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NBA 2K11 Video: Phoenix Suns vs. Miami Heat (9 Minutes of Gameplay)

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Old 09-05-2010, 09:09 AM   #249
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Re: NBA 2K11 Video: Phoenix Suns vs. Miami Heat (9 Minutes of Gameplay)

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Originally Posted by idrisguitar
from the insights and info, its seems a lot fo the great mechanics mike wang put into live last year have been migrating to 2k.

ie the total control passign with theright stick. and the truly user controllable leaners, runners, and step back jumpers etc.

those were two of my fav features of live 10, and for them to be in a more refined and realistic gameplay engine like 2k, i am very excited.
yep! now lets see if the playcalling mechanic ended up in 2k as well
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Old 09-05-2010, 12:24 PM   #250
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Re: NBA 2K11 Video: Phoenix Suns vs. Miami Heat (9 Minutes of Gameplay)

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Originally Posted by Da_Czar
If you found controls in any 2k game to be bearable then I can't see you not thinking this is a marked improvement. The thing is most of us are so used to watching the animations we freeze once they start.

Happened to me a lot until I started to remember I can still work in those situations. Its funny how my body automatically was used to watching instead of playing during those instances.
Now this is what I like to hear, I've always been that guy that had a problem watching the animations in 2K games. I always wanted to just go and do it myself so the fact that this one is going to be more a lot more user controlled has me excited.
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Old 09-05-2010, 12:29 PM   #251
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Re: NBA 2K11 Video: Phoenix Suns vs. Miami Heat (9 Minutes of Gameplay)

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Originally Posted by Da_Czar
Its tuff to give an answer here that fits all the different perceptions people have about control. So as an example of my control tastes. I felt like 2k8 has the most "realistic" and best control of the 2k series.

With that as my personal standard 2k11 exceed that by a descent amount for me. In fact when you combine the smoothness of the transition between animations in addition to responsiveness then no other 2k game holds a candle to it.

If you found controls in any 2k game to be bearable then I can't see you not thinking this is a marked improvement. The thing is most of us are so used to watching the animations we freeze once they start.

Happened to me a lot until I started to remember I can still work in those situations. Its funny how my body automatically was used to watching instead of playing during those instances.

A lot of people are making assumptions on 2k controls based on 2k9 and 2k10. Those games were abberations to the progress made in 2k8. TO ME it seems like 2k11 is built on top of 2k8's solid base. Just my opinion that is not what literally happened.....
In 2K10 I feel myself just watching layup and dunk animations. Do you mean you can still have some control of the dunk/layup after the player has started the animation in 2K11? E.g. when you go for a layup or dunk in traffic is it easier to change the shot in the air to avoid being blocked?
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Old 09-05-2010, 01:27 PM   #252
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Re: NBA 2K11 Video: Phoenix Suns vs. Miami Heat (9 Minutes of Gameplay)

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Originally Posted by KyotoCarl
In 2K10 I feel myself just watching layup and dunk animations. Do you mean you can still have some control of the dunk/layup after the player has started the animation in 2K11? E.g. when you go for a layup or dunk in traffic is it easier to change the shot in the air to avoid being blocked?
Okay, I'm not sure if i remember about lay-ups, but with dunks this possible in 2k10. And I'm not sure what you mean by easier, in 2k10 hit the r-stick in another direction and your shot changes. Sounds pretty easy.
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Old 09-05-2010, 01:45 PM   #253
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Re: NBA 2K11 Video: Phoenix Suns vs. Miami Heat (9 Minutes of Gameplay)

Quote:
Originally Posted by Da_Czar
Its tuff to give an answer here that fits all the different perceptions people have about control. So as an example of my control tastes. I felt like 2k8 has the most "realistic" and best control of the 2k series.

With that as my personal standard 2k11 exceed that by a descent amount for me. In fact when you combine the smoothness of the transition between animations in addition to responsiveness then no other 2k game holds a candle to it.

If you found controls in any 2k game to be bearable then I can't see you not thinking this is a marked improvement. The thing is most of us are so used to watching the animations we freeze once they start.

Happened to me a lot until I started to remember I can still work in those situations. Its funny how my body automatically was used to watching instead of playing during those instances.

A lot of people are making assumptions on 2k controls based on 2k9 and 2k10. Those games were abberations to the progress made in 2k8. TO ME it seems like 2k11 is built on top of 2k8's solid base. Just my opinion that is not what literally happened.....
Okay so i pop in 2k8 in b/c i traded my 2k10 in with few others games to get 2k11 for free(well sort of). While I agree that 2k8 from a isomotion stand point the game felt really really responsive, but the lack of control in the post killed if for me. Going from what 2k10 accomplished back to 2k8 was being like sent back to 1st grade and having your parents called it "Super 1st Grade". I don't want to go back there, no matter how good the toys were.
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Old 09-05-2010, 02:15 PM   #254
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Re: NBA 2K11 Video: Phoenix Suns vs. Miami Heat (9 Minutes of Gameplay)

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Originally Posted by convince
Okay, I'm not sure if i remember about lay-ups, but with dunks this possible in 2k10. And I'm not sure what you mean by easier, in 2k10 hit the r-stick in another direction and your shot changes. Sounds pretty easy.
What I meant to ask is; does it feel you have more control over altered shots?.
You can do it in 2K10 but since Da Czar mentioned the control is better and that you aren't stuck in animations, does that mean that altering your shot in mid air feels more fluent and responsive than in 2K10?
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Old 09-05-2010, 03:15 PM   #255
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Re: NBA 2K11 Video: Phoenix Suns vs. Miami Heat (9 Minutes of Gameplay)

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Originally Posted by KyotoCarl
In 2K10 I feel myself just watching layup and dunk animations. Do you mean you can still have some control of the dunk/layup after the player has started the animation in 2K11? E.g. when you go for a layup or dunk in traffic is it easier to change the shot in the air to avoid being blocked?
That response was to the question about ISO controls. I didn't do a lot of shot adjusting.
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Old 09-05-2010, 04:39 PM   #256
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Re: NBA 2K11 Video: Phoenix Suns vs. Miami Heat (9 Minutes of Gameplay)

I'm very impressed with the gameplay and how it is looking so smooth right now. I can't wait for the demo and the full game next month.
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