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EA Sports MMA News Post


The EA Sports MMA demo is now available for the 360. Download it now or queue it up right here.

Please download it and post your impressions here.

UPDATE: It is now available for PS3 users.

Quote:
"EA SPORTS MMA brings the authenticity of the world’s most intense combat sport home like never before. Go on the offensive with a dynamic control system for strikes, elbows, knees and kicks and strategically manage advances and counters with an intuitive submission system. Battle it out in the Strikeforce cage or deliver vicious soccer kicks and head stomps in a ring in Japan. Are you ready? Let’s get it on!"

Game: EA Sports MMAReader Score: 8/10 - Vote Now
Platform: PS3 / Xbox 360Votes for game: 5 - View All
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Member Comments
# 201 sb24 @ 09/29/10 01:08 PM
Wow I have to say I agree with a lot of that list. I am very very undecided about buying the game. I cant wait till Animator has time to come around and add some insite.
 
# 202 Mossfan8480 @ 09/29/10 01:10 PM
Quote:
Originally Posted by UNC_Pete
They give 10-6 rounds!? There should only be 10-9 or 10-8. 10-8's barely happen.
Yep they do, and I completely agree. Here's a video I found which provides an example of the terrible scoring.



Judge 1- 10-9, 8-10, 10-7 = 28-26

Judge 2- 10-7, 7-10, 10-7 = 27-24

Judge 3- 9-10, 7-10, 10-8 = 26-28

How can Judge 2 see the first round as 10-7 and Judge 3 see it as 9-10?
 
# 203 mgoblue @ 09/29/10 01:34 PM
I'm gonna play the demo some more but I think I'll wait to buy it and give it a few weeks for everyone to play the full game and rip it up. It takes a lot of time for people to really find the issues, and a demo isn't the best example.
 
# 204 Gotmadskillzson @ 09/29/10 02:00 PM
Day 2 with the demo........some further observations

1. Total control striking makes the game 5 times more easier then classic control. Reason being on total control striking you just press a button for takedowns, denys, transition. Classic controls however makes it a bit more challenging because the controls become more like the UFC games where as you have to use the RS to transition, take down, deny.

2. Tutorial could have been deeper and more in depth. Moves list when you pause the game could have been deeper.

3. I too would have liked a more dedicated height modifier button when it came to leg kicks. As it is now, you have to be in a very certain range for a leg kick to come out.

4. User vs user is where it is at. Yesterday I spent half of my time playing against other people. You definitely take more of a stamina hit playing against another user for dumb moves then you would playing against the cpu.

5. The parry system and sway system is awesome. Learn those 2 systems and you can completely embarrass a button masher. Nothing is more fun then standing in front of a person and watch them hit nothing but air on there 1st 5 punches, then you just clock them on their chin KO'ng them.

6. I don't know, I never had a problem getting out of the muay thai clinch or out from being pushed up against the cage. So maybe what control settings a person uses to play the game might have something to do with it. Because the only I have heard that had a problem with it where using total strke controls, where as I and people like me using classic controls got out of those situations with ease.

7. I do hope the final game instruction manual or in game manual lists all the moves from every position a fighter can do.
 
# 205 Lakers 24 7 @ 09/29/10 02:32 PM
Quote:
Originally Posted by Biizz
If you can have fun with the game please do buy it and play it all you want. Just don't tell me it's realistic when it clearly isn't. I don't even know how to play this game well and I can go in with Bobby Lashley and KO Overeem within 20 seconds repeatedly on the hardest difficulty, that isn't sim to me.
First off any sports game is going to require some level of sim play in order to get some realism out of it, that has always been the case with every single game. Secondly play vs another user then come back and say that the game is not realistic. You haven't gotten the full experience yet only playing the CPU.
 
# 206 tha_show256 @ 09/29/10 02:37 PM
I am loving this demo!! I couldn't find the strategy in UFC9 or 10 at all, this is something EA Mma has really accounted for I believe, in my experiences fighting the cpu, you can't just spam certain things because you will lose stamina. I found the graphics to be shockingly AWESOME!! I didn't imagine it would look so good! I can't wait to try some user vs. user and online... I'm not the biggest mma fan, but I do enjoy the sport, so some of the things a lot of people have been seeing and I haven't could be because I don't know the sport as good as others do. But I haven't had any moments were I said what a bunch of b.s.!! Like I did with the UFC games...And the sub mini games are where its at. When I first read about the sub mini games, I was like WTF, who thinks that will be fun and strategic, but it actually is! All I know is this game is a lot better than UFC 10 and that speaks volumes for this being EA's 1st try...As another poster said, I think Dana White should consider having EA take over for the UFC as well! I know they are at each others throats, but I think it would be a wise business move.
 
# 207 Lakers 24 7 @ 09/29/10 02:40 PM
Also IMO the frequency of the Take Downs are realistic and make the game more challenging. What else does Bobby Lashley do but go for TD's? What did Shields do against Miller? If Lashley is fighting Reem in real life you better believe he's shooting for the TD right away. So that's something you always have to be on your toes about, and it will effect your striking just as it would in real life. Yes, you're not going to be able to open up as much against these guys, but that's exactly how it should be.

The only thing that I see happening too often that makes the game feel unrealistic are the amount of reversals, or sweeps. Mayhem being able to reverse Shields on the ground countless times is just very unrealistic.
 
# 208 Bad_Intentions @ 09/29/10 02:43 PM
So far I like it alot. It seems to be way more strategy behind it than UFC. Especially on the ground. I like how the game gives you a chance to counter a submission attempt rather than being automatically thrust in a submission war when the aggressor clicks his sticks like in UFC. This game feels like more of a chess match in the cage. Picking your shots carefully and not expending too much energy. You really live and die by the stamina bar which is something I like.

Some of the sounds for punches/kicks are kinda cheesy. I think when finishing a fight via TKO you should be able to pound on the downed fighter until the ref pulls you off(this is something UFC needs to improve on as well).

I think takedown attempts should cost more stamina. One fight that lasted a round and a half, Bobby Lashley attempted 19 takedowns!

Standup feels pretty fluid, although in the short time i've played i've had trouble throwing high kicks when I want to, and pulling off the special standing attacks.

I still have the UFC controls stuck in my head, so sometimes I flick the right stick to avoid takedowns, and try to do transitions lol.

I am horrible in the clinch, I need way more practice with it.

I LOVE the submission mini games, it's refreshing to be in a submission battle and know that you won't automatically lose :-)

All in all, after being on the fence about this game for a month, and leading up to that I thought there would be no way i'd buy it, i believe i'm going to pre-order it to get the extra playable fighters. It's pretty damn fun.
 
# 209 DaveDQ @ 09/29/10 02:47 PM
Quote:
Originally Posted by Lakers 24/7
First off any sports game is going to require some level of sim play in order to get some realism out of it, that has always been the case with every single game. Secondly play vs another user then come back and say that the game is not realistic. You haven't gotten the full experience yet only playing the CPU.
Good post. I purposefully went to the demo today to try and spam punch to get the results of easy knockouts and you know what? It works. Good for me. The point though is that if you are purposefully trying to play unsim.....who's fault is that?

The game is fine. Right now my only issue with the demo is that it is a demo and limited in what we will see in the retail version. I agree with GMSS in that it's a VS game rather than a vs CPU game. At least the demo shows that.
 
# 210 mikemulloy @ 09/29/10 02:54 PM
the only thing im really concerned about is whether or not there will be sliders on the final product. if you can adjust the sliders and the AI then this game will be amazing. As it stands right now I would like for transitions to be more difficult on both sides. I shouldn't me changing positions 5 times in 10 seconds, but me and my opponent have done that with great frequency. Also, the take down frequency needs to go down a bit.

Otherwise, awesome game so far. And this is coming from someone who is far from a fan boy for EA, I just care about playing good games, I dont care where they come from
 
# 211 Gotmadskillzson @ 09/29/10 03:18 PM
hmm yeah that is a good question..... Being MMA is a sport and this is a sports game, will there be sliders in this game ????

You know kind of how Fight Night Round 4 had sliders that determine how often the cpu blocked, how often they counter punched, how often they parried and swayed.

So being that this is a MMA game, I would like to see the following sliders

1. Takedown attempts

2. Reversal attempts

3. Submission attempts

4. Sway and parry attempts
 
# 212 Gotmadskillzson @ 09/29/10 03:24 PM
Well for me, I just went at a steady pace until I seen the camera zoom in tight on it, then I went for broke.
 
# 213 sb24 @ 09/29/10 03:29 PM
Quote:
Originally Posted by Gotmadskillzson

2. Reversal attempts
Cant have a slider for reversal attempts. You pull off a reversal when a guys goes for a big transition. Reversal and block are the same button so getting the cpu to reverse more or less falls on you to go for a major transition. Otherwise I agree.
 
# 214 Stumbleweed @ 09/29/10 03:40 PM
I'm lukewarm on this after about an hour with it last night. I like the strategy and how it feels less like a straight-up fighting game than UFC does (the action's a little slower it seems, don't feel frantic when playing it). Seems like it might have a better balance than UFC because the submission system seems to actually work and is almost wholly based on stamina aside from the mini-games. See below for an example of that...

I had a great fight against Shields where he basically took me down at will (can't get used to hitting B to stop takedowns, kept going for the stick and missing the window) but I managed to work from the bottom, do some damage to get him to let me stand up... eventually he was back on top but I managed a triangle choke in the 4th round. We were both super-bloody and bruised up but fighting strong until the end -- by now being unrealistic with button spaming, I had enough energy left to go for the kill when he punched himself out a bit.

The striking and movement still leaves a lot to be desired, IMO... especially on the ground, where the strikes look downright bad at times. I hope that and some of the possible balance issues brought up in that long post above are fixed for the final. If not, I'm still encouraged by the feedback on user vs. user matches, as that's what I'd be doing 95% of the time with this game.
 
# 215 Gotmadskillzson @ 09/29/10 03:41 PM
Being that this game has already went to press, since it comes out in 2 weeks, we all will just have to wait and see how the final build is. This build is from July, so in a 2 month time span they could have ironed out all the problems in the demo.

What isn't it ironed out, they could just patch it. Because of all the little nuisances I see, none of them are engine breaking or game breaking. They are just annoying. Half of them can be avoided just by how you play the game.

I think of button mashing in the same light as I think of rocket catching in Madden and NCAA. It's there, but you the user choose to do it or don't do it.

Same way people use to exploit the baseline move in NBA 2k10. You either choose to do it or you don't.

It all fall on the user......you either a sim player or cheese player. How fun or boring the game is depends on how you make it to be. I mean seriously, like the old saying goes, just because you live in the ghetto don't mean you have to behave like it.
 
# 216 sb24 @ 09/29/10 03:45 PM
Quote:
Originally Posted by SA1NT401
Just went 4 rounds against Lashley....74 Takedown attempts! That was on medium...He would shoot, if i blocked i would just stand up...If he got it, i would just transition to standing....

But 74? Seriously...Finally just got annoyed and beat his head in for the TKO.

I have no interest in Online so if this is how the CPU is gonna be, i can see it being pretty thin. And i am well aware this game is mainly online focused about 98%...But if thats the case, why even have career mode if the CPU AI is so bad?

Gonna keep at it, but the AI is so exploitable even on Legend. Case in point....If you transition from full guard to standing while still in their guard, you can literally just keep hitting them over and over and they do next to zero to stop it...You take a small stamina hit, but just pause 1-2 seconds and its full again while theirs will remain empty...KO 100% of the time. This i can confirm as i have done it several times and is a go to move if you just want to end a fight. Give it a shot.
Dude IMHO, you dont want this game then. I was playing on legend last night and was winning way to easy. I cant tell you the number of times I won within the first minute of the fight from full mount. 95% of those are times when I didnt even slam the guy to the ground(I NEVER go for a takedown but will slam a guy from the clinch). I only saw the second round 2-3 times. With reversals being the same button as transition blocks you will reverse even if you didnt want to. That leads to mount really quickly and the AI does nothing effective one you are in full mount.

This coming from a guy that WANTS to play sim. I feel I am playing in a sim fasion and because of that, end up in mount way to fast. IMO its starting to feel they same way as when guys had to go out of their way to try to avoid a KO in UFC 10. I know not everyone is feeling that way(many didnt think KOs were an issue in UFC 10 either), but the demo has only been out a day.

Now at the same time........ maybe sliders can fix this.
 
# 217 Hjkflannel @ 09/29/10 03:48 PM
Finally got to play the demo (ps3). I really hated it at first, just couldn't get my head round using buttons and a digital of playing, kept wanting to swing the sticks like a mad man. I'm getting to the point now where I understand how to play the game, something I never achieved without eh ufc demo and maybe not even with the full game. Graphics are awesome and the atmosphere will be much improved with commentary.

At the moment I miss the stand up game from ufc, cos I think it was more varied and quicker. The fight night controls feel a bit misplaced but They do free up the face buttons which I makes the ground game a lot better, the submissions mini games are pitch perfect to me.

I've had fights that end in a 20 seconds and ones that last 15 mins, I think that's a good refletion on the game.
 
# 218 russwg1970 @ 09/29/10 03:50 PM
Quote:
Originally Posted by SA1NT401
Just went 4 rounds against Lashley....74 Takedown attempts! That was on medium...He would shoot, if i blocked i would just stand up...If he got it, i would just transition to standing....

But 74? Seriously...Finally just got annoyed and beat his head in for the TKO.

I have no interest in Online so if this is how the CPU is gonna be, i can see it being pretty thin. And i am well aware this game is mainly online focused about 98%...But if thats the case, why even have career mode if the CPU AI is so bad?

Gonna keep at it, but the AI is so exploitable even on Legend. Case in point....If you transition from full guard to standing while still in their guard, you can literally just keep hitting them over and over and they do next to zero to stop it...You take a small stamina hit, but just pause 1-2 seconds and its full again while theirs will remain empty...KO 100% of the time. This i can confirm as i have done it several times and is a go to move if you just want to end a fight. Give it a shot.
Yeah, I've seen the standing while in guard beat down quite often. In certain postions the CPU does nothing to counter the beating it's taking. While on bottom in the guard you can also knee the body until the CPU has zero stamina. I think these issues will be dealt with prior to release, though I would like to see some confirmation of the known issues regarding the demo from the dev that's frequented this discussion.

His envolvement in the discussion about the game was refreshing, and I was immediately inclined to preorder the game based soley on his confidence in the game and involvement here. Let's hope that continues, and we get some info on some of these issues disscused here.
 
# 219 Phobia @ 09/29/10 03:54 PM
Quote:
Originally Posted by Gotmadskillzson
Being that this game has already went to press, since it comes out in 2 weeks, we all will just have to wait and see how the final build is. This build is from July, so in a 2 month time span they could have ironed out all the problems in the demo.

What isn't it ironed out, they could just patch it. Because of all the little nuisances I see, none of them are engine breaking or game breaking. They are just annoying. Half of them can be avoided just by how you play the game.

I think of button mashing in the same light as I think of rocket catching in Madden and NCAA. It's there, but you the user choose to do it or don't do it.

Same way people use to exploit the baseline move in NBA 2k10. You either choose to do it or you don't.

It all fall on the user......you either a sim player or cheese player. How fun or boring the game is depends on how you make it to be. I mean seriously, like the old saying goes, just because you live in the ghetto don't mean you have to behave like it.
I agree fully

All I know is I enjoy the hell out the demo and can't wait for release day. I will be HOOKED on the online portion!!!!!
 
# 220 Gotmadskillzson @ 09/29/10 03:56 PM
I haven't seen the dev guy on here today yet, but he usually be on here in the evening time around 6 est. And sometimes late at night I did see the other EA guy in this forum though about an hour ago, Adam Thompson, but he is more of a reader and not a poster.
 


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