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NBA 2K11 Demo Available Now, Impressions and Discussion Here (360,PS3)

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Old 09-15-2010, 02:05 AM   #1081
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Re: NBA 2K11 Demo Available Now, Impressions and Discussion Here (360,PS3)

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Originally Posted by TheEasyEntertainment
You know that's not what he was talking about, was it really worth advertising lol. All those plays were was post up then up and under or fadeaway jumpshot
my bad.. im guessing he was talking about this move then

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Old 09-15-2010, 02:07 AM   #1082
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Re: NBA 2K11 Demo Available Now, Impressions and Discussion Here (360,PS3)

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Originally Posted by CaCHooKa Man
my bad.. im guessing he was talking about this move then

Thats it I think. Still would like to see the Jordan move if its in.
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Old 09-15-2010, 02:09 AM   #1083
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Re: NBA 2K11 Demo Available Now, Impressions and Discussion Here (360,PS3)

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Originally Posted by jfsolo
This video is essentially saying, Don't hate the game, hate the player, i.e. yourself. I know that I'll never be able to do 90% of the sickness that is in this clip, but I know that its because of my deficiencies, not deficiencies in the gameplay mechanics.
haha! its players like Mo that are the reason why I have a love/hate relationship with 2K bball games. I can do some of the things he did their but not with that level of consistency.

And it frustrates the hell out of me that I can't be nearly as effective as I could be. I'm hopin that this year will be year I get this game down though. I'm goin to need the 2K cam, practice mode, and a whole lot of free time Lol!

But I think I may finally achieve the isomotion year.. the control scheme and overall mechanics seem great and the fact that the unrealistic recovery speed is gone gives me all the inspiration I need to put in that extra work to become good at it.
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Old 09-15-2010, 02:12 AM   #1084
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Re: NBA 2K11 Demo Available Now, Impressions and Discussion Here (360,PS3)

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Originally Posted by fatleg3
When i do pull off a sweet move its by luck and it would really help if the iso motion was camera relative and you would move the stick in the same direction every time to do the same move
You mean absolute because its camera relative right now... but Thank God absolute controls is finally an option this year for both offense & defense, so we may finally be able to figure this thing out lol
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Old 09-15-2010, 02:14 AM   #1085
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Re: NBA 2K11 Demo Available Now, Impressions and Discussion Here (360,PS3)

Have you guys seen this animation yet? I wonder how much longer 2K is going to let Kobe play as if he's in his early to mid 20's :P

edit: Just realized he wasn't even looking when he threw it LOL





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My youtube channel where you can find various nba 2k11 videos, both official and edited. E.g. my known side by side comparison and highlight videos.
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Old 09-15-2010, 02:15 AM   #1086
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Re: NBA 2K11 Demo Available Now, Impressions and Discussion Here (360,PS3)

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who are you telling lol. its exactly like you are playing one of those fighting games like mortal kombat. half the time im are just pushing buttons (mortal kombat) or moving the stick in different directions because i dont know what does what as far as the analog stick goes. yea i know to do a simple crossover just move the stick from left to right or a spin is a half circle or something like that but beyond that im stumped

Know dont confuse that for me wanting an and1 game but its just to complicated. When i do pull off a sweet move its by luck and it would really help if the iso motion was camera relative and you would move the stick in the same direction every time to do the same move
What? IsoM is camera relative.

I don't know what to tell you guys other than to practice. The insight/video covers just about every MOVE (not animation) that's in the game. mjjr, what move that you don't know how to do isn't covered in the insight/video?

Why should they tell you HOW to chain them together? That's one of best things about the game, learning and figuring out what looks good, what can be chained into or out of.
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Old 09-15-2010, 02:16 AM   #1087
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Re: NBA 2K11 Demo Available Now, Impressions and Discussion Here (360,PS3)

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Originally Posted by HOLLIDAY1183
Control is, well I wouldn't say "revamped"... you still have that slight delay (though it's not as bad as last year) but they've removed the "wait I pressed this way, why am I now spinning/running out of bounds/weird running" animations and tightened things up a lot. I feel like now, even though it's animation-heavy, I'm always performing what I intended, and that's what I think most were asking 2K for.
This sums up my position. The fact that I'm not flying off in some odd direction is what I really wanted.
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Old 09-15-2010, 02:18 AM   #1088
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Re: NBA 2K11 Demo Available Now, Impressions and Discussion Here (360,PS3)

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Originally Posted by TheEasyEntertainment
Have you guys seen this animation yet? I wonder how much longer 2K is going to let Kobe play as if he's in his early to mid 20's :P

edit: Just realized he wasn't even looking when he threw it LOL





He can still pull that thing kind of thing off. Its the crazy dunks that he can't do anymore.
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