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NBA 2K11 Video: Phoenix Suns vs. Miami Heat (9 Minutes of Gameplay)

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Old 09-05-2010, 12:52 AM   #233
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Re: NBA 2K11 Video: Phoenix Suns vs. Miami Heat (9 Minutes of Gameplay)

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Originally Posted by Shakedowncapo
Right...But the only problem is, Mo Williams isn't next to him. I need Wade to control the ball a little more or see a balanced attack.
Your probably not going to see that in one video. There seems to be a lot of variability in the game this year so going off one video is tuff. Its not a simple AI your playing where everytime you play a team they come at you the same way. ( from my limited time with the game)

I have seen games where for the spurs Duncan goes off and Ginobli is quite then visa versa. I have seen the cpu run plays right at a mismatch also. We have seen them isolate on mismatches but not call plays to take advantage. You may want to play a team with several other teams before immediately concluding that things need to change. IMO of course but as 2k adds more to their AI then what your doing or what player you have on the floor will begin to introduce more variables into the possible outcomes that you see.

I have seen games where some guy will be silent for 28 minutes and then go off also. So it may not be that cut and dry. Also that is a rather small sample size your looking at.

Its still doesn't take away from the fact that non primary ballhandlers dominating the ball is an AI advancement that needed to happen. And no game has ever had them initiate the offense for plays that terminate without them scoring.

EDIT. Having said that I still think we should keep an eye on this post launch as with the new touches tendency it should be an easy thing for them to adjust .

Last edited by Da_Czar; 09-05-2010 at 01:40 AM.
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Old 09-05-2010, 12:55 AM   #234
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Re: NBA 2K11 Video: Phoenix Suns vs. Miami Heat (9 Minutes of Gameplay)

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Originally Posted by qnzballa5
Hey czar I would like to know about passing during the middle of and before the finish of some user controlled moves this year.Can i pass the ball out after my first step of the euro step with d rose, if not can i pass out after the second step? Same for spin layup, if we can branch out of all animations, does it look fluid trying to pass out of a spin gather or hop step, pass the ball in mid air or the hop step because artest just helped off of korver(supid move) and he is at the three and unless i get him the ball mid air hopstep he wont get a clean open look. Maybe you can flirt with things of that nature and report to us, and if you cant answer now maybe when they lift the shhhhh button off your computer if you could let me in on that later. Thanks for the insight on everything though.
I didn't try to pass out of those situations. It takes a minute to just get used to being able to control those moves let alone start passing out of them. LOL so I guess we will have to wait until a dev can answer that one.
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Old 09-05-2010, 12:59 AM   #235
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Re: NBA 2K11 Video: Phoenix Suns vs. Miami Heat (9 Minutes of Gameplay)

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Originally Posted by 23
I'd like to piggyback off of this with a question

Does the CPU ever slow down the game to control the pace?

If they're up do they always rush it up the court like what we see here?

Thats one thing I think this game is missing that might even help it feel even better if not.

If it doesnt, this should be considered in a patch from the beginning
I need a much bigger sample size of full games to answer that question about controlling the pace. Most of my games were close or I was losing.

I didn't play with every team but I did play with a few. I don't recall anyone walking the ball up the floor if that is what your looking for.

They all get the ball up the floor with about 19-21 seconds on the shot clock. With the aggressive defense that is actually a good thing most of the time.

Where you see pacing differences is how teams operate once the ball is across the half court line. Not including fastbreaks and transitions.

The warriors have a lot of plays with only 2-4 quick passes or one screen so they usually get shots up quicker.

A team like utah I have seen a few times a game get as low as 5 on the shot clock as their sets can be a bit more involved. So I say take a good look at that once the game drops and get in the dev's ears if what you see still doesn't fit the pace your expecting to see even when the CPU is ahead.
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Old 09-05-2010, 01:01 AM   #236
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Re: NBA 2K11 Video: Phoenix Suns vs. Miami Heat (9 Minutes of Gameplay)

ight thanks and thats good news on your previous post. For ex. i hope when i play against LA some games kobe gets his teammates involved first and when its time he will try and take over against me. I hope playing against miami is a different game each time and challenging also.
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Old 09-05-2010, 01:06 AM   #237
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Re: NBA 2K11 Video: Phoenix Suns vs. Miami Heat (9 Minutes of Gameplay)

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Originally Posted by Da_Czar
I need a much bigger sample size of full games to answer that question about controlling the pace. Most of my games were close or I was losing.

I didn't play with every team but I did play with a few. I don't recall anyone walking the ball up the floor if that is what your looking for.

They all get the ball up the floor with about 19-21 seconds on the shot clock. With the aggressive defense that is actually a good thing most of the time.

Where you see pacing differences is how teams operate once the ball is across the half court line. Not including fastbreaks and transitions.

The warriors have a lot of plays with only 2-4 quick passes or one screen so they usually get shots up quicker.

A team like utah I have seen a few times a game get as low as 5 on the shot clock as their sets can be a bit more involved. So I say take a good look at that once the game drops and get in the dev's ears if what you see still doesn't fit the pace your expecting to see even when the CPU is ahead.
I have a question, i dont know if this as been asked before, but while you were playing, how responsive was the iso controls. How did they feel, and how much of an upgrade are they compared to previous iterations?
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Old 09-05-2010, 01:15 AM   #238
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Icon8 Re: NBA 2K11 Video: Phoenix Suns vs. Miami Heat (9 Minutes of Gameplay)

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Originally Posted by Da_Czar
I need a much bigger sample size of full games to answer that question about controlling the pace. Most of my games were close or I was losing.

I didn't play with every team but I did play with a few. I don't recall anyone walking the ball up the floor if that is what your looking for.

They all get the ball up the floor with about 19-21 seconds on the shot clock. With the aggressive defense that is actually a good thing most of the time.

Where you see pacing differences is how teams operate once the ball is across the half court line. Not including fastbreaks and transitions.

The warriors have a lot of plays with only 2-4 quick passes or one screen so they usually get shots up quicker.

A team like utah I have seen a few times a game get as low as 5 on the shot clock as their sets can be a bit more involved. So I say take a good look at that once the game drops and get in the dev's ears if what you see still doesn't fit the pace your expecting to see even when the CPU is ahead.
Thanks for the answer Czar

Looking for a more authentic playsets and nba type game than what ive seen elsewhere
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Old 09-05-2010, 01:21 AM   #239
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Re: NBA 2K11 Video: Phoenix Suns vs. Miami Heat (9 Minutes of Gameplay)

Da_Czar,

Have you noticed if the offensive plays (PlayVision) are easily broken like in 2K10?
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Old 09-05-2010, 01:25 AM   #240
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Re: NBA 2K11 Video: Phoenix Suns vs. Miami Heat (9 Minutes of Gameplay)

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Originally Posted by blingballa333
Overhead passes are a valuable tool that many NBA players use to their advantage.

Ask Kevin Love.




Well. Yeah. But that's a half court pass. I've done that same pass from the top of the key to the corner for a 3.
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