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Hey czar I would like to know about passing during the middle of and before the finish of some user controlled moves this year.Can i pass the ball out after my first step of the euro step with d rose, if not can i pass out after the second step? Same for spin layup, if we can branch out of all animations, does it look fluid trying to pass out of a spin gather or hop step, pass the ball in mid air or the hop step because artest just helped off of korver(supid move) and he is at the three and unless i get him the ball mid air hopstep he wont get a clean open look. Maybe you can flirt with things of that nature and report to us, and if you cant answer now maybe when they lift the shhhhh button off your computer if you could let me in on that later. Thanks for the insight on everything though.
# 202
Shakedowncapo @ 09/05/10 12:38 AM
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I have seen games where for the spurs Duncan goes off and Ginobli is quite then visa versa. I have seen the cpu run plays right at a mismatch also. We have seen them isolate on mismatches but not call plays to take advantage. You may want to play a team with several other teams before immediately concluding that things need to change. IMO of course but as 2k adds more to their AI then what your doing or what player you have on the floor will begin to introduce more variables into the possible outcomes that you see.
I have seen games where some guy will be silent for 28 minutes and then go off also. So it may not be that cut and dry. Also that is a rather small sample size your looking at.
Its still doesn't take away from the fact that non primary ballhandlers dominating the ball is an AI advancement that needed to happen. And no game has ever had them initiate the offense for plays that terminate without them scoring.
EDIT. Having said that I still think we should keep an eye on this post launch as with the new touches tendency it should be an easy thing for them to adjust .
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I didn't play with every team but I did play with a few. I don't recall anyone walking the ball up the floor if that is what your looking for.
They all get the ball up the floor with about 19-21 seconds on the shot clock. With the aggressive defense that is actually a good thing most of the time.
Where you see pacing differences is how teams operate once the ball is across the half court line. Not including fastbreaks and transitions.
The warriors have a lot of plays with only 2-4 quick passes or one screen so they usually get shots up quicker.
A team like utah I have seen a few times a game get as low as 5 on the shot clock as their sets can be a bit more involved. So I say take a good look at that once the game drops and get in the dev's ears if what you see still doesn't fit the pace your expecting to see even when the CPU is ahead.
ight thanks and thats good news on your previous post. For ex. i hope when i play against LA some games kobe gets his teammates involved first and when its time he will try and take over against me. I hope playing against miami is a different game each time and challenging also.
# 207
PRAY IV M3RCY @ 09/05/10 01:06 AM
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Looking for a more authentic playsets and nba type game than what ive seen elsewhere
# 209
domidomdomz @ 09/05/10 01:21 AM
Da_Czar,
Have you noticed if the offensive plays (PlayVision) are easily broken like in 2K10?
Have you noticed if the offensive plays (PlayVision) are easily broken like in 2K10?
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With that as my personal standard 2k11 exceed that by a descent amount for me. In fact when you combine the smoothness of the transition between animations in addition to responsiveness then no other 2k game holds a candle to it.
If you found controls in any 2k game to be bearable then I can't see you not thinking this is a marked improvement. The thing is most of us are so used to watching the animations we freeze once they start.
Happened to me a lot until I started to remember I can still work in those situations. Its funny how my body automatically was used to watching instead of playing during those instances.
A lot of people are making assumptions on 2k controls based on 2k9 and 2k10. Those games were abberations to the progress made in 2k8. TO ME it seems like 2k11 is built on top of 2k8's solid base. Just my opinion that is not what literally happened.....
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NBA 2K8 is the best 2k game I've ever played and 2nd to Inside Drive:04 when it comes to my favorite basketball games. You've got me excited Czar, I cant wait.
# 214
PRAY IV M3RCY @ 09/05/10 02:41 AM
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# 215
domidomdomz @ 09/05/10 02:46 AM
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# 216
idrisguitar @ 09/05/10 08:32 AM
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ie the total control passign with theright stick. and the truly user controllable leaners, runners, and step back jumpers etc.
those were two of my fav features of live 10, and for them to be in a more refined and realistic gameplay engine like 2k, i am very excited.
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