Home

NBA 2K11 Video: Phoenix Suns vs. Miami Heat (9 Minutes of Gameplay)

This is a discussion on NBA 2K11 Video: Phoenix Suns vs. Miami Heat (9 Minutes of Gameplay) within the NBA 2K Last Gen forums.

Go Back   Operation Sports Forums > Basketball > NBA 2K Basketball > NBA 2K Last Gen
A New Patch Creates That Urge to Start Fresh
NBA 2K25 MyNBA: How to Avoid Too Many Free Agents Staying Unsigned
College Football 25 Guide: What Goes Into a 'Best Playbook' and How to Find Your Own
Reply
 
Thread Tools
Old 09-05-2010, 12:52 AM   #233
NBA 2K Gameplay Producer, Offensive AI System - SIM NATION
 
Da_Czar's Arena
 
OVR: 61
Join Date: Jul 2002
Location: Sim Citi
Posts: 5,413
Blog Entries: 48
Re: NBA 2K11 Video: Phoenix Suns vs. Miami Heat (9 Minutes of Gameplay)

Quote:
Originally Posted by Shakedowncapo
Right...But the only problem is, Mo Williams isn't next to him. I need Wade to control the ball a little more or see a balanced attack.
Your probably not going to see that in one video. There seems to be a lot of variability in the game this year so going off one video is tuff. Its not a simple AI your playing where everytime you play a team they come at you the same way. ( from my limited time with the game)

I have seen games where for the spurs Duncan goes off and Ginobli is quite then visa versa. I have seen the cpu run plays right at a mismatch also. We have seen them isolate on mismatches but not call plays to take advantage. You may want to play a team with several other teams before immediately concluding that things need to change. IMO of course but as 2k adds more to their AI then what your doing or what player you have on the floor will begin to introduce more variables into the possible outcomes that you see.

I have seen games where some guy will be silent for 28 minutes and then go off also. So it may not be that cut and dry. Also that is a rather small sample size your looking at.

Its still doesn't take away from the fact that non primary ballhandlers dominating the ball is an AI advancement that needed to happen. And no game has ever had them initiate the offense for plays that terminate without them scoring.

EDIT. Having said that I still think we should keep an eye on this post launch as with the new touches tendency it should be an easy thing for them to adjust .

Last edited by Da_Czar; 09-05-2010 at 01:40 AM.
Da_Czar is offline  
Reply With Quote
Old 09-05-2010, 12:55 AM   #234
NBA 2K Gameplay Producer, Offensive AI System - SIM NATION
 
Da_Czar's Arena
 
OVR: 61
Join Date: Jul 2002
Location: Sim Citi
Posts: 5,413
Blog Entries: 48
Re: NBA 2K11 Video: Phoenix Suns vs. Miami Heat (9 Minutes of Gameplay)

Quote:
Originally Posted by qnzballa5
Hey czar I would like to know about passing during the middle of and before the finish of some user controlled moves this year.Can i pass the ball out after my first step of the euro step with d rose, if not can i pass out after the second step? Same for spin layup, if we can branch out of all animations, does it look fluid trying to pass out of a spin gather or hop step, pass the ball in mid air or the hop step because artest just helped off of korver(supid move) and he is at the three and unless i get him the ball mid air hopstep he wont get a clean open look. Maybe you can flirt with things of that nature and report to us, and if you cant answer now maybe when they lift the shhhhh button off your computer if you could let me in on that later. Thanks for the insight on everything though.
I didn't try to pass out of those situations. It takes a minute to just get used to being able to control those moves let alone start passing out of them. LOL so I guess we will have to wait until a dev can answer that one.
Da_Czar is offline  
Reply With Quote
Old 09-05-2010, 12:59 AM   #235
NBA 2K Gameplay Producer, Offensive AI System - SIM NATION
 
Da_Czar's Arena
 
OVR: 61
Join Date: Jul 2002
Location: Sim Citi
Posts: 5,413
Blog Entries: 48
Re: NBA 2K11 Video: Phoenix Suns vs. Miami Heat (9 Minutes of Gameplay)

Quote:
Originally Posted by 23
I'd like to piggyback off of this with a question

Does the CPU ever slow down the game to control the pace?

If they're up do they always rush it up the court like what we see here?

Thats one thing I think this game is missing that might even help it feel even better if not.

If it doesnt, this should be considered in a patch from the beginning
I need a much bigger sample size of full games to answer that question about controlling the pace. Most of my games were close or I was losing.

I didn't play with every team but I did play with a few. I don't recall anyone walking the ball up the floor if that is what your looking for.

They all get the ball up the floor with about 19-21 seconds on the shot clock. With the aggressive defense that is actually a good thing most of the time.

Where you see pacing differences is how teams operate once the ball is across the half court line. Not including fastbreaks and transitions.

The warriors have a lot of plays with only 2-4 quick passes or one screen so they usually get shots up quicker.

A team like utah I have seen a few times a game get as low as 5 on the shot clock as their sets can be a bit more involved. So I say take a good look at that once the game drops and get in the dev's ears if what you see still doesn't fit the pace your expecting to see even when the CPU is ahead.
Da_Czar is offline  
Reply With Quote
Advertisements - Register to remove
Old 09-05-2010, 01:01 AM   #236
Rookie
 
OVR: 6
Join Date: Jul 2007
Location: Jamaica,Queens
Re: NBA 2K11 Video: Phoenix Suns vs. Miami Heat (9 Minutes of Gameplay)

ight thanks and thats good news on your previous post. For ex. i hope when i play against LA some games kobe gets his teammates involved first and when its time he will try and take over against me. I hope playing against miami is a different game each time and challenging also.
qnzballa5 is offline  
Reply With Quote
Old 09-05-2010, 01:06 AM   #237
Pro
 
PRAY IV M3RCY's Arena
 
OVR: 4
Join Date: May 2010
Re: NBA 2K11 Video: Phoenix Suns vs. Miami Heat (9 Minutes of Gameplay)

Quote:
Originally Posted by Da_Czar
I need a much bigger sample size of full games to answer that question about controlling the pace. Most of my games were close or I was losing.

I didn't play with every team but I did play with a few. I don't recall anyone walking the ball up the floor if that is what your looking for.

They all get the ball up the floor with about 19-21 seconds on the shot clock. With the aggressive defense that is actually a good thing most of the time.

Where you see pacing differences is how teams operate once the ball is across the half court line. Not including fastbreaks and transitions.

The warriors have a lot of plays with only 2-4 quick passes or one screen so they usually get shots up quicker.

A team like utah I have seen a few times a game get as low as 5 on the shot clock as their sets can be a bit more involved. So I say take a good look at that once the game drops and get in the dev's ears if what you see still doesn't fit the pace your expecting to see even when the CPU is ahead.
I have a question, i dont know if this as been asked before, but while you were playing, how responsive was the iso controls. How did they feel, and how much of an upgrade are they compared to previous iterations?
PRAY IV M3RCY is offline  
Reply With Quote
Old 09-05-2010, 01:15 AM   #238
23
yellow
 
23's Arena
 
OVR: 65
Join Date: Sep 2002
Location: Los Angeles
Posts: 66,563
Blog Entries: 4
Icon8 Re: NBA 2K11 Video: Phoenix Suns vs. Miami Heat (9 Minutes of Gameplay)

Quote:
Originally Posted by Da_Czar
I need a much bigger sample size of full games to answer that question about controlling the pace. Most of my games were close or I was losing.

I didn't play with every team but I did play with a few. I don't recall anyone walking the ball up the floor if that is what your looking for.

They all get the ball up the floor with about 19-21 seconds on the shot clock. With the aggressive defense that is actually a good thing most of the time.

Where you see pacing differences is how teams operate once the ball is across the half court line. Not including fastbreaks and transitions.

The warriors have a lot of plays with only 2-4 quick passes or one screen so they usually get shots up quicker.

A team like utah I have seen a few times a game get as low as 5 on the shot clock as their sets can be a bit more involved. So I say take a good look at that once the game drops and get in the dev's ears if what you see still doesn't fit the pace your expecting to see even when the CPU is ahead.
Thanks for the answer Czar

Looking for a more authentic playsets and nba type game than what ive seen elsewhere
23 is offline  
Reply With Quote
Old 09-05-2010, 01:21 AM   #239
MVP
 
OVR: 19
Join Date: Oct 2008
Location: Makati, Philippines
Re: NBA 2K11 Video: Phoenix Suns vs. Miami Heat (9 Minutes of Gameplay)

Da_Czar,

Have you noticed if the offensive plays (PlayVision) are easily broken like in 2K10?
__________________
Follow me on Twitter: @domidomdomz
PSN ID: domidomdomz

One's best success comes after their greatest disappointments
domidomdomz is offline  
Reply With Quote
Old 09-05-2010, 01:25 AM   #240
MVP
 
Eman5805's Arena
 
OVR: 15
Join Date: Mar 2009
Location: New Orleans
Re: NBA 2K11 Video: Phoenix Suns vs. Miami Heat (9 Minutes of Gameplay)

Quote:
Originally Posted by blingballa333
Overhead passes are a valuable tool that many NBA players use to their advantage.

Ask Kevin Love.




Well. Yeah. But that's a half court pass. I've done that same pass from the top of the key to the corner for a 3.
Eman5805 is offline  
Reply With Quote
Reply


« Previous Thread | Next Thread »

« Operation Sports Forums > Basketball > NBA 2K Basketball > NBA 2K Last Gen »



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 06:40 AM.
Top -