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NCAA Football 11 News Post


After the frenzy this morning, EA has posted details on the patch. This is the official blog that will be out soon on the EA site. LTP #2 is also needed for the patch to have the full effect. It is available as of 9:10am eastern.

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Hello again NCAA Fans!

I'm Russ Kiniry and I'd like to welcome you to Client Update 2 for NCAA Football 11. You should be able to download the update now (it will automatically download when you start the game). Roy talked about this update coming a while back in his blog 'Thank You' and I brought it up again when we released Live Tuner Pack 1 last week. I am happy to finally say it is here, and we've got a long list of tweaks, tunes, and fixes. Many of these changes were requests straight from you, the fans of NCAA Football, so it was very important to us to get them in the update. Enough words, let's get to the list!


Graphics
  • Uniform degradation has been fixed.
  • Fixed a graphical issue with TeamBuilder sideline home uniforms.
  • Fixed several camera bugs (pulled back on field goals, blurry cameras, and replays after a change of possession)
  • Fixed helmet numbers for Rice and Wake Forest
Online
  • Resolved an issue with Season Showdown, allowing us to turn it back on, so you're upload failure message every time you go in/out of game is gone!
  • Fixed a couple freezes related to lobbies
  • Fixed voice communication in Online Dynasty Hub on PS3
  • Fixed an issue that could lead to a disconnect in online play during play calling
Offense
  • Fixed an issue on a couple plays where the QB would miss a hand off and run backward
  • Reduced the chance that the ball will be knocked out when a receiver is hit at the time of the catch
  • Tuned the CPU ball carrier so that they will break to the outside more often when appropriate
  • Tuned how the CPU ball carriers utilize leans and special moves so that they won't be used in situations when they shouldn't (e.g. a HB in the open field will not put his shoulders down when running forward)
  • Tuned pass accuracy and the ability to lead a receiver
  • Tweaked sideline catch animations in the end zone so that they have a bit more room to play
  • Fixed an exploit where backwards passes could be overly effective
Defense
  • Fixed defensive reaction to pump fake to be more balanced. Skilled defensive backs will not be as easily fooled by pump fakes.
  • Tuned the Aggressive Defensive Line Gameplan to have more risk of jumping offsides
  • Removed a hesitation from defensive lineman pass rush on screen plays
  • Improved flat zone and deep zone coverage
  • Tuned man coverage reaction to the run
  • Adjusted CPU pursuit angles in some specific cases where they weren't being aggressive enough
Special Teams
  • Tuned onside kicks to be less predictable
  • Fixed an issue where catching a kicked ball after hitting the goalpost would result in kicking team getting the ball back
  • Fixed an issue where the punter could line up out of place
  • Adjusted cross bar collision on field goals and extra points
Other
  • Tuned CPU clock management where they would let the clock run out in some cases they shouldn't
  • Fixed a bug with time of possession tracking
  • Adjusted substitutions to be more intelligent (previously would see some weird players in the game with lots of aggressive no huddle)
  • Fixed a couple places where the wrong custom stadium sounds would play
  • Fixed a bug that caused Road To Glory to be simulated day by day near the end of the season
  • Tuned Kick Power and Kick Accuracy of progression of kickers and punters in Dynasty Mode
  • Fixed a couple infrequent game lock-ups


Again, I want to thank you for providing us with all the feedback you have thus far, and encourage you to continue to do so. It's safe to say this is the biggest update in NCAA History. We wanted to be sure that we continue to improve your experience while playing NCAA Football 11, so this update touches almost every area of the game. You can look forward to more Live Tuner Packs for NCAA Football 11 in the near future.

This update is for you Mr. Passionate-NCAA-Football-Gamer.

-Russ Kiniry
Designer NCAA Football

Game: NCAA Football 11Reader Score: 8/10 - Vote Now
Platform: iPhone / PS2 / PS3 / Xbox 360Votes for game: 83 - View All
NCAA Football 11 Videos
Member Comments
# 221 Mr.Wednesday @ 08/11/10 08:22 PM
Quote:
Originally Posted by jfsolo
I've played two games post patch and I feel like the game has been improved exponentially. The CPU plays much better then they did before. Both in play calling and in the execution of those plays. It was great to have 3 offsides calls against me because of the aggressive DL setting. Getting a 60 yard pass play off of a Set Up! play-action pass was a thing of beauty.

Sure, I could list a dozen or more fixes/tunes that would make the game even better, but there are no issues right now that are lessening my enjoyment of the game even the slightest bit.

This game will not be coming out of the console until NBA 2K11 drops.
I've only been around for a few years, but I don't think I have ever seen you this hyped for NCAA solo.

Good stuff. I'm actually in the same boat. Loving this update.
 
# 222 Rickeysue @ 08/11/10 08:30 PM
Thanks Russ and the development team for this quick and responsive update as well as for a terrific game of NCAA football this year. You guys look to have taken a page out of the book of the developers of The Show baseball series. We customers really appreciate your efforts.
 
# 223 BleacherCreature @ 08/11/10 08:36 PM
Quote:
Originally Posted by bigbuck
HOW ABOUT USING TEAM COLORS WITH TEAM BUILDER. SO WE CAN HAVE A CHOICE OF COLOR CLEATS WE CAN WEAR RATHER THAN JUST BLK AND WHT. COLORED SOCKS. STADIUM BUILDER SO WE CAN CREATE OUR OWN STADIUM. JERSEYS BEING TORN, THE CHOICE TO HAVE YOUR BACK PLATE SHOWING OR COVERED. CUSTOM EYE BLACK. THE ACTUAL FLAG BEING THROWN OWN PENALTIES, OTHER PERSONAL FOUL PENALTIES OTHER THAN ROUGHING THE KICKER AND FACEMASK. HOW BOUT LATE HIT OUT OF BOUNDS AND HIT ON A DEFENSELESS PLAYER. HOW BOUT IN BAD WEATHER THE FIELD GETS CHOPPED UP. HOW BOUT IN TEAM BUILDER WE CAN HAVE THE SIDELINES PAINTED IN THE TEAM COLOR. MORE THAN JUST TWO SLOTS FOR LOGOS.
How bout this button.......

 
# 224 Deegeezy @ 08/11/10 08:48 PM
Is it just me or have injury notifications improved a ton! The commentators actually point them out and you watch the player limp off the field now like back in the day.
 
# 225 nazzman @ 08/11/10 08:57 PM
Quote:
Originally Posted by JayD
awesome that they were able to fix all these issues so soon! I just wish they would address penalties, still have yet to see a pass interference call through 30 games
They exist, I had one this week on a game-changing play and it was realistic. But not many for sure.
 
# 226 Von Dozier @ 08/11/10 09:00 PM
Quote:
Originally Posted by HeebieJeebie
Theres a pump fake glitch with the patch that makes every defender charge the qb leaving wrs wide open. Ruins games
Yeah I just found this too (i guess one minute after you) as I was messing around in practice. This could absolutely RUIN online. Literally unplayable. It works every single time without fail.

http://www.operationsports.com/forum...pump-fake.html
 
# 227 BroMontana82 @ 08/11/10 09:02 PM
just fired up an offline dynasty game and had 0 dirty uniforms. it wasn't raining though. also for the tuning package #2, does it override #1? i just checked my files and i only had one after turning the game on and updating.
 
# 228 statum71 @ 08/11/10 09:04 PM
I hope the Notre Dame no-number issue was fixed.
 
# 229 youALREADYknow @ 08/11/10 09:06 PM
They overdid the CPU pursuit. I've seen the CPU actually intercept the toss on the WB Toss play out of Flexbone. That should never happen. This isn't an option run we are talking about here. They intercepted the toss before the play even developed.
 
# 230 DJ @ 08/11/10 09:11 PM
I loved this game pre-patch. I loved this game after Patch #1. I love this game after Patch #2. Honestly, this is the most fun I've had with a football game since NFL 2K5.

Only had time for 1 game, took Penn State on the road (and in the rain) to play No. 7 Virginia Tech. Won 13-7 on default Heisman settings. Just a great, great game.

Saw dirty unis on both sides!!! Very cool to see the feel get tore up as the game went on too. It wasn't overdone at all, same goes for the wear and tear on the jerseys.

CPU jumped offsides! Never saw this before.

Game felt really balanced, and this is playing on Heisman. EA is doing a great job tuning/patching this game and I think it's perfect right now.
 
# 231 Playmakers @ 08/11/10 09:28 PM
Quote:
Originally Posted by HeebieJeebie
A WRs job is to catch the ball and make people miss to gain yards. Its in their job description to be elusive. Wrs get the ball 95% more then dbs. Elusiveness for a db is a small bonus and really doesnt effect their man job.
LOL!

Trust me i know how the ratings work man and i know what it is meant to do. My debate is that the rating isn't just for WR's and RB's....

It also impacts QB's a great deal since they touch the ball.

A wr that doesn't have big play ability shouldn't be rated high in Elusiveness plain and simple. That is why they have the Juke Move rating and spin move ratings. Those ratings have a lesser IMPACT on the overall ratings which is probably why EA will give those same WR's your speaking of a higher juke move than Elusiveness rating and then reserve the elusiveness rating for special WR's like i mentioned earlier Peter warrick types.

They did the same thing in Madden so i'm not sure why you guys are upset when they treat the NFL WR's exactly the same

This is Baltimore's ratings spread sheet
http://slumz.boxden.com/f13/madden-1...heets-1395668/

Boldin has 74 Elu/86 Juke
Mason hasd 81 Elu/94 Juke
Clayton has 75 Elu/92 Juke
Stallworth has 50 Elu/89 Juke
Williams has 55 Elu/87 Juke

In it you'll notice the Juke Move ratings for the WR's are higher than the Elusivness ratings it helps EA to seperate guys like Desean Jackson from the rest of the field.

Keep in mind Elusivness also IMPACT BREAK TACKLE ABILITY and those ratings are already WAY OVERATED for WR's to begin with in NCAA.

SO if your giving every guy a 80+ Elusiveness your basically saying all WR's have the ability to make big plays with the ball in their hands avoid tackles and defenders.

That is not true because some guys like Joey Galloway had great speed but he wasn't very elusive like a Deion Sanders type DB with the ball in his hands.

So if you guys want to be upset that new recruits aren't rated like a Desean Jackson in that area by all means go ahead but keep in mind in comparison with the Madden 10 and 11 ratings system EA has been consistent with that rating. They are only using it to seperate WR's and RB's ability on the field.

I have no problem with some Joe Smoe at WR not being rated high right out the gates in that important skill set.
 
# 232 UMhester04 @ 08/11/10 09:29 PM
Quote:
Originally Posted by youALREADYknow
They overdid the CPU pursuit. I've seen the CPU actually intercept the toss on the WB Toss play out of Flexbone. That should never happen. This isn't an option run we are talking about here. They intercepted the toss before the play even developed.
I agree. It also seems like they never take bad angles anymore.
 
# 233 Von Dozier @ 08/11/10 09:36 PM
 
# 234 Redcorn27 @ 08/11/10 09:37 PM
Quote:
Originally Posted by Ramminyou
People keep bringing up the low elusiveness for WR recruits, but Russ clearly stated it was done intentionally. You can disagree with it from a design standpoint, but it's not something that needs "fixing" like the PA glitch.
Think about it most recievers aren't that allusive. Most catch the ball and fall down. The recievers with high elusive are the percy harvins. If you want a percey harvin type reciever recruit athletes, because thats what recievers like him are. I've had a lot of success doing this.
 
# 235 youALREADYknow @ 08/11/10 09:41 PM
Quote:
Those ratings have a lesser IMPACT on the overall ratings which is probably why EA will give those same WR's your speaking of a higher juke move than Elusiveness rating and then reserve the elusiveness rating for special WR's like i mentioned earlier Peter warrick types.
Wrong. Just wrong. EA completely screwed the pooch by giving WR prospects Juke/Spin ratings of D. Go check the prospect classes if you don't believe this.

They are practically all D grade in SPM/JKM. They should have solid SPM/JKM for the very reason that they don't impact the OVR. EA's excuse has been that this was by design to compensate for CB's poor tackling.

ELU is a topic for another thread. You're right that it impacts different things and we know that you know how ratings impact the gameplay engine, but you're absolutely wrong in the context of this discussion. The problem is not whether a Peter Warrick type deserves high ELU, but what the bare minimum ELU/SPM/JKM rating should be for relatively athletic WR prospects. We're not talking whether average WR prospects have 80-90 ELU/SPM/JKM ratings here, but the fact that almost all WR prospects come in well below 70 in all three.

If you want the world to share your knowledge on ratings, then create a thread sharing that knowledge with the community. I'm sure a lot of people would appreciate it.
 
# 236 goalie @ 08/11/10 09:44 PM
wow - the pump fake thing is amazing...

and terribe.
 
# 237 Mtneer08 @ 08/11/10 09:50 PM
Im seeing the facemask takedown way too often now. Almost every series....ugh
 
# 238 GiantYankee @ 08/11/10 09:53 PM
Quote:
Originally Posted by jeremym480
I did too.




And it wasn't from my eye either....
LMAO!!!
 
# 239 ab2c4 @ 08/11/10 09:59 PM
I just played two games with the new patch and wow did it make things tough running the ball for myself and the cpu. Passing is a little more productive now for both myself and the cpu.

I just scrapped my dynasty and sliders and am starting all over. This patch makes the game feel a lot different. I have been playing on AA but might try varsity just to see how it feels.
 
# 240 ndfan1993 @ 08/11/10 10:31 PM
Quote:
Originally Posted by statum71
I hope the Notre Dame no-number issue was fixed.
Do you mean the name?


Those pump fake videos suck.....
 


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