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NBA 2K11 Isomotion/Shot Stick Help (360)

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Old 09-20-2010, 04:23 PM   #97
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Re: NBA 2K11 Isomotion/Shot Stick Help (360)

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Originally Posted by frbroussard
CAN ANYBODY TELL ME HOW TO SPIN WHEN YOU MAKE CONTACT WITH THE DEFENSE PLAYER?

After experimenting with it last night, I think there's three types of (perimeter) contact...

1. Blow-by contact - It might feel at first as if the defender's riding your hip and will stop you, but just keep the stick in the direction you pushed it, or towards the hoop, and you can get by him pretty easily.

2. "Hip-ride" contact- They won't stop you completely unless you let go of the stick, but you have a limited amount of time to spin out of it towards the rim. With a better defender like Rondo, he can stay in front of you much better even after the spin, though. I also haven't tested if you can use another move such as the behind the back dribble, but the spin 100% works so far.
3. "Brick wall" contact - This is when you're stopped completely and your forward momentum is halted.

You can either try it yourself with Kobe or Fisher, by you're more likely to blow by Ray Allen than Rondo, so Kobe's the best to practice with.
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Old 09-21-2010, 06:42 PM   #98
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can you guys do one of kobe's famous move, the ball wrap around his body then dunk? I saw it on youtube somebody did it, it was amazing, I was hoping if you guys know how to do it and maybe can share it?

thanks!
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Old 09-21-2010, 09:23 PM   #99
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Re: NBA 2K11 Isomotion/Shot Stick Help (360)

The step backs look nice but most of the moves I hate, the cross over looks so weak. I hate when you try to do a half spin and instead you do a step back cross.


The hardest move for me is doing a half spin near the out bounds line on the right side of the court. I can do it every else except near the out bounds line only the right side.
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Old 09-22-2010, 02:12 AM   #100
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Re: Isomotion Help (360)

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Originally Posted by JWiLL02
Mike, you guys should throw in a "Hangar" type set up with next year's demo. That's the ultimate practice mode.

Just a thought.
I like this idea.
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Old 09-22-2010, 02:44 AM   #101
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Re: Isomotion Help (360)

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Originally Posted by DirtyJerz32
I like this idea.
What did you like about it? Seemed kind of gimmicky to me....

2K already has an extensive set of practice modes, it would just seem like a waste of disk space imo.
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Old 09-22-2010, 04:13 PM   #102
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Re: Isomotion Help (360)

why does my players spin so slow? is there a way to make them spin faster

Last edited by fatleg3; 09-22-2010 at 04:16 PM.
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Old 09-22-2010, 04:52 PM   #103
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Re: NBA 2K11 Isomotion/Shot Stick Help (360)

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Originally Posted by Pared
That would require you learning the system.

You've seen videos where people are chaining together the moves to make it look smooth. I'm not sure what more proof people can be given so they understand that it's about the user learning the timings, not the controls being sluggish.

Is 2k going to have to hold hands with their users when playing the game. Print description, videos, walk-thru's, tutorials... I don't know what else they can offer.
Maybe itīs easier for people playing in different camera angles.

My two biggest gripes are the following:

Everything is based on the position of the player. Thatīs what confuses 99% of the players. Fighting games make the controls easy because everytime you press a certain combination, a move is pulled off. down to right semi-circle will always be a fireball, so you only have to memorize that.

In 2k games, left + L2 will always do something different because it depends on which side the player is pointed, and which hand heīs dribbling the ball. With that when you are going up and down the court you always have to stop to figure out how to do what you want. "ok, i want a crossover, so it was left to right + L2, but since iīm on the baseline it should be up to down + L2".

Itīs an example, but iīm sure many other have faced this same problem. I know thereīs an option to put controls on absolute, but this has never helped me for some reason.

I wish we could have the same controls for dribbling everytime. It would be easier to memorize and execute.

Secondly, i hate the fact that we need to perform isomotion with the same stick we are moving the player. And thatīs why i asked for the option to have the Right stick performing Isomotion, without the negative side of losing the shotstick.

I say itīs ramdom not because of programmimg, but because thatīs how it feels for me and my friends. Itīs not a matter of 2k not coding properly, but itīs a matter of giving us more acess.

More options are always better. Controls should be fully configurable to the users. Would solve a lot of problems like this one. (for me i would put the isomotion on absolute position, on the right stick).
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Old 09-22-2010, 04:58 PM   #104
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Re: NBA 2K11 Isomotion/Shot Stick Help (360)

Quote:
Originally Posted by FASJ6418
Maybe itīs easier for people playing in different camera angles.

My two biggest gripes are the following:

Everything is based on the position of the player. Thatīs what confuses 99% of the players. Fighting games make the controls easy because everytime you press a certain combination, a move is pulled off. down to right semi-circle will always be a fireball, so you only have to memorize that.

In 2k games, left + L2 will always do something different because it depends on which side the player is pointed, and which hand heīs dribbling the ball. With that when you are going up and down the court you always have to stop to figure out how to do what you want. "ok, i want a crossover, so it was left to right + L2, but since iīm on the baseline it should be up to down + L2".

Itīs an example, but iīm sure many other have faced this same problem. I know thereīs an option to put controls on absolute, but this has never helped me for some reason.

I wish we could have the same controls for dribbling everytime. It would be easier to memorize and execute.

Secondly, i hate the fact that we need to perform isomotion with the same stick we are moving the player. And thatīs why i asked for the option to have the Right stick performing Isomotion, without the negative side of losing the shotstick.

I say itīs ramdom not because of programmimg, but because thatīs how it feels for me and my friends. Itīs not a matter of 2k not coding properly, but itīs a matter of giving us more acess.

More options are always better. Controls should be fully configurable to the users. Would solve a lot of problems like this one. (for me i would put the isomotion on absolute position, on the right stick).
You may not believe me but somehow, through a little time, initiating all the moves you want becomes second nature. There are no, "stop and think about where I am on the court" situations after you play the game for a period.
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