Home

NBA 2K11 Isomotion/Shot Stick Help (360)

This is a discussion on NBA 2K11 Isomotion/Shot Stick Help (360) within the NBA 2K Last Gen forums.

Go Back   Operation Sports Forums > Basketball > NBA 2K Basketball > NBA 2K Last Gen
A New Patch Creates That Urge to Start Fresh
NBA 2K25 MyNBA: How to Avoid Too Many Free Agents Staying Unsigned
College Football 25 Guide: What Goes Into a 'Best Playbook' and How to Find Your Own
Reply
 
Thread Tools
Old 09-20-2010, 04:23 PM   #97
Almighty 2k Paper Champ
 
richmo's Arena
 
OVR: 15
Join Date: Jul 2005
Location: Cleveland, OH
Posts: 710
Re: NBA 2K11 Isomotion/Shot Stick Help (360)

Quote:
Originally Posted by frbroussard
CAN ANYBODY TELL ME HOW TO SPIN WHEN YOU MAKE CONTACT WITH THE DEFENSE PLAYER?

After experimenting with it last night, I think there's three types of (perimeter) contact...

1. Blow-by contact - It might feel at first as if the defender's riding your hip and will stop you, but just keep the stick in the direction you pushed it, or towards the hoop, and you can get by him pretty easily.

2. "Hip-ride" contact- They won't stop you completely unless you let go of the stick, but you have a limited amount of time to spin out of it towards the rim. With a better defender like Rondo, he can stay in front of you much better even after the spin, though. I also haven't tested if you can use another move such as the behind the back dribble, but the spin 100% works so far.
3. "Brick wall" contact - This is when you're stopped completely and your forward momentum is halted.

You can either try it yourself with Kobe or Fisher, by you're more likely to blow by Ray Allen than Rondo, so Kobe's the best to practice with.
richmo is offline  
Reply With Quote
Old 09-21-2010, 06:42 PM   #98
Rookie
 
OVR: 0
Join Date: Sep 2010
can you guys do one of kobe's famous move, the ball wrap around his body then dunk? I saw it on youtube somebody did it, it was amazing, I was hoping if you guys know how to do it and maybe can share it?

thanks!
JSJR is offline  
Reply With Quote
Old 09-21-2010, 09:23 PM   #99
Rookie
 
OVR: 0
Join Date: Jun 2010
Re: NBA 2K11 Isomotion/Shot Stick Help (360)

The step backs look nice but most of the moves I hate, the cross over looks so weak. I hate when you try to do a half spin and instead you do a step back cross.


The hardest move for me is doing a half spin near the out bounds line on the right side of the court. I can do it every else except near the out bounds line only the right side.
jacksonvillenc is offline  
Reply With Quote
Old 09-22-2010, 02:12 AM   #100
Darkness!!!
 
DirtyJerz32's Arena
 
OVR: 41
Join Date: Aug 2007
Location: Live in PA. From the N E W Jerz
Posts: 7,626
Blog Entries: 11
Re: Isomotion Help (360)

Quote:
Originally Posted by JWiLL02
Mike, you guys should throw in a "Hangar" type set up with next year's demo. That's the ultimate practice mode.

Just a thought.
I like this idea.
__________________
Moderator
YouTube: DirtyJerz32
Twitter: DirtyJerz32

Twitch: DirtyJerz32


Quote:
Originally Posted by bluengold34_OS
No longer shall you be referred to as DirtyJerz32, but simply BOSS -
DirtyJerz32 is offline  
Reply With Quote
Old 09-22-2010, 02:44 AM   #101
PDX
 
RipCity71252's Arena
 
OVR: 8
Join Date: Aug 2009
Posts: 1,282
Re: Isomotion Help (360)

Quote:
Originally Posted by DirtyJerz32
I like this idea.
What did you like about it? Seemed kind of gimmicky to me....

2K already has an extensive set of practice modes, it would just seem like a waste of disk space imo.
RipCity71252 is offline  
Reply With Quote
Advertisements - Register to remove
Old 09-22-2010, 04:13 PM   #102
MVP
 
fatleg3's Arena
 
OVR: 27
Join Date: Aug 2008
Location: Plant City, Fl
Blog Entries: 1
Re: Isomotion Help (360)

why does my players spin so slow? is there a way to make them spin faster

Last edited by fatleg3; 09-22-2010 at 04:16 PM.
fatleg3 is offline  
Reply With Quote
Old 09-22-2010, 04:52 PM   #103
Rookie
 
OVR: 2
Join Date: Aug 2006
Location: Brazil
Re: NBA 2K11 Isomotion/Shot Stick Help (360)

Quote:
Originally Posted by Pared
That would require you learning the system.

You've seen videos where people are chaining together the moves to make it look smooth. I'm not sure what more proof people can be given so they understand that it's about the user learning the timings, not the controls being sluggish.

Is 2k going to have to hold hands with their users when playing the game. Print description, videos, walk-thru's, tutorials... I don't know what else they can offer.
Maybe itīs easier for people playing in different camera angles.

My two biggest gripes are the following:

Everything is based on the position of the player. Thatīs what confuses 99% of the players. Fighting games make the controls easy because everytime you press a certain combination, a move is pulled off. down to right semi-circle will always be a fireball, so you only have to memorize that.

In 2k games, left + L2 will always do something different because it depends on which side the player is pointed, and which hand heīs dribbling the ball. With that when you are going up and down the court you always have to stop to figure out how to do what you want. "ok, i want a crossover, so it was left to right + L2, but since iīm on the baseline it should be up to down + L2".

Itīs an example, but iīm sure many other have faced this same problem. I know thereīs an option to put controls on absolute, but this has never helped me for some reason.

I wish we could have the same controls for dribbling everytime. It would be easier to memorize and execute.

Secondly, i hate the fact that we need to perform isomotion with the same stick we are moving the player. And thatīs why i asked for the option to have the Right stick performing Isomotion, without the negative side of losing the shotstick.

I say itīs ramdom not because of programmimg, but because thatīs how it feels for me and my friends. Itīs not a matter of 2k not coding properly, but itīs a matter of giving us more acess.

More options are always better. Controls should be fully configurable to the users. Would solve a lot of problems like this one. (for me i would put the isomotion on absolute position, on the right stick).
__________________
let me travel back in time... back when the sonics use to have kemp, GP, detlef, hawkins...
FASJ6418 is offline  
Reply With Quote
Old 09-22-2010, 04:58 PM   #104
Hall Of Fame
 
VDusen04's Arena
 
OVR: 18
Join Date: Aug 2003
Re: NBA 2K11 Isomotion/Shot Stick Help (360)

Quote:
Originally Posted by FASJ6418
Maybe itīs easier for people playing in different camera angles.

My two biggest gripes are the following:

Everything is based on the position of the player. Thatīs what confuses 99% of the players. Fighting games make the controls easy because everytime you press a certain combination, a move is pulled off. down to right semi-circle will always be a fireball, so you only have to memorize that.

In 2k games, left + L2 will always do something different because it depends on which side the player is pointed, and which hand heīs dribbling the ball. With that when you are going up and down the court you always have to stop to figure out how to do what you want. "ok, i want a crossover, so it was left to right + L2, but since iīm on the baseline it should be up to down + L2".

Itīs an example, but iīm sure many other have faced this same problem. I know thereīs an option to put controls on absolute, but this has never helped me for some reason.

I wish we could have the same controls for dribbling everytime. It would be easier to memorize and execute.

Secondly, i hate the fact that we need to perform isomotion with the same stick we are moving the player. And thatīs why i asked for the option to have the Right stick performing Isomotion, without the negative side of losing the shotstick.

I say itīs ramdom not because of programmimg, but because thatīs how it feels for me and my friends. Itīs not a matter of 2k not coding properly, but itīs a matter of giving us more acess.

More options are always better. Controls should be fully configurable to the users. Would solve a lot of problems like this one. (for me i would put the isomotion on absolute position, on the right stick).
You may not believe me but somehow, through a little time, initiating all the moves you want becomes second nature. There are no, "stop and think about where I am on the court" situations after you play the game for a period.
VDusen04 is offline  
Reply With Quote
Reply


« Previous Thread | Next Thread »

« Operation Sports Forums > Basketball > NBA 2K Basketball > NBA 2K Last Gen »



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 08:01 AM.
Top -