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NCAA Football 11 News Post


After the frenzy this morning, EA has posted details on the patch. This is the official blog that will be out soon on the EA site. LTP #2 is also needed for the patch to have the full effect. It is available as of 9:10am eastern.

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Hello again NCAA Fans!

I'm Russ Kiniry and I'd like to welcome you to Client Update 2 for NCAA Football 11. You should be able to download the update now (it will automatically download when you start the game). Roy talked about this update coming a while back in his blog 'Thank You' and I brought it up again when we released Live Tuner Pack 1 last week. I am happy to finally say it is here, and we've got a long list of tweaks, tunes, and fixes. Many of these changes were requests straight from you, the fans of NCAA Football, so it was very important to us to get them in the update. Enough words, let's get to the list!


Graphics
  • Uniform degradation has been fixed.
  • Fixed a graphical issue with TeamBuilder sideline home uniforms.
  • Fixed several camera bugs (pulled back on field goals, blurry cameras, and replays after a change of possession)
  • Fixed helmet numbers for Rice and Wake Forest
Online
  • Resolved an issue with Season Showdown, allowing us to turn it back on, so you're upload failure message every time you go in/out of game is gone!
  • Fixed a couple freezes related to lobbies
  • Fixed voice communication in Online Dynasty Hub on PS3
  • Fixed an issue that could lead to a disconnect in online play during play calling
Offense
  • Fixed an issue on a couple plays where the QB would miss a hand off and run backward
  • Reduced the chance that the ball will be knocked out when a receiver is hit at the time of the catch
  • Tuned the CPU ball carrier so that they will break to the outside more often when appropriate
  • Tuned how the CPU ball carriers utilize leans and special moves so that they won't be used in situations when they shouldn't (e.g. a HB in the open field will not put his shoulders down when running forward)
  • Tuned pass accuracy and the ability to lead a receiver
  • Tweaked sideline catch animations in the end zone so that they have a bit more room to play
  • Fixed an exploit where backwards passes could be overly effective
Defense
  • Fixed defensive reaction to pump fake to be more balanced. Skilled defensive backs will not be as easily fooled by pump fakes.
  • Tuned the Aggressive Defensive Line Gameplan to have more risk of jumping offsides
  • Removed a hesitation from defensive lineman pass rush on screen plays
  • Improved flat zone and deep zone coverage
  • Tuned man coverage reaction to the run
  • Adjusted CPU pursuit angles in some specific cases where they weren't being aggressive enough
Special Teams
  • Tuned onside kicks to be less predictable
  • Fixed an issue where catching a kicked ball after hitting the goalpost would result in kicking team getting the ball back
  • Fixed an issue where the punter could line up out of place
  • Adjusted cross bar collision on field goals and extra points
Other
  • Tuned CPU clock management where they would let the clock run out in some cases they shouldn't
  • Fixed a bug with time of possession tracking
  • Adjusted substitutions to be more intelligent (previously would see some weird players in the game with lots of aggressive no huddle)
  • Fixed a couple places where the wrong custom stadium sounds would play
  • Fixed a bug that caused Road To Glory to be simulated day by day near the end of the season
  • Tuned Kick Power and Kick Accuracy of progression of kickers and punters in Dynasty Mode
  • Fixed a couple infrequent game lock-ups


Again, I want to thank you for providing us with all the feedback you have thus far, and encourage you to continue to do so. It's safe to say this is the biggest update in NCAA History. We wanted to be sure that we continue to improve your experience while playing NCAA Football 11, so this update touches almost every area of the game. You can look forward to more Live Tuner Packs for NCAA Football 11 in the near future.

This update is for you Mr. Passionate-NCAA-Football-Gamer.

-Russ Kiniry
Designer NCAA Football

Game: NCAA Football 11Reader Score: 8/10 - Vote Now
Platform: iPhone / PS2 / PS3 / Xbox 360Votes for game: 83 - View All
NCAA Football 11 Videos
Member Comments
# 181 Playmakers @ 08/11/10 03:32 PM
Quote:
Originally Posted by J-Unit40
So very true Playmakers. The nonsense that occurs on Heisman will never appeal to me. I traditionally thought Varsity was a joke, but this year (with the right sliders of course), plays a damned good game of football.
you and me both bro....

Someone convinced me to try out Varsity level like 1-2 years ago and I was flawed at the way you could adjust that level with tweaks. I haven't looked back since....i absolutely love the down to earth gameplay on this level.

Everything with tweaks just seem to happen in a more realistic manner IMO....I hardly ever see those leaping LB' or DB's knowing your WR routes on this level.

I have to give EA prop's for all the negative heat they take this year they have done about 90% of the game right IMO.....if people are looking for 100%perfection then they are going to be upset all year because it ain't going to be perfect.
 
# 182 JayD @ 08/11/10 03:50 PM
awesome that they were able to fix all these issues so soon! I just wish they would address penalties, still have yet to see a pass interference call through 30 games
 
# 183 Palo20 @ 08/11/10 03:51 PM
Quote:
Originally Posted by youALREADYknow
In all honesty, the ridiculous Engage Eight and similar double wide CB blitz plays shouldn't even exist. No coordinators are calling this kind of BS.

That would truly fix the problem, but these plays have been a staple of CPU play calling for a decade now. I agree with you that no changes should have to be made from the user's end, but was just giving you a tip for the short term.
Yes, please get rid of these plays

http://www.operationsports.com/forum...playbooks.html
 
# 184 BleacherCreature @ 08/11/10 03:51 PM
Quote:
Originally Posted by Segagendude
Good news! Is this PS3 or 360?
This is on PS3
 
# 185 StormJH1 @ 08/11/10 04:04 PM
I really wonder how many of the people complaining that jersey degradation was still "broken" tested it out by playing a game on FieldTurf and expecting to see mud/grass stains. Haha.
 
# 186 LoWw @ 08/11/10 04:04 PM
I too can confirm that uni's get dirty in Practice Mode as well!
 
# 187 ps2sportgamer @ 08/11/10 04:13 PM
LOL at a 62 yard FG attempt by the LSU kicker and 60 yd FG by Alabama kicker post patch.

20 CPU Kick Power as well..... LMAO!
 
# 188 youALREADYknow @ 08/11/10 04:14 PM
QB's are too accurate in the mid and deep passing game after the patch.
The completion percentages are back in Robo QB territory with default sliders. The good news is that adjusting QB Accuracy down seems to have the desired impact.
 
# 189 franko3219 @ 08/11/10 04:20 PM
Quote:
Originally Posted by StormJH1
I really wonder how many of the people complaining that jersey degradation was still "broken" tested it out by playing a game on FieldTurf and expecting to see mud/grass stains. Haha.

I can tell you that in my two games that I have played post patch and 2nd tuner set, I am not seeing any effect. Yes I have played both in nice weather on field turf, but one would think that you would still see scuffed helmets.
 
# 190 ndfan1993 @ 08/11/10 04:20 PM
Just played a game on the PS3 online and noticed that when the other guy dropped back deep that his passes were always well off target...they seemed to have really fixed a giant cheese. Another weird item noticed was it was using a roster I had downloaded with edited ratings, not sure how that works with an online ranked game?
 
# 191 smoove7 @ 08/11/10 04:26 PM
 
# 192 Arkavian @ 08/11/10 04:29 PM
Quote:
Originally Posted by ps2sportgamer
LOL at a 62 yard FG attempt by the LSU kicker and 60 yd FG by Alabama kicker post patch.

20 CPU Kick Power as well..... LMAO!
Well, in real life, Josh Jasper for LSU has the leg power for a kick like that with the right conditions. Wind at his back, lined up just right, etc. He boomed a 56 yarder in the spring game against the wind and it was impressive.

I have no idea what the kicker for Bama can do though. At least the CPU tries now.

Maybe when they get within a 40 yarder attempt range, they will try to kick instead of going for it on 4th and 13.
 
# 193 ab2c4 @ 08/11/10 04:34 PM
I'm at work and just came across news of the patch. Does the patch effect gameplay enough that most users will have to make changes to their sliders?
 
# 194 gav91183 @ 08/11/10 04:38 PM
how about something for the option so it doesnt always get picked off?
 
# 195 smoove7 @ 08/11/10 04:41 PM
You will need to make slight changes to sliders.
 
# 196 Manbearpig @ 08/11/10 05:10 PM
well I guess I spoke too soon, the CPU blitzing is much improved following the patch/tuner, though they sometimes still call CB/S blitzes too often, and everytime they blitz the LBs/Safties, they ALWAYS show the blitz pre snap by moving them in which allows me to make a quick hot route and an easy catch
 
# 197 Buckeye @ 08/11/10 05:13 PM
Great job EA
 
# 198 jwinslow @ 08/11/10 05:17 PM
Quote:
Originally Posted by lilloreo
Already been confirmed as being FIXED with the release of the 2nd tuner file on the 360
So they unbroke what today's patch broke with progression...

...but they haven't fixed the very low progression rate between years, particularly for awr, right?
 
# 199 Ramminyou @ 08/11/10 05:20 PM
Quote:
Originally Posted by Manbearpig
well I guess I spoke too soon, the CPU blitzing is much improved following the patch/tuner, though they sometimes still call CB/S blitzes too often, and everytime they blitz the LBs/Safties, they ALWAYS show the blitz pre snap by moving them in which allows me to make a quick hot route and an easy catch
Have you read my thread about CPU Defensive playcalling? I noted the same thing about the safety blitzes. Read it and tell me if you've noticed the same issues I have with zone blitzing.
 
# 200 Darkeus @ 08/11/10 05:36 PM
Quote:
Originally Posted by J-Unit40
Nope. It's still as jacked up as ever. Bummer.
Oi vey...

Oh well. more waiting on that.
 


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