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ISOMOTION ON 360



SHOT STICK ON 360



ISOMOTION ON PS3



SHOT STICK ON PS3


Game: NBA 2K11Reader Score: 9/10 - Vote Now
Platform: PC / PS2 / PS3 / PSP / Wii / Xbox 360Votes for game: 108 - View All
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Member Comments
# 81 frbroussard @ 09/19/10 10:27 PM
CAN ANYBODY TELL ME HOW TO SPIN WHEN YOU MAKE CONTACT WITH THE DEFENSE PLAYER?
 
# 82 ProfessaPackMan @ 09/19/10 10:37 PM
I can definitely use this as I have struggled with Isomotion for a while now.
 
# 83 Boilerbuzz @ 09/20/10 03:58 AM
Quote:
Originally Posted by Earl1963
I disagree with you. My view of sports games evolving doesn't include making it more complicated. As technology evolve, it should become more user friendly (apple computers, DJ equipment and so much more is simpler today than it was decades ago). And NHL Hockey control schemes are not complicated at all. You have a joystick for your skates and a joystick for your hockey stick.

I don't know, I'm just not feeling these controls at all, they are dated.
I have a few problems with this post.

In my opinion, when ANY game evolves, it should add depth. What is depth? To me: Adding the more subtle elements of the game into the fold. How are you supposed to access those elements? Your only interaction with the game is a controller that does not change. In this case, those elements are ADVANCED moves. Now, you don't have to use them. But if you chose to use them, you need to learn them. It's been that way in every single game ever made.

And the NHL moves are just as simple or complicated. It's not as simple as "skate and stick" because there are some deeks that don't map naturally.

You say these moves are complicated, yet most of them make since with respect to the sticks and buttons as they relate to the players movement and dribbling. You just need to see the pattern if you choose to actually try. No one ever complained about Street Fighter, Tekken, Devil May Cry, or even the boatload of pre snap options in Madden! So what's the problem with these controls?

And if it's dated, then you should be used to them and they should be easy to pick up. Which is it?

At the end of the day, it's a deep system that makes you play the game beyond the first month. Most people feel a good game is one that's "easy to learn and hard to master". If you don't agree with that, then this is not the game for you. It's clear the devs subscribe to this philosophy.
 
# 84 FASJ6418 @ 09/20/10 01:04 PM
Itīs still completely ramdom. I watched the Kobe video last night and tried to do the same in the demo.

Not only performing dribbles with the stick youīre moving the player is bad, but itīs also all context related, so up is left and etc...

I donīt know why they didnīt used the right stick for the isomotion, they can do this without losing the shot stick...

Like one user said, itīs much more intuitive with the stick. Hopefully they have this option in the final game, because something just feels wrong for me the way it is in the demo.

Maybe if one movement always did the same thing it would help (context based messing up again).
 
# 85 FASJ6418 @ 09/20/10 01:12 PM
Quote:
Originally Posted by PRAY IV M3RCY
then wouldnt it basically be Elite's controls?
I donīt know because iīm not following, but i remember reading somewhere that Mike Wang brought back a few ideias.

Anyway, 2k has given the option to put isomotion on the stick, the problem until now is that when you choose this you lose the shot stick. Iīm hoping for a solution where i can have both.
 
# 86 eDotd @ 09/20/10 01:59 PM
Quote:
Originally Posted by FASJ6418
Itīs still completely ramdom
No it isn't.

I wish people would stop calling things bad just because they can't do them. It's not like the controls don't work.
 
# 87 Pared @ 09/20/10 02:16 PM
Quote:
Originally Posted by FASJ6418
Iīm hoping for a solution where i can have both.
That would require you learning the system.

You've seen videos where people are chaining together the moves to make it look smooth. I'm not sure what more proof people can be given so they understand that it's about the user learning the timings, not the controls being sluggish.

Is 2k going to have to hold hands with their users when playing the game. Print description, videos, walk-thru's, tutorials... I don't know what else they can offer.
 
# 88 pdx_24 @ 09/20/10 03:30 PM
I have no problem with IsoMotion whatsoever, though I hardly do any advanced move. It's fun to pull off an advanced move once in a while, but I'm a substance over flash kind of guy. The simple cross, the good pass, the pick, will beat any of these flashy moves any day. And this is why I like 2K.

I never got into the ShotStick. It is not hard for me to use, it's just quicker for me to jump pass using the Shot Button. I can still do most of the stuff with the Button Shot as I can with the ShotStick, so I'm still going to stick with the button.

I think it would be great it we had total control as far as mapping the buttons. I'm dominantly left handed, so I prefer more feature buttons to be on the left (like the icon trigger button). I'd also love to be able to use the d-pad as well.
 
# 89 richmo @ 09/20/10 04:23 PM
Quote:
Originally Posted by frbroussard
CAN ANYBODY TELL ME HOW TO SPIN WHEN YOU MAKE CONTACT WITH THE DEFENSE PLAYER?

After experimenting with it last night, I think there's three types of (perimeter) contact...

1. Blow-by contact - It might feel at first as if the defender's riding your hip and will stop you, but just keep the stick in the direction you pushed it, or towards the hoop, and you can get by him pretty easily.

2. "Hip-ride" contact- They won't stop you completely unless you let go of the stick, but you have a limited amount of time to spin out of it towards the rim. With a better defender like Rondo, he can stay in front of you much better even after the spin, though. I also haven't tested if you can use another move such as the behind the back dribble, but the spin 100% works so far.
3. "Brick wall" contact - This is when you're stopped completely and your forward momentum is halted.

You can either try it yourself with Kobe or Fisher, by you're more likely to blow by Ray Allen than Rondo, so Kobe's the best to practice with.
 
# 90 JSJR @ 09/21/10 06:42 PM
can you guys do one of kobe's famous move, the ball wrap around his body then dunk? I saw it on youtube somebody did it, it was amazing, I was hoping if you guys know how to do it and maybe can share it?

thanks!
 
# 91 jacksonvillenc @ 09/21/10 09:23 PM
The step backs look nice but most of the moves I hate, the cross over looks so weak. I hate when you try to do a half spin and instead you do a step back cross.


The hardest move for me is doing a half spin near the out bounds line on the right side of the court. I can do it every else except near the out bounds line only the right side.
 
# 92 DirtyJerz32 @ 09/22/10 02:12 AM
Quote:
Originally Posted by JWiLL02
Mike, you guys should throw in a "Hangar" type set up with next year's demo. That's the ultimate practice mode.

Just a thought.
I like this idea.
 
# 93 RipCity71252 @ 09/22/10 02:44 AM
Quote:
Originally Posted by DirtyJerz32
I like this idea.
What did you like about it? Seemed kind of gimmicky to me....

2K already has an extensive set of practice modes, it would just seem like a waste of disk space imo.
 
# 94 fatleg3 @ 09/22/10 04:13 PM
why does my players spin so slow? is there a way to make them spin faster
 
# 95 FASJ6418 @ 09/22/10 04:52 PM
Quote:
Originally Posted by Pared
That would require you learning the system.

You've seen videos where people are chaining together the moves to make it look smooth. I'm not sure what more proof people can be given so they understand that it's about the user learning the timings, not the controls being sluggish.

Is 2k going to have to hold hands with their users when playing the game. Print description, videos, walk-thru's, tutorials... I don't know what else they can offer.
Maybe itīs easier for people playing in different camera angles.

My two biggest gripes are the following:

Everything is based on the position of the player. Thatīs what confuses 99% of the players. Fighting games make the controls easy because everytime you press a certain combination, a move is pulled off. down to right semi-circle will always be a fireball, so you only have to memorize that.

In 2k games, left + L2 will always do something different because it depends on which side the player is pointed, and which hand heīs dribbling the ball. With that when you are going up and down the court you always have to stop to figure out how to do what you want. "ok, i want a crossover, so it was left to right + L2, but since iīm on the baseline it should be up to down + L2".

Itīs an example, but iīm sure many other have faced this same problem. I know thereīs an option to put controls on absolute, but this has never helped me for some reason.

I wish we could have the same controls for dribbling everytime. It would be easier to memorize and execute.

Secondly, i hate the fact that we need to perform isomotion with the same stick we are moving the player. And thatīs why i asked for the option to have the Right stick performing Isomotion, without the negative side of losing the shotstick.

I say itīs ramdom not because of programmimg, but because thatīs how it feels for me and my friends. Itīs not a matter of 2k not coding properly, but itīs a matter of giving us more acess.

More options are always better. Controls should be fully configurable to the users. Would solve a lot of problems like this one. (for me i would put the isomotion on absolute position, on the right stick).
 
# 96 VDusen04 @ 09/22/10 04:58 PM
Quote:
Originally Posted by FASJ6418
Maybe itīs easier for people playing in different camera angles.

My two biggest gripes are the following:

Everything is based on the position of the player. Thatīs what confuses 99% of the players. Fighting games make the controls easy because everytime you press a certain combination, a move is pulled off. down to right semi-circle will always be a fireball, so you only have to memorize that.

In 2k games, left + L2 will always do something different because it depends on which side the player is pointed, and which hand heīs dribbling the ball. With that when you are going up and down the court you always have to stop to figure out how to do what you want. "ok, i want a crossover, so it was left to right + L2, but since iīm on the baseline it should be up to down + L2".

Itīs an example, but iīm sure many other have faced this same problem. I know thereīs an option to put controls on absolute, but this has never helped me for some reason.

I wish we could have the same controls for dribbling everytime. It would be easier to memorize and execute.

Secondly, i hate the fact that we need to perform isomotion with the same stick we are moving the player. And thatīs why i asked for the option to have the Right stick performing Isomotion, without the negative side of losing the shotstick.

I say itīs ramdom not because of programmimg, but because thatīs how it feels for me and my friends. Itīs not a matter of 2k not coding properly, but itīs a matter of giving us more acess.

More options are always better. Controls should be fully configurable to the users. Would solve a lot of problems like this one. (for me i would put the isomotion on absolute position, on the right stick).
You may not believe me but somehow, through a little time, initiating all the moves you want becomes second nature. There are no, "stop and think about where I am on the court" situations after you play the game for a period.
 
# 97 wrestlinggod1 @ 09/22/10 05:18 PM
Quote:
Originally Posted by FASJ6418
Maybe itīs easier for people playing in different camera angles.

My two biggest gripes are the following:

Everything is based on the position of the player. Thatīs what confuses 99% of the players. Fighting games make the controls easy because everytime you press a certain combination, a move is pulled off. down to right semi-circle will always be a fireball, so you only have to memorize that.

In 2k games, left + L2 will always do something different because it depends on which side the player is pointed, and which hand heīs dribbling the ball. With that when you are going up and down the court you always have to stop to figure out how to do what you want. "ok, i want a crossover, so it was left to right + L2, but since iīm on the baseline it should be up to down + L2".

Itīs an example, but iīm sure many other have faced this same problem. I know thereīs an option to put controls on absolute, but this has never helped me for some reason.

I wish we could have the same controls for dribbling everytime. It would be easier to memorize and execute.

Secondly, i hate the fact that we need to perform isomotion with the same stick we are moving the player. And thatīs why i asked for the option to have the Right stick performing Isomotion, without the negative side of losing the shotstick.

I say itīs ramdom not because of programmimg, but because thatīs how it feels for me and my friends. Itīs not a matter of 2k not coding properly, but itīs a matter of giving us more acess.

More options are always better. Controls should be fully configurable to the users. Would solve a lot of problems like this one. (for me i would put the isomotion on absolute position, on the right stick).
I agree with that. I believe that if Isomotion wasn't with the left stick, the movements would be easier to operate.
 
# 98 Pared @ 09/22/10 05:25 PM
Quote:
Originally Posted by FASJ6418
Maybe itīs easier for people playing in different camera angles.-snip-
What you're asking for wouldn't work with the way dribbling is right now - tied to the ball handler.

However, once you get the full game, much of other moves will open up for you, since you can change the RS to be absolute instead of relative, how it is now in the demo.

Should make a huge difference for you.
 
# 99 fatleg3 @ 09/22/10 10:52 PM
Quote:
Originally Posted by Moe24-
Really? Mine i can spin quickly and slowly..... i think you just need to practise more just keep trying im sure ull get it.
how do you make em spin at quickly. do you rotate the sticks faster?
 
# 100 elprez98 @ 09/22/10 11:05 PM
Quote:
Originally Posted by Pared
What you're asking for wouldn't work with the way dribbling is right now - tied to the ball handler.

However, once you get the full game, much of other moves will open up for you, since you can change the RS to be absolute instead of relative, how it is now in the demo.

Should make a huge difference for you.
I made the switch last year and now I can play on any camera. Before I had to play on 2k.
 


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