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NCAA Football 11 News Post


The NCAA Football 11 Live Tuning Pack is now available. Check out the Q&A, right here.

More details about the Live Tuning Pack can be found right here.

Quote:
"For gameplay you should notice that larger players cannot jump as high to swat down passes making things look and feel more authentic. In Dynasty mode, it means two things. First, the majority of the teams in Dynasty will be slightly better than before due to having access to higher rated Prospects and slightly better progression. Second, CPU teams will do a much better job of accurately filling their rosters."

Game: NCAA Football 11Reader Score: 8/10 - Vote Now
Platform: iPhone / PS2 / PS3 / Xbox 360Votes for game: 83 - View All
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Member Comments
# 341 dan04103 @ 08/05/10 08:36 PM
What I am looking for in a dynasty is the following:
1. Some teams that are in the celler over time become very good teams ala Boise St., TCU
2. Some teams that are Great teams fall off over time to become mediocre ala Nebraska, Washington
3. Some 5* recruits are just flops and some 1* or walkons are rated much higher
4. Some players who have a let down season in regards to their stats regress in terms of stats... reverse as well for guy who has great season in relation to his stats
5. Career ending injuries

For me I just want randomness. Give me that and I will be happy.
 
# 342 BadAssHskr @ 08/05/10 08:38 PM
Quote:
Originally Posted by chainsaw4099
are ea servers down can not get tuning pack?
i just got mine on the 360 10 minutes ago. that would be 6:25pm central.



QUESTION:
after everyone DL's the update, are you being sure to go in and Load the file from file management?

QUESTION2:
we don't have to load it every time we play do we?
 
# 343 youALREADYknow @ 08/05/10 08:51 PM
Quote:
Originally Posted by White Out
People need to stop bitching. It's embarrasing. The WR's skill running vs secondary tackling is balanced. Shut up. please. Stop haranging a non issue.

Thanks EA for not over reacting, and doing a slight bump. From the results people have posted, it was done perfectly. I will post my own results in the official progression thread later tonight.

Chill out people this is good stuff
Funny how this venom you've been spewing in every thread for the past few weeks doesn't result in a ban, but some of the legitimate concerns voiced have. Love the bias.

This tuning pack is a mild step in the right direction for a dynasty mode that needed a major step in the right direction. It's a good first step, but having to wait AGAIN to get some major issues resolved just doesn't feel that great right now after the anticipation for this release.

I'm still left with 4 of the 5 major concerns that impacted me personally. In other words, I'm pretty much screwed out of a truly enjoyable dynasty mode experience for another month.
 
# 344 ghettoqball @ 08/05/10 08:58 PM
Quote:
Originally Posted by White Out
People need to stop bitching. It's embarrasing. The WR's skill running vs secondary tackling is balanced. Shut up. please. Stop haranging a non issue.
You're right, they fixed it by covering it up instead of actually fixing the problem.

It IS still an issue, because it wasn't done correctly. The receiver abilities should have been adjusted so that incoming recruits can spin better than an offensive lineman. What is going to happen when we export the classes to Madden? Now we're just going to have a bunch of WRs who can't juke or spin, to go along with a bunch of CBs that can't tackle.

This is a step in the right direction, but for those of us who had put the game aside and were hoping this tuner would make the recruits accurate, this is a bit of a disappointment. Now I'm just wondering when we're going to get another update to recruits/progression so I can actually start my real dynasty.
 
# 345 thdudeabides @ 08/05/10 09:03 PM
Quote:
Originally Posted by chainsaw4099
are ea servers down can not get tuning pack?

I was able to log in, so the server isn't down, but I was not prompted to download anything. Maybe its not out on PS3 yet? Can anyone confirm?
 
# 346 leo2k2ndc @ 08/05/10 09:07 PM
Quote:
Originally Posted by thdudeabides
I was able to log in, so the server isn't down, but I was not prompted to download anything. Maybe its not out on PS3 yet? Can anyone confirm?
Wondering same thing.... SMH, Madd
 
# 347 andicesharks @ 08/05/10 09:20 PM
You need to have activated your online pass to get it -- if that is the issue. If not, I dunno. I'm on PS3 and got it earlier today.
 
# 348 drkfire07 @ 08/05/10 09:37 PM
This tuner didn't really do anything. QBs still have crappy power and accuracy. I just recruited a 3* QB who was B THP and C+ ACC. He had 78 and 67 respectively. That is very poor and DOES affect gameplay. In that recruiting class there were 4* and 5* QBs who had worse throwing attributes but were only high overall because of B and A- awareness. I am seeing those throwing attributes across the board. I also am having a problem with skill position players never having balanced spd, agi, and acc. I got a 4* HB with A spd, B- acc, and C agi. Those came out to be 94 spd, 76 acc, and 64 agi. Those are not going to progress more then a couple over his career. It is that unbalanced for almost every single recruit for the positions of HB, WR, CB, and Safeties. DE recruits are worthless with every one of them being in the 60s for spd, str, acc, and agi. There is no such thing as a speed or power rusher unless you change a DT or LB to DE. I have yet to see an offensive line recruit with more then 81 strength. I have never seen a safety with more then 78 speed unless I changed him from a CB. This little list does not even stratch the surface of the problems that STILL exist with recruits after the tuner but those are the ones that bother me the most.
 
# 349 bkrich83 @ 08/05/10 09:40 PM
Quote:
Originally Posted by rhombic21
The blog post itself says that it can fix gameplay issues. In fact, it only mentions dynasty issues as a secondary component. I guess I'm wrong for thinking that things like coverage and run defense fall under the umbrella of gameplay.

Glad to know that we will still end up waiting 6 weeks for you guys to release a weak patch that probably won't even come close to fixing the major gameplay issues. I just wish you had been more upfront about that being the case last week, and not left the impression that you were going to be able to do things differently this year.
Lighten up.
 
# 350 bkrich83 @ 08/05/10 09:48 PM
Quote:
Originally Posted by poopoop
To be honest I don't even care about WR spin ratings, but this just showcases another area where the recruiting classes are not consistent with the default rosters.
If you had bothered to read the thread or the the blog it was pointed out that was by design at least a half dozen times.
 
# 351 mgoblue678 @ 08/05/10 09:57 PM
Quote:
Originally Posted by bkrich83
If you had bothered to read the thread or the the blog it was pointed out that was by design at least a half dozen times.
Doesn't mean that is optimal/best design though. Lowering BTK for WR's and raising tackle for dbs could allow those other ratings to be higher, while still preserving balance. Doesn't make much sense to me having wr's with significantly higher BTK ratings than those other ratings anyways especially finesse wr's.
 
# 352 BadAssHskr @ 08/05/10 09:57 PM
Quote:
Originally Posted by drkfire07
This tuner didn't really do anything. QBs still have crappy power and accuracy. I just recruited a 3* QB who was B THP and C+ ACC. He had 78 and 67 respectively. That is very poor and DOES affect gameplay. In that recruiting class there were 4* and 5* QBs who had worse throwing attributes but were only high overall because of B and A- awareness. I am seeing those throwing attributes across the board. I also am having a problem with skill position players never having balanced spd, agi, and acc. I got a 4* HB with A spd, B- acc, and C agi. Those came out to be 94 spd, 76 acc, and 64 agi. Those are not going to progress more then a couple over his career. It is that unbalanced for almost every single recruit for the positions of HB, WR, CB, and Safeties. DE recruits are worthless with every one of them being in the 60s for spd, str, acc, and agi. There is no such thing as a speed or power rusher unless you change a DT or LB to DE. I have yet to see an offensive line recruit with more then 81 strength. I have never seen a safety with more then 78 speed unless I changed him from a CB. This little list does not even stratch the surface of the problems that STILL exist with recruits after the tuner but those are the ones that bother me the most.
let them adjust gradually. poor ea can't win. had they made a major change, everyone would be bitching about that.

the simple fact is, with the tuners, it seems they can chart data and adjust as necessary as often as needed.

lot of people love the changes. i haven't played yet, but ea is holding solid.
 
# 353 bkrich83 @ 08/05/10 10:02 PM
Quote:
Originally Posted by mgoblue678
Doesn't mean that is optimal/best design though. Lowering BTK for WR's and raising tackle for dbs could allow those other ratings to be higher, while still preserving balance. Doesn't make much sense to me having wr's with significantly higher BTK ratings than those other ratings anyways especially finesse wr's.
At this point, until I see otherwise, I'll stick to the expertise of someone like Russ when it comes to game balance. They seem to have done their research.

Not to mention the guy I responded to was posting the same thing over and over again, when that exact question was addressed time and time again.
 
# 354 pdiehm @ 08/05/10 10:02 PM
got my tuner!

And no, you don't need gold to get it folks.
 
# 355 mavfan21 @ 08/05/10 10:04 PM
Quote:
Originally Posted by White Out
People need to stop bitching. It's embarrasing. The WR's skill running vs secondary tackling is balanced. Shut up. please. Stop haranging a non issue.

Thanks EA for not over reacting, and doing a slight bump. From the results people have posted, it was done perfectly. I will post my own results in the official progression thread later tonight.

Chill out people this is good stuff
The CB's being worse tacklers doesn't balance the issue. There are safeties and linebackers on the field too. Have you PLAYED with some of these dud WR's? The rest of us have. If you're too lazy to do the research just edit a WR on your Wildcats down to the 30-50 range in elusiveness and juke, go to practice mode and then throw passes to him and your default roster WR and note the difference in effectiveness when it comes to trying to get past the first tackler. They NEVER can.

It affects GAMEPLAY if you'd bother to test it.

PLUS, the default WR's and Kickers have VASTLY different ratings than the recruits, so EA didn't "balance" things.

It needs to get fixed. Watch your 'tude. What do you care if people are dissatisfied? I could care less about stadium sounds but I don't get on the threads of people complaining about them and tell them to "quit bitching". Get over yourself and buzz off if you don't like people's problems with real flaws in the game.
 
# 356 mjarz02 @ 08/05/10 10:04 PM
EA took a step in the right direction...not everyones going to be happy with the decisions they make...provide constructive feedback and hopefully they will take it into consideration. Freaking out is gonna do nothing but stress yourself out.
 
# 357 youALREADYknow @ 08/05/10 10:08 PM
Quote:
Originally Posted by bkrich83
At this point, until I see otherwise, I'll stick to the expertise of someone like Russ when it comes to game balance. They seem to have done their research.
Listen... I remember when Russ came to the forums here and elsewhere and he is one of the few on the NCAA team who actually interacts with the community and occasionally provides good insight like the charts today.

Having said all of that, this game has not had any "balance" since last gen. So to say that they have done their research is ignoring whether the research brought them to a conclusion that was worth anything. This game has lacked balance in both dynasty mode and gameplay for years now and I'm not bashing EA or the NCAA dev team when I say this. Read the forums over the past 4-5 years and you'll see that the customers have voiced this complaint over and over.

For some of you to act as if EA and the NCAA team are the de-facto subject matter experts in the art of football game development is insane. They are EXTREMELY far from anything resembling a true football simulation both on and off of the field. That is why the input and feedback of the community is helpful in showing them where the game still needs help. In fact, they have admitted this in their own blogs and posts.
 
# 358 Purplepower_NC @ 08/05/10 10:10 PM
Quote:
Originally Posted by mgoblue678
I am not sure he was saying they fixed that issue, in fact I don't think that was mentioned in their list of fixes. Pretty he just meant they corrected some depth chart mistakes with the default roster. After the first year is when the depth charts get messed up again.
Hmmmm...may be I should have simed a couple of years to look at the depth charts again. What I did was just reloaded the default roster and took a look, and did not see any LB's in place of TE..etc.

But, going to try and restart a dynasty this weekend..but will do a test first.
 
# 359 bkrich83 @ 08/05/10 10:13 PM
Quote:
Originally Posted by youALREADYknow
Listen... I remember when Russ came to the forums here and elsewhere and he is one of the few on the NCAA team who actually interacts with the community and occasionally provides good insight like the charts today.

Having said all of that, this game has not had any "balance" since last gen. So to say that they have done their research is ignoring whether the research brought them to a conclusion that was worth anything. This game has lacked balance in both dynasty mode and gameplay for years now and I'm not bashing EA or the NCAA dev team when I say this. Read the forums over the past 4-5 years and you'll see that the customers have voiced this complaint over and over.

For some of you to act as if EA and the NCAA team are the de-facto subject matter experts in the art of football game development is insane. They are EXTREMELY far from anything resembling a true football simulation both on and off of the field. That is why the input and feedback of the community is helpful in showing them where the game still needs help. In fact, they have admitted this in their own blogs and posts.
So I should take your word over his when it comes to how they balance their own games via ratings?

I personally like the game balance in it's current iiteration and if Russ says these improve that in the future, until I see otherwise I am taking his word, and the research he presented at face value.

I like the direction they are trying to head in when it comes to recruiting and dynasty. I hope they continue it.
 
# 360 mgoblue678 @ 08/05/10 10:13 PM
Quote:
Originally Posted by Purplepower_NC
Hmmmm...may be I should have simed a couple of years to look at the depth charts again. What I did was just reloaded the default roster and took a look, and did not see any LB's in place of TE..etc.

But, going to try and restart a dynasty this weekend..but will do a test first.
The issues happens in the offseason when the CPU teams reorder the depth charts. For the first season the depth chart will stick to whatever it is set to in the default rosters. That wasn't the issue.
 


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