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NBA 2K11 Demo Available Now, Impressions and Discussion Here (360,PS3)

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Old 09-15-2010, 02:18 AM   #1089
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Re: NBA 2K11 Demo Available Now, Impressions and Discussion Here (360,PS3)

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Originally Posted by TheEasyEntertainment
Have you guys seen this animation yet? I wonder how much longer 2K is going to let Kobe play as if he's in his early to mid 20's :P

edit: Just realized he wasn't even looking when he threw it LOL
he can still do that in real life

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Old 09-15-2010, 02:19 AM   #1090
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Re: NBA 2K11 Demo Available Now, Impressions and Discussion Here (360,PS3)

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Originally Posted by Nodima
Here's my first big question: whenever I do a User Offensive Rebound, it seems like my guy goes for a put back instinctively. Was this covered somewhere? I feel like I need to hold Triangle/Y until my guy touches the ground to hold onto the rebound otherwise things will go wrong and he'll miss his put back. Is this how it works or am I just having bad luck with Artest and Bynum?
You were holding turbo huh?

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Old 09-15-2010, 02:19 AM   #1091
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Re: NBA 2K11 Demo Available Now, Impressions and Discussion Here (360,PS3)

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Originally Posted by Jano
You mean absolute because its camera relative right now... but Thank God absolute controls is finally an option this year for both offense & defense, so we may finally be able to figure this thing out lol
i got them mixed up. but if absolute is in then thats a plus
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Old 09-15-2010, 02:20 AM   #1092
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Re: NBA 2K11 Demo Available Now, Impressions and Discussion Here (360,PS3)

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Originally Posted by CaCHooKa Man
my bad.. im guessing he was talking about this move then




Yeah that's it. Though it was the same animation as last year which is not that effective, imo. Hopefully, that move has some variations. Thanks, man.
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Old 09-15-2010, 02:22 AM   #1093
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Re: NBA 2K11 Demo Available Now, Impressions and Discussion Here (360,PS3)

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Originally Posted by Jano
You mean absolute because its camera relative right now... but Thank God absolute controls is finally an option this year for both offense & defense, so we may finally be able to figure this thing out lol
LOL so true, this year I may actually care about this kind of stuff b\c its worth it....

Im think about going with absolute b\c I play on Broadcast...makes it much easier
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Old 09-15-2010, 02:22 AM   #1094
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Re: NBA 2K11 Demo Available Now, Impressions and Discussion Here (360,PS3)

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Originally Posted by eDotd
What? IsoM is camera relative.

I don't know what to tell you guys other than to practice. The insight/video covers just about every MOVE (not animation) that's in the game. mjjr, what move that you don't know how to do isn't covered in the insight/video?

Why should they tell you HOW to chain them together? That's one of best things about the game, learning and figuring out what looks good, what can be chained into or out of.
i corrected myself. i mixed them up.

you are right about the practice. with me its also so much to do but i dont remember half of them of them lol

i can say or see in my head what i want to do but i just cant put it together with the sticks. practice practice and practice i guess
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Old 09-15-2010, 02:22 AM   #1095
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Re: NBA 2K11 Demo Available Now, Impressions and Discussion Here (360,PS3)

how do you call for a pick? (PS3)
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Old 09-15-2010, 02:23 AM   #1096
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Re: NBA 2K11 Demo Available Now, Impressions and Discussion Here (360,PS3)

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Originally Posted by Jano
haha! its players like Mo that are the reason why I have a love/hate relationship with 2K bball games. I can do some of the things he did their but not with that level of consistency.

And it frustrates the hell out of me that I can't be nearly as effective as I could be. I'm hopin that this year will be year I get this game down though. I'm goin to need the 2K cam, practice mode, and a whole lot of free time Lol!

But I think I may finally achieve the isomotion year.. the control scheme and overall mechanics seem great and the fact that the unrealistic recovery speed is gone gives me all the inspiration I need to put in that extra work to become good at it.
Jano, it takes years to Achieve the Isomotion. Don't speak lightly of it.

But seriously, this is another reason I'll enjoy the game so much this year. I can actually do things on a consistent basis. 2K9/10, if I did something hella tight, it was probably luck, or if I could recreate it it didn't look as cool because someone probably warped, slid, teleported, and hopped out his time machine to mess up the essence of the play.

2K7/8/11 allowed/allows you to create things and put them in your back pocket. It'll get to the point where that back pocket is so full you won't know which move you want to pull out to make the defender look stupid.
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