends in what area. The ground game is way to easy IMO. I was getting submitted a lot, but thats from not quite understanding the mini games more than anything else. Maybe a few times were they trying to wear me to go for the sub, but overall just pressing B to block sub and transition attempts is just to effective.
Now I also stated I buy UFC 09, UFC 10, and now EA MMA all for online only. The single player means NOTHING to me. I could careless if there was no single player. I want a balanced online experience. I did not touch 09 single player, did not touch 10 single player, and will barely touch EA MMA single player.
99.9% of all my time spent on my 360, PS3, or PC is spent playing online.
All I care about is a chess match user vs user
Very good point. I agree as well. I just have nothing else to comment on except for the AI. Thats why I am dying for a user vs user chess match. I do have a really good feeling the game will deliver with that.
Bold
I hope you dont think I am trying to bash the game. I see a lot of potential and I like it, I just see some things that concern me. I hope to find out tonight if those concerns apply to user vs user as well.
Well you convinced me that it would help the GnP and it did. We werent thinking about what it did to reversals at the time tho. Thats when it became an issue. I agree I cant believe they never even acknowledged it.
Well we both agree it did help the GnP. It helped with the punch......pause....punch....pause. But even the auto transition block is not the issue. I like the auto-transition block to a degree. It is the reversal window is WAYY to large and the lack of ratings mattering for ground advances/defends that is the big issues.
The 3 transition rule I never liked. I always though it should be ratings based. But it was also something highly discussed so everyone pretty much figured it would HAVE to be looked into no differently than the auto takedowns.
Well depends in what area. The ground game is way to easy IMO. I was getting submitted a lot, but thats from not quite understanding the mini games more than anything else. Maybe a few times were they trying to wear me to go for the sub, but overall just pressing B to block sub and transition attempts is just to effective.
Well I think thats the point. If you do something on the sticks they want YOU to know you either achieved or failed. That it was no random dice roll. So this is where User vs User games are going to be so huge. Again not concerned about the AI, but I still find them tough.
Very good point. I agree as well. I just have nothing else to comment on except for the AI. Thats why I am dying for a user vs user chess match. I do have a really good feeling the game will deliver with that.
Yea I think the game is built for online. Reason why I am sooooo happy. I am truly in heaven with this MMA game. I am a huge MMA fan and UFC 09 fixed that craving, UFC 10 ruined it, and EA MMA is doing it better than both. So naturally if it is better than 09, then I will enjoy it extremely
Bold answers
I also don't care who bashes the game. It is their opinion and it has ZERO effect on me. I just honestly don't see what some of you guys are seeing. So while I don't know why I am not seeing it, I am glad I am not either. I don't want to see all the issues, no different then why I don't go to the NCAA forum. I want to enjoy the game without constantly thinking about all the issues people on the forums bring up. If I enjoy the game, then that is all that matters. I don't care if others don't and don't want to read their issues. If that makes sense.
They use them vs me in my demo. See I don't see everything else some of you guys are seeing. They parry more of my punches than what gets through.
There is a bug I noticed with the parry system.
If you are in full guard postered UP and they parry a punch. The game stops and kind of pauses for the animation to finish. A REALLY long animation.
Another issue is the ground and pound. The KO blows on ground and pound just look nasty. They are clunky and jerky. I hope this has to do with the early build of the demo and they cleaned it up in retail version.
Ok then thats why I am having the trouble I am. The cpu just plain isnt doing it. Then again I dont start really throwing shots until I get full mount so I dont know if they can parry while mounted. I agree about the KO blows.
Quote:
Originally Posted by Phobia
I kind of felt this way to EG my first few fights. After 5 to 10 fights I started seeing how all the mechanics work such as sprawl, pass, defend, parry, etc. Once I started realizing it is FAR from a button masher and you play much better and have a much better chance when you remain calm and cool on the sticks.
For example: If the fight is standing. I am going to throw a few jabs but always be ready to hit B if they go for the take down. Once you start trying to throw 3 to 4 punch combos is when you will see them go for the take down when you open your hands to much. So you want to pace yourself and pop out the jab, hit a straight or to, defend the take down and you will see the CPU start opening with its hands more. Then you can land that big hook or spinning back fist. Remember these are a full 5 min rounds so you want to play more like the real fights go. You might see guys circling each other for 2:00min in a real fight just feeling each other out, them bam they hook and someone gets taken down. Very similar to EA MMA. Keeping a realistic pace is what I focus on and it has made almost all my games against the CPU feel real.
On the ground is same thing. You want to land a punch or two to distract them and look for the minor pass. Parry a few of their shots to drain their stamina and just really lay off mashing. You want to be cool and calm on the ground.
I also play the game in a realistic MMA fighting manner and I get realistic results. That is why I am confused by some of the comments. I clearly see the game is far from perfect. But like you said, it is head and shoulders over the UFC games.
I am trying my hardest to fight a legit fight. I am just moving along the ground to easy and the cpu isnt parrying my shots. I did triple check I was on legend. Hearing how much parrying can have an effect I really need to figure it out tonight.
Quote:
Originally Posted by DaveDQ
There's definitely an issue with the CPU not blocking when you start draining his head meter. Lashley will just take jab after jab until you knock him down and can attack to finish him off. I don't know if that's something that will be addressed or if it has already but no doubt you can easily knock a guy out by spamming the jabs.
How that will translate online I don't know. I won't just stand there and take it. i'll try to defend.
Same thing for full mount. You get full mount and start throwing hooks they will just sit there and take the 5-6 shots until they are out. The just block, dont parry, dont try to transition, just block. For me at least.
Quote:
Originally Posted by King of Kings
I only got to play it for about 5 minutes before work, bu I was very unimpressed. Actually I was a bit disappointed. The strikes seem very sluggish. I don't mean response time, but the animations take forever to complete. Also, there was some stuttering during takedowns and on the ground. I hope to spend more time with it this evening. I hope I begin liking it because I like the roster of fighters.
By the way, did anybody unlock Couture yet? If so, how does he look in the game? I have to find 4 more people to invite before I have him unlocked.
I also don't care who bashes the game. It is their opinion and it has ZERO effect on me. I just honestly don't see what some of you guys are seeing. So while I don't know why I am not seeing it, I am glad I am not either. I don't want to see all the issues, no different then why I don't go to the NCAA forum. I want to enjoy the game without constantly thinking about all the issues people on the forums bring up. If I enjoy the game, then that is all that matters. I don't care if others don't and don't want to read their issues. If that makes sense.
No it makes sense. I only said something because it was starting to feel like I was only being negative when I actually think highly of the game. And I do feel like we are seeing two different things but for me, its actually great to hear you are seeing something different. I know you dont have blinders on so when you say the cpu will parry you, thats great news because they havent done it to me. I just cant wait to give it another run when I get off work. I was up till 2 am with the damn game last night .
No it makes sense. I only said something because it was starting to feel like I was only being negative when I actually think highly of the game. And I do feel like we are seeing two different things but for me, its actually great to hear you are seeing something different. I know you dont have blinders on so when you say the cpu will parry you, thats great news because they havent done it to me. I just cant wait to give it another run when I get off work. I was up till 2 am with the damn game last night .
I am so tempted to go get a capture card for the first time just so I can show me playing the game lol.
I don't know SB, they parry a TON of my shots. But I agree about full mount. Once you get full mount they just pretty much turtle up and won't parry or try and move.
I am like a little kid with the demo. I can't get enough of it and grin ear to ear while playing it LOL
LOL no need for all that. I actually do believe you. Tonight I will focus on throwing more shots from a ground position other than full mount just to see. I am surprised its day 2 and the comments have kinda slowed down quite a bit.
I do want to mention again I thought it was great when the ref stopped the fight to stand me up. It was a stalemate and it wasnt rushed. You do have time to work but you cant just lay and pray.
LOL no need for all that. I actually do believe you. Tonight I will focus on throwing more shots from a ground position other than full mount just to see. I am surprised its day 2 and the comments have kinda slowed down quite a bit.
I do want to mention again I thought it was great when the ref stopped the fight to stand me up. It was a stalemate and it wasnt rushed. You do have time to work but you cant just lay and pray.
Yea I have seen 4 or 5 stand ups in a single match before.
is it jus me or is this game ****ty...all i like is the ground pound.....THATS ALL
I need to give myself more time with it, but I haven't been impressed with too much of anything so far. You are putting it a lot more blunt terms, though.
I don't like looking for flaws but the CPU not blocking is definitely an issue. When I'm on my back I can sit there and knee to the body until his torso and stamina re drained. Mine drains too but once his is drained all I do is hit Y and stand up. He's just not blocking. The same goes for when I'm standing and throwing punches. There's no blocking, making it easy to knock him out.
I'd like to know how this plays in VS because this is indeed a big issue. Other than that, I really enjoy it.
This game is great like I said just I think the ground game needs work. For a first try this blows UFC out the window and I can't wait for the second installement cause I'm sure it will be just about perfected second time around but I will def get this game in Nov can only spend so much money a month!
LOL no need for all that. I actually do believe you. Tonight I will focus on throwing more shots from a ground position other than full mount just to see. I am surprised its day 2 and the comments have kinda slowed down quite a bit.
I do want to mention again I thought it was great when the ref stopped the fight to stand me up. It was a stalemate and it wasnt rushed. You do have time to work but you cant just lay and pray.
I thought some stand ups were a little fast. I was on my back blocking, trying to get him with low stamina for a sub, and after 4-5 transition attempts it'd be stood up. Usually takes longer to stand things up, but wasn't horrible.
I need to learn the controls better anyways, and I could sink in a sub earlier and still win, so didn't have to completely sap him on default difficulty.
I saw this posted on the EA forums posted by TehFlame and agree with all of it:
Quote:
General:
-Takedowns don't have much risk to them. (Even if you get sprawled position, those small punches don't do any damage. Also takedowns don't drain [much] stamina. So even if you counter a takedown (sprawl), you can't really punish them. And if someone spams takedowns, they aren't punished/penalized (Little to no stamina loss). There should be a bigger punishment for failing takedowns.)
-Window to deny is too big. (I sprawl all double leg takedowns + deny/reverse all transition attempts. It's too easy to maintain dominant positions because I'll deny whenever they try to transition).
-Failed deny drains way too little stamina. (The amount of stamina used for when you wrongly time 'Deny' is way too little. If you press deny when the opponent isn't transitioning/going for a takedown, you should lose a noticeable amount of stamina. There's no punishment for wrongly guessing a transition with a 'Deny.' You barely lose any stamina. )
-Vibration between GnP and Takedown/Transitions is different. (Strike to pass/Pass to strike doesn't work too well because the vibration feels different. I can deny/reverse every single transition for AI's because the vibration is different and the window time to deny is too big. )
Stand up:
-Classic controls seem counter-intuitive for kicks (I'd rather have X/O = Body kick, L2 + X/O = Leg kick)
-Possible head movement spam. (You can slip left/right/back/forward so fast that you're near invulnerable to strikes. Also it doesn't drain any stamina. I think if you do more than 1 head movement in a row, you lose stamina exponentially. For example, 1 slip = no stamina loss, 2 slips in a row = slight loss, 3 slips in a row = noticeable stamina loss, 4 in a row = significant stamina loss, etc.)
-Possible strike freezes. (Hard to have striking exchanges as most strikes end up stunning the other fighter.)
Cage/Ropes:
-Clinch body uppercut exploit. (If you clinch and drag an opponent to the cage, you can throw body shots until the other guy reaches 0 stamina/torso health. You lose no stamina doing this and you can just deny all his transitions and keep him pinned. This is another possible exploit that would be fixed if clinches were very easy to escape after one or two strikes.)
Clinch:
-Thai Clinch seems too hard to get out (Too easy to maintain Muay Thai clinch. Whenever they attempt a transition, 'Deny' it. They can't mix in strikes with transitions in defensive Thai Clinch because you'll eat some nasty knees/takedown while striking and striking in the defensive Thai Clinch poses no threat.)
-Clinch takedowns are too hard to defend (Window to defend the takedown is way less than double leg takedowns which makes no sense because takedown attempts in the clinch is less subtle than a double leg. You're also worried about those dangerous knees so you have to worry about knees that does tons of damage and those takedowns with very small deny window)
-Thai Clinch is too overpowered (Reasons listed above. Also look at most of the thai clinch in MMA fights, they either get 0 knees or 1-2 knees to the body. If they aim for the head to a competent opponent, they usually land one knee before the other guy escapes. Thai clinch isn't something you can [usually] maintain in real life and especially in the game for balance issues. It should be very hard to land 2 knees in it and near impossible to land 3.)
Ground:
-GnP is too powerful in the mount. (Blocking isn't a viable strategy [You'll get KO'd in seconds]. Blocking + transitioning isn't a viable strategy because they'll just 'Deny' every transition attempt. Throwing strikes from bottom is asking for a KO. Parrying/Catching punches is the most viable way to get out but if you fail 2 parry attempts, you're KO'd.)
-GnP is too weak in non postured positions (Especially sprawled out position. Even if you land like 30 GnP, it does nothing. GnPing is basically the same as doing nothing. I can understand for positions such as open guard [down] and side mount, but positions such as sprawled out position should do some damage (not a lot but enough to pose some threat).
-It's too easy to maintain a dominant position. (The denial window is too large so you can just maintain your dominant position easily. For example, I can sprawl Lashley's takedown and maintain the sprawled position for as long as I want. The denial window needs to be shortened and the strikes' initial animation should be similar to the initial animations of the transition.)
PRESENTATION:
A.I.
-Possibly too good at choking submissions on Legendary.
-Spams takedowns too much (Wouldn't be bad if takedowns were punishable. I sprawl every single takedown and that doesn't help me win the fight at all.. Refer to the takedown point in "General" section for Gameplay)
General:
-A tutorial mode (Preferably like UFC 2010's rather than a completely interactive one. It should be broken down into different aspects of fighting and contain advanced level of play such as parrying, head movement and catching strikes.)
Only thing I would add is the judges' scoring needs to be fixed. There are far too many 10-8 rounds, as well as 10-7 and 10-6. 10-6 should not even exist.