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NCAA Football 11 Live Tuning Pack 1, Available Now

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Old 08-05-2010, 09:57 PM   #385
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Re: NCAA Football 11 Live Tuning Pack 1, Available Now

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Originally Posted by bkrich83
If you had bothered to read the thread or the the blog it was pointed out that was by design at least a half dozen times.
Doesn't mean that is optimal/best design though. Lowering BTK for WR's and raising tackle for dbs could allow those other ratings to be higher, while still preserving balance. Doesn't make much sense to me having wr's with significantly higher BTK ratings than those other ratings anyways especially finesse wr's.
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Old 08-05-2010, 09:57 PM   #386
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Re: NCAA Football 11 Live Tuning Pack 1, Available Now

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Originally Posted by drkfire07
This tuner didn't really do anything. QBs still have crappy power and accuracy. I just recruited a 3* QB who was B THP and C+ ACC. He had 78 and 67 respectively. That is very poor and DOES affect gameplay. In that recruiting class there were 4* and 5* QBs who had worse throwing attributes but were only high overall because of B and A- awareness. I am seeing those throwing attributes across the board. I also am having a problem with skill position players never having balanced spd, agi, and acc. I got a 4* HB with A spd, B- acc, and C agi. Those came out to be 94 spd, 76 acc, and 64 agi. Those are not going to progress more then a couple over his career. It is that unbalanced for almost every single recruit for the positions of HB, WR, CB, and Safeties. DE recruits are worthless with every one of them being in the 60s for spd, str, acc, and agi. There is no such thing as a speed or power rusher unless you change a DT or LB to DE. I have yet to see an offensive line recruit with more then 81 strength. I have never seen a safety with more then 78 speed unless I changed him from a CB. This little list does not even stratch the surface of the problems that STILL exist with recruits after the tuner but those are the ones that bother me the most.
let them adjust gradually. poor ea can't win. had they made a major change, everyone would be bitching about that.

the simple fact is, with the tuners, it seems they can chart data and adjust as necessary as often as needed.

lot of people love the changes. i haven't played yet, but ea is holding solid.
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Old 08-05-2010, 10:02 PM   #387
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Re: NCAA Football 11 Live Tuning Pack 1, Available Now

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Originally Posted by mgoblue678
Doesn't mean that is optimal/best design though. Lowering BTK for WR's and raising tackle for dbs could allow those other ratings to be higher, while still preserving balance. Doesn't make much sense to me having wr's with significantly higher BTK ratings than those other ratings anyways especially finesse wr's.
At this point, until I see otherwise, I'll stick to the expertise of someone like Russ when it comes to game balance. They seem to have done their research.

Not to mention the guy I responded to was posting the same thing over and over again, when that exact question was addressed time and time again.
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Old 08-05-2010, 10:02 PM   #388
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Re: NCAA Football 11 Live Tuning Pack 1, Available Now

got my tuner!

And no, you don't need gold to get it folks.
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Old 08-05-2010, 10:04 PM   #389
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Re: NCAA Football 11 Live Tuning Pack 1, Available Now

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Originally Posted by White Out
People need to stop bitching. It's embarrasing. The WR's skill running vs secondary tackling is balanced. Shut up. please. Stop haranging a non issue.

Thanks EA for not over reacting, and doing a slight bump. From the results people have posted, it was done perfectly. I will post my own results in the official progression thread later tonight.

Chill out people this is good stuff
The CB's being worse tacklers doesn't balance the issue. There are safeties and linebackers on the field too. Have you PLAYED with some of these dud WR's? The rest of us have. If you're too lazy to do the research just edit a WR on your Wildcats down to the 30-50 range in elusiveness and juke, go to practice mode and then throw passes to him and your default roster WR and note the difference in effectiveness when it comes to trying to get past the first tackler. They NEVER can.

It affects GAMEPLAY if you'd bother to test it.

PLUS, the default WR's and Kickers have VASTLY different ratings than the recruits, so EA didn't "balance" things.

It needs to get fixed. Watch your 'tude. What do you care if people are dissatisfied? I could care less about stadium sounds but I don't get on the threads of people complaining about them and tell them to "quit bitching". Get over yourself and buzz off if you don't like people's problems with real flaws in the game.
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Old 08-05-2010, 10:04 PM   #390
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Re: NCAA Football 11 Live Tuning Pack 1, Available Now

EA took a step in the right direction...not everyones going to be happy with the decisions they make...provide constructive feedback and hopefully they will take it into consideration. Freaking out is gonna do nothing but stress yourself out.
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Old 08-05-2010, 10:08 PM   #391
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Re: NCAA Football 11 Live Tuning Pack 1, Available Now

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At this point, until I see otherwise, I'll stick to the expertise of someone like Russ when it comes to game balance. They seem to have done their research.
Listen... I remember when Russ came to the forums here and elsewhere and he is one of the few on the NCAA team who actually interacts with the community and occasionally provides good insight like the charts today.

Having said all of that, this game has not had any "balance" since last gen. So to say that they have done their research is ignoring whether the research brought them to a conclusion that was worth anything. This game has lacked balance in both dynasty mode and gameplay for years now and I'm not bashing EA or the NCAA dev team when I say this. Read the forums over the past 4-5 years and you'll see that the customers have voiced this complaint over and over.

For some of you to act as if EA and the NCAA team are the de-facto subject matter experts in the art of football game development is insane. They are EXTREMELY far from anything resembling a true football simulation both on and off of the field. That is why the input and feedback of the community is helpful in showing them where the game still needs help. In fact, they have admitted this in their own blogs and posts.
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Old 08-05-2010, 10:10 PM   #392
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Re: NCAA Football 11 Live Tuning Pack 1, Available Now

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Originally Posted by mgoblue678
I am not sure he was saying they fixed that issue, in fact I don't think that was mentioned in their list of fixes. Pretty he just meant they corrected some depth chart mistakes with the default roster. After the first year is when the depth charts get messed up again.
Hmmmm...may be I should have simed a couple of years to look at the depth charts again. What I did was just reloaded the default roster and took a look, and did not see any LB's in place of TE..etc.

But, going to try and restart a dynasty this weekend..but will do a test first.
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