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NCAA Football 11 News Post


After the frenzy this morning, EA has posted details on the patch. This is the official blog that will be out soon on the EA site. LTP #2 is also needed for the patch to have the full effect. It is available as of 9:10am eastern.

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Hello again NCAA Fans!

I'm Russ Kiniry and I'd like to welcome you to Client Update 2 for NCAA Football 11. You should be able to download the update now (it will automatically download when you start the game). Roy talked about this update coming a while back in his blog 'Thank You' and I brought it up again when we released Live Tuner Pack 1 last week. I am happy to finally say it is here, and we've got a long list of tweaks, tunes, and fixes. Many of these changes were requests straight from you, the fans of NCAA Football, so it was very important to us to get them in the update. Enough words, let's get to the list!


Graphics
  • Uniform degradation has been fixed.
  • Fixed a graphical issue with TeamBuilder sideline home uniforms.
  • Fixed several camera bugs (pulled back on field goals, blurry cameras, and replays after a change of possession)
  • Fixed helmet numbers for Rice and Wake Forest
Online
  • Resolved an issue with Season Showdown, allowing us to turn it back on, so you're upload failure message every time you go in/out of game is gone!
  • Fixed a couple freezes related to lobbies
  • Fixed voice communication in Online Dynasty Hub on PS3
  • Fixed an issue that could lead to a disconnect in online play during play calling
Offense
  • Fixed an issue on a couple plays where the QB would miss a hand off and run backward
  • Reduced the chance that the ball will be knocked out when a receiver is hit at the time of the catch
  • Tuned the CPU ball carrier so that they will break to the outside more often when appropriate
  • Tuned how the CPU ball carriers utilize leans and special moves so that they won't be used in situations when they shouldn't (e.g. a HB in the open field will not put his shoulders down when running forward)
  • Tuned pass accuracy and the ability to lead a receiver
  • Tweaked sideline catch animations in the end zone so that they have a bit more room to play
  • Fixed an exploit where backwards passes could be overly effective
Defense
  • Fixed defensive reaction to pump fake to be more balanced. Skilled defensive backs will not be as easily fooled by pump fakes.
  • Tuned the Aggressive Defensive Line Gameplan to have more risk of jumping offsides
  • Removed a hesitation from defensive lineman pass rush on screen plays
  • Improved flat zone and deep zone coverage
  • Tuned man coverage reaction to the run
  • Adjusted CPU pursuit angles in some specific cases where they weren't being aggressive enough
Special Teams
  • Tuned onside kicks to be less predictable
  • Fixed an issue where catching a kicked ball after hitting the goalpost would result in kicking team getting the ball back
  • Fixed an issue where the punter could line up out of place
  • Adjusted cross bar collision on field goals and extra points
Other
  • Tuned CPU clock management where they would let the clock run out in some cases they shouldn't
  • Fixed a bug with time of possession tracking
  • Adjusted substitutions to be more intelligent (previously would see some weird players in the game with lots of aggressive no huddle)
  • Fixed a couple places where the wrong custom stadium sounds would play
  • Fixed a bug that caused Road To Glory to be simulated day by day near the end of the season
  • Tuned Kick Power and Kick Accuracy of progression of kickers and punters in Dynasty Mode
  • Fixed a couple infrequent game lock-ups


Again, I want to thank you for providing us with all the feedback you have thus far, and encourage you to continue to do so. It's safe to say this is the biggest update in NCAA History. We wanted to be sure that we continue to improve your experience while playing NCAA Football 11, so this update touches almost every area of the game. You can look forward to more Live Tuner Packs for NCAA Football 11 in the near future.

This update is for you Mr. Passionate-NCAA-Football-Gamer.

-Russ Kiniry
Designer NCAA Football

Game: NCAA Football 11Reader Score: 8/10 - Vote Now
Platform: iPhone / PS2 / PS3 / Xbox 360Votes for game: 83 - View All
NCAA Football 11 Videos
Member Comments
# 381 NDIrish98 @ 08/14/10 01:24 AM
i'm not seeing these "AFTER PATCH ISSUES" a lot of people seem to be having.i play on AA w/ just a few tweaked sliders and have had 2 pretty tough games right in a row, i haven't seen any warping tacklers, i haven't seen ROBO QB, i've SEEN overthrows, underthrows, the CPU has been able to run on me...etc, etc. just started a dynasty w/ Auburn, first game vs. Ark. St., game went into the 4th qtr me winning 7-0. second game, i played Miss St. and the went up on me 21-0 and i came back and won 31-28 w/ a FG as time expired. i dunno, seems everyone's a little nitpicky about some small things. o well, i'm having a hell of a time w/ this game, and i'm sure a lot of other guys are too. i'm not saying the game is perfect, it has it's moments, but the GREAT far outweighs the bad.
 
# 382 Palo20 @ 08/14/10 03:34 AM
Quote:
Originally Posted by rudyjuly2
The protect the ball logic is weird in this game. I've seen some runs where the RB is covering the ball with nobody around him and he looks idiotic. Then I play another game and the cpu RB busts a long run, has guys right on his tail and doesn't cover up. Granted, it was a really good RB on this last play. I wonder if the cover up logic is related to their fumble rating or some sort of awareness? If the RB isn't afraid to fumble maybe they don't cover up as much.

See this video of Clay busting a TD run against me (yes, I love playing with him and against him) and he doesn't cover the ball.

http://www.youtube.com/watch?v=KqQIBMJqWwg


This was a nice TD pass to Baldwin. A corner- post route with no magic swat.

http://www.youtube.com/watch?v=MfTDsdMgzrk

P.S. The embed code for youtube doesn't seem to be working.
For the YouTube, try copying the code to Word first, then copy and paste it in the post. That should help.
 
# 383 Sammich @ 08/14/10 06:25 AM


My issue with this vid is WTF is #91 doing 5 seconds in? I've seen the same thing in a few of my own replays, and I can't figure it out. Is it a reaction to the juke? I think the times I've seen it in my games, my RB was trucking instead of juking, so maybe it's a reaction to any stick move. Possibly some combo of low tackle rating and ballcarrier skill move causes the locomotion engine to animate that way.
 
# 384 Coach Espy @ 08/14/10 08:02 AM
Immediately after I loaded the patch and the tuning update, my system crashed. Anyone have similar problems? Anyone notice any glaring online dynasty issues, aside from lost games due to poor connectivity?

Thanks.
 
# 385 nazzman @ 08/14/10 08:10 AM
Seems like the replays are less frantic and show more of the play. Could be random or my imagination.

I've played 2 games in the past 2 days in which there was a holding call every third play for six quarters. Every other kickoff as well.

Re the other reports of excess penalties, perhaps the penalty sliders are really sensitive now? I have holding up a bit.
 
# 386 thdudeabides @ 08/14/10 11:37 AM
Quote:
Originally Posted by NDIrish98
i dunno, seems everyone's a little nitpicky about some small things. o well, i'm having a hell of a time w/ this game, and i'm sure a lot of other guys are too. i'm not saying the game is perfect, it has it's moments, but the GREAT far outweighs the bad.
LOL.. because you aren't seeing something "everybody is a little nitpicky about small things."
 
# 387 8 @ 08/14/10 01:30 PM
Just played a game at miami in medium rain and no dirty unis what gives (ps3)
 
# 388 acts238shaun @ 08/14/10 02:38 PM
I haven't played a lot since the recent updates, but what I have played I'm pleased with. The recruits are a different story. The AWR ratings on incoming freshmen are still the equivalent of a basketball player swithching to football; basically football ********. Having nearly all incoming FR have a 40 AWR rating wouldn't be so bad if progression was better. AWR should increase 4-10 points a year if the FR come in so mentally challenged.
 
# 389 BroMontana82 @ 08/14/10 07:17 PM
Quote:
Originally Posted by King88
Just played a game at miami in medium rain and no dirty unis what gives (ps3)
i'm playing the GMAC bowl in the rain of my offline dynasty on the 360...pristine jerseys. what is the deal? are there certain times jerseys and helmets won't get dirty?
 
# 390 ab2c4 @ 08/14/10 07:42 PM
I am not very happy with this patch. It did fix the technical flaws (camera not in correct position for FG's, and a few others) but I am not liking how it changed the gameplay. It seems like the linebackers and defensive linemen are super human now. Before this patch both I and the cpu RB's were averaging 4.5ypc which is realistic. After the patch, with the same sliders both I and the cpu RB's were averaging LESS than one yard per carry!

I have had to set my sliders for both human and cpu to the following just to get a 4.5ypc average again:

Run Blocking: 100
RB Ability: 55
Run Defense: 10

Furthermore, most of the yards come after broken tackles. The pass defense seems close to what it was before the patch, although overall both human and cpu qb's have a little higher pass completion percentage now at the same settings than before. Sadly, I think the gameplay was better before the patch.
 
# 391 BroMontana82 @ 08/14/10 07:48 PM
petey, is that an offline dynasty game on the 360? what quarter length are you playing? i'm going with 7 min. quarters, offline dynasty. someone mentioned that it could be the quarter length. do you have to be playing on a grass field?
 
# 392 BroMontana82 @ 08/14/10 08:30 PM
Quote:
Originally Posted by peteykirch
I'm pretty sure it has to be a grass field, that was at Houston. Every game I played at Rutgers the players got no mud or dirt on their field since it's FieldTurf, but you don't even get the marks on the helmet or jerseys from hard contact.

I play 7 minute quarters as well.
well that has to be it. a little disappointing but better than nothing. thanks for confirming.
 
# 393 rudyjuly2 @ 08/14/10 09:41 PM
The cpu run block and human rush defense slider are broken now. You really can't adjust the cpu running game other than RBA and human tackle. So you either like the way the game plays or you don't and have to live with it.

I used to like this patch and now I just want to delete it. All American is unplayable now for me since the cpu run blocking is so bad. My NT has 21 tackles for loss in 7 games. I'm going to try Heisman for awhile and if that fails I will be deleting this patch. They fixed a few nice things but broke a crucial area for me.
 
# 394 PAPERNUT @ 08/14/10 10:04 PM
Quote:
Originally Posted by rudyjuly2
The cpu run block and human rush defense slider are broken now. You really can't adjust the cpu running game other than RBA and human tackle. So you either like the way the game plays or you don't and have to live with it.
I came to the same conclusion today as well. I was playing on AA as well and adjusted the CPU tackle to compensate as the other sliders did nothing to help, but the D still plays too inconsistent for me now unlike before. I may try Heisman now myself and see if anything improves.
 
# 395 8 @ 08/14/10 11:35 PM
Ok...Played a offline dynasty game at maryland in the rain... 5 min quarters...PS3 and finally had some dirty unis.... I guess it's just very picky...
 
# 396 homebrewer03 @ 08/15/10 10:11 AM
Is there someone who can post the patch and new tuner online for download? I'm not able to connect my ps3 to the internet at this time, and I would like to see what all the fuss is about in regard to how the game is different or isn't different.
 
# 397 jbrew2411 @ 08/15/10 10:26 AM
I have searched and read some 15-20 pages here but could not find my answers. I would like to know how progression looks after the 1st tuner set? I saw where after the second set and patch there was zero progression. I also would like to know if the recruits look any different? I would run test myself but I don't have any time. I have not played a game in a few weeks. I don't want to invest time in a game that is a waste. I only play offline dynasty mode so progression is very important to me. If anyone has done any test or have advanced past year 1. Any info would be great. It's hard to get gaming in when you have a wife, kid, and a demanding job. Thanks for any help.
 
# 398 rudyjuly2 @ 08/15/10 11:09 AM
Quote:
Originally Posted by homebrewer03
Is there someone who can post the patch and new tuner online for download? I'm not able to connect my ps3 to the internet at this time, and I would like to see what all the fuss is about in regard to how the game is different or isn't different.
This is not possible. The ONLY way to get patches and tuning sets is to connect to the EA servers through the online game option.


Quote:
Originally Posted by jbrew2411
I have searched and read some 15-20 pages here but could not find my answers. I would like to know how progression looks after the 1st tuner set? I saw where after the second set and patch there was zero progression. I also would like to know if the recruits look any different? I would run test myself but I don't have any time. I have not played a game in a few weeks. I don't want to invest time in a game that is a waste. I only play offline dynasty mode so progression is very important to me. If anyone has done any test or have advanced past year 1. Any info would be great. It's hard to get gaming in when you have a wife, kid, and a demanding job. Thanks for any help.
I don't have first hand info other than one recruiting class. The ratings for the recruits coming in seem higher and better. Many people are either happy with it or are still a bit upset that they are too low. The default rosters still remain higher than what you see 5-6 years down the road but I don't think it's a game killer. They did increase the number of better kickers although many still feel it could have gone farther. I think it's safe to say there are still issues but I think most people think the new progression system is acceptable and not a game killer. Some do but most don't. The zero progression bug was only a 2 hour thing. The second patch with the tuning set fixed that.

From one class my 4* kids are normally around 75-77 with one that was an 81. 5* kids are better. 3* kids are between 64 and close to 70 depending on the quality from what I've seen. Many people look into this stuff far more than I so you will have to search.
 
# 399 rudyjuly2 @ 08/15/10 11:12 AM
I will say that I think Heisman is very playable this year. Yes it's hard at default but not as hard as year's past imo. Plus I don't see any cheating or crap with adjusted sliders. I've played a bunch of games recently and I'm very happy with it. The big difference seems to be the overly agressive cpu defense. They do press and blitz more than on AA.
 
# 400 jbrew2411 @ 08/15/10 11:29 AM
Rudyjuly2: Thanks for the response. I don't mind the lower overalls but I can't deal with the poor kickers/punters and other positions with low ratings in key areas (ie 5* WR's with a D catch or 3* QB's with 60's THP & THA). I think most 5*'s should be rated 77-81 but in doing so they should not have low ratings in areas that effect how they play. I know EA said the the AWR rating only applied to QB's how come you can lower any players AWR and the overall will drop? I think I may download the 2nd patch & tuner set and see what happens. I have some time to play the game but I'm not due to the progression issue so I guess we will see how it goes.
 


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