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NBA 2K11 News Post


The NBA 2K11 demo is available now for the Xbox 360 and Playstation 3.
  • You can only play as the Lakers, can't play as the Celtics
  • 4 minute demo
  • Can't run plays
  • LT+RT to post up
  • No replay
Please discuss the demo here and post your impressions. Rules will be strictly enforced.


Game: NBA 2K11Reader Score: 9/10 - Vote Now
Platform: PC / PS2 / PS3 / PSP / Wii / Xbox 360Votes for game: 108 - View All
NBA 2K11 Videos
Member Comments
# 881 CaCHooKa Man @ 09/15/10 02:05 AM
Quote:
Originally Posted by TheEasyEntertainment
You know that's not what he was talking about, was it really worth advertising lol. All those plays were was post up then up and under or fadeaway jumpshot
my bad.. im guessing he was talking about this move then

 
# 882 Jano @ 09/15/10 02:09 AM
Quote:
Originally Posted by jfsolo
This video is essentially saying, Don't hate the game, hate the player, i.e. yourself. I know that I'll never be able to do 90% of the sickness that is in this clip, but I know that its because of my deficiencies, not deficiencies in the gameplay mechanics.
haha! its players like Mo that are the reason why I have a love/hate relationship with 2K bball games. I can do some of the things he did their but not with that level of consistency.

And it frustrates the hell out of me that I can't be nearly as effective as I could be. I'm hopin that this year will be year I get this game down though. I'm goin to need the 2K cam, practice mode, and a whole lot of free time Lol!

But I think I may finally achieve the isomotion year.. the control scheme and overall mechanics seem great and the fact that the unrealistic recovery speed is gone gives me all the inspiration I need to put in that extra work to become good at it.
 
# 883 Jano @ 09/15/10 02:12 AM
Quote:
Originally Posted by fatleg3
When i do pull off a sweet move its by luck and it would really help if the iso motion was camera relative and you would move the stick in the same direction every time to do the same move
You mean absolute because its camera relative right now... but Thank God absolute controls is finally an option this year for both offense & defense, so we may finally be able to figure this thing out lol
 
# 884 TheEasyEntertainment @ 09/15/10 02:14 AM
Have you guys seen this animation yet? I wonder how much longer 2K is going to let Kobe play as if he's in his early to mid 20's :P

edit: Just realized he wasn't even looking when he threw it LOL





 
# 885 eDotd @ 09/15/10 02:15 AM
Quote:
Originally Posted by fatleg3
who are you telling lol. its exactly like you are playing one of those fighting games like mortal kombat. half the time im are just pushing buttons (mortal kombat) or moving the stick in different directions because i dont know what does what as far as the analog stick goes. yea i know to do a simple crossover just move the stick from left to right or a spin is a half circle or something like that but beyond that im stumped

Know dont confuse that for me wanting an and1 game but its just to complicated. When i do pull off a sweet move its by luck and it would really help if the iso motion was camera relative and you would move the stick in the same direction every time to do the same move
What? IsoM is camera relative.

I don't know what to tell you guys other than to practice. The insight/video covers just about every MOVE (not animation) that's in the game. mjjr, what move that you don't know how to do isn't covered in the insight/video?

Why should they tell you HOW to chain them together? That's one of best things about the game, learning and figuring out what looks good, what can be chained into or out of.
 
# 886 Boilerbuzz @ 09/15/10 02:16 AM
Quote:
Originally Posted by HOLLIDAY1183
Control is, well I wouldn't say "revamped"... you still have that slight delay (though it's not as bad as last year) but they've removed the "wait I pressed this way, why am I now spinning/running out of bounds/weird running" animations and tightened things up a lot. I feel like now, even though it's animation-heavy, I'm always performing what I intended, and that's what I think most were asking 2K for.
This sums up my position. The fact that I'm not flying off in some odd direction is what I really wanted.
 
# 887 CaCHooKa Man @ 09/15/10 02:18 AM
Quote:
Originally Posted by TheEasyEntertainment
Have you guys seen this animation yet? I wonder how much longer 2K is going to let Kobe play as if he's in his early to mid 20's :P

edit: Just realized he wasn't even looking when he threw it LOL
he can still do that in real life

 
# 888 Boilerbuzz @ 09/15/10 02:19 AM
Quote:
Originally Posted by Nodima
Here's my first big question: whenever I do a User Offensive Rebound, it seems like my guy goes for a put back instinctively. Was this covered somewhere? I feel like I need to hold Triangle/Y until my guy touches the ground to hold onto the rebound otherwise things will go wrong and he'll miss his put back. Is this how it works or am I just having bad luck with Artest and Bynum?
You were holding turbo huh?
 
# 889 fatleg3 @ 09/15/10 02:19 AM
Quote:
Originally Posted by Jano
You mean absolute because its camera relative right now... but Thank God absolute controls is finally an option this year for both offense & defense, so we may finally be able to figure this thing out lol
i got them mixed up. but if absolute is in then thats a plus
 
# 890 domidomdomz @ 09/15/10 02:20 AM
Quote:
Originally Posted by CaCHooKa Man
my bad.. im guessing he was talking about this move then




Yeah that's it. Though it was the same animation as last year which is not that effective, imo. Hopefully, that move has some variations. Thanks, man.
 
# 891 The 24th Letter @ 09/15/10 02:22 AM
Quote:
Originally Posted by Jano
You mean absolute because its camera relative right now... but Thank God absolute controls is finally an option this year for both offense & defense, so we may finally be able to figure this thing out lol
LOL so true, this year I may actually care about this kind of stuff b\c its worth it....

Im think about going with absolute b\c I play on Broadcast...makes it much easier
 
# 892 fatleg3 @ 09/15/10 02:22 AM
Quote:
Originally Posted by eDotd
What? IsoM is camera relative.

I don't know what to tell you guys other than to practice. The insight/video covers just about every MOVE (not animation) that's in the game. mjjr, what move that you don't know how to do isn't covered in the insight/video?

Why should they tell you HOW to chain them together? That's one of best things about the game, learning and figuring out what looks good, what can be chained into or out of.
i corrected myself. i mixed them up.

you are right about the practice. with me its also so much to do but i dont remember half of them of them lol

i can say or see in my head what i want to do but i just cant put it together with the sticks. practice practice and practice i guess
 
# 893 jamaaru @ 09/15/10 02:22 AM
how do you call for a pick? (PS3)
 
# 894 eDotd @ 09/15/10 02:23 AM
Quote:
Originally Posted by Jano
haha! its players like Mo that are the reason why I have a love/hate relationship with 2K bball games. I can do some of the things he did their but not with that level of consistency.

And it frustrates the hell out of me that I can't be nearly as effective as I could be. I'm hopin that this year will be year I get this game down though. I'm goin to need the 2K cam, practice mode, and a whole lot of free time Lol!

But I think I may finally achieve the isomotion year.. the control scheme and overall mechanics seem great and the fact that the unrealistic recovery speed is gone gives me all the inspiration I need to put in that extra work to become good at it.
Jano, it takes years to Achieve the Isomotion. Don't speak lightly of it.

But seriously, this is another reason I'll enjoy the game so much this year. I can actually do things on a consistent basis. 2K9/10, if I did something hella tight, it was probably luck, or if I could recreate it it didn't look as cool because someone probably warped, slid, teleported, and hopped out his time machine to mess up the essence of the play.

2K7/8/11 allowed/allows you to create things and put them in your back pocket. It'll get to the point where that back pocket is so full you won't know which move you want to pull out to make the defender look stupid.
 
# 895 23 @ 09/15/10 02:25 AM
Tell em MC
 
# 896 JJT @ 09/15/10 02:25 AM
If I get a rebound with bynum let's just say(few feet away), how do I smash the rim with a dunk?

I always press x in the demo assuming he'd dunk it because he's so close, but nope, crappy lay in.
 
# 897 The 24th Letter @ 09/15/10 02:28 AM
Easy E when you gonna upload some of these jumpers to your page....I want to see that paul pierce set shot....love it
 
# 898 jfsolo @ 09/15/10 02:28 AM
Quote:
Originally Posted by Jano
You mean absolute because its camera relative right now... but Thank God absolute controls is finally an option this year for both offense & defense, so we may finally be able to figure this thing out lol
Yes, absolute controls gives me hope that I won't be lurching around on the court like Frankenstein's monster anymore.
 
# 899 Jano @ 09/15/10 02:28 AM
Quote:
Originally Posted by JJT
If I get a rebound with bynum let's just say(few feet away), how do I smash the rim with a dunk?

I always press x in the demo assuming he'd dunk it because he's so close, but nope, crappy lay in.
Hold turbo (RT) and X to dunk
 
# 900 JJT @ 09/15/10 02:30 AM
Alright thanks, I will try to always hold it in close.
 


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