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NCAA Football 11 News Post


After the frenzy this morning, EA has posted details on the patch. This is the official blog that will be out soon on the EA site. LTP #2 is also needed for the patch to have the full effect. It is available as of 9:10am eastern.

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Hello again NCAA Fans!

I'm Russ Kiniry and I'd like to welcome you to Client Update 2 for NCAA Football 11. You should be able to download the update now (it will automatically download when you start the game). Roy talked about this update coming a while back in his blog 'Thank You' and I brought it up again when we released Live Tuner Pack 1 last week. I am happy to finally say it is here, and we've got a long list of tweaks, tunes, and fixes. Many of these changes were requests straight from you, the fans of NCAA Football, so it was very important to us to get them in the update. Enough words, let's get to the list!


Graphics
  • Uniform degradation has been fixed.
  • Fixed a graphical issue with TeamBuilder sideline home uniforms.
  • Fixed several camera bugs (pulled back on field goals, blurry cameras, and replays after a change of possession)
  • Fixed helmet numbers for Rice and Wake Forest
Online
  • Resolved an issue with Season Showdown, allowing us to turn it back on, so you're upload failure message every time you go in/out of game is gone!
  • Fixed a couple freezes related to lobbies
  • Fixed voice communication in Online Dynasty Hub on PS3
  • Fixed an issue that could lead to a disconnect in online play during play calling
Offense
  • Fixed an issue on a couple plays where the QB would miss a hand off and run backward
  • Reduced the chance that the ball will be knocked out when a receiver is hit at the time of the catch
  • Tuned the CPU ball carrier so that they will break to the outside more often when appropriate
  • Tuned how the CPU ball carriers utilize leans and special moves so that they won't be used in situations when they shouldn't (e.g. a HB in the open field will not put his shoulders down when running forward)
  • Tuned pass accuracy and the ability to lead a receiver
  • Tweaked sideline catch animations in the end zone so that they have a bit more room to play
  • Fixed an exploit where backwards passes could be overly effective
Defense
  • Fixed defensive reaction to pump fake to be more balanced. Skilled defensive backs will not be as easily fooled by pump fakes.
  • Tuned the Aggressive Defensive Line Gameplan to have more risk of jumping offsides
  • Removed a hesitation from defensive lineman pass rush on screen plays
  • Improved flat zone and deep zone coverage
  • Tuned man coverage reaction to the run
  • Adjusted CPU pursuit angles in some specific cases where they weren't being aggressive enough
Special Teams
  • Tuned onside kicks to be less predictable
  • Fixed an issue where catching a kicked ball after hitting the goalpost would result in kicking team getting the ball back
  • Fixed an issue where the punter could line up out of place
  • Adjusted cross bar collision on field goals and extra points
Other
  • Tuned CPU clock management where they would let the clock run out in some cases they shouldn't
  • Fixed a bug with time of possession tracking
  • Adjusted substitutions to be more intelligent (previously would see some weird players in the game with lots of aggressive no huddle)
  • Fixed a couple places where the wrong custom stadium sounds would play
  • Fixed a bug that caused Road To Glory to be simulated day by day near the end of the season
  • Tuned Kick Power and Kick Accuracy of progression of kickers and punters in Dynasty Mode
  • Fixed a couple infrequent game lock-ups


Again, I want to thank you for providing us with all the feedback you have thus far, and encourage you to continue to do so. It's safe to say this is the biggest update in NCAA History. We wanted to be sure that we continue to improve your experience while playing NCAA Football 11, so this update touches almost every area of the game. You can look forward to more Live Tuner Packs for NCAA Football 11 in the near future.

This update is for you Mr. Passionate-NCAA-Football-Gamer.

-Russ Kiniry
Designer NCAA Football

Game: NCAA Football 11Reader Score: 8/10 - Vote Now
Platform: iPhone / PS2 / PS3 / Xbox 360Votes for game: 83 - View All
NCAA Football 11 Videos
Member Comments
# 141 tyler289 @ 08/11/10 02:00 PM
I may have missed it, but does anyone know if they fixed the PS3 issue where replays are cut off, often cutting off the important part of a play? This has cost me so many great highlights and pictures.
 
# 142 stegz @ 08/11/10 02:06 PM
Quote:
Originally Posted by Ramminyou
Huh. Is this post-patch/tuner you're talking about? I haven't noticed it NEARLY as much as I did before today's update.
It still happens a bunch. Making an audible/deep bomb an automatic touchdown.
 
# 143 youALREADYknow @ 08/11/10 02:06 PM
Quote:
Originally Posted by Manbearpig
what about for play now? I'm sorry, but the fact that I have to do that for every team just to fix this problem in Dynasty is ridiculous, especially when that means that it will still be a problem in play now
In all honesty, the ridiculous Engage Eight and similar double wide CB blitz plays shouldn't even exist. No coordinators are calling this kind of BS.

That would truly fix the problem, but these plays have been a staple of CPU play calling for a decade now. I agree with you that no changes should have to be made from the user's end, but was just giving you a tip for the short term.
 
# 144 WWF80sKid @ 08/11/10 02:07 PM
Quote:
Originally Posted by JTMoney31620
Will the patch changes take effect in a dynasty that was started pre patch?
I wonder this too. I have a Michigan dynasty that is in the 5th year, and I just played a game - no dirty unis. If so, I'll probably start a new dynasty. The dirty uniforms are so awesome, I have to have them in my dynasty.
 
# 145 Ramminyou @ 08/11/10 02:10 PM
Quote:
Originally Posted by stegz
It still happens a bunch. Making an audible/deep bomb an automatic touchdown.
Hm. It was literally the first thing I tested when I played after the patch, and I thought I had noticed a marked improvement after playing 3 games. Must have been an aberration.
 
# 146 daabsolute1 @ 08/11/10 02:10 PM
Quote:
Originally Posted by tyler289
I may have missed it, but does anyone know if they fixed the PS3 issue where replays are cut off, often cutting off the important part of a play? This has cost me so many great highlights and pictures.
I am with you on this one. My OD videos are not as good as they could be because of this.
 
# 147 Playmakers @ 08/11/10 02:16 PM
Quote:
Originally Posted by Manbearpig
this game could be great, but the CPU blitzes the corners, safties, and even sometimes LBs ALL AT ONCE on almost every 3rd down, and almost everytime I am able to complete a pass on a screen or slant resulting in a first down, even with my accuracy slider at 10, its a game killer (IMO)
Why don't people just tweak the aggression slider under coaching options?

They have huge thread in the slider forum that helps with this situation but it seems no one even bothers to read that thread for help or they simply just don't feel like making the change themselves
 
# 148 stegz @ 08/11/10 02:17 PM
Quote:
Originally Posted by Playmakers
Why don't people just tweak the aggression slider under coaching options?

They have huge thread in the slider forum that helps with this situation but it seems no one even bothers to read that thread for help or they simply just don't feel like making the change themselves
You can't do this in Online Dynasty.
 
# 149 mike10003 @ 08/11/10 02:17 PM
Quote:
Originally Posted by daabsolute1
I am with you on this one. My OD videos are not as good as they could be because of this.
Nope, still an issue
 
# 150 stegz @ 08/11/10 02:19 PM
Quote:
Originally Posted by Ramminyou
Hm. It was literally the first thing I tested when I played after the patch, and I thought I had noticed a marked improvement after playing 3 games. Must have been an aberration.
Yeah, it's what I wanted to check as well. It's hurting the fun factor for me. Try running a few toss sweeps, guarantee you'll see an all out blitz after about two (give or take a few). The big problem is, it's really easy to tell when the corner is blitzing.
 
# 151 UofMfan13 @ 08/11/10 02:20 PM
Please fix the transfer issue!!!! we can't continue our dynasty without it!!
 
# 152 Ramminyou @ 08/11/10 02:21 PM
Quote:
Originally Posted by Playmakers
Why don't people just tweak the aggression slider under coaching options?

They have huge thread in the slider forum that helps with this situation but it seems no one even bothers to read that thread for help or they simply just don't feel like making the change themselves
I determined a while ago that those sliders don't fix the real problem, as the defense still brought the house on about every other 3rd down no matter where I set it. The problem seems to be with CPU logic on 3rd down and how they think they always have to rush you with 7 or 8 guys to force an incompletion or something.

The sliders might affect blitzing throughout the game, but not in certain situations.
 
# 153 nxt @ 08/11/10 02:22 PM
Quote:
Originally Posted by Segagendude
Played a "play now" game at FSU with Penn State, 8 min. qrtrs, light rain.

I like the fact that the field isn't degraded before the game starts. (Unless I'm seeing things differently) and uni's did get dirty; using PSU away all whites, it was definitely there. PS3 BTW.

I'll try a clear weather game next......
How bout dirty uniforms in Dynasty? Someone mentioned not seeing dirty uniforms in Dynasty (PS3). Can you confirm if you get a chance. Thanks!
 
# 154 Ramminyou @ 08/11/10 02:24 PM
Quote:
Originally Posted by stegz
Yeah, it's what I wanted to check as well. It's hurting the fun factor for me. Try running a few toss sweeps, guarantee you'll see an all out blitz after about two (give or take a few). The big problem is, it's really easy to tell when the corner is blitzing.
Yeah that was my problem before as well. Even if the blitz would have worked against whatever I called, I always knew when it was coming, and all I had to do was hit Square + up on the right stick and I had an automatic first down, if not more. I'll mess with it some more.
 
# 155 ps2sportgamer @ 08/11/10 02:24 PM
Alabama's Freshman Kicker just tried a 60 YD FG

Post patch and tuner
 
# 156 rudyjuly2 @ 08/11/10 02:26 PM
Quote:
Originally Posted by youALREADYknow
In all honesty, the ridiculous Engage Eight and similar double wide CB blitz plays shouldn't even exist. No coordinators are calling this kind of BS.

That would truly fix the problem, but these plays have been a staple of CPU play calling for a decade now. I agree with you that no changes should have to be made from the user's end, but was just giving you a tip for the short term.
Yup. I never use those plays. Blitzing the second CB from the wide side of the field is useless. Engage Eight should be renamed Easy Big Play.
 
# 157 rudyjuly2 @ 08/11/10 02:28 PM
Quote:
Originally Posted by ps2sportgamer
Alabama's Freshman Kicker just tried a 60 YD FG

Post patch and tuner
What are your sliders? The default leg strength of the cpu was too strong. I've got cpu FG length at 25 and I've never seen the cpu go for a 60 yarder.
 
# 158 medward26 @ 08/11/10 02:29 PM
Quote:
Originally Posted by UofMfan13
Please fix the transfer issue!!!! we can't continue our dynasty without it!!
just curious what is this transfer issue you speak of?
 
# 159 ps2sportgamer @ 08/11/10 02:32 PM
Quote:
Originally Posted by rudyjuly2
What are your sliders? The default leg strength of the cpu was too strong. I've got cpu FG length at 25 and I've never seen the cpu go for a 60 yarder.
30. So I shouldnt see it...
 
# 160 mgoblue678 @ 08/11/10 02:33 PM
CPU RB's are certainly improved in terms of taking the outside when it's there, not perfect but much better than prepatch/tuner. CPU Qb's seem to a little more decisive running and pitching the ball even though it could still use a good bit of work. Still seem to be getting stuffed too much.

Just started a test dynasty with Auburn(I like their playbook) to try and see what sliders may need adjusting. Been using a version of Playmakers sliders prepatch/tuner. So far it seems like pass rush for the human player is a little bit weak compared to prepatch/tuner. Strangely enough, it seems like my pass coverage is worse for some reason.

Beat Oregon 24-17 in a tight game. Not sure I liked how this one played out as Oregon could only manage 55 yards on the ground. Auburn does have a pretty solid front seven though and the QB runs going nowhere didn't help Oregon. At least it was a very competitive game .

Second game pulled out an OT win against Mississippi State 21-14. Mississippi State ran much better than Oregon did against me in this game with 131 yards on 35 carries. Their RB ran for 114 on 22 carries. Once again though there QB was stuffed running for -1 yards on 8 carries. Should have lost the game but their kicker missed three kicks including a 35 yard one as time expired.

I don't know why, but it seemed like my pass coverage was worse than prepatch/tuner. Gave up 300 yards to Oregon through the air and Miss State put up 271 on me. Neither one of those teams are known as great passing teams and it seemed like there was wide open receivers all over the place. Auburn secondary is certainly better than Miss State skill position guys.

Overall though the game plays much better after the tuner/patch. Just a matter of readjusting some sliders.
 


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