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NCAA Football 11 News Post


The NCAA Football 11 Live Tuning Pack is now available. Check out the Q&A, right here.

More details about the Live Tuning Pack can be found right here.

Quote:
"For gameplay you should notice that larger players cannot jump as high to swat down passes making things look and feel more authentic. In Dynasty mode, it means two things. First, the majority of the teams in Dynasty will be slightly better than before due to having access to higher rated Prospects and slightly better progression. Second, CPU teams will do a much better job of accurately filling their rosters."

Game: NCAA Football 11Reader Score: 8/10 - Vote Now
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Member Comments
# 301 soulharvest32 @ 08/05/10 06:20 PM
do you have to have the online pass code to download this? my son has a ps3 and i let him have the online code.but i play it on my ps3 and i don't see anything promting me to download.
 
# 302 jeremym480 @ 08/05/10 06:21 PM
Quote:
Originally Posted by insideoutside15
This is from a few pages back, but yeah. I just picked up a three star tackle rated 57 overall. I also had a four star running back come in at 70, while I had a couple of three star guys in the mid to high 70s.
That's pretty darn cool.

Quote:
Originally Posted by bvb24
Why is everyone so concerned with overalls going down 2-3 points? My biggest concern was a classic EA overreaction leading to a game full of 99 rated teams. If you read the first couple pages of this thread you'll see Russ says to get the overalls up any more may have caused different problems elsewhere. It's a lot better than before, get used to it.
Well put. I'd much rather it be this way than having freshman come in rated 85+. Then having to deal with a bunch of A+ overall teams later on. Just sayin...

Quote:
Originally Posted by NC State-31 UNC-27
I think we can all agree that this whole thing is a mess and this is barely a band aid, ratings/recruits/progression needs a total overhaul. It will not be acceptable for this to happen again next year. WR's with D- ratings in skill moves is not acceptable. I don't care why it is that way, just fix it. They should have NORMAL ratings with an average WR having a juke rating of C.

If this doesn't get fixed next year EA is going to find themselves in a deep hole when they finally try to dig out of it while fixing ratings/gameplay issues at some point down the line. The further this gets "band aided" the harder it will be for them to ever completely fix the problem and give us a better playing game.
I can't say that I agree here. I mean, sure some thing's may need to be tweaked. They always will. Because I have yet to see a perfect sports game. However, to say it needs a "total overhaul" is a bit of a stretch. Besides I think everything plays well on the field and that's what matter's the most. Well to me anyway.

 
# 303 sportyguyfl31 @ 08/05/10 06:24 PM
thanks a bundle
 
# 304 ghettoqball @ 08/05/10 06:29 PM
I'm still concerned about how this will affect Madden draft classes. The talent still decreases over the years, and WRs still can't juke or spin. Are the draft classes going to be full of receivers that can't do anything to break tackles?

I don't even know if I'll buy Madden this year, but still, covering up the lack of WR moves by lowering CB tackling doesn't seem like the right way to go about fixing this...
 
# 305 Purplepower_NC @ 08/05/10 06:31 PM
After looking at default rosters....rating etc, I think the "tuner" is just for online dynastys. Teams still have WR at QB in depth chart, but has 4 other QB's DT at TE, you know the drill. Haven't checked into the recruiting yet, but so far..don't look good for us off-line dynastys. I hope I am wrong...could someone give me some info.
 
# 306 mgoblue678 @ 08/05/10 06:33 PM
Quote:
Originally Posted by jeremym480
That's pretty darn cool.



Well put. I'd much rather it be this way than having freshman come in rated 85+. Then having to deal with a bunch of A+ overall teams later on. Just sayin...



I can't say that I agree here. I mean, sure some thing's may need to be tweaked. They always will. Because I have yet to see a perfect sports game. However, to say it needs a "total overhaul" is a bit of a stretch. Besides I think everything plays well on the field and that's what matter's the most. Well to me anyway.

I don't think anybody wants that or is anybody suggesting that. Really the 5* and 4* were fine for the most part even before the tuner. What some people want(including myself) is to get rid of most of the guys in the 40's and replace them with more guys in the 50's and 60's and to have some ratings be more balanced for certain positions like wide receiver. Could still be a very balanced distribution of teams even if those things were changed without A teams galore.

I am just getting annoyed that people are turning people's suggestions/arguments into something there not.
 
# 307 Glenn33 @ 08/05/10 06:34 PM
Quote:
Originally Posted by NC State-31 UNC-27
I think we can all agree that this whole thing is a mess and this is barely a band aid, ratings/recruits/progression needs a total overhaul. It will not be acceptable for this to happen again next year. WR's with D- ratings in skill moves is not acceptable. I don't care why it is that way, just fix it. They should have NORMAL ratings with an average WR having a juke rating of C.

If this doesn't get fixed next year EA is going to find themselves in a deep hole when they finally try to dig out of it while fixing ratings/gameplay issues at some point down the line. The further this gets "band aided" the harder it will be for them to ever completely fix the problem and give us a better playing game.
I can't co -sign on this. I don't think it's a mess. Needs improvement - yes. But mess - absolutely NOT. And quite frankly - I didn't have much of an issue before. I thought the game played great.
 
# 308 andicesharks @ 08/05/10 06:35 PM
Quote:
Originally Posted by shttymcgee
I don't think I understand what you want. Why is a 2 star prospect that comes in rated a 55 and leaves rated a 75 in 5 years bad? What do you want them to come in as?

55 is an alright score for a 2 star. giving them 20 progression over max 4 years is very generous as well. The odds of them hitting 5 each year is slim.

The biggest problem is the low rating on 3 stars and the existence of 1 stars.

1 stars are having time wasted on them when they are pretty much walk on sophomores. 3 stars are generally D players in the game. To me, 3 stars are your bread and butter players. They are not amazing but they are not worthless. Giving these players a 79-65 range seems like it would work best. as it is now, they are almost always in the low 60s and even have a chance at being in the mid 50s a decent amount of the time. I know "grading" is not really something you can put into black and white but a 50 is an F. Not even a D or a D-. If (average) C schools are to be made up of average players, that needs to be the case.

And if anyone is still reading this -- my posts and, I am sure for the most part, the others trying to do some calculations are grateful for the patch and not doing this just to complain. It is great that they are working on the problems, however, it is a process. If no one says 'this is a problem' or 'take a look at this maybe' then EA will not have any reason to fix anything. They will assume people are content.
 
# 309 pokerplaya @ 08/05/10 06:37 PM
Quote:
Originally Posted by Russell_Kiniry_EA
If you look at the chart of Before/After LTP1 average OVR has gone up for most teams.

-Russ
He wasn't referring to the averages. He's talking about how the recruits dilute the talent pool. While the average OVR has indeed gone up, no teams in your test graph have improved on their overall from the initial season... You could realistically expect a program like LSU to get better sometime.
 
# 310 canesfan4905 @ 08/05/10 06:41 PM
I think what everyone needs to realize is with the mid august patch and one more tuner set this game is gonna be really good. Perfect no but what sports game is. Be patient.
 
# 311 Ramminyou @ 08/05/10 06:42 PM
Quote:
Originally Posted by pokerplaya
He wasn't referring to the averages. He's talking about how the recruits dilute the talent pool. While the average OVR has indeed gone up, no teams in your test graph have improved on their overall from the initial season... You could realistically expect a program like LSU to get better sometime.
Regressing less than the other guys seems to be the equivalent to a program getting better in the game. And I don't mean that as a knock, either.
 
# 312 andicesharks @ 08/05/10 06:45 PM
Quote:
Originally Posted by pokerplaya
He wasn't referring to the averages. He's talking about how the recruits dilute the talent pool. While the average OVR has indeed gone up, no teams in your test graph have improved on their overall from the initial season... You could realistically expect a program like LSU to get better sometime.

I think that right there shows that there should be no real fear about boosting everything once again. The game was made to play best with the default rosters (and it does, its good) so all the numbers point to boosting it a bit more to keep them at that level.

He mentioned worry over the CPU getting too good but the figures posted to us show that that is not happening and will not happen even if they are boosted again. They will just match the current roster (which I think is good for the most part except for some of the 6 star teams).



I think the biggest flashing light to the problem is the FCS teams vs the D teams. If the D teams are constantly losing to the FCS teams a few years into the future then the progression is not quite right. FCS keep their default roster while everyone else regresses. This may not play into the actual user games but it plays a HUGE part in the DYNASTY experience. Seeing unrealistic things like FCS teams destroying FBS teams and constantly missed field gols really take away from Dynasty mode. The general game play is good but the dynasty mode is where the problem lies. It gets too unrealistic.
 
# 313 pokerplaya @ 08/05/10 06:45 PM
Quote:
Originally Posted by TheMove84
I don't play online so no reason to use my online code up, and if I sell NCAA on ebay having a code not activated will bring me back less loss, and less money in EAs pocket when the buyer doesn't have to pay 10$ for a online pass.
So, the rest of us should suffer because you want to sell your game? Thanks.
 
# 314 Legionnaire @ 08/05/10 06:47 PM
Quote:
Originally Posted by andicesharks
It is generally easy to bring the school you are controlling out of the dumps but the cpu does not seem to know how. Having a static universe where everyone stays generally the same does not really make for a great or interesting number of years.
This has always been a problem with the game, seems like. That you could go crazy-far into the future and the landscape never really changed except in the cases of teams you directly influenced.

The year there was a bug in the game with discipline points (resulting in teams getting slapped with harsh penalties really easily) was probably the only year the game stood a chance of generating a future where the mighty could actually fall and the weak could actually rise, albeit it for completely fakakta reasons.

This is why, in my longer-running dynasties, I've typically gotten into the habit of meddling with some other schools just to amuse myself (every so often, deciding to wreck a random school, or go turn around a garbage program in my down-time when I'm not working with my own team).
 
# 315 ryan36 @ 08/05/10 06:48 PM
Quote:
Originally Posted by White Out
People need to stop bitching. It's embarrasing. The WR's skill running vs secondary tackling is balanced. Shut up. please. Stop haranging a non issue.

Thanks EA for not over reacting, and doing a slight bump. From the results people have posted, it was done perfectly. I will post my own results in the official progression thread later tonight.

Chill out people this is good stuff
You really don't need to tell people to shut up...But I agree, this is more helpful than not, I'm pleased.
 
# 316 mgoblue678 @ 08/05/10 06:52 PM
Quote:
Originally Posted by White Out
People need to stop bitching. It's embarrasing. The WR's skill running vs secondary tackling is balanced. Shut up. please. Stop haranging a non issue.

Thanks EA for not over reacting, and doing a slight bump. From the results people have posted, it was done perfectly. I will post my own results in the official progression thread later tonight.

Chill out people this is good stuff
And how is this kind of post any better than somebody coming on here and bashing EA? There is no reason to tell people to shut up because you disagree with them . I think people have been voicing the concerns they have pretty constructively.
 
# 317 pokerplaya @ 08/05/10 06:53 PM
Quote:
Originally Posted by Illcat
I guess I will say thank you for these updates but I also have to vent a little.

I'm not sure if you can even do this but it would help if the consumers knew exactly what you were planning to put in the updates you are working on. I read the blogs and in waiting for this "tuner set," I assumed that the things like the play action glitch, rampant freezing, no uniform degradation, and other gameplay related issues would be fixed. I hadn't even been playing much lately in sheer anticipation for this and now it's here and to my dismay; none of those things have been addressed. On top of that, another couple of weeks before I can expect the next update that MIGHT address some of those issues.....sheesh

This update is cool for all the multi dynasty guys but seriously, I hate the fact that I can't call a play action play on crucial downs because I am not sure if my QB is going to take off in the opposite direction or, when I play a great dynasty game and upon backing out of it to save, have it randomly freeze on me before I can do so, sucks man, almost unplayable. I have had the game about a month now and after a spending $60 for it, feels like I have the demo or no game at all.

vent aborted....
They never once said they were fixing any of the issues you mentioned in the LTP. Understand you're having issues - but they never claimed to be fixing any of this with the LTP.
 
# 318 gigem @ 08/05/10 06:54 PM
I think the next step for tuning is to get rid of 1* recruits= no prospect comes in under 55 = way less d- teams and no more low level teams recruiting garbage 1* players. Problem solved
 
# 319 Purplepower_NC @ 08/05/10 06:55 PM
Quote:
Originally Posted by Purplepower_NC
After looking at default rosters....rating etc, I think the "tuner" is just for online dynastys. Teams still have WR at QB in depth chart, but has 4 other QB's DT at TE, you know the drill. Haven't checked into the recruiting yet, but so far..don't look good for us off-line dynastys. I hope I am wrong...could someone give me some info.
My mistake...they have updated the depth chart, on the default roster. Lot of open postions...but can live with that.
 
# 320 Drocks @ 08/05/10 07:01 PM
Sounds like a lot of people just want them to blow away the 1* recruit all together and maybe double the 2* recruits in there. That might actually be a good solution. Seems like it'd solve the D- teams issue.

As far as the 3* recruits, you get a nice blend of 60s and low 70s. Yes, I did have an LB come in at 58, but most of them were mid 60s. For 3* recruits, I don't see the problem with that. A 64 kid coming in with 2-4 pt progression every year puts them somewhere between 72 and 80 their senior season. That doesn't seem that off to me. Meanwhile, you get a kid who does sneak into the 70s, you got a nice 85, 86 kid possibly by the end.

The only aspect I really see as a true issue is the stuff like agility ratings sucking for WR and tackling for the CBs. Why not just bring both of them up to mirror a little more what's on default? Other than that, let's not be too over-reactive about the numbers aspect and make sure we're focused on the overall picture.
 


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