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NCAA Football 11 Patch #2 Available with Details, Post Your Impressions Here

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Old 08-11-2010, 08:57 PM   #249
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Re: NCAA Football 11 Patch #2 Available with Details, Post Your Impressions Here

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Originally Posted by JayD
awesome that they were able to fix all these issues so soon! I just wish they would address penalties, still have yet to see a pass interference call through 30 games
They exist, I had one this week on a game-changing play and it was realistic. But not many for sure.
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Old 08-11-2010, 09:00 PM   #250
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Re: NCAA Football 11 Patch #2 Available with Details, Post Your Impressions Here

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Originally Posted by HeebieJeebie
Theres a pump fake glitch with the patch that makes every defender charge the qb leaving wrs wide open. Ruins games
Yeah I just found this too (i guess one minute after you) as I was messing around in practice. This could absolutely RUIN online. Literally unplayable. It works every single time without fail.

http://www.operationsports.com/forum...pump-fake.html
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Old 08-11-2010, 09:02 PM   #251
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Re: NCAA Football 11 Patch #2 Available with Details, Post Your Impressions Here

just fired up an offline dynasty game and had 0 dirty uniforms. it wasn't raining though. also for the tuning package #2, does it override #1? i just checked my files and i only had one after turning the game on and updating.
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Old 08-11-2010, 09:04 PM   #252
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I hope the Notre Dame no-number issue was fixed.
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Old 08-11-2010, 09:06 PM   #253
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Re: NCAA Football 11 Patch #2 Available with Details, Post Your Impressions Here

They overdid the CPU pursuit. I've seen the CPU actually intercept the toss on the WB Toss play out of Flexbone. That should never happen. This isn't an option run we are talking about here. They intercepted the toss before the play even developed.
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Old 08-11-2010, 09:11 PM   #254
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Re: NCAA Football 11 Patch #2 Available with Details, Post Your Impressions Here

I loved this game pre-patch. I loved this game after Patch #1. I love this game after Patch #2. Honestly, this is the most fun I've had with a football game since NFL 2K5.

Only had time for 1 game, took Penn State on the road (and in the rain) to play No. 7 Virginia Tech. Won 13-7 on default Heisman settings. Just a great, great game.

Saw dirty unis on both sides!!! Very cool to see the feel get tore up as the game went on too. It wasn't overdone at all, same goes for the wear and tear on the jerseys.

CPU jumped offsides! Never saw this before.

Game felt really balanced, and this is playing on Heisman. EA is doing a great job tuning/patching this game and I think it's perfect right now.
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Old 08-11-2010, 09:28 PM   #255
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Re: NCAA Football 11 Patch #2 Available with Details, Post Your Impressions Here

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Originally Posted by HeebieJeebie
A WRs job is to catch the ball and make people miss to gain yards. Its in their job description to be elusive. Wrs get the ball 95% more then dbs. Elusiveness for a db is a small bonus and really doesnt effect their man job.
LOL!

Trust me i know how the ratings work man and i know what it is meant to do. My debate is that the rating isn't just for WR's and RB's....

It also impacts QB's a great deal since they touch the ball.

A wr that doesn't have big play ability shouldn't be rated high in Elusiveness plain and simple. That is why they have the Juke Move rating and spin move ratings. Those ratings have a lesser IMPACT on the overall ratings which is probably why EA will give those same WR's your speaking of a higher juke move than Elusiveness rating and then reserve the elusiveness rating for special WR's like i mentioned earlier Peter warrick types.

They did the same thing in Madden so i'm not sure why you guys are upset when they treat the NFL WR's exactly the same

This is Baltimore's ratings spread sheet
http://slumz.boxden.com/f13/madden-1...heets-1395668/

Boldin has 74 Elu/86 Juke
Mason hasd 81 Elu/94 Juke
Clayton has 75 Elu/92 Juke
Stallworth has 50 Elu/89 Juke
Williams has 55 Elu/87 Juke

In it you'll notice the Juke Move ratings for the WR's are higher than the Elusivness ratings it helps EA to seperate guys like Desean Jackson from the rest of the field.

Keep in mind Elusivness also IMPACT BREAK TACKLE ABILITY and those ratings are already WAY OVERATED for WR's to begin with in NCAA.

SO if your giving every guy a 80+ Elusiveness your basically saying all WR's have the ability to make big plays with the ball in their hands avoid tackles and defenders.

That is not true because some guys like Joey Galloway had great speed but he wasn't very elusive like a Deion Sanders type DB with the ball in his hands.

So if you guys want to be upset that new recruits aren't rated like a Desean Jackson in that area by all means go ahead but keep in mind in comparison with the Madden 10 and 11 ratings system EA has been consistent with that rating. They are only using it to seperate WR's and RB's ability on the field.

I have no problem with some Joe Smoe at WR not being rated high right out the gates in that important skill set.
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Old 08-11-2010, 09:29 PM   #256
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Re: NCAA Football 11 Patch #2 Available with Details, Post Your Impressions Here

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Originally Posted by youALREADYknow
They overdid the CPU pursuit. I've seen the CPU actually intercept the toss on the WB Toss play out of Flexbone. That should never happen. This isn't an option run we are talking about here. They intercepted the toss before the play even developed.
I agree. It also seems like they never take bad angles anymore.
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