NBA 2K11 News Post
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# 181
Rocboyz101 @ 08/31/10 04:53 PM
I think it has something to do with them adding soo many different jumpshot animations..not a big deal just a interesting topic..
# 182
youngfaze01 @ 08/31/10 06:34 PM
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I love 2k and all...and I already pre-ordered it...but c'mon guys...
OVERHEAD PASSES >_< ENOUGH!! I don't even care if they release the same game next year as virtually a roster update with some presentation tweaks...
ENOUGH OVERHEAD PASSES. Nobody plays basketball like that. :/
OVERHEAD PASSES >_< ENOUGH!! I don't even care if they release the same game next year as virtually a roster update with some presentation tweaks...
ENOUGH OVERHEAD PASSES. Nobody plays basketball like that. :/
# 185
blingballa333 @ 09/04/10 10:33 PM
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Ask Kevin Love.
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Its impressive how much more responsive the controls are in 11 vs 10.
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What is also opens up is if you can force the d to turn their shoulder to beat you to that spot... You can then pullup... If you really like basketball there are so many tiny improvements like that that just take the enjoyment of the title to another level. IMO of course.
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# 190
blingballa333 @ 09/04/10 11:09 PM
@ Da_Czar
Did you in any instance feel any suction on the perimeter when you were the ballhandler? In 2k10, there were several instances where the CPU would be connected to you like glue making it impossible to get past them sometimes. This is was my biggest pet peeve with 2k10.
Thanks
Did you in any instance feel any suction on the perimeter when you were the ballhandler? In 2k10, there were several instances where the CPU would be connected to you like glue making it impossible to get past them sometimes. This is was my biggest pet peeve with 2k10.
Thanks
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there Are a couple of angles however that if you attack the defense you can be sucked in to initiate the fifa stuff. Immediately after you can break out or spin off of course.
That is an extreme nitpick however because it didn't happen with great regularity and if you compare it too all the sucktion that happens in 2k10 without the ability to break out of it then its not worth mentioning.
I am also very surprised no one has mentioned that the cpu doesn't face guard the offensive players anymore... They defend at a realistic distance which also helps to eliminate some of that unnecessary contact were so used to.
So you eliminate the unrealistic defensive speed and the unrealistic defensive pressure ( being too close to the offensive player) then you program the defense to retreat to the proper angles and beat the man to the spot and it really really opens up the halfcourt game. Especially if you force the defense to help even on All-star there is no magic recovery. You have to give up something to get something.
Is this OS ? How in the world is no one talking about how the cpu controlled Heat had lebron dominating the basketball ?
Has another game ever done that ? He was actually running a big part of the offense as the SF.
Last year they would bring the ball up a few times then pass it to the pg to run the offense....
Has another game ever done that ? He was actually running a big part of the offense as the SF.
Last year they would bring the ball up a few times then pass it to the pg to run the offense....
# 193
blingballa333 @ 09/04/10 11:21 PM
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Sounds great Czar, thanks for the response!
Hey Czar some of those long outlet passes are bugging me do you see that a lot against the CPU?
It was strange to see Lebron throw that pass to Miller. Not saying he couldn't do it but that seemed like a pass that should have been picked off. Saw another example of it with Drexler catching a rebound and throwing it full court in the other vid.
Reminded of last year how the CPU would abuse my AI controlled teammates cuz they knew none of them would pick it off lol!
It was strange to see Lebron throw that pass to Miller. Not saying he couldn't do it but that seemed like a pass that should have been picked off. Saw another example of it with Drexler catching a rebound and throwing it full court in the other vid.
Reminded of last year how the CPU would abuse my AI controlled teammates cuz they knew none of them would pick it off lol!
Man the gameplay vids not showing it justice...it would be nice to see recent vids in glorious 60 fps...thanks Da_Czar now I can't wait to get it so I can witness it myself..
# 196
domidomdomz @ 09/04/10 11:29 PM
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http://www.operationsports.com/forum...91-post22.html
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So they do try it. In the build I played it wasn't an every possession thing but they will test you. Like I depending ( I think) on the passer and his pass ratings and how open the offensive player is some get through and some get picked. I haven't seen a play where i was like NO FN WAY...LOL but again once we get the game and just sit down to play that may give us more of an indication of wether it a real problem.
# 198
ifriedrice @ 09/04/10 11:40 PM
Hey Czar, I don't see anyone else mentioning this and it's really not a big deal, but are the dancing girls going to sit courtside during gameplay like the past 2Ks and like real life? The demo vids are showing them running to and from the tunnel when there are timeouts. I want to know if the final retail will be like that.
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I'd like to piggyback off of this with a question
Does the CPU ever slow down the game to control the pace?
If they're up do they always rush it up the court like what we see here?
Thats one thing I think this game is missing that might even help it feel even better if not.
If it doesnt, this should be considered in a patch from the beginning
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