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NBA 2K11 Isomotion/Shot Stick Help (360)

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Old 09-19-2010, 10:27 PM   #89
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Re: NBA 2K11 Isomotion/Shot Stick Help (360)

CAN ANYBODY TELL ME HOW TO SPIN WHEN YOU MAKE CONTACT WITH THE DEFENSE PLAYER?
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Old 09-19-2010, 10:37 PM   #90
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Re: NBA 2K11 Isomotion/Shot Stick Help (360)

I can definitely use this as I have struggled with Isomotion for a while now.
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Old 09-20-2010, 03:58 AM   #91
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Re: NBA 2K11 Isomotion/Shot Stick Help (360)

Quote:
Originally Posted by Earl1963
I disagree with you. My view of sports games evolving doesn't include making it more complicated. As technology evolve, it should become more user friendly (apple computers, DJ equipment and so much more is simpler today than it was decades ago). And NHL Hockey control schemes are not complicated at all. You have a joystick for your skates and a joystick for your hockey stick.

I don't know, I'm just not feeling these controls at all, they are dated.
I have a few problems with this post.

In my opinion, when ANY game evolves, it should add depth. What is depth? To me: Adding the more subtle elements of the game into the fold. How are you supposed to access those elements? Your only interaction with the game is a controller that does not change. In this case, those elements are ADVANCED moves. Now, you don't have to use them. But if you chose to use them, you need to learn them. It's been that way in every single game ever made.

And the NHL moves are just as simple or complicated. It's not as simple as "skate and stick" because there are some deeks that don't map naturally.

You say these moves are complicated, yet most of them make since with respect to the sticks and buttons as they relate to the players movement and dribbling. You just need to see the pattern if you choose to actually try. No one ever complained about Street Fighter, Tekken, Devil May Cry, or even the boatload of pre snap options in Madden! So what's the problem with these controls?

And if it's dated, then you should be used to them and they should be easy to pick up. Which is it?

At the end of the day, it's a deep system that makes you play the game beyond the first month. Most people feel a good game is one that's "easy to learn and hard to master". If you don't agree with that, then this is not the game for you. It's clear the devs subscribe to this philosophy.

Last edited by Boilerbuzz; 09-20-2010 at 12:47 PM.
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Old 09-20-2010, 01:04 PM   #92
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Re: NBA 2K11 Isomotion/Shot Stick Help (360)

It´s still completely ramdom. I watched the Kobe video last night and tried to do the same in the demo.

Not only performing dribbles with the stick you´re moving the player is bad, but it´s also all context related, so up is left and etc...

I don´t know why they didn´t used the right stick for the isomotion, they can do this without losing the shot stick...

Like one user said, it´s much more intuitive with the stick. Hopefully they have this option in the final game, because something just feels wrong for me the way it is in the demo.

Maybe if one movement always did the same thing it would help (context based messing up again).
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Old 09-20-2010, 01:12 PM   #93
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Re: NBA 2K11 Isomotion/Shot Stick Help (360)

Quote:
Originally Posted by PRAY IV M3RCY
then wouldnt it basically be Elite's controls?
I don´t know because i´m not following, but i remember reading somewhere that Mike Wang brought back a few ideias.

Anyway, 2k has given the option to put isomotion on the stick, the problem until now is that when you choose this you lose the shot stick. I´m hoping for a solution where i can have both.
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Old 09-20-2010, 01:59 PM   #94
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Re: NBA 2K11 Isomotion/Shot Stick Help (360)

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Originally Posted by FASJ6418
It´s still completely ramdom
No it isn't.

I wish people would stop calling things bad just because they can't do them. It's not like the controls don't work.
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Old 09-20-2010, 02:16 PM   #95
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Re: NBA 2K11 Isomotion/Shot Stick Help (360)

Quote:
Originally Posted by FASJ6418
I´m hoping for a solution where i can have both.
That would require you learning the system.

You've seen videos where people are chaining together the moves to make it look smooth. I'm not sure what more proof people can be given so they understand that it's about the user learning the timings, not the controls being sluggish.

Is 2k going to have to hold hands with their users when playing the game. Print description, videos, walk-thru's, tutorials... I don't know what else they can offer.
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Old 09-20-2010, 03:30 PM   #96
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Re: NBA 2K11 Isomotion/Shot Stick Help (360)

I have no problem with IsoMotion whatsoever, though I hardly do any advanced move. It's fun to pull off an advanced move once in a while, but I'm a substance over flash kind of guy. The simple cross, the good pass, the pick, will beat any of these flashy moves any day. And this is why I like 2K.

I never got into the ShotStick. It is not hard for me to use, it's just quicker for me to jump pass using the Shot Button. I can still do most of the stuff with the Button Shot as I can with the ShotStick, so I'm still going to stick with the button.

I think it would be great it we had total control as far as mapping the buttons. I'm dominantly left handed, so I prefer more feature buttons to be on the left (like the icon trigger button). I'd also love to be able to use the d-pad as well.
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