The EA Sports MMA demo is now available for the 360. Download it now or queue it up right here.
Please download it and post your impressions here.
UPDATE: It is now available for PS3 users.
Quote:
"EA SPORTS MMA brings the authenticity of the world’s most intense combat sport home like never before. Go on the offensive with a dynamic control system for strikes, elbows, knees and kicks and strategically manage advances and counters with an intuitive submission system. Battle it out in the Strikeforce cage or deliver vicious soccer kicks and head stomps in a ring in Japan. Are you ready? Let’s get it on!"
Phobia.... Dont know if u remember, but i was in your Undisputed 09 league... I appreciate ur writeups, and know that u just want a good mma game to play as i do...keep up the great, UNBIASED opinions, and i look forward to playing with u again on this game....
Phobia.... Dont know if u remember, but i was in your Undisputed 09 league... I appreciate ur writeups, and know that u just want a good mma game to play as i do...keep up the great, UNBIASED opinions, and i look forward to playing with u again on this game....
Thanks quick and yea of course I remember. I am far far from biased. I just want a fun MMA game and I think we have that. Is it perfect?? well of course not. But it is a great first effort.
I made a new thread on this, but I feel the high/low modifier is inthe wrong place. To me with tsc it would feel more natural to string strikes together with high/low on L1 instead of R1. And make R1 the fake button. Especially with hooks since you have do be deliberate with your motion, reaching for R1 is enough to throw you off. L1 is just a better spot because your right thumb can stay with the stick, while not being thrown off by reaching with the finger. And you don't have to be as distinct with the fakes.
Phobia....i too think it is a great first effort....My thinking is if the gameplay is only rated as "good"...combine that with all the Online features...overall it will be FANTASTIC!!!....remember me with any league info or Online cards u may run....see ya on the 19th!!!!
I made a new thread on this, but I feel the high/low modifier is inthe wrong place. To me with tsc it would feel more natural to string strikes together with high/low on L1 instead of R1. And make R1 the fake button. Especially with hooks since you have do be deliberate with your motion, reaching for R1 is enough to throw you off. L1 is just a better spot because your right thumb can stay with the stick, while not being thrown off by reaching with the finger. And you don't have to be as distinct with the fakes.
I agree the high/low is awkward. You almost forget about it.
Phobia....i too think it is a great first effort....My thinking is if the gameplay is only rated as "good"...combine that with all the Online features...overall it will be FANTASTIC!!!....remember me with any league info or Online cards u may run....see ya on the 19th!!!!
Hit up the online sub forum man. I will be running a EA MMA league without a doubt
I said it before, I will say it again, what control scheme you use will greatly effect the feel of the game.
With Total Strike Control the game seems overly simplified with pressing a button to deny, do take downs and transitions. Takes little to no effort. And the shoulder buttons do feel to be in the wrong spot.
Classic controls, which I prefer to use, seems 10 times better. You seem to have a little bit more aim with your strikes when it comes to what part of the body you want to hit. I can do leg kicks a hell of a lot more better with classic controls then I can with total strike control. Same thing goes for punches to the body.
I also am able to do a whole lot more variety of kicks much better with classic controls. Total control striking, pretty much the only kicks I were able to pull off on a regular basis was just little side kicks to the side of the body or a kick to the face.
With the classic controls I was abe to pull of front kicks, side kicks, leg kicks, round house kicks, even a spinning back kick at will, when I actually wanted to do the kick.
Same thing on the ground, classic controls, passing is just like the UFC games, you use the RS. Depending on the direction you use, you can either pass to the right, pass to the left, pass a little or go for broke and do a major pass.
Same thing goes for the clinch. Classic controls I am able to do a hell of a lot more different throws and takes downs then the normal plain double leg take down with total strike control. I was able to do double leg, single leg, hip toss, spinning wizard toss, side slam, few different kinds of leg trip takedowns.
The demo just does a weak job of explaining all the moves in the game. Just from experimenting on my own, I am finding a hell of a lot of moves one can do. Also learned not every fighter can do the same type of throws and takedowns either.
Yeah, you do have to do a great deal of experimenting to find out different moves.
Last night I got in there and exercised my FNR4 skills and started landing some great combos. I can string together jab + Cross + Hook + Hook to the body consistently.
Hold RT(block) and flick right stick left or right. If you flick left stick instead it is head slips
Ok. Yea, it's starting to bring me back to it. I think the problem was me playing on medium. I moved it up to hard and am probably at .500 with the CPU. Having a lot of fun trying to stick to my strategy while also keeping stamina in mind.
Another thing I am really digging about this game is that you can do advanced submissions without having to stun your opponent 1st. That was my biggest gripe about Undisputed, in order to do a darce choke, anaconda choke, peruvian necktie, etc, your opponent had to be stunned or you could only do it as a counter move.
In this game, you can do it whenever, as long as you in position to do it. Opponent don't have to be stunned, nor do it have to be a counter sub move.
These controls are much deeper then what it appears to be on the surface.
Oh yeah have any of you guys watch somebody ask play the game and noticed how life like the people move on the game ? Kind of hard to really notice it when you are the one playing.
But the way they go about transitioning and going for subs, it is life like. You see them using their hands to push off, twist their hips on the ground to try to get back into full guard. When they go for triangle chokes, you see them push the shoulder down before they put the leg up over it.
Same thing with the clinch up against the cage. You see them pushing their arms through trying to break the grip. And seeing a wizard off the cage is so life like. Because none of the moves are like BOOM its there, it happen.
All of them gradually happen. You see them struggling and attempting to pull it off and see the other guy struggling and attempting to keep you from pulling it off. So when you do see a wizard off the cage or triangle choke, it makes even more rewarding.
Same thing goes for back control. You just don't automatically take somebody's back and have both hooks in automatically. You got to manually get both hooks in. And you can manually choose to take one hook out for you can better balance yourself.
Same thing with elbows, one of my friends was pissed because he wasn't throwing elbows in the clinch. I told him this game is different, you don't automatically do anything, if you want to throw an elbow, you manually have to choose to do so, just punching not going to give you an automatic elbow.
I hope there is a slider for game speed. It's a little slow for me. But this game is definitely much better than undisputed. I think online fights will be addictive when this bad boy comes out. Pumped!
Same thing goes for back control. You just don't automatically take somebody's back and have both hooks in automatically. You got to manually get both hooks in. And you can manually choose to take one hook out for you can better balance yourself.
Same thing with elbows, one of my friends was pissed because he wasn't throwing elbows in the clinch. I told him this game is different, you don't automatically do anything, if you want to throw an elbow, you manually have to choose to do so, just punching not going to give you an automatic elbow.
Can you please explain to me how this is done? How do you manually sink in your hooks and manually strike with elbows from full mount?
Alright I played the game last night with a buddy of mine. Still really not sure how I feel about the game. Hes more or less a "spammer" and I knew that going in but figured this would be a good tell on how online may end up. Well it was a KO fest. We didnt have one fight make it past the first.
I did figure out how to use headmovement and parry, but it only helped but so much. Considering we were both blocking, trying to parry, and bob & weave, I feel the striking may be too effective against a guy trying to block it. At the same time, I also understand striking is always my weakest point so maybe thats why. And yes I was able to take him down if needed but there is something I do not like about the striking. Part of that is still trying to figure out the movement and the way guys can cover a lot of ground while punching.
The ground game was pretty good. I found myself getting mount pretty easy but then found that I couldnt land a punch. My friend was spamming to get back to standing. At that point it made it much simpler to throw on a sub, but I am still terrible at those mini games. I really do like what the submission mini games bring, they are fun and fairly easy to figure out(Even if I suck at them). Overall I feel the ground game is solid except for reversals IMO. I would prefer you have a way of reversing a "spammer" without waiting for them to try an aggressive transition. On top of that I get mount easily enough without having to take a risk with an aggressive transition.
Phobia you were right about the cpu parry. I didnt notice since I never throw many punches unless Im in full mount. They do need to do something about the AI just letting you pound their face in from full mount tho.
Right now I am leaning toward buying the game, but I have plenty of time to make up my mind. It is a solid first effort either way and I give them credit for that.
Alright I played the game last night with a buddy of mine. Still really not sure how I feel about the game. Hes more or less a "spammer" and I knew that going in but figured this would be a good tell on how online may end up. Well it was a KO fest. We didnt have one fight make it past the first.
I did figure out how to use headmovement and parry, but it only helped but so much. Considering we were both blocking, trying to parry, and bob & weave, I feel the striking may be too effective against a guy trying to block it. At the same time, I also understand striking is always my weakest point so maybe thats why. And yes I was able to take him down if needed but there is something I do not like about the striking. Part of that is still trying to figure out the movement and the way guys can cover a lot of ground while punching.
The ground game was pretty good. I found myself getting mount pretty easy but then found that I couldnt land a punch. My friend was spamming to get back to standing. At that point it made it much simpler to throw on a sub, but I am still terrible at those mini games. I really do like what the submission mini games bring, they are fun and fairly easy to figure out(Even if I suck at them). Overall I feel the ground game is solid except for reversals IMO. I would prefer you have a way of reversing a "spammer" without waiting for them to try an aggressive transition. On top of that I get mount easily enough without having to take a risk with an aggressive transition.
Phobia you were right about the cpu parry. I didnt notice since I never throw many punches unless Im in full mount. They do need to do something about the AI just letting you pound their face in from full mount tho.
Right now I am leaning toward buying the game, but I have plenty of time to make up my mind. It is a solid first effort either way and I give them credit for that.
Your goal against a transition spammer SB should be to just DENY DENY DENY DENY. This will then make them extremely tired and easy to slap on a sub. That is the counter to transitions spammers. They expel all their energy making it easy for you to sub them.
Now someone that looks to protect themselves and pace themselves on the ground THEN you look to land shots and pass while they are defending the punch.
From the sound of it, it sounded like it went the way it should of. Except I would of demolished him on the ground from the get go if he was spamming.
How do you posture up in full guard or any other position?
How do you lock your legs in from back mount?
How do you throw elbows instead of punches? (havent really tried but am interesed)
1. throwing elbows from clinch or mount is the same motion you use to throw a hook.
2. Postering up is the stand up button. When you do it full mount, he will push down on their fore head with his forearm and sit straight up .
3. Putting hooks in is a transition move.
Guys keep in mind the direction your press the LS along with the transition or takedown button also effects what kind of moves you will do too. There is more then just one type of move.