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NCAA Football 11 News Post


After the frenzy this morning, EA has posted details on the patch. This is the official blog that will be out soon on the EA site. LTP #2 is also needed for the patch to have the full effect. It is available as of 9:10am eastern.

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Hello again NCAA Fans!

I'm Russ Kiniry and I'd like to welcome you to Client Update 2 for NCAA Football 11. You should be able to download the update now (it will automatically download when you start the game). Roy talked about this update coming a while back in his blog 'Thank You' and I brought it up again when we released Live Tuner Pack 1 last week. I am happy to finally say it is here, and we've got a long list of tweaks, tunes, and fixes. Many of these changes were requests straight from you, the fans of NCAA Football, so it was very important to us to get them in the update. Enough words, let's get to the list!


Graphics
  • Uniform degradation has been fixed.
  • Fixed a graphical issue with TeamBuilder sideline home uniforms.
  • Fixed several camera bugs (pulled back on field goals, blurry cameras, and replays after a change of possession)
  • Fixed helmet numbers for Rice and Wake Forest
Online
  • Resolved an issue with Season Showdown, allowing us to turn it back on, so you're upload failure message every time you go in/out of game is gone!
  • Fixed a couple freezes related to lobbies
  • Fixed voice communication in Online Dynasty Hub on PS3
  • Fixed an issue that could lead to a disconnect in online play during play calling
Offense
  • Fixed an issue on a couple plays where the QB would miss a hand off and run backward
  • Reduced the chance that the ball will be knocked out when a receiver is hit at the time of the catch
  • Tuned the CPU ball carrier so that they will break to the outside more often when appropriate
  • Tuned how the CPU ball carriers utilize leans and special moves so that they won't be used in situations when they shouldn't (e.g. a HB in the open field will not put his shoulders down when running forward)
  • Tuned pass accuracy and the ability to lead a receiver
  • Tweaked sideline catch animations in the end zone so that they have a bit more room to play
  • Fixed an exploit where backwards passes could be overly effective
Defense
  • Fixed defensive reaction to pump fake to be more balanced. Skilled defensive backs will not be as easily fooled by pump fakes.
  • Tuned the Aggressive Defensive Line Gameplan to have more risk of jumping offsides
  • Removed a hesitation from defensive lineman pass rush on screen plays
  • Improved flat zone and deep zone coverage
  • Tuned man coverage reaction to the run
  • Adjusted CPU pursuit angles in some specific cases where they weren't being aggressive enough
Special Teams
  • Tuned onside kicks to be less predictable
  • Fixed an issue where catching a kicked ball after hitting the goalpost would result in kicking team getting the ball back
  • Fixed an issue where the punter could line up out of place
  • Adjusted cross bar collision on field goals and extra points
Other
  • Tuned CPU clock management where they would let the clock run out in some cases they shouldn't
  • Fixed a bug with time of possession tracking
  • Adjusted substitutions to be more intelligent (previously would see some weird players in the game with lots of aggressive no huddle)
  • Fixed a couple places where the wrong custom stadium sounds would play
  • Fixed a bug that caused Road To Glory to be simulated day by day near the end of the season
  • Tuned Kick Power and Kick Accuracy of progression of kickers and punters in Dynasty Mode
  • Fixed a couple infrequent game lock-ups


Again, I want to thank you for providing us with all the feedback you have thus far, and encourage you to continue to do so. It's safe to say this is the biggest update in NCAA History. We wanted to be sure that we continue to improve your experience while playing NCAA Football 11, so this update touches almost every area of the game. You can look forward to more Live Tuner Packs for NCAA Football 11 in the near future.

This update is for you Mr. Passionate-NCAA-Football-Gamer.

-Russ Kiniry
Designer NCAA Football

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Member Comments
# 421 UnusualMattyB @ 08/16/10 11:26 AM
I'm sure this has been mentioned before, I'm not finding it anywhere but somebody else has to be experiencing this...

Did it seem like the patch only fixed for one game and then stopped working? The first game I played after the patch went great...I noticed some of the patch details in game clearly. Ever since that game, I have noticed everything going back to the way it was pre-patch.

Pretty disgusting that a patch is needed for a patch.

Just thought I'd throw it out in case it hadn't been mentioned; tried to look through the whole thread, but started skimming after a while so I may have missed a previous post.

XBOX 360 by the way.
 
# 422 dalecooper @ 08/16/10 12:00 PM
Quote:
Originally Posted by UnusualMattyB
I'm sure this has been mentioned before, I'm not finding it anywhere but somebody else has to be experiencing this...

Did it seem like the patch only fixed for one game and then stopped working? The first game I played after the patch went great...I noticed some of the patch details in game clearly. Ever since that game, I have noticed everything going back to the way it was pre-patch.
Never heard of that and not experiencing it. You might want to clear your cache and re-download the patches and tuner sets.
 
# 423 cbc72 @ 08/16/10 12:18 PM
Quote:
Originally Posted by UnusualMattyB
I'm sure this has been mentioned before, I'm not finding it anywhere but somebody else has to be experiencing this...

Did it seem like the patch only fixed for one game and then stopped working? The first game I played after the patch went great...I noticed some of the patch details in game clearly. Ever since that game, I have noticed everything going back to the way it was pre-patch.

Pretty disgusting that a patch is needed for a patch.

Just thought I'd throw it out in case it hadn't been mentioned; tried to look through the whole thread, but started skimming after a while so I may have missed a previous post.

XBOX 360 by the way.
I don't know if it was a "stopped working" issue, but I have noticed a couple things from the patch notes not working like they said they would.

RBs are NOT taking the ball outside more often, like the patch notes said they would.

And

I have seen the camera glitch on extra points where the camera view is way back across the field.

Those are just two things I have noticed that would indicate to me the patch is not working as EA intended.
 
# 424 BroMontana82 @ 08/16/10 12:57 PM
i honestly was fine with the game before the patch except for the play action glitch. i would've gotten past no dirty uniforms too. every time a patch is released, more issues crop up...sometimes making things worse.
 
# 425 dalecooper @ 08/16/10 02:43 PM
Quote:
Originally Posted by cbc72
RBs are NOT taking the ball outside more often, like the patch notes said they would.
I don't recall that they said that. I think what people were complaining about is that running backs outside were cutting back in for no good reason (i.e. no defender on the sideline in front of them) and getting tackled too early as a result. And I've seen halfbacks run up the sidelines quite a long ways several times since the patch, almost never before it, so it seems like they definitely improved this area.
 
# 426 sanderson13 @ 08/16/10 03:07 PM
Quote:
Originally Posted by Manbearpig
I really recommend that people at least try Varsity, yes you will have to adjust sliders extensively, but a lot of problems, CPU blitzing and running problems and Robo QB are alleviated on this difficulty (with currect sliders). I just made the switch after patch 2 since I cannot get AA to play sim like and I plan on sticking with it. Give it a shot
I might try me some Varsity.

Any chance of cribbing your Varsity sliders?
 
# 427 Manbearpig @ 08/16/10 03:13 PM
Quote:
Originally Posted by sanderson13
I might try me some Varsity.

Any chance of cribbing your Varsity sliders?
I used Playmakers, adjusted in some areas (nothing drastic) and out player thres at 0
 
# 428 Playmakers @ 08/16/10 03:49 PM
Quote:
Originally Posted by Manbearpig
I really recommend that people at least try Varsity, yes you will have to adjust sliders extensively, but a lot of problems, CPU blitzing and running problems and Robo QB are alleviated on this difficulty (with currect sliders). I just made the switch after patch 2 since I cannot get AA to play sim like and I plan on sticking with it. Give it a shot
I think the name Varsity level it what makes people avoid even trying.

You can debate with them all day but if a guy doesn't have a open mind he won't do it.

Out of the box i think Varsity level is way too easy but with sliders i think it is without question the most underated level in the game for gameplay.

I honestly believe this is where most of EA's slider codes are tested at for percentages and things because they always release the game on Varsity level. I think they apply percentages at default 50/50 and then those percentages can be lowered or increased by moving the sliders up or down.

But i also think player ratings are calculated on default Varsity and you either increase a players skill rating or decrease it by a percentage based on the sliders. Now it may in fact be too easy for some people but i think for the majority they would be absolutely shocked at how this level plays if they didn't see the name Varsity attached to it.

In other words if you hid the name of the level and someone posted sliders that only said custom sliders instead of varsity sliders most guys wouldn't even know the difference between it and AA level.

But hey i'm just glad slthree and jukeman hooked me on to the level about 2 years ago and i haven't looked back since.
 
# 429 Lakers 24 7 @ 08/16/10 04:20 PM
Quote:
Originally Posted by thdudeabides
Here's my impressions after one half with 10 min quarters then I gotta go to work.

- Uniforms getting dirty was not very noticable at all by halftime, may be a subtle change

- Hum QB accuracy seems better, the QB will lead the receiver more attempting to keep the ball away from the defender

- I had my DL on Aggressive the whole time without a penalty, still doesn't seem to be much downside to gameplanning aggressive

- I was playing as Wyoming against Air Force because I wanted to see how the computer was at running the football now. The CPU RB seemed to be making better decisions, but honestly I don't know if that was placebo or not. There really wasn't a time where the CPU RB could have bounced outside in that half, so its hard to say

FWIW setting the Dline to aggressive should not evoke a lot of offside penalties. Sure, they should be slightly more frequent, but a more realistic and strategic downside would be over-pursuit as one example. Playing aggressive vs staying onside is just a gamey approach IMO and ignores the true tactical differences that are involved with the contrasting gameplans.

Let's make NCAA 11 more realistic and a true X's and O's sim.
 
# 430 thdudeabides @ 08/16/10 07:10 PM
Quote:
Originally Posted by Lakers 24/7
FWIW setting the Dline to aggressive should not evoke a lot of offside penalties. Sure, they should be slightly more frequent, but a more realistic and strategic downside would be over-pursuit as one example. Playing aggressive vs staying onside is just a gamey approach IMO and ignores the true tactical differences that are involved with the contrasting gameplans.

Let's make NCAA 11 more realistic and a true X's and O's sim.
Call me when EA does this.
 
# 431 jls0329 @ 08/16/10 10:43 PM
Quote:
Originally Posted by cbc72
I don't know if it was a "stopped working" issue, but I have noticed a couple things from the patch notes not working like they said they would.

RBs are NOT taking the ball outside more often, like the patch notes said they would.

And

I have seen the camera glitch on extra points where the camera view is way back across the field.

Those are just two things I have noticed that would indicate to me the patch is not working as EA intended.
I had the exact same thing happen to me. I am in my second season in my dynasty and have had multiple pat glitches. The uniforms changed one time. I also played in an ex and the same thing happened. It's like it patched then unpatched. Is that possible? What can I do to fix it? Thanks
 
# 432 tylerd02 @ 08/18/10 05:00 PM
Still seeing the cpu running backs running in the wide open while covering the ball. Frustrating to see.
 
# 433 uclabruins4ever @ 08/18/10 07:37 PM
Sorry but can anyone point me to where EA has at least acknowledged the pump fake glitch and/or the way Dynasty gets totally broken down the line due to depth chart problems?
 
# 434 booker21 @ 08/18/10 09:56 PM
Quote:
Originally Posted by tylerd02
Still seeing the cpu running backs running in the wide open while covering the ball. Frustrating to see.
yep, i`m also seeing RB going back to the middle of the field when they should go to the sidelines...
 
# 435 Playmakers @ 08/18/10 10:34 PM
Quote:
Originally Posted by tylerd02
Still seeing the cpu running backs running in the wide open while covering the ball. Frustrating to see.
use the option to turn your defenders into conservative when trying to strip the ball.

CPU RB's are only doing this a lot because the USER has his defensive strategy up higher than Conservative for strips. The AI recognizes that code during gameplay and therfor they cover up the ball more than they should.

I mean i do understand some of the complaints but then at times I can't help but to ask myself are people just not aware of how some of these issues can be kinda toned down by the USER himself with options already available to him in gameplay.
 
# 436 BroMontana82 @ 08/19/10 09:21 AM
Quote:
Originally Posted by Playmakers
use the option to turn your defenders into conservative when trying to strip the ball.

CPU RB's are only doing this a lot because the USER has his defensive strategy up higher than Conservative for strips. The AI recognizes that code during gameplay and therfor they cover up the ball more than they should.

I mean i do understand some of the complaints but then at times I can't help but to ask myself are people just not aware of how some of these issues can be kinda toned down by the USER himself with options already available to him in gameplay.
what if you just have it on default? i've never changed it to aggressive.
 
# 437 Ramminyou @ 08/19/10 09:48 AM
Quote:
Originally Posted by Playmakers
use the option to turn your defenders into conservative when trying to strip the ball.

CPU RB's are only doing this a lot because the USER has his defensive strategy up higher than Conservative for strips. The AI recognizes that code during gameplay and therfor they cover up the ball more than they should.

I mean i do understand some of the complaints but then at times I can't help but to ask myself are people just not aware of how some of these issues can be kinda toned down by the USER himself with options already available to him in gameplay.
Maybe I don't want to change my defensive strategy because I like my defense to go for the strip. Why should I have to change something like that to make up for poor CPU logic?
 
# 438 Ramminyou @ 08/19/10 09:49 AM
Quote:
Originally Posted by BroMontana82
what if you just have it on default? i've never changed it to aggressive.
He included it. I'm sure that's what he meant by "higher than conservative."
 
# 439 mm boost @ 08/19/10 10:21 AM
Quote:
Originally Posted by magic247
I play varsity coach mode and I've spent hours tweaking with the cpu accuracy post patch to no avail.

The developers have discontinued almost all of the overthrow passes that receiver nor defensive back could get to. Now, accuracy is a virtually useless attribute on NCAA 11, even when a 300 lb defensive lineman is about to plant you into the turf.

I love playing sports video games, but there are always glaring issues with the gameplay or the mode you cherish the most, like dynasty and online. I don't blame the developers because they have little time to make the game, and make it better, and better, each year with pressure from both corporate office and consumer alike.

Like the story of the person saving the babies floating down a river, when is something going to be done to address the source of sim sports videogamers' concerns, product quality? When is the question, "How can a quality sim sports videogame be put out in a year and still remain fairly consistent in its net profit after its sales have been tallied?"

I don't know, but I won't leave you (EA) without a couple lay suggestions:

1) Hire interns who either work for free or small stipends

2) Sacrifice a small percentage of your budget to improving game quality

3) Hone in on what made 2k5 and what makes 2k sports in general more successful with fans of simulation sports videogames and slowly tap into its market (like they did yours once upon a time).

Best Wishes

See this completely baffles me. I downloaded the patch/tuners, and I've been using modified version of playmaker's varsity sliders, and my games play perfect. I've only played 3 games since the patch, but I beat Duke 48 to 20, Georgia Tech (#8) 38 to 15, and then beat (#18) Miami 27-23 with a touchdown with :18 seconds left in my Virginia Tech dynasty (#4). I have my qb acc at 10 and wr catches at 40 or 45, and I get a lot of errant throws, I get heavy pressure, and I get hit a lot. On average, my passing is something like 15-20 completions with about 28 to 35 attempts, so I have plenty of incompletions. Some overthrown, some int's (thrown 7 on the season and we are 11-0 going into final game against UVa), and some are from cpu jacking my receivers up. I just don't get any of these issues everyone is having. The ONLY issue I have is some of the glitches and I get the random 3-5 second freeze in the first and second half of every game that drives me nuts. My games play perfect though, this is the best football game I have ever played. And the new recruiting has made the game deeper and more enjoyable to me. I used to HATE recruiting, now I recruit and use all 10 hours after each game I play (i play one game a night).
 
# 440 southwvboy @ 08/19/10 11:27 AM
Since the patch my game freezes at the snap everytime for at least the first half and has been freezing more often then before, it's not as long of a freeze but it happens more often. This is during offline play.
 


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